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patch 8.1.1851: crash when sound_playfile() callback plays sound

Problem:    Crash when sound_playfile() callback plays sound.
Solution:   Invoke callback later from event loop.
This commit is contained in:
Bram Moolenaar
2019-08-15 23:05:49 +02:00
parent 5dd143e223
commit 28e67e0c14
9 changed files with 127 additions and 20 deletions

View File

@@ -30,6 +30,16 @@ struct soundcb_S {
static soundcb_T *first_callback = NULL;
/*
* Return TRUE when a sound callback has been created, it may be invoked when
* the sound finishes playing. Also see has_sound_callback_in_queue().
*/
int
has_any_sound_callback(void)
{
return first_callback != NULL;
}
static soundcb_T *
get_sound_callback(typval_T *arg)
{
@@ -85,6 +95,24 @@ delete_sound_callback(soundcb_T *soundcb)
static ca_context *context = NULL;
// Structure to store info about a sound callback to be invoked soon.
typedef struct soundcb_queue_S soundcb_queue_T;
struct soundcb_queue_S {
soundcb_queue_T *scb_next;
uint32_t scb_id; // ID of the sound
int scb_result; // CA_ value
soundcb_T *scb_callback; // function to call
};
// Queue of callbacks to invoke from the main loop.
static soundcb_queue_T *callback_queue = NULL;
/*
* Add a callback to the queue of callbacks to invoke later from the main loop.
* That is because the callback may be called from another thread and invoking
* another sound function may cause trouble.
*/
static void
sound_callback(
ca_context *c UNUSED,
@@ -92,23 +120,58 @@ sound_callback(
int error_code,
void *userdata)
{
soundcb_T *soundcb = (soundcb_T *)userdata;
typval_T argv[3];
typval_T rettv;
soundcb_T *soundcb = (soundcb_T *)userdata;
soundcb_queue_T *scb;
argv[0].v_type = VAR_NUMBER;
argv[0].vval.v_number = id;
argv[1].v_type = VAR_NUMBER;
argv[1].vval.v_number = error_code == CA_SUCCESS ? 0
scb = ALLOC_ONE(soundcb_queue_T);
if (scb == NULL)
return;
scb->scb_next = callback_queue;
callback_queue = scb;
scb->scb_id = id;
scb->scb_result = error_code == CA_SUCCESS ? 0
: error_code == CA_ERROR_CANCELED
|| error_code == CA_ERROR_DESTROYED
? 1 : 2;
argv[2].v_type = VAR_UNKNOWN;
scb->scb_callback = soundcb;
}
call_callback(&soundcb->snd_callback, -1, &rettv, 2, argv);
clear_tv(&rettv);
/*
* Return TRUE if there is a sound callback to be called.
*/
int
has_sound_callback_in_queue(void)
{
return callback_queue != NULL;
}
delete_sound_callback(soundcb);
/*
* Invoke queued sound callbacks.
*/
void
invoke_sound_callback(void)
{
soundcb_queue_T *scb;
typval_T argv[3];
typval_T rettv;
while (callback_queue != NULL)
{
scb = callback_queue;
callback_queue = scb->scb_next;
argv[0].v_type = VAR_NUMBER;
argv[0].vval.v_number = scb->scb_id;
argv[1].v_type = VAR_NUMBER;
argv[1].vval.v_number = scb->scb_result;
argv[2].v_type = VAR_UNKNOWN;
call_callback(&scb->scb_callback->snd_callback, -1, &rettv, 2, argv);
clear_tv(&rettv);
delete_sound_callback(scb->scb_callback);
}
redraw_after_callback(TRUE);
}