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patch 8.0.1002: unnecessarily updating screen after timer callback
Problem: Unnecessarily updating screen after timer callback. Solution: Check if calling the timer sets must_redraw.
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0903d56f5c
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02e177d3e8
@ -2887,7 +2887,7 @@ channel_close(channel_T *channel, int invoke_close_cb)
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if (channel_need_redraw)
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{
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channel_need_redraw = FALSE;
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redraw_after_callback();
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redraw_after_callback(TRUE);
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}
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if (!channel->ch_drop_never)
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@ -4130,7 +4130,7 @@ channel_parse_messages(void)
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if (channel_need_redraw)
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{
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channel_need_redraw = FALSE;
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redraw_after_callback();
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redraw_after_callback(TRUE);
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}
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--safe_to_invoke_callback;
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@ -5230,7 +5230,7 @@ job_check_ended(void)
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if (channel_need_redraw)
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{
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channel_need_redraw = FALSE;
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redraw_after_callback();
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redraw_after_callback(TRUE);
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}
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}
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@ -1194,6 +1194,7 @@ check_due_timer(void)
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long next_due = -1;
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proftime_T now;
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int did_one = FALSE;
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int need_update_screen = FALSE;
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long current_id = last_timer_id;
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# ifdef WIN3264
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LARGE_INTEGER fr;
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@ -1221,10 +1222,12 @@ check_due_timer(void)
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int did_emsg_save = did_emsg;
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int called_emsg_save = called_emsg;
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int did_throw_save = did_throw;
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int save_must_redraw = must_redraw;
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timer_busy = timer_busy > 0 || vgetc_busy > 0;
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vgetc_busy = 0;
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called_emsg = FALSE;
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must_redraw = 0;
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timer->tr_firing = TRUE;
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timer_callback(timer);
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timer->tr_firing = FALSE;
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@ -1240,6 +1243,10 @@ check_due_timer(void)
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}
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did_emsg = did_emsg_save;
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called_emsg = called_emsg_save;
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if (must_redraw != 0)
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need_update_screen = TRUE;
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must_redraw = must_redraw > save_must_redraw
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? must_redraw : save_must_redraw;
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/* Only fire the timer again if it repeats and stop_timer() wasn't
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* called while inside the callback (tr_id == -1). */
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@ -1265,7 +1272,7 @@ check_due_timer(void)
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}
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if (did_one)
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redraw_after_callback();
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redraw_after_callback(need_update_screen);
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return current_id != last_timer_id ? 1 : next_due;
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}
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@ -7,7 +7,7 @@ void redraw_curbuf_later(int type);
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void redraw_buf_later(buf_T *buf, int type);
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void redraw_buf_and_status_later(buf_T *buf, int type);
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int redraw_asap(int type);
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void redraw_after_callback(void);
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void redraw_after_callback(int call_update_screen);
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void redrawWinline(linenr_T lnum, int invalid);
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void update_curbuf(int type);
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void update_screen(int type_arg);
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@ -47,7 +47,7 @@ void setcursor(void);
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int win_ins_lines(win_T *wp, int row, int line_count, int invalid, int mayclear);
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int win_del_lines(win_T *wp, int row, int line_count, int invalid, int mayclear, int clear_attr);
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int screen_ins_lines(int off, int row, int line_count, int end, int clear_attr, win_T *wp);
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int screen_del_lines(int off, int row, int line_count, int end, int force, int attr, win_T *wp);
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int screen_del_lines(int off, int row, int line_count, int end, int force, int clear_attr, win_T *wp);
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int showmode(void);
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void unshowmode(int force);
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void clearmode(void);
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@ -445,9 +445,11 @@ redraw_asap(int type)
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* Invoked after an asynchronous callback is called.
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* If an echo command was used the cursor needs to be put back where
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* it belongs. If highlighting was changed a redraw is needed.
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* If "call_update_screen" is FALSE don't call update_screen() when at the
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* command line.
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*/
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void
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redraw_after_callback(void)
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redraw_after_callback(int call_update_screen)
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{
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++redrawing_for_callback;
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@ -461,7 +463,7 @@ redraw_after_callback(void)
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#ifdef FEAT_WILDMENU
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&& wild_menu_showing == 0
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#endif
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)
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&& call_update_screen)
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update_screen(0);
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/* Redraw in the same position, so that the user can continue
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* editing the command. */
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@ -3013,7 +3015,7 @@ win_line(
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int startrow,
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int endrow,
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int nochange UNUSED, /* not updating for changed text */
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proftime_T *syntax_tm)
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proftime_T *syntax_tm UNUSED)
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{
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int col = 0; /* visual column on screen */
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unsigned off; /* offset in ScreenLines/ScreenAttrs */
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@ -669,7 +669,7 @@ write_to_term(buf_T *buffer, char_u *msg, channel_T *channel)
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update_cursor(term, TRUE);
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}
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else
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redraw_after_callback();
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redraw_after_callback(TRUE);
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}
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}
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@ -769,6 +769,8 @@ static char *(features[]) =
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static int included_patches[] =
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{ /* Add new patch number below this line */
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/**/
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1002,
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/**/
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1001,
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/**/
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