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trader/po/ru.po
John Zaitseff 09e1db13b0 Allow right-hand column labels in the Exchange window to be wider
In particular, these column labels may now be more than 18 characters
long.  This will only work if the left-hand side is not too wide.
2015-08-26 21:26:39 +10:00

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# *************************************************************************
# * *
# * Russian Translations for Star Traders *
# * Русский перевод для игры «Звёздные торговцы» *
# * Copyright (C) 1990-2015, John Zaitseff *
# * *
# *************************************************************************
#
# This file is distributed under the same license as the trader package.
#
# Contributors:
# John Zaitseff <J.Zaitseff@zap.org.au>, 2011-15.
# Vladimir B. Tsarkov <lipetsk-gnu-lug@bk.ru>, 2012.
# Pavel Maryanov <acid@jack.kiev.ua>, 2012.
#
msgid ""
msgstr ""
"Project-Id-Version: trader 7.8\n"
"Report-Msgid-Bugs-To: J.Zaitseff@zap.org.au\n"
"POT-Creation-Date: 2015-08-26 21:10+1000\n"
"PO-Revision-Date: 2015-08-18 08:10+1000\n"
"Last-Translator: Pavel Maryanov <acid@jack.kiev.ua>\n"
"Language-Team: Russian <gnu@mx.ru>\n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#: src/trader.c:235
#, c-format
msgid "%s: invalid value for --max-turn: `%s'\n"
msgstr "%s: неверное значение аргумента для --maxturn: «%s»\n"
#: src/trader.c:251
#, c-format
msgid "%s: invalid operand `%s'\n"
msgstr "%s: неверный аргумент «%s»\n"
#: src/trader.c:260
#, c-format
msgid "%s: invalid game number `%s'\n"
msgstr "%s: неверный номер игры «%s»\n"
#: src/trader.c:269
#, c-format
msgid "%s: extra operand `%s'\n"
msgstr "%s: лишний аргумент «%s»\n"
#. TRANSLATORS: "John Zaitseff" [IPA d͡ʒɒn ˈzaɪ̯t͡səf] is the proper
#. name of the author. The IPA pronunciation in this comment is in
#. UTF-8 encoding.
#: src/trader.c:284
#, c-format
msgid ""
"Star Traders (%s) %s\n"
"Copyright (C) %s, John Zaitseff.\n"
"\n"
"Star Traders is a simple game of interstellar trading, where the object\n"
"of the game is to create companies, buy and sell shares, borrow and repay\n"
"money, in order to become the wealthiest player (the winner).\n"
"\n"
"This program is free software that is distributed under the terms of the\n"
"GNU General Public License, version 3 or later. You are welcome to\n"
"modify and/or distribute it under certain conditions. This program has\n"
"NO WARRANTY, to the extent permitted by law; see the License for details.\n"
msgstr ""
"Звёздные торговцы / Star Traders (%s) %s\n"
"Copyright (C) %s, John Zaitseff.\n"
"\n"
"«Звёздные торговцы» — это простая игра о межзвёздной торговле, где целью\n"
"игры является создание компаний, покупка и продажа акций, получение и\n"
"погашение кредита, чтобы стать самым богатым игроком-победителем.\n"
"\n"
"Это свободное программное обеспечение, распространяемое согласно GNU\n"
"General Public License версии 3 или новее. Вы можете модифицировать и/или\n"
"распространять его на этих условиях. На программу не предоставляется НИКАКИХ\n"
"ГАРАНТИЙ до степени, разрешённой законом. Для получения более подробной\n"
"информации, обратитесь к веб-странице <http://www.gnu.org/licenses/gpl.html>.\n"
#: src/trader.c:308
#, c-format
msgid "%s: Try `%s --help' for more information.\n"
msgstr "%s: Попробуйте «%s --help» для получения более подробного описания.\n"
#: src/trader.c:311
#, c-format
msgid "Usage: %s [OPTION ...] [GAME]\n"
msgstr "Использование: %s [КЛЮЧ ...] [ИГРА]\n"
#: src/trader.c:312
#, c-format
msgid ""
"Play Star Traders, a simple game of interstellar trading.\n"
"\n"
msgstr ""
"Играть в «Звёздные торговцы», простую игру о межзвёздной торговле.\n"
"\n"
#: src/trader.c:315
#, c-format
msgid ""
"Options:\n"
" -V, --version output version information and exit\n"
" -h, --help display this help and exit\n"
" --no-color don't use color for displaying text\n"
" --max-turn=NUM set the number of turns to NUM\n"
"\n"
msgstr ""
"Ключи:\n"
" -V, --version показать информацию о версии и выйти\n"
" -h, --help показать эту справку и выйти\n"
" --no-color не пользоваться цветами во время игры\n"
" --max-turn=НОМЕР установить НОМЕР как максимальный ход игры\n"
"\n"
#: src/trader.c:322
#, c-format
msgid ""
"If GAME is specified as a number between 1 and 9, load and continue\n"
"playing that game. If GAME is not specified, start a new game.\n"
"\n"
msgstr ""
"Если в качестве аргумента ИГРА указано число от 1 до 9, загрузить и\n"
"продолжать соответствующую сохранённую игру. По умолчанию, начать\n"
"новую игру.\n"
"\n"
#. TRANSLATORS: The first %s is the proper name of the package
#. author, John Zaitseff [IPA d͡ʒɒn ˈzaɪ̯t͡səf]; the second %s is
#. the e-mail address for reporting bugs. Please add ANOTHER
#. line with the (translated) text "Report translation bugs to
#. <ADDRESS>\n", with ADDRESS replaced with either an e-mail
#. address or web URL for reporting bugs in your translation.
#: src/trader.c:334
#, c-format
msgid "Report bugs to %s <%s>.\n"
msgstr ""
"Об ошибках сообщайте по адресу %s <%s>.\n"
"Об ошибках в русском переводе сообщайте по тому же адресу.\n"
#. TRANSLATORS: %s is the e-mail address for reporting bugs. As
#. with the previous string, please add ANOTHER line with the
#. (translated) text "Report translation bugs to <ADDRESS>\n",
#. with ADDRESS replaced with either an e-mail address or web URL
#. for reporting bugs in your translation.
#: src/trader.c:341
#, c-format
msgid "Report bugs to <%s>.\n"
msgstr ""
"Об ошибках сообщайте по адресу <%s>.\n"
"Об ошибках в русском переводе сообщайте по тому же адресу.\n"
#. TRANSLATORS: The first %s is for packagers and may be
#. something like "Debian".
#: src/trader.c:346
#, c-format
msgid "Report %s bugs to <%s>.\n"
msgstr "Об ошибках в %s сообщайте по адресу <%s>.\n"
#: src/trader.c:349
#, c-format
msgid "Star Traders home page: <%s>.\n"
msgstr ""
"Домашняя страница игры «Звёздные торговцы»:\n"
" %s\n"
#. TRANSLATORS: The eight company names do NOT have to be literal
#. translations of the English names. In fact, if possible, the
#. names should start with successive letters of your alphabet (in
#. English, for example, "A" to "H"), and, ideally, be related to
#. constellations or stars in our galaxy. No company name should be
#. more than 24 characters (column positions, to be precise) long.
#: src/globals.c:47
msgid "Altair Starways"
msgstr "Альтаирские торговцы"
#: src/globals.c:48
msgid "Betelgeuse, Ltd"
msgstr "ОАО «Бетельгейзе»"
#: src/globals.c:49
msgid "Capella Freight Co"
msgstr "Возчики вегавские"
#: src/globals.c:50
msgid "Denebola Shippers"
msgstr "Грузоотправители Гидры"
#: src/globals.c:51
msgid "Eridani Expediters"
msgstr "Диспетчеры Денеболы"
#: src/globals.c:52
msgid "Fornax Express"
msgstr "Единодушные трейдеры"
#: src/globals.c:53
msgid "Gemini Inc"
msgstr "Живой брокер Капеллы"
#: src/globals.c:54
msgid "Hercules and Co"
msgstr "Звёздные линии Земли"
#. TRANSLATORS: This string specifies the keycodes (keyboard input
#. codes) used to enter the Stock Transaction window for each
#. company. There must be exactly eight characters, one for each
#. company in order, before the ASCII vertical line "|"; these must
#. be EITHER all in upper-case or all in lower-case. If at all
#. possible, these should be successive letters in your alphabet (in
#. English, "A" to "H"). Do NOT use digits or control characters.
#. Do not change or translate anything after the vertical line.
#: src/globals.c:68
msgid "ABCDEFGH|input|Companies"
msgstr "АБВГДЕЖЗ|input|Companies"
#. TRANSLATORS: This string specifies the keycodes used to select a
#. game move. There must be exactly 20 characters, one for each
#. move, before the ASCII vertical line "|"; these must be EITHER all
#. in upper-case or all in lower-case. If at all possible, these
#. should be successive letters in your alphabet. Do NOT use digits
#. or control characters. Do not change or translate anything after
#. the vertical line.
#: src/globals.c:80
msgid "ABCDEFGHIJKLMNOPQRST|input|GameMoves"
msgstr "АБВГДЕЖЗИЙКЛМНОПРСТУ|input|GameMoves"
#. TRANSLATORS: This string is used to display the galaxy map to
#. screen. There must be exactly 11 characters before the ASCII
#. vertical line. The first ("." in English) is used for empty
#. space, the second ("+") for outposts, the third ("*") for stars,
#. the remaining for the eight companies. Do not change or translate
#. anything after the vertical line. Double-width characters ARE
#. handled correctly.
#: src/globals.c:92
msgid ".+*ABCDEFGH|output|MapVals"
msgstr ".+*АБВГДЕЖЗ|output|MapVals"
#. TRANSLATORS: This string is used to display the game moves
#. (choices). There must be exactly 20 characters (NUMBER_MOVES)
#. before the ASCII vertical line. The first character corresponds
#. to the first character in the "input|GameMoves" string, and so on.
#. Do not change or translate anything after the vertical line.
#. Double-width characters ARE handled correctly.
#: src/globals.c:103
msgid "abcdefghijklmnopqrst|output|GameMoves"
msgstr "абвгдежзийклмнопрсту|output|GameMoves"
#. TRANSLATORS: The ordinal strings "1st" to "8th" are used in the
#. Game Winner dialog box at the end of the game. If ordinals depend
#. on the gender of the player, it may be simpler to list cardinal
#. numbers instead (eg, "No. 1"). Up to five characters are allowed
#. (see ORDINAL_COLS in src/intf.h).
#: src/globals.c:114
msgid "1st"
msgstr "1-й"
#: src/globals.c:115
msgid "2nd"
msgstr "2-й"
#: src/globals.c:116
msgid "3rd"
msgstr "3-й"
#: src/globals.c:117
msgid "4th"
msgstr "4-й"
#: src/globals.c:118
msgid "5th"
msgstr "5-й"
#: src/globals.c:119
msgid "6th"
msgstr "6-й"
#: src/globals.c:120
msgid "7th"
msgstr "7-й"
#: src/globals.c:121
msgid "8th"
msgstr "8-й"
#: src/game.c:117 src/game.c:152
#, c-format
msgid "Loading game %d... "
msgstr "Загружается игра №%d... "
#: src/game.c:226
#, c-format
msgid " First Player "
msgstr " Первый игрок "
#: src/game.c:227
#, c-format
msgid "The first player to go is ^{%ls^}."
msgstr "Первый игрок избран: ^{%ls^}."
#. TRANSLATORS: The keycode <C> should be modified to
#. match that (or those) specified with msgctxt
#. "input|ContinueGame".
#: src/game.c:259
#, c-format
msgid "Enter number of players [^{1^}-^{%d^}] or ^{<C>^} to continue a game: "
msgstr "Введите число игроков [^{1^}-^{%d^}], или ^{<П>^} для продолжения старой игры: "
#. TRANSLATORS: This string specifies the keycodes used to continue a
#. game; these must NOT contain any numeric digit from 1 to 9. The
#. first character (keyboard input code) is used to print the user's
#. response if one of those keys is pressed. Both upper and
#. lower-case versions should be present.
#: src/game.c:276
msgctxt "input|ContinueGame"
msgid "Cc"
msgstr "Пп"
#: src/game.c:341 src/move.c:413
#, c-format
msgid "Enter game number [^{1^}-^{9^}] or ^{<CTRL><C>^} to cancel: "
msgstr "Введите номер игры [^{1^}-^{9^}], или ^{<CTRL><C>^}, чтобы отменить: "
#: src/game.c:406
#, c-format
msgid "Please enter your name: "
msgstr "Ваше имя: "
#: src/game.c:425
#, c-format
msgid "Do you need any instructions? [^{Y^}/^{N^}] "
msgstr "Показать справку о том, как играть? [^{Д^}/^{Н^}] "
#: src/game.c:443
#, c-format
msgid " Enter Player Names "
msgstr " Имена игроков "
#: src/game.c:451
#, c-format, range: 1..8
msgid "Player %d: "
msgstr "Игрок №%d: "
#: src/game.c:529
#, c-format
msgid "Does any player need instructions? [^{Y^}/^{N^}] "
msgstr "Показать справку о том, как играть? [^{Д^}/^{Н^}] "
#: src/game.c:563
#, c-format
msgid " Game Over "
msgstr " Конец игры "
#: src/game.c:564
#, c-format
msgid "The game is over after one turn."
msgid_plural "The game is over after %d turns."
msgstr[0] "Игра закончена после %d-го хода."
msgstr[1] "Игра закончена после %d-го хода."
msgstr[2] "Игра закончена после %d-го хода."
#: src/game.c:575
#, c-format
msgid " Total Value "
msgstr " Нетто-стоимость "
#: src/game.c:577
#, c-format
msgid "Your total value was ^{%N^}."
msgstr "Ваша нетто-стоимость равна ^{%N^}."
#: src/game.c:588
#, c-format
msgid ""
"The winner is ^{%ls^}\n"
"who is ^[*** BANKRUPT ***^]"
msgstr ""
"Победитель игры — ^{%ls^},\n"
"который является ^[*** БАНКРОТОМ ***^]"
#: src/game.c:591
#, c-format
msgid ""
"The winner is ^{%ls^}\n"
"with a value of ^{%N^}."
msgstr ""
"Победитель игры — ^{%ls^}!\n"
"Нетто-стоимость этого игрока равна ^{%N^}."
#: src/game.c:597
#, c-format
msgid " Game Winner "
msgstr " Победитель игры "
#. TRANSLATORS: "Player" is used as a column title in a
#. table containing all player names.
#: src/game.c:606 src/move.c:882
#, c-format
msgctxt "subtitle"
msgid "Player"
msgstr "Игрок"
#. TRANSLATORS: "Total Value" refers to the total worth
#. (shares, cash and debt) of any given player. %ls is the
#. currency symbol of the current locale.
#: src/game.c:611
#, c-format
msgctxt "subtitle"
msgid "Total Value (%ls)"
msgstr "Нетто-стоимость (%ls)"
#: src/game.c:645 src/game.c:695 src/exch.c:100
#, c-format
msgid "Player: ^{%ls^}"
msgstr "Игрок: ^{%ls^}"
#: src/game.c:648
#, c-format
msgid " Turn: ^{%d^} "
msgstr " Ход: ^{%d-й^} "
#: src/game.c:649
#, c-format
msgid " ^[*** Last Turn ***^] "
msgstr " ^[*** Крайний ход ***^] "
#: src/game.c:693
#, c-format
msgid " Stock Portfolio "
msgstr " Портфель акций "
#. TRANSLATORS: The current player is bankrupt (has no
#. shares or cash, ie, whose total value is zero)
#: src/game.c:702
#, c-format
msgid "^[* * * B A N K R U P T * * *^]"
msgstr "^[* * * О Б А Н К Р О Т И В Ш И Й С Я * * *^]"
#: src/game.c:717 src/exch.c:112
#, c-format
msgid "No companies on the map"
msgstr "Нет акционерных обществ на карте"
#. TRANSLATORS: "Company" is a two-line column label in
#. a table containing a list of companies.
#: src/game.c:725 src/exch.c:120
#, c-format
msgctxt "subtitle"
msgid ""
"\n"
"Company"
msgstr ""
"\n"
"Фирма"
#. TRANSLATORS: "Ownership" is a two-line column label
#. in a table containing the current player's
#. percentage ownership in any given company. The
#. maximum column width is 10 characters (see
#. OWNERSHIP_COLS in src/intf.h).
#: src/game.c:732
#, c-format
msgctxt "subtitle"
msgid ""
"Ownership\n"
"(%%)"
msgstr ""
"Владение\n"
"(%%)"
#. TRANSLATORS: "Holdings" is a two-line column label
#. in a table containing the number of shares the
#. current player owns in any given company. The
#. maximum column width is 10 characters (see
#. STOCK_OWNED_COLS in src/intf.h).
#: src/game.c:739
#, c-format
msgctxt "subtitle"
msgid ""
"Holdings\n"
"(shares)"
msgstr ""
"Владение\n"
"(акции)"
#. TRANSLATORS: "Return" is a two-line column label in
#. a table containing the share return as a percentage
#. in any given company. The maximum column width is
#. 10 characters (see SHARE_RETURN_COLS in src/intf.h).
#: src/game.c:746 src/exch.c:141
#, c-format
msgctxt "subtitle"
msgid ""
"Return\n"
"(%%)"
msgstr ""
"Возврат\n"
"(%%)"
#. TRANSLATORS: "Price per share" is a two-line column
#. label in a table containing the price per share in
#. any given company. %ls is the currency symbol in
#. the current locale. The maximum column width is 12
#. characters INCLUDING the currency symbol (see
#. SHARE_PRICE_COLS in src/intf.h).
#: src/game.c:755 src/exch.c:150
#, c-format
msgctxt "subtitle"
msgid ""
"Price per\n"
"share (%ls)"
msgstr ""
"Цена\n"
"акции (%ls)"
#. TRANSLATORS: The "Total value", "Current cash",
#. "Current debt" and "Interest rate" labels MUST all be
#. the same length (ie, right-padded with spaces as
#. needed) and must have at least one trailing space so
#. that the display routines work correctly. The maximum
#. length of each label is 36 characters.
#.
#. Note that some of these labels are used for both the
#. Player Status window and the Trading Bank window.
#: src/game.c:796
#, c-format
msgctxt "label"
msgid "Total value: "
msgstr "Нетто-стоимость игрока: "
#: src/game.c:800 src/exch.c:324
#, c-format
msgctxt "label"
msgid "Current cash: "
msgstr "Текущие наличные: "
#: src/game.c:807 src/exch.c:332
#, c-format
msgctxt "label"
msgid "Current debt: "
msgstr "Текущая задолженность: "
#: src/game.c:813 src/exch.c:337
#, c-format
msgctxt "label"
msgid "Interest rate: "
msgstr "Процентная ставка: "
#. TRANSLATORS: Each label may be up to 37 characters wide
#. (for <1> and <2>) or 38 characters wide (for <3> and
#. <CTRL><C>). The sequences "^{" and "^}" change the
#. character rendition (attributes) and take up no space.
#: src/move.c:246 src/exch.c:182
#, c-format
msgid "^{<1>^} Display stock portfolio"
msgstr "^{<1>^} Показать портфель акций"
#: src/move.c:248
#, c-format
msgid "^{<2>^} Declare bankruptcy"
msgstr "^{<2>^} Объявить о банкротстве"
#: src/move.c:250
#, c-format
msgid "^{<3>^} Save and end the game"
msgstr "^{<3>^} Сохранить и выйти из игры"
#: src/move.c:252
#, c-format
msgid "^{<CTRL><C>^} Quit the game"
msgstr "^{<CTRL><C>^} Выйти из игры"
#. TRANSLATORS: The maximum column width is either 38
#. characters (including the trailing space), or 76
#. characters minus the length of the longest of the four
#. strings above this one. The sequences "^{", "^}",
#. "^[" and "^]" do not take up any room. "%lc" takes up
#. either one or two columns, depending on the appropriate
#. "output|GameMoves" string in the current PO file.
#: src/move.c:263
#, c-format
msgid "Select move [^[%lc^]-^[%lc^]/^{1^}-^{3^}/^{<CTRL><C>^}]: "
msgstr "Введите выбор [^[%lc^]-^[%lc^]/^{1^}-^{3^}/^{<CTRL><C>^}]: "
#. TRANSLATORS: A game usually consists of
#. DEFAULT_MAX_TURN (50) turns. On each
#. turn, the computer randomly selects
#. NUMBER_MOVES (20) moves (positions on the
#. map); each player selects just one move
#. per turn. "Move" refers to the player's
#. choice.
#: src/move.c:309
#, c-format
msgid "Move ^{%lc^}"
msgstr "Позиция ^{%lc^}"
#: src/move.c:330
#, c-format
msgid "^{<2>^} (Declare bankruptcy)"
msgstr "^{<2>^} (Объявить о банкротстве)"
#: src/move.c:339
#, c-format
msgid "^{<3>^} (Save and end the game)"
msgstr "^{<3>^} (Сохранить и выйти из игры)"
#: src/move.c:360
#, c-format
msgid "^{<CTRL><C>^} (Quit the game)"
msgstr "^{<CTRL><C>^} (Выйти из игры)"
#: src/move.c:375
#, c-format
msgid "Are you sure? [^{Y^}/^{N^}] "
msgstr "Вы уверены? [^{Д^}/^{Н^}] "
#: src/move.c:392 src/move.c:470
#, c-format
msgid "Saving game %d... "
msgstr "Сохраняется игра №%d... "
#: src/move.c:700 src/move.c:708 src/move.c:1066 src/move.c:1103
#, c-format
msgid " Bankruptcy Court "
msgstr " Арбитражный суд "
#. TRANSLATORS: %ls is the player's name.
#: src/move.c:702
#, c-format
msgid "%ls has been declared bankrupt by the Interstellar Trading Bank."
msgstr "Межзвёздный торговый банк объявляет, что игрок %ls обанкротился."
#. TRANSLATORS: %ls is the player's name.
#: src/move.c:710
#, c-format
msgid "%ls has declared bankruptcy."
msgstr "%ls объявляет о своём банкротстве."
#: src/move.c:778
#, c-format
msgid " New Company "
msgstr " Новая фирма "
#: src/move.c:779
#, c-format
msgid ""
"A new company has been formed!\n"
"Its name is ^{%ls^}."
msgstr ""
"Сформировано новое торговое предприятие!\n"
"Оно называется ^{%ls^}."
#: src/move.c:838
#, c-format
msgid ""
"^{%ls^} has just merged into ^{%ls^}.\n"
"Please note the following transactions:\n"
msgstr "Фирма ^{%ls^} только что была поглощена фирмой ^{%ls^}. Обратите внимание на следующие транзакции:\n"
#: src/move.c:844
#, c-format
msgid " Company Merger "
msgstr " Слияние компаний "
#. TRANSLATORS: "Old stock" refers to the company that has
#. just ceased existence due to a merger.
#.
#. Note that the "Old stock" and "New stock" labels MUST be
#. the same length and must contain a trailing space for the
#. display routines to work correctly. The maximum length of
#. each label is 36 characters.
#: src/move.c:864
#, c-format
msgctxt "label"
msgid "Old stock: "
msgstr "Старые акции: "
#. TRANSLATORS: "New stock" refers to the company that has
#. absorbed the other due to a merger.
#: src/move.c:875
#, c-format
msgctxt "label"
msgid "New Stock: "
msgstr "Новые акции: "
#. TRANSLATORS: "Bonus" refers to the bonus cash amount paid to
#. each player after two companies merge. %ls is the currency
#. symbol in the current locale. The maximum column width is
#. 12 characters INCLUDING the currency symbol (see
#. MERGE_BONUS_COLS in src/intf.h).
#: src/move.c:889
#, c-format
msgctxt "subtitle"
msgid "Bonus (%ls)"
msgstr "Бонус (%ls)"
#. TRANSLATORS: "Total" refers to the total number of shares in
#. the new company after a merger. The maximum column width is
#. 8 characters (see MERGE_TOTAL_STOCK_COLS in src/intf.h).
#: src/move.c:894
#, c-format
msgctxt "subtitle"
msgid "Total"
msgstr "Итог"
#. TRANSLATORS: "New" refers to how many (new) shares each
#. player receives in the surviving company after a merger.
#. The maximum column width is 8 characters (see
#. MERGE_NEW_STOCK_COLS in src/intf.h).
#: src/move.c:901
#, c-format
msgctxt "subtitle"
msgid "New"
msgstr "Новые"
#. TRANSLATORS: "Old" refers to how many shares each player had
#. in the company ceasing existence. The maximum column width
#. is 8 characters (see MERGE_OLD_STOCK_COLS in src/intf.h).
#: src/move.c:907
#, c-format
msgctxt "subtitle"
msgid "Old"
msgstr "Старые"
#. TRANSLATORS: %ls represents the company name.
#: src/move.c:1068
#, c-format
msgid ""
"%ls has been declared bankrupt by the Interstellar Trading Bank.\n"
"\n"
"^{All assets have been taken to repay outstanding loans.^}"
msgstr ""
"Межзвёздный торговый банк объявляет, что фирма %ls обанкротилась.\n"
"\n"
"^{Все активы использованы банком, чтобы погасить долги фирмы.^}"
#. TRANSLATORS: %ls represents the company name.
#: src/move.c:1092
#, c-format
msgid ""
"%ls has been declared bankrupt by the Interstellar Trading Bank.\n"
"\n"
"^{The Bank has agreed to pay stock holders ^}%.2f%%^{ of the share value on each share owned.^}"
msgstr ""
"Межзвёздный торговый банк объявляет, что фирма %ls обанкротилась.\n"
"\n"
"^{Банк согласился выплатить акционерам^}\n"
"%.2f%%^{ от стоимости акций.^}"
#. TRANSLATORS: The label "Amount paid per share"
#. refers to payment made by the Interstellar
#. Trading Bank to each player upon company
#. bankruptcy. This label MUST be the same
#. length as "Old share value" and MUST have at
#. least one trailing space for the display
#. routines to work correctly. The maximum
#. length is 28 characters.
#: src/move.c:1120
#, c-format
msgctxt "label"
msgid "Amount paid per share: "
msgstr "Выплаченная сумма за акцию: "
#. TRANSLATORS: "Old share value" refers to the
#. share price of a company before it was forced
#. into bankruptcy by the Bank. This label must be
#. the same width as "Amount paid per share".
#: src/move.c:1128
#, c-format
msgctxt "label"
msgid "Old share value: "
msgstr "Старая цена акции: "
#: src/move.c:1211 src/move.c:1246 src/exch.c:321
#, c-format
msgid " Interstellar Trading Bank "
msgstr " Межзвёздный торговый банк "
#: src/move.c:1213
#, c-format
msgid ""
"You were forced to borrow %N\n"
"to cover losses from company shares."
msgstr ""
"Вам пришлось взять кредит в размере %N\n"
"для покрытия убытка на акции компаний."
#: src/move.c:1248
#, c-format
msgid ""
"Your debt has amounted to %N!\n"
"^{The Bank has impounded ^}%N^{ from your cash.^}"
msgstr ""
"Ваш долг составляет %N!\n"
"\n"
"^{Межзвёздный торговый банк конфисковал^}\n"
"%N^{ из ваших наличных денег.^}"
#: src/exch.c:98
#, c-format
msgid " Interstellar Stock Exchange "
msgstr " Межзвёздная фондовая биржа "
#. TRANSLATORS: "Shares left" is a two-line column
#. label in a table containing the number of shares
#. left to be purchased in any given company. The
#. maximum column width is 10 characters (see
#. STOCK_LEFT_COLS in src/intf.h).
#: src/exch.c:127
#, c-format
msgctxt "subtitle"
msgid ""
"Shares\n"
"left"
msgstr ""
"Оставшиеся\n"
"акции"
#. TRANSLATORS: "Shares issued" is a two-line column
#. label in a table containing the number of shares
#. already sold (ie, bought by all players) in any
#. given company. The maximum column width is 10
#. characters (see STOCK_ISSUED_COLS in src/intf.h).
#: src/exch.c:134
#, c-format
msgctxt "subtitle"
msgid ""
"Shares\n"
"issued"
msgstr ""
"Выпущенные\n"
"акции"
#. TRANSLATORS: Each label may be up to 37 characters wide
#. (for <1> and <2>) or 38 characters wide (for <3> and <4>).
#: src/exch.c:186
#, c-format
msgid "^{<2>^} Display galaxy map"
msgstr "^{<2>^} Показать карту галактики"
#: src/exch.c:188
#, c-format
msgid "^{<3>^} Visit the Trading Bank"
msgstr "^{<3>^} Посетить торговый банк"
#: src/exch.c:190
#, c-format
msgid "^{<4>^} Exit the Stock Exchange"
msgstr "^{<4>^} Выйти из фондовой биржи"
#: src/exch.c:193
#, c-format
msgid "Enter selection [^[Company letter^]/^{1^}-^{4^}]: "
msgstr "Введите выбор [^[Код фирмы^]/^{1^}-^{4^}]: "
#. TRANSLATORS: The "Total value", "Current cash", "Current
#. debt", "Interest rate" and "Credit limit" labels MUST all be
#. the same length (ie, right-padded with spaces as needed) and
#. must have at least one trailing space so that the display
#. routines work correctly. The maximum length of each label
#. is 36 characters.
#.
#. Note that some of these labels are used for both the Player
#. Status window and the Trading Bank window.
#: src/exch.c:351
#, c-format
msgctxt "label"
msgid "Credit limit: "
msgstr "Предел кредита: "
#. TRANSLATORS: The "Borrow money", "Repay debt" and "Exit
#. from the Bank" menu options must all be the same length
#. (ie, padded with trailing spaces as required). The maximum
#. length is 72 characters.
#: src/exch.c:366
#, c-format
msgid "^{<1>^} Borrow money "
msgstr "^{<1>^} Занимать деньги"
#: src/exch.c:368
#, c-format
msgid "^{<2>^} Repay debt "
msgstr "^{<2>^} Погашать долг "
#: src/exch.c:370
#, c-format
msgid "^{<3>^} Exit from the Bank"
msgstr "^{<3>^} Выйти из банка "
#: src/exch.c:373
#, c-format
msgid "Enter selection [^{1^}-^{3^}]: "
msgstr "Введите выбор [^{1^}-^{3^}]: "
#: src/exch.c:426
#, c-format
msgid " Insufficient Credit Limit "
msgstr " Недостаточный предел кредита "
#: src/exch.c:427
#, c-format
msgid "The Bank will not lend you any more money."
msgstr "Банк не готов предоставлять вам больше денег."
#: src/exch.c:447
#, c-format
msgid "How much do you wish to borrow? "
msgstr "Сколько вы хотите взять в кредит? "
#: src/exch.c:479
#, c-format
msgid " No Debt "
msgstr " Нет долга "
#: src/exch.c:480
#, c-format
msgid "You have no debt to repay."
msgstr "У вас нет долга для погашения."
#: src/exch.c:484
#, c-format
msgid " No Cash "
msgstr " Нет наличных "
#: src/exch.c:485
#, c-format
msgid "You have no cash with which to repay the debt!"
msgstr "У вас нет наличных для погашения долга!"
#: src/exch.c:505
#, c-format
msgid "How much do you wish to repay? "
msgstr "Сколько вы хотите вернуть? "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:581
#, c-format
msgid " Stock Transaction in %ls "
msgstr " Биржевые операции в фирме %ls "
#. TRANSLATORS: "Shares issued" represents the number of
#. shares already sold by the company to all players.
#.
#. Note that the labels "Shares issued", "Shares left",
#. "Price per share" and "Return" must all be the same length
#. and must have at least one trailing space for the output
#. routines to work correctly. The maximum length of each
#. label is 22 characters.
#: src/exch.c:592
#, c-format
msgctxt "label|Stock A"
msgid "Shares issued: "
msgstr "Выпущенные акции: "
#. TRANSLATORS: "Shares left" is the number of shares that are
#. left to be purchased in the current company.
#: src/exch.c:600
#, c-format
msgctxt "label|Stock A"
msgid "Shares left: "
msgstr "Оставшиеся акции: "
#. TRANSLATORS: "Price per share" is the cost of each share in
#. the current company.
#: src/exch.c:607
#, c-format
msgctxt "label|Stock A"
msgid "Price per share: "
msgstr "Цена акции: "
#. TRANSLATORS: "Return" is the share return as a percentage.
#: src/exch.c:613
#, c-format
msgctxt "label|Stock A"
msgid "Return: "
msgstr "Возврат: "
#. TRANSLATORS: "Current holdings" is the number of shares
#. the current player owns in this particular company.
#.
#. Note that the labels "Current holdings", "Percentage owned"
#. and "Current cash" MUST all be the same length and contain at
#. least one trailing space for the display routines to work
#. correctly. The maximum length of each label is 18
#. characters.
#: src/exch.c:626
#, c-format
msgctxt "label|Stock B"
msgid "Current holdings: "
msgstr "Владение (акции): "
#. TRANSLATORS: "Percentage owned" is the current player's
#. percentage ownership in this particular company.
#: src/exch.c:636
#, c-format
msgctxt "label|Stock B"
msgid "Percentage owned: "
msgstr "Владение: "
#: src/exch.c:641
#, c-format
msgctxt "label|Stock B"
msgid "Current cash: "
msgstr "Текущие наличные: "
#. TRANSLATORS: Each label may be up to 35 characters wide
#. (for <1> and <2>) or 36 characters wide (for <3> and <4>).
#: src/exch.c:654
#, c-format
msgid "^{<1>^} Buy stock from company"
msgstr "^{<1>^} Покупать акции от фирмы"
#: src/exch.c:656
#, c-format
msgid "^{<2>^} Sell stock back to company"
msgstr "^{<2>^} Продавать акции обратно фирме"
#: src/exch.c:658
#, c-format
msgid "^{<3>^} Bid company to issue more shares"
msgstr "^{<3>^} Предлагать фирме выпустить акции"
#: src/exch.c:660
#, c-format
msgid "^{<4>^} Exit to the Stock Exchange"
msgstr "^{<4>^} Выйти на фондовую биржу"
#: src/exch.c:663
#, c-format
msgid "Enter selection [^{1^}-^{4^}]: "
msgstr "Введите выбор [^{1^}-^{4^}]: "
#: src/exch.c:719
#, c-format
msgid " No Shares Available "
msgstr " Акции недоступны "
#: src/exch.c:720
#, c-format
msgid "No more shares are available for purchase."
msgstr "Не осталось больше акций для покупки."
#: src/exch.c:724
#, c-format
msgid " Insufficient Cash "
msgstr " Недостаточно наличных "
#: src/exch.c:725
#, c-format
msgid ""
"You do not have enough cash\n"
"to purchase additional shares."
msgstr ""
"У вас недостаточно наличных денег, чтобы\n"
"приобрести дополнительные акции."
#: src/exch.c:736
#, c-format
msgid "You can purchase ^{one^} share."
msgid_plural "You can purchase up to ^{%'ld^} shares."
msgstr[0] "Вы можете приобрести до ^{%'ld^} акции."
msgstr[1] "Вы можете приобрести до ^{%'ld^} акций."
msgstr[2] "Вы можете приобрести до ^{%'ld^} акций."
#: src/exch.c:742
#, c-format
msgid "How many shares do you wish to purchase? "
msgstr "Сколько акций вы хотите приобрести? "
#: src/exch.c:763
#, c-format
msgid " No Shares "
msgstr " Нет акций "
#: src/exch.c:764
#, c-format
msgid "You do not have any shares to sell."
msgstr "У вас нет ни одной акции для продажи."
#: src/exch.c:771
#, c-format
msgid "You can sell ^{one^} share."
msgid_plural "You can sell up to ^{%'ld^} shares."
msgstr[0] "Вы можете продать до ^{%'ld^} акции."
msgstr[1] "Вы можете продать до ^{%'ld^} акций."
msgstr[2] "Вы можете продать до ^{%'ld^} акций."
#: src/exch.c:777
#, c-format
msgid "How many shares do you wish to sell? "
msgstr "Сколько акций вы хотите продать? "
#: src/exch.c:805
#, c-format
msgid " No Shares Issued "
msgstr " Акции не выпущены "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:807
#, c-format
msgid ""
"%ls has refused\n"
"to issue more shares."
msgstr "Фирма %ls отказалась выпустить больше акций."
#: src/exch.c:812
#, c-format
msgid " Shares Issued "
msgstr " Акции выпущены "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:814
#, c-format
msgid ""
"%ls has issued\n"
"^{one^} more share."
msgid_plural ""
"%ls has issued\n"
"^{%'ld^} more shares."
msgstr[0] ""
"Фирма %ls выпустила\n"
"ещё ^{%'ld^} акцию."
msgstr[1] ""
"Фирма %ls выпустила\n"
"ещё ^{%'ld^} акции."
msgstr[2] ""
"Фирма %ls выпустила\n"
"ещё ^{%'ld^} акций."
#: src/fileio.c:43 src/fileio.c:83 src/fileio.c:126 src/fileio.c:387
#, c-format
msgid "%s: missing field on line %d"
msgstr "%s: отсутствующее поле в строке %d"
#: src/fileio.c:47 src/fileio.c:87 src/fileio.c:130 src/fileio.c:390 src/fileio.c:393
#, c-format
msgid "%s: illegal field on line %d"
msgstr "%s: неверное поле в строке %d"
#: src/fileio.c:51
#, c-format
msgid "%s: illegal field on line %d: `%s'"
msgstr "%s: неверное поле в строке %d: «%s»"
#: src/fileio.c:55
#, c-format
msgid "%s: illegal value on line %d: `%s'"
msgstr "%s: неверное значение в строке %d: «%s»"
#: src/fileio.c:91 src/fileio.c:134 src/fileio.c:402
#, c-format
msgid "%s: illegal value on line %d"
msgstr "%s: неверное значение в строке %d"
#: src/fileio.c:98
#, c-format
msgid "%s: illegal characters on line %d"
msgstr "%s: неверные символы в строке %d"
#: src/fileio.c:183
#, c-format
msgid "%s: could not convert string"
msgstr "%s: невозможно преобразовать строку"
#: src/fileio.c:257
#, c-format
msgid " Game Not Found "
msgstr " Игра не найдена "
#: src/fileio.c:258
#, c-format
msgid "Game %d has not been saved to disk."
msgstr "Игра №%d не была сохранена."
#: src/fileio.c:265
#, c-format
msgid " Game Not Loaded "
msgstr " Игра не загружена "
#: src/fileio.c:266
#, c-format
msgid ""
"Game %d could not be loaded from disk.\n"
"\n"
"^{File %s: %s^}"
msgstr ""
"Не удалось загрузить сохранённую игру №%d.\n"
"\n"
"^{Файл %s: %s^}"
#: src/fileio.c:319
#, c-format
msgid "%s: missing header in game file"
msgstr "%s: отсутствует заголовок в игровом файле"
#: src/fileio.c:322
#, c-format
msgid "%s: not a valid game file"
msgstr "%s: неверный формат игрового файла"
#: src/fileio.c:325 src/fileio.c:332
#, c-format
msgid "%s: missing subheader in game file"
msgstr "%s: отсутствует подзаголовок в игровом файле"
#: src/fileio.c:328
#, c-format
msgid "%s: saved under a different version of Star Traders"
msgstr "%s: файл сохранён в другой версии игры «Звёздные торговцы»"
#: src/fileio.c:335
#, c-format
msgid "%s: saved under an incompatible character encoding"
msgstr "%s: в файле используется неподдерживаемая кодировка символов"
#: src/fileio.c:343
#, c-format
msgid "%s: illegal or missing field on line %d"
msgstr "%s: неверное поле или отсутствующее поле в строке %d"
#: src/fileio.c:479 src/fileio.c:501
#, c-format
msgid " Game Not Saved "
msgstr " Игра не сохранена "
#: src/fileio.c:480
#, c-format
msgid ""
"Game %d could not be saved to disk.\n"
"\n"
"^{Directory %s: %s^}"
msgstr ""
"Не удалось сохранить игру №%d.\n"
"\n"
"^{Папка %s: %s^}"
#: src/fileio.c:502
#, c-format
msgid ""
"Game %d could not be saved to disk.\n"
"\n"
"^{File %s: %s^}"
msgstr ""
"Не удалось сохранить игру №%d.\n"
"\n"
"^{Файл %s: %s^}"
#. TRANSLATORS: The help text for Star Traders is marked up using a
#. custom mark-up format NOT used anywhere else in the source code.
#.
#. Each string is a single page of text that is displayed in an area 76
#. columns wide by 16 lines high. Each line is delimited by "\n". NO
#. word-wrapping is performed: you must place the "\n" characters in the
#. appropriate place. Ideally, each line within the string should be
#. also (manually) space-justified or centred. TAB characters and other
#. control codes must NOT be used. If a string starts with "@" as the
#. very first character, that string is ignored (as are all strings
#. following): this allows a variable number of help text pages (from
#. one to ten). Multibyte strings are handled correctly (even those
#. requiring shift sequences!).
#.
#. The ASCII circumflex accent character "^" switches to a different
#. character rendition (also called attributes), depending on the
#. character following the "^":
#.
#. ^^ - Print the circumflex accent (ASCII code U+005E)
#. ^N - Switch to using the normal character rendition
#. ^B - Switch to using the bold character rendition
#. ^H - Switch to using the highlight character rendition
#. ^K - Switch to using the keycode character rendition (such as used for "<CTRL><C>")
#. ^e - Switch to using the character rendition used for empty space
#. ^o - Switch to using the character rendition used for outposts
#. ^s - Switch to using the character rendition used for stars
#. ^c - Switch to using the character rendition used for companies
#. ^k - Switch to using the character rendition used for keyboard choices on the galaxy map
#.
#. The help text parsing routines also understand the following "value
#. escapes" introduced by the ASCII tilde character "~"; these act like
#. "%" conversion specifiers in printf():
#.
#. ~~ - Print the tilde character (ASCII code U+007E) [*]
#. ~x - Print the width of the galaxy map (MAX_X) [**]
#. ~y - Print the height of the galaxy map (MAX_Y) [**]
#. ~m - Print the number of moves available (NUMBER_MOVES) [**]
#. ~c - Print the maximum number of companies that can be formed (MAX_COMPANIES) [*]
#. ~t - Prints the default number of turns in the game (DEFAULT_MAX_TURN) [**]
#. ~1 to ~9 - Print the keycode for the N-th choice of move [***]
#. ~M - Print the keycode for the last choice of move [***]
#. ~A to ~H - Print the character used to represent the company on the galaxy map [***]
#. ~. - Print the character used to represent empty space on the map [***]
#. ~+ - Print the character used to represent outposts on the map [***]
#. ~* - Print the character used to represent stars on the map [***]
#.
#. [*] Takes one character space (column space) in the output
#. [**] Takes two column spaces in the output
#. [***] Takes one or two column spaces in the output, depending on the
#. appropriate strings in the current PO file.
#.
#. Note that all keycodes and map representation characters use locale-
#. specific characters; double-width characters ARE supported. Note
#. also that the tilde value escapes do NOT change the current character
#. rendition: a circumflex accent escape is needed for that. For
#. example, to display the first choice of move as it would be shown on
#. the galaxy map, use something like "^k~1^N" (a six-character sequence
#. that would translate to just one character (or maybe two) in the
#. output text).
#.
#. Formatting the help text is probably the most complicated and tedious
#. part of translating Star Traders. The author and maintainer of this
#. game is more than happy to help you with this task: if you are able
#. to provide a translation, even if it is not formatted correctly, the
#. maintainer will perform the necessary adjustments for word-wrapping
#. and justification. In addition, remember that you have up to 10
#. pages in which to display your help text: the translation does not
#. need to correspond exactly to the original text. This text will not
#. be changing any time soon!
#.
#: src/help.c:113
msgid ""
"^BStar Traders^N is a simple game of interstellar trading. The object of the\n"
"game is to amass the greatest amount of wealth possible. This is done by\n"
"creating interstellar shipping lanes, expanding them and buying shares in\n"
"the companies controlling them. Shares appreciate in value as company\n"
"operations expand. In addition, the return on each share (as a percentage)\n"
"also changes. Players may also borrow from the Interstellar Trading Bank to\n"
"finance additional purchases on the Stock Exchange.\n"
"\n"
"The map of the galaxy is represented by a ^B~x^N x ^B~y^N grid. A typical section\n"
"of it may be:\n"
"\n"
" ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N ^e ~. ^N represents ^Bempty space^N,\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N ^s ~* ^N represents a ^Bstar^N.\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
msgstr ""
"^B«Звёздные торговцы»^N ― это простая игра о межзвёздной торговле. Цель игры\n"
"состоит в том, чтобы стать самым богатым игроком-победителем. Это делается\n"
"путём создания межзвёздных маршрутов доставки товаров, расширения этих марш-\n"
"рутов, а также покупке и продаже акций соответствующих акционерных обществ.\n"
"Кроме того, возврат на каждую акцию (в процентах) изменяется. Игроки также\n"
"могут занять деньги у Межзвёздного торгового банка, чтобы финансировать\n"
"дополнительные покупки на фондовой бирже.\n"
"\n"
"Карта галактики представлена сеткой размером ^B~x^N на ^B~y^N. Типичная часть карты\n"
"может быть:\n"
"\n"
" ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N ^e ~. ^N обозначает ^Bпустое пространство^N,\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N ^s ~* ^N обозначает ^Bзвезду^N.\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
#: src/help.c:132
msgid ""
"The computer selects ^B~m^N moves (labeled ^k~1^N to ^k~M^N) at random, and places these\n"
"on the map. To select any of the highlighted positions, press that letter.\n"
"For example, some of the moves on the map may be:\n"
"\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N Moves ^k~1^N to ^k~5^N shown.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
"\n"
"\n"
"Selecting a position that is ^Bnot^N next to a star (such as moves ^k~1^N, ^k~3^N or ^k~5^N)\n"
"will set up an ^Boutpost^N, not belonging to any company. Thus, if move ^k~3^N is\n"
"selected on the above map, a ^o ~+ ^N would be placed at that position.\n"
msgstr ""
"Компьютер выбирает наугад ^B~m^N позиций на карте (обозначенные от ^k~1^N до ^k~M^N). Для\n"
"выбора любого из выделенных позиций, нажмите на соответствующую букву.\n"
"Например, некоторые из этих позиций могут быть:\n"
"\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N Показаны позиции от ^k~1^N до ^k~5^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
"\n"
"\n"
"Выбор позиции, что ^Bне рядом^N со звездой (как, например, ^k~1^N, ^k~3^N или ^k~5^N) создаст\n"
"^Bфорпост^N не принадлежащий к какой-либо компании. Таким образом, выбор пози-\n"
"ции ^k~3^N на указанной выше карте создаст форпост, обозначено символом ^o ~+ ^N.\n"
#: src/help.c:150
msgid ""
"If, on the other hand, a position next to a star (or another outpost) is\n"
"selected, a ^Bcompany^N would be formed and its letter would appear on the map.\n"
"As a reward for creating the company, you are granted the first five shares.\n"
"Up to ^B~c^N companies can be created in this way.\n"
"\n"
"If a position next to an existing company is selected, the company would\n"
"expand its operations by one square. This increases the cost of its shares\n"
"and hence your return. Thus, if the map was as shown below, selecting ^k~6^N\n"
"or ^k~8^N increases Company ^B~B^N's shipping lane:\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N or ^k~8^N increases Company ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
msgstr ""
"При выборе позиции рядом со звездой (или рядом с форпостом), будет сформи-\n"
"ровано ^Bновое торговое предприятие^N, и код этой новой фирмы появится на карте\n"
"галактики. В качестве награды за создание компании, вы получите первые пять\n"
"акций. До ^B~c-и^N компаний могут быть созданы таким образом.\n"
"\n"
"При выборе позиции рядом с уже существующей компанией, эта компания расширит\n"
"свою деятельность на одну клетку. Это увеличивает стоимость её акций и,\n"
"следовательно, вашего дохода. Таким образом, выбор позиции ^k~6^N или ^k~8^N на ука-\n"
"занной ниже карте расширяет маршруты компании ^B~B^N:\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Выбор ^k~6^N или ^k~8^N расширяет фирму ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
#: src/help.c:168
msgid ""
"Selecting positions next to stars increases the value of your stock by about\n"
"five times as much as an extension not next to a star. Thus move ^k~6^N should\n"
"be preferred to move ^k~8^N.\n"
"\n"
" ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N is preferred to ^k~8^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
"\n"
"You may also expand any company by selecting positions next to outposts.\n"
"Such outposts will be swallowed up by that company. Thus, move ^k~1^N will\n"
"extend Company ^B~C^N by ^Btwo^N squares. As a bonus, outposts next to stars are\n"
"more valuable: the company's share price will increase by a greater amount\n"
"than it would for outposts not next to stars.\n"
msgstr ""
"Выбор позиции рядом со звездой увеличивает стоимость ваших акций примерно в\n"
"пять раз, по сравнению с расширением фирмы клеткой не рядом со звездой.\n"
"Таким образом, позиция ^k~6^N является более предпочтительной, чем позиция ^k~8^N.\n"
"\n"
" ^e ^c~E^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Выбор ^k~6^N предпочтительнее выбора ^k~8^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
"\n"
"Вы также можете расширить любую компанию, выбрав позицию рядом с форпостом.\n"
"Такие форпосты будут поглощены этой фирмой. Таким образом, позиция ^k~1^N рас-\n"
"ширит маршруты компании ^B~E^N на ^Bдве^N клетки. Притом, поглощение форпостов около\n"
"звёзд имеет большую ценность: цена акций фирмы поднимется гораздо больше,\n"
"чем поглощение форпостов вдали от звёзд.\n"
#: src/help.c:186
msgid ""
"If two companies are separated on the map by only one square, then they can\n"
"be ^Bmerged^N into one company by selecting that position (if available). For\n"
"example, on the map below, companies ^B~A^N and ^B~B^N can be merged by selecting ^k~5^N.\n"
"When this occurs, the company with the greater assets value takes over the\n"
"other one. Here, Company ^B~B^N might take over Company ^B~A^N. Company ^B~A^N ceases to\n"
"exist, although it may reappear as an entirely new company at a later stage.\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^c~A^e ^c~A^e ^k~5^e ^c~B^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ^c~A^e ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~5^N merges companies ^B~A^N and ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ~. ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ^o~+^e ~. ~. ^N\n"
"\n"
"When companies merge, players are granted shares in the dominant company\n"
"proportional to the amount owned in the old company. As well, a cash bonus\n"
"is also paid, proportional to the percentage of the old company owned.\n"
msgstr ""
"Если две фирмы разделяются на карте только одной клеткой, то выбор этой\n"
"позиции (если есть такая возможность) ^Bобъединяет^N эти фирмы в одну компанию.\n"
"Например, выбор позиции ^k~5^N на указанной ниже карте объединит компании ^B~A^N и ^B~B^N.\n"
"В таком случае, фирма с большей общей стоимостью поглощает вторую. Здесь,\n"
"например, компания ^B~B^N может быть поглотит компанию ^B~A^N. Фирма ^B~A^N прекращает\n"
"своё существование, хотя она может появиться позднее как совершенно новое\n"
"акционерное общество в будущей части игры.\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^c~A^e ^c~A^e ^k~5^e ^c~B^e ~. ~. ^N Выбор ^k~5^N сливает компании ^B~A^N и ^B~B^N.\n"
" ^e ~. ^s~*^e ~. ~. ^c~A^e ~. ^c~B^e ^c~B^e ^c~B^e ^N\n"
" ^e ~. ^k~2^e ~. ~. ~. ~. ~. ^s~*^e ^c~B^e ^N\n"
"\n"
"При слиянии компаний, игрокам выдаются акции доминирующей фирмы (пропорцио-\n"
"нально количеству акций, которые игрок имел в поглощённом предприятии).\n"
"Кроме того, выплачивается бонус, пропорционально владению старой компании.\n"
#: src/help.c:205
msgid ""
"Once you select your move, you enter the ^BInterstellar Stock Exchange^N. Here\n"
"you may purchase shares, sell them, borrow from the Trading Bank or repay\n"
"some of your debt (if applicable). Note that each company issues a limited\n"
"number of shares -- you cannot go on buying for ever! You may, however, bid\n"
"for more shares to be issued. You have a better chance of succeeding if you\n"
"own a larger proportion of the company.\n"
"\n"
"The game usually ends after ^B~t^N turns. However, you may end the game sooner\n"
"by pressing ^K<CTRL><C>^N when asked to select a move. As well, individual\n"
"players can declare themselves bankrupt at any time. If your debt is large\n"
"enough, the Bank may do this for you! If you do not complete your game in\n"
"the time you have available, you may save the game and continue it later.\n"
"\n"
"\n"
"The ^Bwinner of the game^N is the person with the greatest net worth (total\n"
"value of cash, stock and debt). ^HGood luck^N and may the best person win!\n"
msgstr ""
"После выбора позиции, вы оказываетесь на ^BМежзвёздной фондовой бирже^N. Здесь\n"
"вы можете приобретать акции, продавать их, занимать деньги у торгового банка\n"
"или погашать часть своего долга (если применимо). Обратите внимание, что\n"
"каждая компания выпускает ограниченное количество акций ― нельзя просто бес-\n"
"конечно покупать! Однако, можно предлагать фирме выпустить больше акций.\n"
"Чем больше ваше владение в фирме, тем больше шансов получить больше акций.\n"
"\n"
"Игра обычно заканчивается после ^B~t-и^N ходов. Однако, можно закончить игру\n"
"раньше, нажав ^K<CTRL><C>^N вместо выбора позиции. Кроме того, отдельные игроки\n"
"могут объявить себя банкротом в любой момент. Если ваш долг достаточно\n"
"велик, банк может сделать это за вас! Если не хватает времени закончить\n"
"игру, вы можете сохранить её и продолжить позже.\n"
"\n"
"^BПобедителем игры^N является игрок с самой большой нетто-стоимостью, то есть,\n"
"разностью между активами (наличные деньги + акции) и долгом. ^HУдачи вам^N ― да\n"
"победит лучший игрок!\n"
#: src/help.c:225
msgid "@ Help text, page 7\n"
msgstr "@\n"
#: src/help.c:226
msgid "@ Help text, page 8\n"
msgstr "@\n"
#: src/help.c:227
msgid "@ Help text, page 9\n"
msgstr "@\n"
#: src/help.c:228
msgid "@ Help text, page 10\n"
msgstr "@\n"
#: src/help.c:280
#, c-format
msgid " How to Play "
msgstr " Как играть в «Звёздные торговцы» "
#. TRANSLATORS: The first %d is the current page number,
#. the second is the number of pages your help text takes
#. (6, in English). You can replace the second %d with a
#. fixed word, if you like.
#: src/help.c:286
#, c-format
msgid "Page %d of %d"
msgstr "Страница №%d из %d"
#. TRANSLATORS: The reason the user is not asked "Press any
#. key to continue" is historical: many, many people used to
#. ask "where is the <ANY> key?" :-)
#: src/help.c:487 src/intf.c:3035
#, c-format
msgid "[ Press <SPACE> to continue ] "
msgstr "[ Нажмите <ПРОБЕЛ> для продолжения ] "
#. TRANSLATORS: The specific use of <SPACE> and <BACKSPACE>
#. is not essential: you can use <DEL>, <PAGE-UP>, <UP>,
#. <LEFT> or <BACK-TAB> instead of <BACKSPACE>, and almost
#. any other key instead of <SPACE> (other than <ESC>,
#. <CANCEL>, <EXIT>, <CTRL><C>, <CTRL><G> or <CTRL><\>).
#. Note that the maximum label length is 76 characters,
#. including the trailing space.
#: src/help.c:495
#, c-format
msgid "[ Press <SPACE> to continue or <BACKSPACE> for the previous page ] "
msgstr "[ Нажмите <ПРОБЕЛ> для продолжения; <←> — вернуться на пред. страницу ] "
#: src/intf.c:110
#, c-format
msgid "%s: string has incorrect format: `%s'"
msgstr "%s: строка имеет неверный формат: «%s»"
#: src/intf.c:126
#, c-format
msgid "%s: character has illegal width: `%lc'"
msgstr "%s: символ имеет неверную ширину: «%lc»"
#: src/intf.c:434
#, c-format
msgid "terminal size is too small (%d x %d required)"
msgstr "размеры терминала слишком малы (нужны %d на %d)"
#: src/intf.c:610
#, c-format
msgid "Star Traders"
msgstr "Звёздные торговцы"
#: src/intf.c:1265
#, c-format
msgid "mkchstr_conv: NUL"
msgstr "mkchstr_conv: NUL"
#: src/intf.c:1568
#, c-format
msgid "mkchstr: `%s'"
msgstr "mkchstr: «%s»"
#. TRANSLATORS: This string specifies the keycodes used to insert the
#. default value into the input string, if entered as the very first
#. character. Ideally, it should contain an easily-accessible
#. keycode that would NOT be used in ordinary input. Digits, ".",
#. ",", "+" and "-" are definitely NOT acceptable.
#: src/intf.c:2020
msgctxt "input|DefaultValue"
msgid "=;"
msgstr "=?*\\/"
#: src/intf.c:2034 src/intf.c:2079
#, c-format
msgid "gettxline: illegal character in string: `%ls'"
msgstr "gettxline: неверный символ в строке: «%ls»"
#. TRANSLATORS: The strings with msgctxt "input|Yes" and
#. "input|No" contain the keycodes used to determine whether a
#. user is answering "Yes" or "No" in response to some question.
#. Both upper and lower-case versions should be present.
#: src/intf.c:2952
msgctxt "input|Yes"
msgid "Yy"
msgstr "Дд1+"
#: src/intf.c:2954
msgctxt "input|No"
msgid "Nn"
msgstr "Нн0-"
#. TRANSLATORS: The strings "Yes" and "No" are printed as a
#. response to user input in answer to questions like "Are you
#. sure? [Y/N] "
#: src/intf.c:3005
msgctxt "answer"
msgid "Yes"
msgstr "Да"
#: src/intf.c:3007
msgctxt "answer"
msgid "No"
msgstr "Нет"
#: src/utils.c:378 src/utils.c:399
#, c-format
msgid "%s: "
msgstr "%s: "
#: src/utils.c:404
msgid ": "
msgstr ": "
#: src/utils.c:417
#, c-format
msgid "out of memory"
msgstr "недостаточно памяти"
#: src/utils.c:1041
#, c-format
msgid "xmbstowcs: `%s'"
msgstr "xmbstowcs: «%s»"
#: src/utils.c:1081
#, c-format
msgid "xwcrtomb: NUL"
msgstr "xwcrtomb: NUL"
#: src/utils.c:1086
#, c-format
msgid "xwcrtomb: `%lc'"
msgstr "xwcrtomb: «%lc»"
#: lib/getopt.c:575 lib/getopt.c:604
#, c-format
msgid "%s: option '%s' is ambiguous; possibilities:"
msgstr "%s: неоднозначный ключ «%s»; возможности:"
#: lib/getopt.c:619
#, c-format
msgid "%s: option '%s' is ambiguous\n"
msgstr "%s: неоднозначный ключ «%s»\n"
#: lib/getopt.c:654 lib/getopt.c:658
#, c-format
msgid "%s: option '--%s' doesn't allow an argument\n"
msgstr "%s: ключ «--%s» должен использоваться без аргумента\n"
#: lib/getopt.c:667 lib/getopt.c:672
#, c-format
msgid "%s: option '%c%s' doesn't allow an argument\n"
msgstr "%s: ключ «%c%s» должен использоваться без аргумента\n"
#: lib/getopt.c:715 lib/getopt.c:734
#, c-format
msgid "%s: option '--%s' requires an argument\n"
msgstr "%s: ключ «--%s» должен использоваться с аргументом\n"
#: lib/getopt.c:772 lib/getopt.c:775
#, c-format
msgid "%s: unrecognized option '--%s'\n"
msgstr "%s: неизвестный ключ «--%s»\n"
#: lib/getopt.c:783 lib/getopt.c:786
#, c-format
msgid "%s: unrecognized option '%c%s'\n"
msgstr "%s: неизвестный ключ «%c%s»\n"
#: lib/getopt.c:835 lib/getopt.c:838
#, c-format
msgid "%s: invalid option -- '%c'\n"
msgstr "%s: неверный ключ «%c»\n"
#: lib/getopt.c:891 lib/getopt.c:908 lib/getopt.c:1118 lib/getopt.c:1136
#, c-format
msgid "%s: option requires an argument -- '%c'\n"
msgstr "%s: ключ «%c» должен использоваться с аргументом\n"
#: lib/getopt.c:964 lib/getopt.c:980
#, c-format
msgid "%s: option '-W %s' is ambiguous\n"
msgstr "%s: неоднозначный ключ «-W %s»\n"
#: lib/getopt.c:1004 lib/getopt.c:1022
#, c-format
msgid "%s: option '-W %s' doesn't allow an argument\n"
msgstr "%s: ключ «-W %s» должен использоваться без аргумента\n"
#: lib/getopt.c:1043 lib/getopt.c:1061
#, c-format
msgid "%s: option '-W %s' requires an argument\n"
msgstr "%s: ключ «-W %s» должен использоваться с аргументом\n"