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Update runtime files
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53
runtime/ftplugin/gdscript.vim
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53
runtime/ftplugin/gdscript.vim
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vim9script
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# Vim filetype plugin file
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# Language: gdscript (Godot game engine scripting language)
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# Maintainer: Maxim Kim <habamax@gmail.com>
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if exists("b:did_ftplugin") | finish | endif
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b:did_ftplugin = 1
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b:undo_ftplugin = 'setlocal cinkeys<'
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\ .. '| setlocal indentkeys<'
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\ .. '| setlocal commentstring<'
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\ .. '| setlocal suffixesadd<'
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\ .. '| setlocal foldexpr<'
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\ .. '| setlocal foldignore<'
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setlocal cinkeys-=0#
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setlocal indentkeys-=0#
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setlocal suffixesadd=.gd
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setlocal commentstring=#\ %s
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setlocal foldignore=
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setlocal foldexpr=GDScriptFoldLevel()
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def GDScriptFoldLevel(): string
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var line = getline(v:lnum)
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if line =~? '^\s*$'
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return "-1"
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endif
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var sw = shiftwidth()
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var indent = indent(v:lnum) / sw
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var indent_next = indent(nextnonblank(v:lnum + 1)) / sw
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if indent_next > indent && line =~ ':\s*$'
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return $">{indent_next}"
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else
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return $"{indent}"
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endif
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enddef
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# Next/Previous section
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def NextSection(back: bool, cnt: number)
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for n in range(cnt)
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search('^\s*func\s', back ? 'bW' : 'W')
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endfor
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enddef
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nnoremap <silent><buffer> ]] <scriptcmd>NextSection(false, v:count1)<CR>
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nnoremap <silent><buffer> [[ <scriptcmd>NextSection(true, v:count1)<CR>
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xmap <silent><buffer><expr> ]] "\<esc>" .. v:count1 .. ']]m>gv'
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xmap <silent><buffer><expr> [[ "\<esc>" .. v:count1 .. '[[m>gv'
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