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patch 8.1.1414: alloc() returning "char_u *" causes a lot of type casts
Problem: Alloc() returning "char_u *" causes a lot of type casts. Solution: Have it return "void *". (Mike Williams) Define ALLOC_ONE() to check the simple allocations.
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@@ -1452,7 +1452,7 @@ split_button_string(char_u *button_string, int *n_buttons)
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if (*p == DLG_BUTTON_SEP)
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++count;
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array = (char **)alloc((count + 1) * sizeof(char *));
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array = ALLOC_MULT(char *, count + 1);
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count = 0;
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if (array != NULL)
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