2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockHandler.h"
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#include "../MersenneTwister.h"
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#include "../World.h"
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class cBlockStemsHandler :
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public cBlockHandler
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{
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public:
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cBlockStemsHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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int ItemType = (m_BlockType == E_BLOCK_MELON_STEM) ? E_ITEM_MELON_SEEDS : E_ITEM_PUMPKIN_SEEDS;
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a_Pickups.push_back(cItem(ItemType, 1, 0));
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}
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void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if (Meta >= 7)
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{
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// Grow the produce:
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a_World->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, m_BlockType);
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}
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else
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{
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// Grow the stem:
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta + 1);
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}
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}
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND));
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.wood";
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}
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} ;
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