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trader/po/hr.po
John Zaitseff a3b25c4341 Mirror the latest translations at the Translation Project
All translations of Star Traders are present as stored on the Translation
Project website at http://translationproject.org/latest/trader/

Original dates:

da.po    2015-09-30 18:02
de.po    2015-08-24 11:47
en_GB.po 2015-08-27 21:20
eo.po    2016-02-15 01:32
fi.po    2015-09-19 12:52
fr.po    2015-08-27 13:17
hr.po    2012-04-19 16:27
hu.po    2015-08-30 09:52
nb.po    2015-08-27 09:42
ru.po    2012-03-29 10:27
sr.po    2016-03-25 22:22
sv.po    2015-08-30 23:22
2016-12-12 22:01:21 +11:00

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# *************************************************************************
# * *
# * Croatian Translations for Star Traders *
# * Copyright (C) 2012, John Zaitseff *
# * *
# *************************************************************************
#
# This file is distributed under the same license as the trader package.
#
# Contributors:
# Tomislav Krznar <tomislav.krznar@gmail.com>, 2012.
#
msgid ""
msgstr ""
"Project-Id-Version: trader 7.4-pre2\n"
"Report-Msgid-Bugs-To: J.Zaitseff@zap.org.au\n"
"POT-Creation-Date: 2012-04-14 14:31+1000\n"
"PO-Revision-Date: 2012-04-19 09:21+1000\n"
"Last-Translator: Tomislav Krznar <tomislav.krznar@gmail.com>\n"
"Language-Team: Croatian <lokalizacija@linux.hr>\n"
"Language: hr\n"
"X-Bugs: Report translation errors to the Language-Team address.\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2)\n"
#: src/trader.c:235
#, c-format
msgid "%s: invalid value for --max-turn: `%s'\n"
msgstr "%s: neispravna vrijednost za --max-turn: „%s”\n"
#: src/trader.c:251
#, c-format
msgid "%s: invalid operand `%s'\n"
msgstr "%s: neispravan operand „%s”\n"
#: src/trader.c:260
#, c-format
msgid "%s: invalid game number `%s'\n"
msgstr "%s: neispravan broj igre „%s”\n"
#: src/trader.c:269
#, c-format
msgid "%s: extra operand `%s'\n"
msgstr "%s: operand viška „%s”\n"
#. TRANSLATORS: "John Zaitseff" [IPA d͡ʒɒn ˈzaɪ̯t͡səf] is the proper
#. name of the author. The IPA pronunciation in this comment is in
#. UTF-8 encoding.
#: src/trader.c:284
#, c-format
msgid ""
"Star Traders (%s) %s\n"
"Copyright (C) %s, John Zaitseff.\n"
"\n"
"Star Traders is a simple game of interstellar trading, where the object\n"
"of the game is to create companies, buy and sell shares, borrow and repay\n"
"money, in order to become the wealthiest player (the winner).\n"
"\n"
"This program is free software that is distributed under the terms of the\n"
"GNU General Public License, version 3 or later. You are welcome to\n"
"modify and/or distribute it under certain conditions. This program has\n"
"NO WARRANTY, to the extent permitted by law; see the License for details.\n"
msgstr ""
"Star Traders (%s) %s\n"
"Copyright (C) %s, John Zaitseff.\n"
"\n"
"„Star Traders” (Međuzvjezdani trgovci) je jednostavna igra međuzvjezadnog\n"
"trgovanja, gdje je cilj igre stvarati tvrtke, kupovati i prodavati dionice\n"
"te posuđivati i vraćati novac kako biste postali najbogatiji igrač (pobjednik).\n"
"\n"
"Ovaj program je slobodan softver distribuiran pod uvjetima GNU Opće Javne\n"
"Licence, inačica 3 ili novija. Slobodno ga smijete uređivati i distribuirati\n"
"pod određenim uvjetima. Ovaj program NEMA JAMSTAVA, do krajnje mjere\n"
"dozvoljene zakonom; pogledajte Licencu za pojedinosti.\n"
#: src/trader.c:308
#, c-format
msgid "%s: Try `%s --help' for more information.\n"
msgstr "%s: Pokušajte „%s --help” za više informacija.\n"
#: src/trader.c:311
#, c-format
msgid "Usage: %s [OPTION ...] [GAME]\n"
msgstr "Uporaba: %s [OPCIJA ...] [IGRA]\n"
#: src/trader.c:312
#, c-format
msgid ""
"Play Star Traders, a simple game of interstellar trading.\n"
"\n"
msgstr ""
"Igrajte Star Traders, jednostavnu igru međuzvjezdanog trgovanja.\n"
"\n"
#: src/trader.c:315
#, c-format
msgid ""
"Options:\n"
" -V, --version output version information and exit\n"
" -h, --help display this help and exit\n"
" --no-color don't use color for displaying text\n"
" --max-turn=NUM set the number of turns to NUM\n"
"\n"
msgstr ""
"Opcije:\n"
" -V, --version ispiši informacije o inačici i izađi\n"
" -h, --help prikaži ovu pomoć i izađi\n"
" --no-color ne koristi boje za prikaz teksta\n"
" --max-turn=BROJ postavi broj poteza na BROJ\n"
"\n"
#: src/trader.c:322
#, c-format
msgid ""
"If GAME is specified as a number between 1 and 9, load and continue\n"
"playing that game. If GAME is not specified, start a new game.\n"
"\n"
msgstr ""
"Ako je IGRA navedena kao broj između 1 i 9, učitaj i nastavi igranje te\n"
"igre. Ako IGRA nije navedena, pokreni novu igru.\n"
"\n"
#. TRANSLATORS: The first %s is the proper name of the package
#. author, John Zaitseff [IPA d͡ʒɒn ˈzaɪ̯t͡səf]; the second %s is
#. the e-mail address for reporting bugs. Please add ANOTHER
#. line with the (translated) text "Report translation bugs to
#. <ADDRESS>\n", with ADDRESS replaced with either an e-mail
#. address or web URL for reporting bugs in your translation.
#: src/trader.c:334
#, c-format
msgid "Report bugs to %s <%s>.\n"
msgstr ""
"Prijavite greške: %s <%s>.\n"
"Prijavite greške prijevoda: <lokalizacija@linux.hr>.\n"
#. TRANSLATORS: %s is the e-mail address for reporting bugs. As
#. with the previous string, please add ANOTHER line with the
#. (translated) text "Report translation bugs to <ADDRESS>\n",
#. with ADDRESS replaced with either an e-mail address or web URL
#. for reporting bugs in your translation.
#: src/trader.c:341
#, c-format
msgid "Report bugs to <%s>.\n"
msgstr ""
"Prijavite greške na <%s>.\n"
"Prijavite greške prijevoda na <lokalizacija@linux.hr>.\n"
#. TRANSLATORS: The first %s is for packagers and may be
#. something like "Debian".
#: src/trader.c:346
#, c-format
msgid "Report %s bugs to <%s>.\n"
msgstr "Prijavite greške %s na <%s>.\n"
#: src/trader.c:349
#, c-format
msgid "Star Traders home page: <%s>.\n"
msgstr "Star Traders početna stranica: <%s>.\n"
#. TRANSLATORS: The eight company names do NOT have to be literal
#. translations of the English names. In fact, if possible, the
#. names should start with successive letters of your alphabet (in
#. English, for example, "A" to "H"), and, ideally, be related to
#. constellations or stars in our galaxy. No company name should be
#. more than 24 characters (column positions, to be precise) long.
#: src/globals.c:47
msgid "Altair Starways"
msgstr "Altair zvjezdani putovi"
#: src/globals.c:48
msgid "Betelgeuse, Ltd"
msgstr "Betelgeuse d.o.o."
#: src/globals.c:49
msgid "Capella Freight Co"
msgstr "Capella usluge prijevoza"
#: src/globals.c:50
msgid "Denebola Shippers"
msgstr "Denebola brodovi"
#: src/globals.c:51
msgid "Eridani Expediters"
msgstr "Eridani istraživanje"
#: src/globals.c:52
msgid "Fornax Express"
msgstr "Fornax express"
#: src/globals.c:53
msgid "Gemeni Inc"
msgstr "Gemeni d.d."
#: src/globals.c:54
msgid "Hercules and Co"
msgstr "Heraklo i prijatelji"
#. TRANSLATORS: This string specifies the keycodes (keyboard input
#. codes) used to enter the Stock Transaction window for each
#. company. There must be exactly eight characters, one for each
#. company in order, before the ASCII vertical line "|"; these must
#. be EITHER all in upper-case or all in lower-case. If at all
#. possible, these should be successive letters in your alphabet (in
#. English, "A" to "H"). Do NOT use digits or control characters.
#. Do not change or translate anything after the vertical line.
#: src/globals.c:68
msgid "ABCDEFGH|input|Companies"
msgstr "ABCDEFGH|input|Companies"
#. TRANSLATORS: This string specifies the keycodes used to select a
#. game move. There must be exactly 20 characters, one for each
#. move, before the ASCII vertical line "|"; these must be EITHER all
#. in upper-case or all in lower-case. If at all possible, these
#. should be successive letters in your alphabet. Do NOT use digits
#. or control characters. Do not change or translate anything after
#. the vertical line.
#: src/globals.c:80
msgid "ABCDEFGHIJKLMNOPQRST|input|GameMoves"
msgstr "ABCDEFGHIJKLMNOPRSTU|input|GameMoves"
#. TRANSLATORS: This string is used to display the galaxy map to
#. screen. There must be exactly 11 characters before the ASCII
#. vertical line. The first ("." in English) is used for empty
#. space, the second ("+") for outposts, the third ("*") for stars,
#. the remaining for the eight companies. Do not change or translate
#. anything after the vertical line. Double-width characters ARE
#. handled correctly.
#: src/globals.c:92
msgid ".+*ABCDEFGH|output|MapVals"
msgstr ".+*ABCDEFGH|output|MapVals"
#. TRANSLATORS: This string is used to display the game moves
#. (choices). There must be exactly 20 characters (NUMBER_MOVES)
#. before the ASCII vertical line. The first character corresponds
#. to the first character in the "input|GameMoves" string, and so on.
#. Do not change or translate anything after the vertical line.
#. Double-width characters ARE handled correctly.
#: src/globals.c:103
msgid "abcdefghijklmnopqrst|output|GameMoves"
msgstr "abcdefghijklmnoprstu|output|GameMoves"
#. TRANSLATORS: The ordinal strings "1st" to "8th" are used in the
#. Game Winner dialog box at the end of the game. If ordinals depend
#. on the gender of the player, it may be simpler to list cardinal
#. numbers instead (eg, "No. 1"). Up to five characters are allowed
#. (see ORDINAL_COLS in src/intf.h).
#: src/globals.c:114
msgid "1st"
msgstr "1. "
#: src/globals.c:115
msgid "2nd"
msgstr "2. "
#: src/globals.c:116
msgid "3rd"
msgstr "3. "
#: src/globals.c:117
msgid "4th"
msgstr "4. "
#: src/globals.c:118
msgid "5th"
msgstr "5. "
#: src/globals.c:119
msgid "6th"
msgstr "6. "
#: src/globals.c:120
msgid "7th"
msgstr "7. "
#: src/globals.c:121
msgid "8th"
msgstr "8. "
#: src/game.c:117 src/game.c:152
#, c-format
msgid "Loading game %d... "
msgstr "Učitavam igru %d... "
#: src/game.c:226
#, c-format
msgid " First Player "
msgstr " Prvi igrač "
#: src/game.c:227
#, c-format
msgid "The first player to go is ^{%ls^}."
msgstr "Prvi igrač na potezu je ^{%ls^}."
#. TRANSLATORS: The keycode <C> should be modified to
#. match that (or those) specified with msgctxt
#. "input|ContinueGame".
#: src/game.c:259
#, c-format
msgid "Enter number of players [^{1^}-^{%d^}] or ^{<C>^} to continue a game: "
msgstr "Unesite broj igrača [^{1^}-^{%d^}] ili ^{<N>^} za nastavak igre: "
#. TRANSLATORS: This string specifies the keycodes used to continue a
#. game; these must NOT contain any numeric digit from 1 to 9. The
#. first character (keyboard input code) is used to print the user's
#. response if one of those keys is pressed. Both upper and
#. lower-case versions should be present.
#: src/game.c:276
msgctxt "input|ContinueGame"
msgid "Cc"
msgstr "Nn"
#: src/game.c:341 src/move.c:399
#, c-format
msgid "Enter game number [^{1^}-^{9^}] or ^{<CTRL><C>^} to cancel: "
msgstr "Unesite broj igre [^{1^}-^{9^}] ili ^{<CTRL><C>^} za otkazivanje: "
#: src/game.c:406
#, c-format
msgid "Please enter your name: "
msgstr "Molim unesite vaše ime: "
#: src/game.c:425
#, c-format
msgid "Do you need any instructions? [^{Y^}/^{N^}] "
msgstr "Trebate li upute? [^{D^}/^{N^}] "
#: src/game.c:443
#, c-format
msgid " Enter Player Names "
msgstr " Unesite imena igrača "
#: src/game.c:451
#, c-format, range: 1..8
msgid "Player %d: "
msgstr "Igrač %d: "
#: src/game.c:529
#, c-format
msgid "Does any player need instructions? [^{Y^}/^{N^}] "
msgstr "Trebaju li ostali igrači upute? [^{D^}/^{N^}] "
#: src/game.c:563
#, c-format
msgid " Game Over "
msgstr " Igra gotova "
#: src/game.c:564
#, c-format
msgid "The game is over after one turn."
msgid_plural "The game is over after %d turns."
msgstr[0] "Igra je gotova nakon %d poteza."
msgstr[1] "Igra je gotova nakon %d poteza."
msgstr[2] "Igra je gotova nakon %d poteza."
#: src/game.c:575
#, c-format
msgid " Total Value "
msgstr " Ukupna vrijednost "
#: src/game.c:577
#, c-format
msgid "Your total value was ^{%N^}."
msgstr "Vaša ukupna vrijednost je ^{%N^}."
#: src/game.c:588
#, c-format
msgid ""
"The winner is ^{%ls^}\n"
"who is ^[*** BANKRUPT ***^]"
msgstr ""
"Pobjednik je ^{%ls^}\n"
"koji je ^[*** BANKROTIRAO ***^]"
#: src/game.c:591
#, c-format
msgid ""
"The winner is ^{%ls^}\n"
"with a value of ^{%N^}."
msgstr ""
"Pobjednik je ^{%ls^}\n"
"koji ima vrijednost ^{%N^}."
#: src/game.c:597
#, c-format
msgid " Game Winner "
msgstr " Pobjednik igre "
#. TRANSLATORS: "Player" is used as a column title in a
#. table containing all player names.
#: src/game.c:606 src/move.c:868
#, c-format
msgctxt "subtitle"
msgid "Player"
msgstr "Igrač"
#. TRANSLATORS: "Total Value" refers to the total worth
#. (shares, cash and debt) of any given player. %ls is the
#. currency symbol of the current locale.
#: src/game.c:611
#, c-format
msgctxt "subtitle"
msgid "Total Value (%ls)"
msgstr "Ukupna vrijednost (%ls)"
#: src/game.c:645 src/game.c:695 src/exch.c:100
#, c-format
msgid "Player: ^{%ls^}"
msgstr "Igrač: ^{%ls^}"
#: src/game.c:648
#, c-format
msgid " Turn: ^{%d^} "
msgstr " Potez: ^{%d^} "
#: src/game.c:649
#, c-format
msgid " ^[*** Last Turn ***^] "
msgstr " ^[*** Posljednji potez ***^] "
#: src/game.c:693
#, c-format
msgid " Stock Portfolio "
msgstr " Portfelj dionica "
#. TRANSLATORS: The current player is bankrupt (has no
#. shares or cash, ie, whose total value is zero)
#: src/game.c:702
#, c-format
msgid "^[* * * B A N K R U P T * * *^]"
msgstr "^[* * * B A N K R O T * * *^]"
#: src/game.c:717 src/exch.c:112
#, c-format
msgid "No companies on the map"
msgstr "Nema tvrtki na mapi"
#. TRANSLATORS: "Company" is a two-line column label in
#. a table containing a list of companies.
#: src/game.c:725 src/exch.c:120
#, c-format
msgctxt "subtitle"
msgid ""
"\n"
"Company"
msgstr ""
"\n"
"Tvrtka"
#. TRANSLATORS: "Ownership" is a two-line column label
#. in a table containing the current player's
#. percentage ownership in any given company. The
#. maximum column width is 10 characters (see
#. OWNERSHIP_COLS in src/intf.h).
#: src/game.c:732
#, c-format
msgctxt "subtitle"
msgid ""
"Ownership\n"
"(%%)"
msgstr ""
"Vlasništvo\n"
"(%%)"
#. TRANSLATORS: "Holdings" is a two-line column label
#. in a table containing the number of shares the
#. current player owns in any given company. The
#. maximum column width is 10 characters (see
#. STOCK_OWNED_COLS in src/intf.h).
#: src/game.c:739
#, c-format
msgctxt "subtitle"
msgid ""
"Holdings\n"
"(shares)"
msgstr ""
"Udio\n"
"(dionice)"
#. TRANSLATORS: "Return" is a two-line column label in
#. a table containing the share return as a percentage
#. in any given company. The maximum column width is
#. 10 characters (see SHARE_RETURN_COLS in src/intf.h).
#: src/game.c:746 src/exch.c:141
#, c-format
msgctxt "subtitle"
msgid ""
"Return\n"
"(%%)"
msgstr ""
"Dobit\n"
"(%%)"
#. TRANSLATORS: "Price per share" is a two-line column
#. label in a table containing the price per share in
#. any given company. %ls is the currency symbol in
#. the current locale. The maximum column width is 12
#. characters INCLUDING the currency symbol (see
#. SHARE_PRICE_COLS in src/intf.h).
#: src/game.c:755 src/exch.c:150
#, c-format
msgctxt "subtitle"
msgid ""
"Price per\n"
"share (%ls)"
msgstr ""
"Cijena po\n"
"dionici (%ls)"
#. TRANSLATORS: The "Total value", "Current cash",
#. "Current debt" and "Interest rate" labels MUST all be
#. the same length (ie, right-padded with spaces as
#. needed) and must have at least one trailing space so
#. that the display routines work correctly. The maximum
#. length of each label is 36 characters.
#.
#. Note that some of these labels are used for both the
#. Player Status window and the Trading Bank window.
#: src/game.c:796
#, c-format
msgctxt "label"
msgid "Total value: "
msgstr "Ukupna vrijednost: "
#: src/game.c:800 src/exch.c:324
#, c-format
msgctxt "label"
msgid "Current cash: "
msgstr "Trenutna gotovina: "
#: src/game.c:807 src/exch.c:332
#, c-format
msgctxt "label"
msgid "Current debt: "
msgstr "Trenutni dug: "
#: src/game.c:813 src/exch.c:337
#, c-format
msgctxt "label"
msgid "Interest rate: "
msgstr "Kamatna stopa: "
#. TRANSLATORS: Each label may be up to 37 characters wide
#. (for <1> and <2>) or 38 characters wide (for <3> and
#. <CTRL><C>). The sequences "^{" and "^}" change the
#. character rendition (attributes) and take up no space.
#: src/move.c:243 src/exch.c:182
#, c-format
msgid "^{<1>^} Display stock portfolio"
msgstr "^{<1>^} Prikaži portfelj dionica"
#: src/move.c:245
#, c-format
msgid "^{<2>^} Declare bankruptcy"
msgstr "^{<2>^} Objavi bankrot"
#: src/move.c:247
#, c-format
msgid "^{<3>^} Save and end the game"
msgstr "^{<3>^} Spremi i završi igru"
#: src/move.c:249
#, c-format
msgid "^{<CTRL><C>^} Quit the game"
msgstr "^{<CTRL><C>^} Izađi iz igre"
#. TRANSLATORS: The maximum column width is 38 characters,
#. including the trailing space. The sequences "^{", "^}",
#. "^[" and "^]" do not take up any room. "%lc" takes up
#. either one or two columns, depending on the appropriate
#. "output|GameMoves" string in the current PO file.
#: src/move.c:258
#, c-format
msgid "Select move [^[%lc^]-^[%lc^]/^{1^}-^{3^}/^{<CTRL><C>^}]: "
msgstr "Odaberite potez [^[%lc^]-^[%lc^]/^{1^}-^{3^}/^{<CTRL><C>^}]: "
#. TRANSLATORS: A game usually consists of
#. DEFAULT_MAX_TURN (50) turns. On each
#. turn, the computer randomly selects
#. NUMBER_MOVES (20) moves (positions on the
#. map); each player selects just one move
#. per turn. "Move" refers to the player's
#. choice.
#: src/move.c:295
#, c-format
msgid "Move ^{%lc^}"
msgstr "Potez ^{%lc^}"
#: src/move.c:316
#, c-format
msgid "^{<2>^} (Declare bankruptcy)"
msgstr "^{<2>^} (Objavi bankrot)"
#: src/move.c:325
#, c-format
msgid "^{<3>^} (Save and end the game)"
msgstr "^{<3>^} (Spremi i završi igru)"
#: src/move.c:346
#, c-format
msgid "^{<CTRL><C>^} (Quit the game)"
msgstr "^{<CTRL><C>^} (Izađi iz igre)"
#: src/move.c:361
#, c-format
msgid "Are you sure? [^{Y^}/^{N^}] "
msgstr "Jeste li sigurni? [^{D^}/^{N^}] "
#: src/move.c:378 src/move.c:456
#, c-format
msgid "Saving game %d... "
msgstr "Spremam igru %d... "
#: src/move.c:686 src/move.c:694 src/move.c:1052 src/move.c:1089
#, c-format
msgid " Bankruptcy Court "
msgstr " Stečajni upravitelj "
#. TRANSLATORS: %ls is the player's name.
#: src/move.c:688
#, c-format
msgid "%ls has been declared bankrupt by the Interstellar Trading Bank."
msgstr "Međuzvjezdana trgovačka banka je proglasila bankrot igrača %ls."
#. TRANSLATORS: %ls is the player's name.
#: src/move.c:696
#, c-format
msgid "%ls has declared bankruptcy."
msgstr "%ls je objavio bankrot."
#: src/move.c:764
#, c-format
msgid " New Company "
msgstr " Nova tvrtka "
#: src/move.c:765
#, c-format
msgid ""
"A new company has been formed!\n"
"Its name is ^{%ls^}."
msgstr ""
"Osnovana je nova tvrtka!\n"
"Njezino ime je ^{%ls^}."
#: src/move.c:824
#, c-format
msgid ""
"^{%ls^} has just merged into ^{%ls^}.\n"
"Please note the following transactions:\n"
msgstr ""
"Tvrtku ^{%ls^} je upravo preuzela tvrtka ^{%ls^}.\n"
"Molim obratite pažnju na sljedeće transakcije:\n"
#: src/move.c:830
#, c-format
msgid " Company Merger "
msgstr " Udruživanje tvrtki "
#. TRANSLATORS: "Old stock" refers to the company that has
#. just ceased existence due to a merger.
#.
#. Note that the "Old stock" and "New stock" labels MUST be
#. the same length and must contain a trailing space for the
#. display routines to work correctly. The maximum length of
#. each label is 36 characters.
#: src/move.c:850
#, c-format
msgctxt "label"
msgid "Old stock: "
msgstr "Stare dionice: "
#. TRANSLATORS: "New stock" refers to the company that has
#. absorbed the other due to a merger.
#: src/move.c:861
#, c-format
msgctxt "label"
msgid "New Stock: "
msgstr "Nove dionice: "
#. TRANSLATORS: "Bonus" refers to the bonus cash amount paid to
#. each player after two companies merge. %ls is the currency
#. symbol in the current locale. The maximum column width is
#. 12 characters INCLUDING the currency symbol (see
#. MERGE_BONUS_COLS in src/intf.h).
#: src/move.c:875
#, c-format
msgctxt "subtitle"
msgid "Bonus (%ls)"
msgstr "Bonus (%ls)"
#. TRANSLATORS: "Total" refers to the total number of shares in
#. the new company after a merger. The maximum column width is
#. 8 characters (see MERGE_TOTAL_STOCK_COLS in src/intf.h).
#: src/move.c:880
#, c-format
msgctxt "subtitle"
msgid "Total"
msgstr "Ukupno"
#. TRANSLATORS: "New" refers to how many (new) shares each
#. player receives in the surviving company after a merger.
#. The maximum column width is 8 characters (see
#. MERGE_NEW_STOCK_COLS in src/intf.h).
#: src/move.c:887
#, c-format
msgctxt "subtitle"
msgid "New"
msgstr "Nove"
#. TRANSLATORS: "Old" refers to how many shares each player had
#. in the company ceasing existence. The maximum column width
#. is 8 characters (see MERGE_OLD_STOCK_COLS in src/intf.h).
#: src/move.c:893
#, c-format
msgctxt "subtitle"
msgid "Old"
msgstr "Stare"
#. TRANSLATORS: %ls represents the company name.
#: src/move.c:1054
#, c-format
msgid ""
"%ls has been declared bankrupt by the Interstellar Trading Bank.\n"
"\n"
"^{All assets have been taken to repay outstanding loans.^}"
msgstr ""
"Međuzvjezdana trgovačka banka je proglasila bankrot tvrtke %ls.\n"
"\n"
"^{Sva imovina je oduzeta zbog otplate tekućih pozajmica.^}"
#. TRANSLATORS: %ls represents the company name.
#: src/move.c:1078
#, c-format
msgid ""
"%ls has been declared bankrupt by the Interstellar Trading Bank.\n"
"\n"
"^{The Bank has agreed to pay stock holders ^}%.2f%%^{ of the share value on each share owned.^}"
msgstr ""
"Međuzvjezdana trgovačka banka je proglasila bankrot tvrtke %ls.\n"
"\n"
"^{Banka je pristala isplatiti vlasnicima dionica ^}%.2f%%^{ vrijednosti svake dionice.^}"
#. TRANSLATORS: The label "Amount paid per share"
#. refers to payment made by the Interstellar
#. Trading Bank to each player upon company
#. bankruptcy. This label MUST be the same
#. length as "Old share value" and MUST have at
#. least one trailing space for the display
#. routines to work correctly. The maximum
#. length is 28 characters.
#: src/move.c:1106
#, c-format
msgctxt "label"
msgid "Amount paid per share: "
msgstr "Isplata po dionici: "
#. TRANSLATORS: "Old share value" refers to the
#. share price of a company before it was forced
#. into bankruptcy by the Bank. This label must be
#. the same width as "Amount paid per share".
#: src/move.c:1114
#, c-format
msgctxt "label"
msgid "Old share value: "
msgstr "Stara vrijednost dionice: "
#: src/move.c:1197 src/move.c:1232 src/exch.c:321
#, c-format
msgid " Interstellar Trading Bank "
msgstr " Međuzvjezdana trgovačka banka "
#: src/move.c:1199
#, c-format
msgid ""
"You were forced to borrow %N\n"
"to cover losses from company shares."
msgstr ""
"Prisiljeni ste posuditi %N\n"
"za pokrivanje gubitaka dionica tvrtke."
#: src/move.c:1234
#, c-format
msgid ""
"Your debt has amounted to %N!\n"
"^{The Bank has impounded ^}%N^{ from your cash.^}"
msgstr ""
"Vaš dug se povećao na %N!\n"
"^{Banka je zaplijenila ^}%N^{ vaše gotovine.^}"
#: src/exch.c:98
#, c-format
msgid " Interstellar Stock Exchange "
msgstr " Međuzvjezdana burza "
#. TRANSLATORS: "Shares left" is a two-line column
#. label in a table containing the number of shares
#. left to be purchased in any given company. The
#. maximum column width is 10 characters (see
#. STOCK_LEFT_COLS in src/intf.h).
#: src/exch.c:127
#, c-format
msgctxt "subtitle"
msgid ""
"Shares\n"
"left"
msgstr ""
"Preostalo\n"
"dionica"
#. TRANSLATORS: "Shares issued" is a two-line column
#. label in a table containing the number of shares
#. already sold (ie, bought by all players) in any
#. given company. The maximum column width is 10
#. characters (see STOCK_ISSUED_COLS in src/intf.h).
#: src/exch.c:134
#, c-format
msgctxt "subtitle"
msgid ""
"Shares\n"
"issued"
msgstr ""
"Izdano\n"
"dionica"
#. TRANSLATORS: Each label may be up to 37 characters wide
#. (for <1> and <2>) or 38 characters wide (for <3> and <4>).
#: src/exch.c:186
#, c-format
msgid "^{<2>^} Display galaxy map"
msgstr "^{<2>^} Prikaži mapu galaksije"
#: src/exch.c:188
#, c-format
msgid "^{<3>^} Visit the Trading Bank"
msgstr "^{<3>^} Posjetite trgovačku banku"
#: src/exch.c:190
#, c-format
msgid "^{<4>^} Exit the Stock Exchange"
msgstr "^{<4>^} Izađite iz Burze"
#: src/exch.c:193
#, c-format
msgid "Enter selection [^[Company letter^]/^{1^}-^{4^}]: "
msgstr "Unesite odabir [^[Slovo tvrtke^]/^{1^}-^{4^}]: "
#. TRANSLATORS: The "Total value", "Current cash", "Current
#. debt", "Interest rate" and "Credit limit" labels MUST all be
#. the same length (ie, right-padded with spaces as needed) and
#. must have at least one trailing space so that the display
#. routines work correctly. The maximum length of each label
#. is 36 characters.
#.
#. Note that some of these labels are used for both the Player
#. Status window and the Trading Bank window.
#: src/exch.c:351
#, c-format
msgctxt "label"
msgid "Credit limit: "
msgstr "Kreditno ograničenje: "
#. TRANSLATORS: The "Borrow money", "Repay debt" and "Exit
#. from the Bank" menu options must all be the same length
#. (ie, padded with trailing spaces as required). The maximum
#. length is 72 characters.
#: src/exch.c:366
#, c-format
msgid "^{<1>^} Borrow money "
msgstr "^{<1>^} Posudite novac "
#: src/exch.c:368
#, c-format
msgid "^{<2>^} Repay debt "
msgstr "^{<2>^} Otplatite dug "
#: src/exch.c:370
#, c-format
msgid "^{<3>^} Exit from the Bank"
msgstr "^{<3>^} Izađite iz banke"
#: src/exch.c:373
#, c-format
msgid "Enter selection [^{1^}-^{3^}]: "
msgstr "Unesite odabir [^{1^}-^{3^}]: "
#: src/exch.c:426
#, c-format
msgid " Insufficient Credit Limit "
msgstr " Nedovoljno kreditno ograničenje "
#: src/exch.c:427
#, c-format
msgid "The Bank will not lend you any more money."
msgstr "Banka vam više neće posuđivati novac."
#: src/exch.c:447
#, c-format
msgid "How much do you wish to borrow? "
msgstr "Koliko želite posuditi? "
#: src/exch.c:479
#, c-format
msgid " No Debt "
msgstr " Nema duga "
#: src/exch.c:480
#, c-format
msgid "You have no debt to repay."
msgstr "Nemate dug za otplatu."
#: src/exch.c:484
#, c-format
msgid " No Cash "
msgstr " Nema gotovine "
#: src/exch.c:485
#, c-format
msgid "You have no cash with which to repay the debt!"
msgstr "Nemate gotovinu kojom možete otplatiti dug!"
#: src/exch.c:505
#, c-format
msgid "How much do you wish to repay? "
msgstr "Koliko želite otplatiti? "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:581
#, c-format
msgid " Stock Transaction in %ls "
msgstr " Trgovanje dionicama u %ls "
#. TRANSLATORS: "Shares issued" represents the number of
#. shares already sold by the company to all players.
#.
#. Note that the labels "Shares issued", "Shares left",
#. "Price per share" and "Return" must all be the same length
#. and must have at least one trailing space for the output
#. routines to work correctly. The maximum length of each
#. label is 22 characters.
#: src/exch.c:592
#, c-format
msgctxt "label|Stock A"
msgid "Shares issued: "
msgstr "Izdano dionica: "
#. TRANSLATORS: "Shares left" is the number of shares that are
#. left to be purchased in the current company.
#: src/exch.c:600
#, c-format
msgctxt "label|Stock A"
msgid "Shares left: "
msgstr "Preostalo dionica: "
#. TRANSLATORS: "Price per share" is the cost of each share in
#. the current company.
#: src/exch.c:607
#, c-format
msgctxt "label|Stock A"
msgid "Price per share: "
msgstr "Cijena dionice: "
#. TRANSLATORS: "Return" is the share return as a percentage.
#: src/exch.c:613
#, c-format
msgctxt "label|Stock A"
msgid "Return: "
msgstr "Dobit: "
#. TRANSLATORS: "Current holdings" is the number of shares the
#. current player owns in this particular company.
#.
#. Note that the labels "Current holdings", "Percentage owned"
#. and "Current cash" MUST all be the same length and contain at
#. least one trailing space for the display routines to work
#. correctly. The maximum length of each label is 18
#. characters.
#: src/exch.c:626
#, c-format
msgctxt "label|Stock B"
msgid "Current holdings: "
msgstr "Trenutni udjeli: "
#. TRANSLATORS: "Percentage owned" is the current player's
#. percentage ownership in this particular company.
#: src/exch.c:633
#, c-format
msgctxt "label|Stock B"
msgid "Percentage owned: "
msgstr "Vlasništvo (%%): "
#: src/exch.c:638
#, c-format
msgctxt "label|Stock B"
msgid "Current cash: "
msgstr "Gotovina: "
#. TRANSLATORS: Each label may be up to 35 characters wide
#. (for <1> and <2>) or 36 characters wide (for <3> and <4>).
#: src/exch.c:651
#, c-format
msgid "^{<1>^} Buy stock from company"
msgstr "^{<1>^} Kupite dionicu od tvrtke"
#: src/exch.c:653
#, c-format
msgid "^{<2>^} Sell stock back to company"
msgstr "^{<2>^} Prodajte dionicu natrag tvrtci"
#: src/exch.c:655
#, c-format
msgid "^{<3>^} Bid company to issue more shares"
msgstr "^{<3>^} Zatražite izdavanje dionica"
#: src/exch.c:657
#, c-format
msgid "^{<4>^} Exit to the Stock Exchange"
msgstr "^{<4>^} Izađite u Burzu"
#: src/exch.c:660
#, c-format
msgid "Enter selection [^{1^}-^{4^}]: "
msgstr "Unesite odabir [^{1^}-^{4^}]: "
#: src/exch.c:716
#, c-format
msgid " No Shares Available "
msgstr " Nema dostupnih dionica "
#: src/exch.c:717
#, c-format
msgid "No more shares are available for purchase."
msgstr "Nema više dionica dostupnih za kupovinu."
#: src/exch.c:721
#, c-format
msgid " Insufficient Cash "
msgstr " Nedovoljno gotovine "
#: src/exch.c:722
#, c-format
msgid ""
"You do not have enough cash\n"
"to purchase additional shares."
msgstr ""
"Nemate dovoljno gotovine\n"
"za kupovinu dodatnih dionica."
#: src/exch.c:733
#, c-format
msgid "You can purchase ^{one^} share."
msgid_plural "You can purchase up to ^{%'ld^} shares."
msgstr[0] "Možete kupiti ^{%'ld^} dionicu."
msgstr[1] "Možete kupiti ^{%'ld^} dionice."
msgstr[2] "Možete kupiti ^{%'ld^} dionica."
#: src/exch.c:739
#, c-format
msgid "How many shares do you wish to purchase? "
msgstr "Koliko dionica želite kupiti? "
#: src/exch.c:760
#, c-format
msgid " No Shares "
msgstr " Nema dionica "
#: src/exch.c:761
#, c-format
msgid "You do not have any shares to sell."
msgstr "Nemate nijednu dionicu za prodaju."
#: src/exch.c:768
#, c-format
msgid "You can sell ^{one^} share."
msgid_plural "You can sell up to ^{%'ld^} shares."
msgstr[0] "Možete prodati ^{%'ld^} dionicu."
msgstr[1] "Možete prodati ^{%'ld^} dionice."
msgstr[2] "Možete prodati ^{%'ld^} dionica."
#: src/exch.c:774
#, c-format
msgid "How many shares do you wish to sell? "
msgstr "Koliko dionica želite prodati? "
#: src/exch.c:802
#, c-format
msgid " No Shares Issued "
msgstr " Nema izdanih dionica "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:804
#, c-format
msgid ""
"%ls has refused\n"
"to issue more shares."
msgstr ""
"Tvrtka %ls je odbila\n"
"izdati nove dionice."
#: src/exch.c:809
#, c-format
msgid " Shares Issued "
msgstr " Izdano dionica "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:811
#, c-format
msgid ""
"%ls has issued\n"
"^{one^} more share."
msgid_plural ""
"%ls has issued\n"
"^{%'ld^} more shares."
msgstr[0] ""
"Tvrtka %ls je izdala\n"
"^{%'ld^} novu dionicu."
msgstr[1] ""
"Tvrtka %ls je izdala\n"
"^{%'ld^} nove dionice."
msgstr[2] ""
"Tvrtka %ls je izdala\n"
"^{%'ld^} novih dionica."
#: src/fileio.c:55 src/fileio.c:92 src/fileio.c:131 src/fileio.c:381
#, c-format
msgid "%s: missing field on line %d"
msgstr "%s: nedostaje polje u retku %d"
#: src/fileio.c:60
#, c-format
msgid "%s: illegal field on line %d: `%s'"
msgstr "%s: nedozvoljeno polje u retku %d: „%s”"
#: src/fileio.c:64
#, c-format
msgid "%s: illegal value on line %d: `%s'"
msgstr "%s: nedozvoljena vrijednost u retku %d: „%s”"
#: src/fileio.c:96 src/fileio.c:135 src/fileio.c:393
#, c-format
msgid "%s: illegal value on line %d"
msgstr "%s: nedozvoljena vrijednost u retku %d"
#: src/fileio.c:103
#, c-format
msgid "%s: illegal characters on line %d"
msgstr "%s: nedozvoljeni znak u retku %d"
#: src/fileio.c:184
#, c-format
msgid "%s: could not convert string"
msgstr "%s: ne mogu pretvoriti niz znakova"
#: src/fileio.c:255
#, c-format
msgid " Game Not Found "
msgstr " Igra nije pronađena "
#: src/fileio.c:256
#, c-format
msgid "Game %d has not been saved to disk."
msgstr "Igra %d nije spremljena na disk."
#: src/fileio.c:263
#, c-format
msgid " Game Not Loaded "
msgstr " Igra nije učitana "
#: src/fileio.c:264
#, c-format
msgid ""
"Game %d could not be loaded from disk.\n"
"\n"
"^{File %s: %s^}"
msgstr ""
"Igru %d nije moguće učitati s diska.\n"
"\n"
"^{Datoteka %s: %s^}"
#: src/fileio.c:316
#, c-format
msgid "%s: missing header in game file"
msgstr "%s: nedostaje zaglavlje u datoteci igre"
#: src/fileio.c:319
#, c-format
msgid "%s: not a valid game file"
msgstr "%s: nije ispravna datoteka igre"
#: src/fileio.c:322 src/fileio.c:329
#, c-format
msgid "%s: missing subheader in game file"
msgstr "%s: nedostaje podzaglavlje u datoteci igre"
#: src/fileio.c:325
#, c-format
msgid "%s: saved under a different version of Star Traders"
msgstr "%s: spremljena različitom inačicom igre Star Traders"
#: src/fileio.c:332
#, c-format
msgid "%s: saved under an incompatible character encoding"
msgstr "%s: spremljena s nekompatibilnim kodiranjem znakova"
#: src/fileio.c:340
#, c-format
msgid "%s: illegal or missing field on line %d"
msgstr "%s: nedozvoljeno ili nedostaje polje u retku %d"
#: src/fileio.c:384
#, c-format
msgid "%s: illegal field on line %d"
msgstr "%s: nedozvoljeno polje u retku %d"
#: src/fileio.c:466 src/fileio.c:487
#, c-format
msgid " Game Not Saved "
msgstr " Igra nije spremljena "
#: src/fileio.c:467
#, c-format
msgid ""
"Game %d could not be saved to disk.\n"
"\n"
"^{Directory %s: %s^}"
msgstr ""
"Igru %d nije moguće spremiti na disk.\n"
"\n"
"^{Direktorij %s: %s^}"
#: src/fileio.c:488
#, c-format
msgid ""
"Game %d could not be saved to disk.\n"
"\n"
"^{File %s: %s^}"
msgstr ""
"Igru %d nije moguće spremiti na disk.\n"
"\n"
"^{Datoteka %s: %s^}"
#. TRANSLATORS: The help text for Star Traders is marked up using a
#. custom mark-up format NOT used anywhere else in the source code.
#.
#. Each string is a single page of text that is displayed in an area 76
#. columns wide by 16 lines high. Each line is delimited by "\n". NO
#. word-wrapping is performed: you must place the "\n" characters in the
#. appropriate place. Ideally, each line within the string should be
#. also (manually) space-justified or centred. TAB characters and other
#. control codes must NOT be used. If a string starts with "@" as the
#. very first character, that string is ignored (as are all strings
#. following): this allows a variable number of help text pages (from
#. one to ten). Multibyte strings are handled correctly (even those
#. requiring shift sequences!).
#.
#. The ASCII circumflex accent character "^" switches to a different
#. character rendition (also called attributes), depending on the
#. character following the "^":
#.
#. ^^ - Print the circumflex accent (ASCII code U+005E)
#. ^N - Switch to using the normal character rendition
#. ^B - Switch to using the bold character rendition
#. ^H - Switch to using the highlight character rendition
#. ^K - Switch to using the keycode character rendition (such as used for "<CTRL><C>")
#. ^e - Switch to using the character rendition used for empty space
#. ^o - Switch to using the character rendition used for outposts
#. ^s - Switch to using the character rendition used for stars
#. ^c - Switch to using the character rendition used for companies
#. ^k - Switch to using the character rendition used for keyboard choices on the galaxy map
#.
#. The help text parsing routines also understand the following "value
#. escapes" introduced by the ASCII tilde character "~"; these act like
#. "%" conversion specifiers in printf():
#.
#. ~~ - Print the tilde character (ASCII code U+007E) [*]
#. ~x - Print the width of the galaxy map (MAX_X) [**]
#. ~y - Print the height of the galaxy map (MAX_Y) [**]
#. ~m - Print the number of moves available (NUMBER_MOVES) [**]
#. ~c - Print the maximum number of companies that can be formed (MAX_COMPANIES) [*]
#. ~t - Prints the default number of turns in the game (DEFAULT_MAX_TURN) [**]
#. ~1 to ~9 - Print the keycode for the N-th choice of move [***]
#. ~M - Print the keycode for the last choice of move [***]
#. ~A to ~H - Print the character used to represent the company on the galaxy map [***]
#. ~. - Print the character used to represent empty space on the map [***]
#. ~+ - Print the character used to represent outposts on the map [***]
#. ~* - Print the character used to represent stars on the map [***]
#.
#. [*] Takes one character space (column space) in the output
#. [**] Takes two column spaces in the output
#. [***] Takes one or two column spaces in the output, depending on the
#. appropriate strings in the current PO file.
#.
#. Note that all keycodes and map representation characters use locale-
#. specific characters; double-width characters ARE supported. Note
#. also that the tilde value escapes do NOT change the current character
#. rendition: a circumflex accent escape is needed for that. For
#. example, to display the first choice of move as it would be shown on
#. the galaxy map, use something like "^k~1^N" (a six-character sequence
#. that would translate to just one character (or maybe two) in the
#. output text).
#.
#. Formatting the help text is probably the most complicated and tedious
#. part of translating Star Traders. The author and maintainer of this
#. game is more than happy to help you with this task: if you are able
#. to provide a translation, even if it is not formatted correctly, the
#. maintainer will perform the necessary adjustments for word-wrapping
#. and justification. In addition, remember that you have up to 10
#. pages in which to display your help text: the translation does not
#. need to correspond exactly to the original text. This text will not
#. be changing any time soon!
#.
#: src/help.c:113
msgid ""
"^BStar Traders^N is a simple game of interstellar trading. The object of the\n"
"game is to amass the greatest amount of wealth possible. This is done by\n"
"creating interstellar shipping lanes, expanding them and buying shares in\n"
"the companies controlling them. Shares appreciate in value as company\n"
"operations expand. In addition, the return on each share (as a percentage)\n"
"also changes. Players may also borrow from the Interstellar Trading Bank to\n"
"finance additional purchases on the Stock Exchange.\n"
"\n"
"The map of the galaxy is represented by a ^B~x^N x ^B~y^N grid. A typical section\n"
"of it may be:\n"
"\n"
" ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N ^e ~. ^N represents ^Bempty space^N,\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N ^s ~* ^N represents a ^Bstar^N.\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
msgstr ""
"^B„Star Traders”^N (Međuzvjezdani trgovci) je jednostavna igra međuzvjezdanog\n"
"trgovanja. Cilj igre je skupiti što je moguće veće bogatstvo. Ovo činite\n"
"stvaranjem međuzvjezdanih trgovačkih putova, njihovim proširivanjem i\n"
"kupovanjem udjela u tvrtkama koje upravljaju njima. Vrijednost dionica se\n"
"povećava širenjem poslovanja tvrtki, kao i njihova dobit (izražena u\n"
"postocima). Igrači također mogu posuđivati novce od Međuzvjezdane trgovačke\n"
"banke za financiranje kupovanja dodatnih dionica na Burzi.\n"
"\n"
"Karta galaksije prikazana je mrežom ^B~x^N x ^B~y^N. Uobičajeni prikaz dijela\n"
"galaksije može biti:\n"
"\n"
" ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N ^e ~. ^N označava ^Bprazan prostor^N,\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N ^s ~* ^N označava ^Bzvijezdu^N.\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
#: src/help.c:132
msgid ""
"The computer selects ^B~m^N moves (labeled ^k~1^N to ^k~M^N) at random, and places these\n"
"on the map. To select any of the highlighted positions, press that letter.\n"
"For example, some of the moves on the map may be:\n"
"\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N Moves ^k~1^N to ^k~5^N shown.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
"\n"
"\n"
"Selecting a position that is ^Bnot^N next to a star (such as moves ^k~1^N, ^k~3^N or ^k~5^N)\n"
"will set up an ^Boutpost^N, not belonging to any company. Thus, if move ^k~3^N is\n"
"selected on the above map, a ^o ~+ ^N would be placed at that position.\n"
msgstr ""
"Računalo slučajno bira ^B~m^N poteza (označenih s ^k~1^N do ^k~M^N) i postavlja ih na\n"
"kartu. Za odabir jednog od označenih položaja pritisnite to slovo. Na\n"
"primjer, neki potezi na karti mogu biti:\n"
"\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N Prikazani su potezi ^k~1^N do ^k~5^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
"\n"
"\n"
"Odabir položaja koji ^Bnije^N uz zvijezdu (npr. položaji ^k~1^N, ^k~3^N ili ^k~5^N) će\n"
"postaviti ^Bizvidnicu^N, koja ne pripada nijednoj tvrtci. Tako će odabir poteza\n"
"^k~3^N na gornjoj karti postaviti ^o ~+ ^N na taj položaj.\n"
#: src/help.c:150
msgid ""
"If, on the other hand, a position next to a star (or another outpost) is\n"
"selected, a ^Bcompany^N would be formed and its letter would appear on the map.\n"
"As a reward for creating the company, you are granted the first five shares.\n"
"Up to ^B~c^N companies can be created in this way.\n"
"\n"
"If a position next to an existing company is selected, the company would\n"
"expand its operations by one square. This increases the cost of its shares\n"
"and hence your return. Thus, if the map was as shown below, selecting ^k~6^N\n"
"or ^k~8^N increases Company ^B~B^N's shipping lane:\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N or ^k~8^N increases Company ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
msgstr ""
"S druge strane, ako je odabran položaj pokraj zvijezde (ili druge\n"
"izvidnice), osnovat će se ^Btvrtka^N i njezino će se početno slovo pojaviti na\n"
"karti. Kao nagradu za osnivanje tvrtke dobit ćete prvih pet njezinih\n"
"dionica. Na ovaj način možete osnovati ^B~c^N tvrtki.\n"
"\n"
"Ako je odabran položaj pokraj postojeće tvrtke, ona će proširiti svoje\n"
"poslovanje za jedno polje. Ovo povećava cijenu njezinih dionica i vaše\n"
"prihode. Na primjer, ako je mapa kao što je prikazana dolje, biranjem ^k~6^N ili\n"
"^k~8^N će se povećati trgovački put tvrtke ^B~B^N:\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Potez ^k~6^N ili ^k~8^N povećava tvrtku ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
#: src/help.c:168
msgid ""
"Selecting positions next to stars increases the value of your stock by about\n"
"five times as much as an extension not next to a star. Thus move ^k~6^N should\n"
"be preferred to move ^k~8^N.\n"
"\n"
" ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N is preferred to ^k~8^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
"\n"
"You may also expand any company by selecting positions next to outposts.\n"
"Such outposts will be swallowed up by that company. Thus, move ^k~1^N will\n"
"extend Company ^B~C^N by ^Btwo^N squares. As a bonus, outposts next to stars are\n"
"more valuable: the company's share price will increase by a greater amount\n"
"than it would for outposts not next to stars.\n"
msgstr ""
"Odabir položaja pokraj zvijezde povećava vrijednost vaših dionica oko pet\n"
"puta više nego širenje u polje koje nije pokraj zvijezde. Zato se potez ^k~6^N\n"
"preferira u odnosu na potez ^k~8^N.\n"
"\n"
" ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Potez ^k~6^N se preferira u odnosu na ^k~8^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
"\n"
"Također možete proširiti tvrtku biranjem položaja pokraj izvidnica. Takve\n"
"izvidnice će se spojiti u tvrtku. Tako će potez ^k~1^N proširiti tvrtku ^B~C^N za ^Bdva^N\n"
"polja. Kao bonus, izvidnice pokraj zvijezda su još vrijednije: vrijednost\n"
"dionice tvrtke će se više povećati nego u slučaju izvidnica koje se ne\n"
"nalaze uz zvijezde.\n"
#: src/help.c:186
msgid ""
"If two companies are separated on the map by only one square, then they can\n"
"be ^Bmerged^N into one company by selecting that position (if available). For\n"
"example, on the map below, companies ^B~A^N and ^B~B^N can be merged by selecting ^k~5^N.\n"
"When this occurs, the company with the greater assets value takes over the\n"
"other one. Here, Company ^B~B^N might take over Company ^B~A^N. Company ^B~A^N ceases to\n"
"exist, although it may reappear as an entirely new company at a later stage.\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^c~A^e ^c~A^e ^k~5^e ^c~B^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ^c~A^e ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~5^N merges companies ^B~A^N and ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ~. ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ^o~+^e ~. ~. ^N\n"
"\n"
"When companies merge, players are granted shares in the dominant company\n"
"proportional to the amount owned in the old company. As well, a cash bonus\n"
"is also paid, proportional to the percentage of the old company owned.\n"
msgstr ""
"Ako su dvije tvrtke na karti odvojene samo jednim poljem, mogu se ^Bspojiti^N u\n"
"jednu tvrtku odabirom tog položaja (ako je dostupan). Na primjer, na donjoj\n"
"karti, tvrtke ^B~A^N i ^B~B^N se mogu spojiti odabirom ^k~5^N. Kad se to dogodi, tvrtka\n"
"koja ima veću vrijednost preuzima tvrtku manje vrijednosti. Ovdje tvrtka ^B~B^N\n"
"može preuzeti tvrtku ^B~A^N. Tvrtka ^B~A^N prestaje postojati, iako se poslije može\n"
"pojaviti kao potpuno nova tvrtka.\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^c~A^e ^c~A^e ^k~5^e ^c~B^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ^c~A^e ~. ^c~B^e ^c~B^e ^c~B^e ^N Potez ^k~5^N spaja tvrtke ^B~A^N i ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ~. ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ^o~+^e ~. ~. ^N\n"
"\n"
"Nakon spajanja tvrtki, igrači dobivaju broj dionica dominantne tvrtke\n"
"proporcionalan udjelu u staroj tvrtci. Također se isplaćuje gotovinski\n"
"bonus proporcionalan postotku udjela u staroj tvrtci.\n"
#: src/help.c:205
msgid ""
"Once you select your move, you enter the ^BInterstellar Stock Exchange^N. Here\n"
"you may purchase shares, sell them, borrow from the Trading Bank or repay\n"
"some of your debt (if applicable). Note that each company issues a limited\n"
"number of shares -- you cannot go on buying for ever! You may, however, bid\n"
"for more shares to be issued. You have a better chance of succeeding if you\n"
"own a larger proportion of the company.\n"
"\n"
"The game usually ends after ^B~t^N turns. However, you may end the game sooner\n"
"by pressing ^K<CTRL><C>^N when asked to select a move. As well, individual\n"
"players can declare themselves bankrupt at any time. If your debt is large\n"
"enough, the Bank may do this for you! If you do not complete your game in\n"
"the time you have available, you may save the game and continue it later.\n"
"\n"
"\n"
"The ^Bwinner of the game^N is the person with the greatest net worth (total\n"
"value of cash, stock and debt). ^HGood luck^N and may the best person win!\n"
msgstr ""
"Kada odaberete svoj potez, ulazite u ^BMeđuzvjezdanu burzu^N. Ovdje možete\n"
"kupovati dionice, prodavati ih, posuđivati novce od Trgovačke banke ili\n"
"otplatiti dio vašeg duga (ako postoji). Primijetite da svaka tvrtka izdaje\n"
"ograničen broj dionica -- ne možete kupovati cijelo vrijeme! Međutim,\n"
"možete tražiti od tvrtke izdavanje novih dionica. Ako imate veću količinu\n"
"udjela u tvrtci, veće su vam šanse za uspjeh.\n"
"\n"
"Igra uobičajeno završava nakon ^B~t^N poteza. Međutim, možete završiti ranije\n"
"pritiskom ^K<CTRL><C>^N umjesto odabira poteza. Također pojedini igrači mogu\n"
"objaviti bankrot u svakom trenutku. Ako je vaš dug prevelik, Banka to može\n"
"učiniti umjesto vas! Ako ste prezauzeti za dovršavanje igre, možete je\n"
"spremiti i nastaviti kasnije.\n"
"\n"
"\n"
"^BPobjednik igre^N je osoba koja ima najveću ukupnu vrijednost (ukupna\n"
"vrijednost gotovine, dionica i duga). ^HSretno^N i neka najbolji pobijedi!\n"
#: src/help.c:225
msgid "@ Help text, page 7\n"
msgstr "@ Tekst pomoći, stranica 7\n"
#: src/help.c:226
msgid "@ Help text, page 8\n"
msgstr "@ Tekst pomoći, stranica 8\n"
#: src/help.c:227
msgid "@ Help text, page 9\n"
msgstr "@ Tekst pomoći, stranica 9\n"
#: src/help.c:228
msgid "@ Help text, page 10\n"
msgstr "@ Tekst pomoći, stranica 10\n"
#: src/help.c:280
#, c-format
msgid " How to Play "
msgstr " Upute za igranje "
#. TRANSLATORS: The first %d is the current page number,
#. the second is the number of pages your help text takes
#. (6, in English). You can replace the second %d with a
#. fixed word, if you like.
#: src/help.c:286
#, c-format
msgid "Page %d of %d"
msgstr "Stranica %d od %d"
#. TRANSLATORS: The reason the user is not asked "Press any
#. key to continue" is historical: many, many people used to
#. ask "where is the <ANY> key?" :-)
#: src/help.c:487 src/intf.c:3035
#, c-format
msgid "[ Press <SPACE> to continue ] "
msgstr "[ Pritisnite <RAZMAKNICU> za nastavak ] "
#. TRANSLATORS: The specific use of <SPACE> and
#. <BACKSPACE> is not essential: you can use <DEL>,
#. <PAGE-UP>, <UP>, <LEFT> or <BACK-TAB> instead of
#. <BACKSPACE>, and almost any other key instead of
#. <SPACE> (other than <ESC>, <CANCEL>, <EXIT>, <CTRL><C>,
#. <CTRL><G> or <CTRL><\>).
#: src/help.c:494
#, c-format
msgid "[ Press <SPACE> to continue or <BACKSPACE> for the previous page ] "
msgstr "[ Pritisnite <RAZMAKNICU> za nastavak ili <BACKSPACE> za povratak ] "
#: src/intf.c:110
#, c-format
msgid "%s: string has incorrect format: `%s'"
msgstr "%s: niz znakova ima nepravilan oblik: „%s”"
#: src/intf.c:126
#, c-format
msgid "%s: character has illegal width: `%lc'"
msgstr "%s: znak ima nedozvoljenu širinu: „%lc”"
#: src/intf.c:434
#, c-format
msgid "terminal size is too small (%d x %d required)"
msgstr "veličina terminala je premalena (potrebno je %d x %d)"
#: src/intf.c:610
#, c-format
msgid "Star Traders"
msgstr "Star Traders"
#: src/intf.c:1265
#, c-format
msgid "mkchstr_conv: NUL"
msgstr "mkchstr_conv: NUL"
#: src/intf.c:1568
#, c-format
msgid "mkchstr: `%s'"
msgstr "mkchstr: „%s”"
#. TRANSLATORS: This string specifies the keycodes used to insert the
#. default value into the input string, if entered as the very first
#. character. Ideally, it should contain an easily-accessible
#. keycode that would NOT be used in ordinary input. Digits, ".",
#. ",", "+" and "-" are definitely NOT acceptable.
#: src/intf.c:2020
msgctxt "input|DefaultValue"
msgid "=;"
msgstr "=;"
#: src/intf.c:2034 src/intf.c:2079
#, c-format
msgid "gettxline: illegal character in string: `%ls'"
msgstr "gettxline: nedozvoljen znak u nizu: „%ls”"
#. TRANSLATORS: The strings with msgctxt "input|Yes" and
#. "input|No" contain the keycodes used to determine whether a
#. user is answering "Yes" or "No" in response to some question.
#. Both upper and lower-case versions should be present.
#: src/intf.c:2952
msgctxt "input|Yes"
msgid "Yy"
msgstr "Dd"
#: src/intf.c:2954
msgctxt "input|No"
msgid "Nn"
msgstr "Nn"
#. TRANSLATORS: The strings "Yes" and "No" are printed as a
#. response to user input in answer to questions like "Are you
#. sure? [Y/N] "
#: src/intf.c:3005
msgctxt "answer"
msgid "Yes"
msgstr "Da"
#: src/intf.c:3007
msgctxt "answer"
msgid "No"
msgstr "Ne"
#: src/utils.c:199 src/utils.c:220
#, c-format
msgid "%s: "
msgstr "%s: "
#: src/utils.c:225
msgid ": "
msgstr ": "
#: src/utils.c:238
#, c-format
msgid "out of memory"
msgstr "nema dovoljno memorije"
#: src/utils.c:571
#, c-format
msgid "xmbstowcs: `%s'"
msgstr "xmbstowcs: „%s”"
#: src/utils.c:611
#, c-format
msgid "xwcrtomb: NUL"
msgstr "xwcrtomb: NUL"
#: src/utils.c:616
#, c-format
msgid "xwcrtomb: `%lc'"
msgstr "xwcrtomb: „%lc”"
#: lib/getopt.c:547 lib/getopt.c:576
#, c-format
msgid "%s: option '%s' is ambiguous; possibilities:"
msgstr "%s: opcija „%s” je višeznačna; mogućnosti:"
#: lib/getopt.c:624 lib/getopt.c:628
#, c-format
msgid "%s: option '--%s' doesn't allow an argument\n"
msgstr "%s: opcija „--%s” ne dozvoljava argument\n"
#: lib/getopt.c:637 lib/getopt.c:642
#, c-format
msgid "%s: option '%c%s' doesn't allow an argument\n"
msgstr "%s: opcija „%c%s” ne dozvoljava argument\n"
#: lib/getopt.c:685 lib/getopt.c:704
#, c-format
msgid "%s: option '--%s' requires an argument\n"
msgstr "%s: opcija „--%s” zahtijeva argument\n"
#: lib/getopt.c:742 lib/getopt.c:745
#, c-format
msgid "%s: unrecognized option '--%s'\n"
msgstr "%s: neprepoznata opcija „--%s”\n"
#: lib/getopt.c:753 lib/getopt.c:756
#, c-format
msgid "%s: unrecognized option '%c%s'\n"
msgstr "%s: neprepoznata opcija „%c%s”\n"
#: lib/getopt.c:805 lib/getopt.c:808
#, c-format
msgid "%s: invalid option -- '%c'\n"
msgstr "%s: neispravna opcija -- „%c”\n"
#: lib/getopt.c:861 lib/getopt.c:878 lib/getopt.c:1088 lib/getopt.c:1106
#, c-format
msgid "%s: option requires an argument -- '%c'\n"
msgstr "%s: opcija zahtijeva argument -- „%c”\n"
#: lib/getopt.c:934 lib/getopt.c:950
#, c-format
msgid "%s: option '-W %s' is ambiguous\n"
msgstr "%s: opcija „-W %s” je višeznačna\n"
#: lib/getopt.c:974 lib/getopt.c:992
#, c-format
msgid "%s: option '-W %s' doesn't allow an argument\n"
msgstr "%s: opcija „-W %s” ne dozvoljava argument\n"
#: lib/getopt.c:1013 lib/getopt.c:1031
#, c-format
msgid "%s: option '-W %s' requires an argument\n"
msgstr "%s: opcija „-W %s” zahtijeva argument\n"