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patch 9.0.0720: MS-Windows GUI may have pixel dust from antialiasing
Problem: MS-Windows GUI may have pixel dust from antialiasing. Solution: When a character changes also redraw the next one. (issue #8532)
This commit is contained in:
22
src/screen.c
22
src/screen.c
@@ -475,6 +475,10 @@ screen_line(
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#endif
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;
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int redraw_next; // redraw_this for next character
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#ifdef FEAT_GUI_MSWIN
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int changed_this; // TRUE if character changed
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int changed_next; // TRUE if next character changed
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#endif
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int clear_next = FALSE;
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int char_cells; // 1: normal char
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// 2: occupies two display cells
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@@ -534,6 +538,9 @@ screen_line(
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#endif
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redraw_next = char_needs_redraw(off_from, off_to, endcol - col);
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#ifdef FEAT_GUI_MSWIN
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changed_next = redraw_next;
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#endif
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while (col < endcol)
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{
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@@ -547,15 +554,24 @@ screen_line(
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off_to + char_cells, endcol - col - char_cells);
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#ifdef FEAT_GUI
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# ifdef FEAT_GUI_MSWIN
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changed_this = changed_next;
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changed_next = redraw_next;
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# endif
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// If the next character was bold, then redraw the current character to
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// remove any pixels that might have spilt over into us. This only
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// happens in the GUI.
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// With MS-Windows antialiasing may also cause pixels to spill over
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// from a previous character, no matter attributes, always redraw if a
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// character changed.
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if (redraw_next && gui.in_use)
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{
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# ifndef FEAT_GUI_MSWIN
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hl = ScreenAttrs[off_to + char_cells];
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if (hl > HL_ALL)
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hl = syn_attr2attr(hl);
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if (hl & HL_BOLD)
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# endif
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redraw_this = TRUE;
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}
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#endif
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@@ -688,6 +704,12 @@ screen_line(
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if (hl & HL_BOLD)
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redraw_next = TRUE;
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}
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#endif
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#ifdef FEAT_GUI_MSWIN
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// MS-Windows antialiasing may spill over to the next character,
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// redraw that one if this one changed, no matter attributes.
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if (gui.in_use && changed_this)
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redraw_next = TRUE;
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#endif
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ScreenAttrs[off_to] = ScreenAttrs[off_from];
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@@ -699,6 +699,8 @@ static char *(features[]) =
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static int included_patches[] =
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{ /* Add new patch number below this line */
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/**/
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720,
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/**/
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719,
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/**/
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