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mirror of https://git.zap.org.au/git/trader.git synced 2024-10-27 18:20:13 -04:00
trader/src/globals.h
2011-07-19 23:24:17 +10:00

206 lines
7.9 KiB
C

/************************************************************************
* *
* Star Traders: A Game of Interstellar Trading *
* Copyright (C) 1990-2011, John Zaitseff *
* *
************************************************************************/
/*
Author: John Zaitseff <J.Zaitseff@zap.org.au>
$Id$
This file, globals.h, contains declarations for global variables and
structures used in Star Traders.
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/.
*/
#ifndef included_GLOBALS_H
#define included_GLOBALS_H 1
#include <stdbool.h>
/************************************************************************
* Game constants *
************************************************************************/
#define MAX_X 38 // Map dimensions MAX_X x MAX_Y
#define MAX_Y 14
#define STAR_RATIO 0.10 // 10% of map should be stars
#define NUMBER_MOVES 20 // Number of choices on map per turn
#define DEFAULT_MAX_TURN 50 // Default number of turns per game
#define MIN_MAX_TURN 10 // Minimum that can be specified for max_turn
#define MAX_PLAYERS 8 // Maximum number of players
#define INITIAL_CASH 6000.00 // Initial cash per player
#define MAX_OVERDRAFT 1000.00 // Max. value player can go negative
#define PROB_BANKRUPTCY 0.07 // If overdraft, 7% chance of bankruptcy
#define MAX_COMPANIES 8 // Max. number of companies (do not change!)
#define INITIAL_STOCK_ISSUED 5 // Initial number of shares issued out
#define INITIAL_MAX_STOCK 50 // Initial max. number of shares available
#define INITIAL_SHARE_PRICE 60.00 // Initial share price
#define SHARE_PRICE_INC 60.00 // Share price incr. for increase in shipping
#define SHARE_PRICE_INC_OUTPOST 70.00 // Incr. for adding an outpost
#define SHARE_PRICE_INC_OUTSTAR 70.00 // Extra incr. for adding outpost next to star
#define SHARE_PRICE_INC_STAR 300.00 // Incr. for adding next to star
#define SHARE_PRICE_INC_EXTRA 0.50 // Extra factor when incr. share price
#define MERGE_STOCK_RATIO 0.50 // 50% of old shares are credited to new company
#define COMPANY_BANKRUPTCY 0.01 // 1% chance of company bankruptcy
#define ALL_ASSETS_TAKEN 0.20 // 20% chance of assets taken of same
#define INC_SHARE_PRICE 0.30 // 30% chance for increasing share price
#define DEC_SHARE_PRICE 0.65 // 65% x 30% chance of decrementing same
#define PRICE_CHANGE_RATE 0.25 // Up to 25% of share price is used to incr./decr.
#define INITIAL_RETURN 0.05 // Initial return per share: 5%
#define GROWING_RETURN_CHANGE 0.25 // Chance of changing return when company grows
#define GROWING_RETURN_INC 0.60 // 60% chance such change will increase return
#define CHANGE_COMPANY_RETURN 0.40 // Chance of randomly changing return
#define COMPANY_RETURN_INC 0.75 // 75% chance such change will increase return
#define MAX_COMPANY_RETURN 0.40 // Maximum return per share
#define RETURN_DIVIDER 1.50 // Min. amount by which to divide if return too large
#define OWNERSHIP_BONUS 2.00 // Bonus amount based on percentage ownership
#define BID_CHANCE 0.75 // 75% chance of successful bidding
#define MAX_SHARES_BIDDED 200 // Max. number of shares issued
#define INITIAL_INTEREST_RATE 0.10 // Initial bank interest rate: 10%
#define CHANGE_INTEREST_RATE 0.30 // 30% chance of changing interest rate
#define INTEREST_RATE_INC 0.65 // 65% chance of above being an increment
#define MAX_INTEREST_RATE 0.30 // Maximum interest rate
#define INTEREST_RATE_DIVIDER 1.50 // Min. amount by which to divide if interest is too high
#define CREDIT_LIMIT_RATE 2.00 // Multiplier for credit limit
#define ROUNDING_AMOUNT 0.01 // Round off smaller amounts to zero
/************************************************************************
* Game type declarations *
************************************************************************/
// Information about each company
typedef struct company_info {
const char *name; // Company name
double share_price; // Share price
double share_return; // Return per share
long int stock_issued; // Total stock sold to players
long int max_stock; // Max. stock that company has
bool on_map; // True if company on map
} company_info_t;
// Information about each player
typedef struct player_info {
char *name; // Player name
double cash; // Cash available
double debt; // Amount of debt
long int stock_owned[MAX_COMPANIES]; // How much stock is owned
bool in_game; // True if still in the game
double sort_value; // Total value (only used in end_game())
} player_info_t;
// Map values
typedef enum map_val {
MAP_EMPTY = '.', // Empty space
MAP_OUTPOST = '+', // Unowned outpost
MAP_STAR = '*', // Star
MAP_A = 'A', // Company A, etc
MAP_LAST = MAP_A + MAX_COMPANIES - 1
} map_val_t;
#define COMPANY_TO_MAP(i) ((i) + MAP_A)
#define MAP_TO_COMPANY(m) ((m) - MAP_A)
#define IS_MAP_COMPANY(m) ((m) >= MAP_A && (m) <= MAP_LAST)
#define PRINTABLE_MAP_VAL(m) ((char) (m))
#define COMPANY_TO_KEY(i) ((i) + 'A')
#define KEY_TO_COMPANY(k) ((k) - 'A')
#define IS_COMPANY_KEY(k) ((k) >= 'A' && (k) < COMPANY_TO_KEY(MAX_COMPANIES))
// Information about a move
typedef struct move_rec {
int x;
int y;
} move_rec_t;
#define MOVE_TO_KEY(m) ((m) + 'a')
#define KEY_TO_MOVE(k) ((k) - 'a')
#define IS_MOVE_KEY(k) ((k) >= 'a' && (k) < MOVE_TO_KEY(NUMBER_MOVES))
// Player moves / selection values
typedef enum selection {
SEL_COMPANY_FIRST = 0,
SEL_COMPANY_LAST = MAX_COMPANIES - 1,
SEL_MOVE_FIRST = 0,
SEL_MOVE_LAST = NUMBER_MOVES - 1,
SEL_BANKRUPT, // Player wishes to give up
SEL_SAVE, // Save and end the game
SEL_QUIT, // Just end the game
SEL_BANK, // Visit the Trading Bank
SEL_EXIT, // Exit the Stock Exchange
SEL_NONE = -1 // Nothing yet selected
} selection_t;
// Company names
extern const char *company_name[MAX_COMPANIES];
// Ordinal strings
extern const char *ordinal[MAX_PLAYERS + 1];
/************************************************************************
* Global variable declarations *
************************************************************************/
extern company_info_t company[MAX_COMPANIES]; // Array of companies
extern player_info_t player[MAX_PLAYERS]; // Array of players
extern map_val_t galaxy_map[MAX_X][MAX_Y]; // Map of the galaxy
extern move_rec_t game_move[NUMBER_MOVES]; // Current moves
extern int max_turn; // Max. number of turns in game
extern int turn_number; // Current turn (1 to max_turn)
extern int number_players; // Number of players
extern int current_player; // Current player (0 to number_players-1)
extern int first_player; // Who WAS the first player to go?
extern double interest_rate; // Current interest rate
extern bool game_loaded; // True if game was loaded from disk
extern int game_num; // Game number (1-9)
extern bool quit_selected; // Is a player trying to quit the game?
extern bool abort_game; // Abort game without declaring winner?
extern bool option_no_color; // True if --no-color was specified
extern bool option_no_encrypt; // True if --no-encrypt was specified
extern int option_max_turn; // Max. turns if --max-turn was specified
#endif /* included_GLOBALS_H */