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patch 8.0.0881: win32.mak no longer included in Windows SDK
Problem: win32.mak no longer included in Windows SDK. Solution: Do not include win32.mak. (Ken Takata)
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02113ed4df
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e16b00a158
@ -36,8 +36,16 @@ CPU = i386
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!ifdef SDK_INCLUDE_DIR
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!include $(SDK_INCLUDE_DIR)\Win32.mak
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!else
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!elseif "$(USE_WIN32MAK)"=="yes"
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!include <Win32.mak>
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!else
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cc = cl
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link = link
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rc = rc
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cflags = -nologo -c
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lflags = -incremental:no -nologo
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rcflags = /r
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olelibsdll = ole32.lib uuid.lib oleaut32.lib user32.lib gdi32.lib advapi32.lib
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!endif
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# include CPUARG
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@ -15,7 +15,8 @@
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# This will build the console version of Vim with no additional interfaces.
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# To add features, define any of the following:
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#
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# For MSVC 11 you need to specify where the Win32.mak file is, e.g.:
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# For MSVC 11, if you want to include Win32.mak, you need to specify
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# where the file is, e.g.:
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# SDK_INCLUDE_DIR="C:\Program Files\Microsoft SDKs\Windows\v7.1\Include"
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#
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# !!!! After changing features do "nmake clean" first !!!!
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@ -212,7 +213,7 @@ OBJDIR = $(OBJDIR)Z
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OBJDIR = $(OBJDIR)d
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!endif
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# Win32.mak requires that CPU be set appropriately.
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# If you include Win32.mak, it requires that CPU be set appropriately.
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# To cross-compile for Win64, set CPU=AMD64 or CPU=IA64.
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!ifdef PROCESSOR_ARCHITECTURE
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@ -253,12 +254,15 @@ MAKEFLAGS_GVIMEXT = DEBUG=yes
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!endif
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# Get all sorts of useful, standard macros from the Platform SDK.
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# Get all sorts of useful, standard macros from the Platform SDK,
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# if SDK_INCLUDE_DIR is set or USE_WIN32MAK is set to "yes".
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!ifdef SDK_INCLUDE_DIR
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!include $(SDK_INCLUDE_DIR)\Win32.mak
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!else
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!elseif "$(USE_WIN32MAK)"=="yes"
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!include <Win32.mak>
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!else
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link = link
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!endif
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@ -769,6 +769,8 @@ static char *(features[]) =
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static int included_patches[] =
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{ /* Add new patch number below this line */
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/**/
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881,
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/**/
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880,
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/**/
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