2013-07-29 07:13:03 -04:00
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// BlockEntityWithItems.h
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// Declares the cBlockEntityWithItems class representing a common ancestor for all block entities that have an ItemGrid
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#pragma once
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#include "BlockEntity.h"
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#include "../ItemGrid.h"
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// tolua_begin
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class cBlockEntityWithItems :
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public cBlockEntity
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// tolua_end
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// tolua doesn't seem to support multiple inheritance?
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, public cItemGrid::cListener
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// tolua_begin
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{
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typedef cBlockEntity super;
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public:
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// tolua_end
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cBlockEntityWithItems(
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BLOCKTYPE a_BlockType, // Type of the block that the entity represents
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int a_BlockX, int a_BlockY, int a_BlockZ, // Position of the block entity
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int a_ItemGridWidth, int a_ItemGridHeight, // Dimensions of the ItemGrid
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cWorld * a_World // Optional world to assign to the entity
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) :
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super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World),
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m_Contents(a_ItemGridWidth, a_ItemGridHeight)
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{
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m_Contents.AddListener(*this);
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}
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virtual void Destroy(void) override
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{
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// Drop the contents as pickups:
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ASSERT(m_World != NULL);
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cItems Pickups;
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m_Contents.CopyToItems(Pickups);
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m_Contents.Clear();
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m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
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}
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// tolua_begin
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const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
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const cItem & GetSlot(int a_X, int a_Y) const { return m_Contents.GetSlot(a_X, a_Y); }
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void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
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void SetSlot(int a_X, int a_Y, const cItem & a_Item) { m_Contents.SetSlot(a_X, a_Y, a_Item); }
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/// Returns the ItemGrid used for storing the contents
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cItemGrid & GetContents(void) { return m_Contents; }
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// tolua_end
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/// Const version of the GetContents() function for C++ type-safety
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const cItemGrid & GetContents(void) const { return m_Contents; }
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protected:
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cItemGrid m_Contents;
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// cItemGrid::cListener overrides:
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virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
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{
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ASSERT(a_Grid == &m_Contents);
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if (m_World != NULL)
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{
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m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
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}
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}
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} ; // tolua_export
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