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patch 8.1.0822: peeking and flushing output slows down execution
Problem: Peeking and flushing output slows down execution. Solution: Do not update the mode message when global_busy is set. Do not flush when only peeking for a character. (Ken Takata)
This commit is contained in:
32
src/screen.c
32
src/screen.c
@@ -10109,6 +10109,26 @@ screen_del_lines(
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return OK;
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}
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/*
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* Return TRUE when postponing displaying the mode message: when not redrawing
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* or inside a mapping.
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*/
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int
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skip_showmode()
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{
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// Call char_avail() only when we are going to show something, because it
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// takes a bit of time. redrawing() may also call char_avail_avail().
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if (global_busy
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|| msg_silent != 0
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|| !redrawing()
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|| (char_avail() && !KeyTyped))
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{
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redraw_cmdline = TRUE; // show mode later
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return TRUE;
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}
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return FALSE;
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}
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/*
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* Show the current mode and ruler.
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*
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@@ -10135,16 +10155,8 @@ showmode(void)
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|| VIsual_active));
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if (do_mode || reg_recording != 0)
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{
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/*
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* Don't show mode right now, when not redrawing or inside a mapping.
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* Call char_avail() only when we are going to show something, because
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* it takes a bit of time.
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*/
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if (!redrawing() || (char_avail() && !KeyTyped) || msg_silent != 0)
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{
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redraw_cmdline = TRUE; /* show mode later */
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return 0;
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}
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if (skip_showmode())
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return 0; // show mode later
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nwr_save = need_wait_return;
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