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patch 8.0.1449: slow redrawing with DirectX
Problem: Slow redrawing with DirectX. Solution: Avoid calling gui_mch_flush() unnecessarily, especially when updating the cursor. (Ken Takata, closes #2560)
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@@ -2972,16 +2972,10 @@ inchar(
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if (wait_time == -1L || wait_time > 100L) /* flush output before waiting */
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{
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cursor_on();
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out_flush();
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#ifdef FEAT_GUI
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if (gui.in_use)
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{
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gui_update_cursor(FALSE, FALSE);
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# ifdef FEAT_MOUSESHAPE
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if (postponed_mouseshape)
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update_mouseshape(-1);
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# endif
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}
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out_flush_cursor(FALSE, FALSE);
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#if defined(FEAT_GUI) && defined(FEAT_MOUSESHAPE)
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if (gui.in_use && postponed_mouseshape)
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update_mouseshape(-1);
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#endif
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}
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