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patch 8.0.1100: stuck in redraw loop when 'lazyredraw' is set
Problem: Stuck in redraw loop when 'lazyredraw' is set. Solution: Don't loop on update_screen() when not redrawing. (Yasuhiro Matsumoto, closes #2082)
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@@ -538,8 +538,9 @@ update_curbuf(int type)
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/*
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* Based on the current value of curwin->w_topline, transfer a screenfull
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* of stuff from Filemem to ScreenLines[], and update curwin->w_botline.
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* Return OK when the screen was updated, FAIL if it was not done.
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*/
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void
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int
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update_screen(int type_arg)
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{
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int type = type_arg;
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@@ -557,7 +558,7 @@ update_screen(int type_arg)
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/* Don't do anything if the screen structures are (not yet) valid. */
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if (!screen_valid(TRUE))
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return;
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return FAIL;
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if (type == VALID_NO_UPDATE)
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{
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@@ -589,7 +590,7 @@ update_screen(int type_arg)
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must_redraw = type;
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if (type > INVERTED_ALL)
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curwin->w_lines_valid = 0; /* don't use w_lines[].wl_size now */
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return;
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return FAIL;
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}
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updating_screen = TRUE;
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@@ -842,6 +843,7 @@ update_screen(int type_arg)
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gui_update_scrollbars(FALSE);
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}
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#endif
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return OK;
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}
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#if defined(FEAT_SIGNS) || defined(FEAT_GUI) || defined(FEAT_CONCEAL)
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