Player:SendMessage(cChatColor.Green.."There you go!");
LOG("Gave "..Player:GetName()..""..Item.m_ItemCount.." times "..Item.m_ItemType..":"..Item.m_ItemDamage);
else
Player:SendMessage(cChatColor.Green.."Not enough space in inventory, only gave "..ItemsGiven);
LOG("Player "..Player:GetName().." asked for "..Item.m_ItemCount.." times "..Item.m_ItemType..":"..Item.m_ItemDamage..", but only could fit "..ItemsGiven);