2014-09-13 19:32:00 -04:00
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#include "Globals.h"
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#include "MainWindow.h"
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#include <QVBoxLayout>
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#include <QAction>
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#include <QMenuBar>
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#include <QApplication>
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#include <QFileDialog>
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#include <QSettings>
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#include <QDirIterator>
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2014-09-13 19:32:00 -04:00
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#include "inifile/iniFile.h"
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#include "ChunkSource.h"
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#include "Generating/BioGen.h"
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#include "StringCompression.h"
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#include "WorldStorage/FastNBT.h"
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#include "GeneratorSetup.h"
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MainWindow::MainWindow(QWidget * parent) :
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QMainWindow(parent),
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m_GeneratorSetup(nullptr),
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m_LineSeparator(nullptr)
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{
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initMinecraftPath();
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m_BiomeView = new BiomeView();
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m_MainLayout = new QHBoxLayout();
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m_MainLayout->addWidget(m_BiomeView);
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m_MainLayout->setMenuBar(menuBar());
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m_MainLayout->setMargin(0);
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QWidget * central = new QWidget();
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central->setLayout(m_MainLayout);
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setCentralWidget(central);
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createActions();
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createMenus();
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}
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MainWindow::~MainWindow()
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{
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}
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void MainWindow::newGenerator()
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{
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// TODO
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// (Re-)open the generator setup dialog:
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openGeneratorSetup("");
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// TODO
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}
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void MainWindow::openGenerator()
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{
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// Let the user specify the world.ini file:
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QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)"));
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if (worldIni.isEmpty())
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{
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return;
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}
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// (Re-)open the generator setup dialog:
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openGeneratorSetup(worldIni.toStdString());
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// Set the chunk source:
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m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(worldIni)));
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m_BiomeView->redraw();
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}
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void MainWindow::openWorld()
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{
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// Let the user specify the world:
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QString regionFolder = QFileDialog::getExistingDirectory(this, tr("Select the region folder"), QString());
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if (regionFolder.isEmpty())
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{
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return;
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}
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// Remove the generator setup dialog, if open:
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closeGeneratorSetup();
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// Set the chunk source:
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m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(regionFolder)));
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m_BiomeView->redraw();
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}
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void MainWindow::openVanillaWorld()
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{
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// The world is stored in the sender action's data, retrieve it:
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QAction * action = qobject_cast<QAction *>(sender());
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if (action == nullptr)
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{
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return;
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}
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// Remove the generator setup dialog, if open:
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closeGeneratorSetup();
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// Set the chunk source:
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m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(action->data().toString())));
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m_BiomeView->redraw();
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}
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void MainWindow::initMinecraftPath()
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{
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#ifdef Q_OS_MAC
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m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/Library/Application Support/minecraft");
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#elif defined Q_OS_WIN32
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QSettings ini(QSettings::IniFormat, QSettings::UserScope, ".minecraft", "minecraft1");
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m_MinecraftPath = QFileInfo(ini.fileName()).absolutePath();
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#else
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m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/.minecraft");
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#endif
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}
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void MainWindow::createActions()
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{
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createWorldActions();
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m_actNewGen = new QAction(tr("&New generator"), this);
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m_actNewGen->setShortcut(tr("Ctrl+N"));
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m_actNewGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
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connect(m_actNewGen, SIGNAL(triggered()), this, SLOT(newGenerator()));
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m_actOpenGen = new QAction(tr("&Open generator..."), this);
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m_actOpenGen->setShortcut(tr("Ctrl+G"));
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m_actOpenGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
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connect(m_actOpenGen, SIGNAL(triggered()), this, SLOT(openGenerator()));
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m_actOpenWorld = new QAction(tr("&Open world..."), this);
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m_actOpenWorld->setShortcut(tr("Ctrl+O"));
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m_actOpenWorld->setStatusTip(tr("Open an existing world and display its biomes"));
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connect(m_actOpenWorld, SIGNAL(triggered()), this, SLOT(openWorld()));
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m_actReload = new QAction(tr("&Reload"), this);
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m_actReload->setShortcut(tr("F5"));
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m_actReload->setStatusTip(tr("Clear the view cache and force a reload of all the data"));
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connect(m_actReload, SIGNAL(triggered()), m_BiomeView, SLOT(reload()));
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m_actExit = new QAction(tr("E&xit"), this);
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m_actExit->setShortcut(tr("Alt+X"));
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m_actExit->setStatusTip(tr("Exit %1").arg(QApplication::instance()->applicationName()));
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connect(m_actExit, SIGNAL(triggered()), this, SLOT(close()));
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}
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void MainWindow::createWorldActions()
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{
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QDir mc(m_MinecraftPath);
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if (!mc.cd("saves"))
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{
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return;
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}
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QDirIterator it(mc);
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int key = 1;
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while (it.hasNext())
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{
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it.next();
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if (!it.fileInfo().isDir())
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{
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continue;
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}
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QString name = getWorldName(it.filePath().toStdString());
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if (name.isEmpty())
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{
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continue;
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}
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QAction * w = new QAction(this);
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w->setText(name);
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w->setData(it.filePath() + "/region");
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if (key < 10)
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{
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w->setShortcut("Ctrl+" + QString::number(key));
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key++;
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}
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connect(w, SIGNAL(triggered()), this, SLOT(openVanillaWorld()));
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m_WorldActions.append(w);
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}
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}
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void MainWindow::createMenus()
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{
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QMenu * file = menuBar()->addMenu(tr("&Map"));
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file->addAction(m_actNewGen);
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file->addAction(m_actOpenGen);
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file->addSeparator();
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QMenu * worlds = file->addMenu(tr("Open existing"));
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worlds->addActions(m_WorldActions);
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if (m_WorldActions.empty())
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{
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worlds->setEnabled(false);
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}
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file->addAction(m_actOpenWorld);
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file->addSeparator();
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file->addAction(m_actReload);
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file->addSeparator();
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file->addAction(m_actExit);
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}
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QString MainWindow::getWorldName(const AString & a_Path)
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{
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AString levelData = cFile::ReadWholeFile(a_Path + "/level.dat");
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if (levelData.empty())
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{
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// No such file / no data
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return QString();
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}
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AString uncompressed;
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if (UncompressStringGZIP(levelData.data(), levelData.size(), uncompressed) != Z_OK)
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{
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return QString();
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}
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cParsedNBT nbt(uncompressed.data(), uncompressed.size());
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if (!nbt.IsValid())
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{
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return QString();
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}
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AString name = nbt.GetName(1);
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OutputDebugStringA(name.c_str());
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int levelNameTag = nbt.FindTagByPath(nbt.GetRoot(), "Data\\LevelName");
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if ((levelNameTag <= 0) || (nbt.GetType(levelNameTag) != TAG_String))
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{
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return QString();
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}
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return QString::fromStdString(nbt.GetString(levelNameTag));
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}
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2014-09-22 12:26:35 -04:00
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void MainWindow::openGeneratorSetup(const AString & a_IniFileName)
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{
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// Close any previous editor:
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closeGeneratorSetup();
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// Open up a new editor:
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m_GeneratorSetup = new GeneratorSetup(a_IniFileName);
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m_LineSeparator = new QWidget();
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m_LineSeparator->setFixedWidth(2);
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m_LineSeparator->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
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m_LineSeparator->setStyleSheet(QString("background-color: #c0c0c0;"));
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m_MainLayout->addWidget(m_LineSeparator);
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m_MainLayout->addWidget(m_GeneratorSetup);
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}
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void MainWindow::closeGeneratorSetup()
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{
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delete m_MainLayout->takeAt(2);
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delete m_MainLayout->takeAt(1);
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delete m_GeneratorSetup;
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delete m_LineSeparator;
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m_GeneratorSetup = nullptr;
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m_LineSeparator = nullptr;
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}
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