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patch 8.0.1390: DirectX scrolling can be slow, vertical positioning is off

Problem:    DirectX scrolling can be slow, vertical positioning is off.
Solution:   Make scroll slightly faster when using "scrlines:1". Fix y
            position of displayed text. Fix DirectX with non-utf8 encoding.
            (Ken Takata, closes #2440)
This commit is contained in:
Bram Moolenaar
2017-12-14 13:15:19 +01:00
parent a6d4849c71
commit 7f88b65f6c
6 changed files with 89 additions and 28 deletions

View File

@@ -30,11 +30,14 @@
#endif
#if defined(FEAT_DIRECTX)
# ifndef FEAT_MBYTE
# error FEAT_MBYTE is required for FEAT_DIRECTX.
# endif
static DWriteContext *s_dwc = NULL;
static int s_directx_enabled = 0;
static int s_directx_load_attempted = 0;
static int s_directx_scrlines = 0;
# define IS_ENABLE_DIRECTX() (s_directx_enabled && s_dwc != NULL)
# define IS_ENABLE_DIRECTX() (s_directx_enabled && s_dwc != NULL && enc_utf8)
static int directx_enabled(void);
static void directx_binddc(void);
#endif
@@ -47,7 +50,7 @@ static int gui_mswin_get_menu_height(int fix_window);
int
gui_mch_set_rendering_options(char_u *s)
{
#ifdef FEAT_DIRECTX
# ifdef FEAT_DIRECTX
char_u *p, *q;
int dx_enable = 0;
@@ -159,9 +162,9 @@ gui_mch_set_rendering_options(char_u *s)
s_directx_scrlines = dx_scrlines;
return OK;
#else
# else
return FAIL;
#endif
# endif
}
#endif
@@ -3140,7 +3143,8 @@ gui_mch_delete_lines(
{
if (s_directx_scrlines > 0 && s_directx_scrlines <= num_lines)
{
RedrawWindow(s_textArea, &rc, NULL, RDW_INVALIDATE);
gui_redraw(rc.left, rc.top,
rc.right - rc.left + 1, rc.bottom - rc.top + 1);
use_redraw = 1;
}
else
@@ -3152,9 +3156,9 @@ gui_mch_delete_lines(
intel_gpu_workaround();
ScrollWindowEx(s_textArea, 0, -num_lines * gui.char_height,
&rc, &rc, NULL, NULL, get_scroll_flags());
UpdateWindow(s_textArea);
}
UpdateWindow(s_textArea);
/* This seems to be required to avoid the cursor disappearing when
* scrolling such that the cursor ends up in the top-left character on
* the screen... But why? (Webb) */
@@ -3190,7 +3194,8 @@ gui_mch_insert_lines(
{
if (s_directx_scrlines > 0 && s_directx_scrlines <= num_lines)
{
RedrawWindow(s_textArea, &rc, NULL, RDW_INVALIDATE);
gui_redraw(rc.left, rc.top,
rc.right - rc.left + 1, rc.bottom - rc.top + 1);
use_redraw = 1;
}
else
@@ -3204,10 +3209,9 @@ gui_mch_insert_lines(
* off-screen. How do we avoid it when it's not needed? */
ScrollWindowEx(s_textArea, 0, num_lines * gui.char_height,
&rc, &rc, NULL, NULL, get_scroll_flags());
UpdateWindow(s_textArea);
}
UpdateWindow(s_textArea);
gui_clear_block(row, gui.scroll_region_left,
row + num_lines - 1, gui.scroll_region_right);
}
@@ -6401,13 +6405,13 @@ gui_mch_draw_string(
if (text[n] >= 0x80)
break;
#if defined(FEAT_DIRECTX)
# if defined(FEAT_DIRECTX)
/* Quick hack to enable DirectWrite. To use DirectWrite (antialias), it is
* required that unicode drawing routine, currently. So this forces it
* enabled. */
if (enc_utf8 && IS_ENABLE_DIRECTX())
if (IS_ENABLE_DIRECTX())
n = 0; /* Keep n < len, to enter block for unicode. */
#endif
# endif
/* Check if the Unicode buffer exists and is big enough. Create it
* with the same length as the multi-byte string, the number of wide
@@ -6480,7 +6484,7 @@ gui_mch_draw_string(
i += utf_ptr2len_len(text + i, len - i);
++clen;
}
#if defined(FEAT_DIRECTX)
# if defined(FEAT_DIRECTX)
if (IS_ENABLE_DIRECTX())
{
/* Add one to "cells" for italics. */
@@ -6490,7 +6494,7 @@ gui_mch_draw_string(
foptions, pcliprect, unicodepdy);
}
else
#endif
# endif
ExtTextOutW(s_hdc, TEXT_X(col), TEXT_Y(row),
foptions, pcliprect, unicodebuf, wlen, unicodepdy);
len = cells; /* used for underlining */