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# *************************************************************************
# * *
# * Esperanto Translations for Star Traders *
# * Copyright (C) 2013-21, John Zaitseff *
# * Copyright (C) 2013-20, Free Software Foundation, Inc. *
# * *
# *************************************************************************
#
# This file is distributed under the same license as the trader package.
#
# Contributors:
# Felipe Castro <fefcas@gmail.com>, 2013, 2016, 2018, 2019, 2020.
#
msgid ""
msgstr ""
"Project-Id-Version: trader 7.15\n"
"Report-Msgid-Bugs-To: J.Zaitseff@zap.org.au\n"
"POT-Creation-Date: 2021-01-12 11:31+1100\n"
"PO-Revision-Date: 2021-01-07 16:57+1100\n"
"Last-Translator: Felipe Castro <fefcas@gmail.com>\n"
"Language-Team: Esperanto <translation-team-eo@lists.sourceforge.net>\n"
"Language: eo\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Bugs: Report translation errors to the Language-Team address.\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. TRANSLATORS: The name of the game. You may choose to translate it into
#. your own language (recommended) or keep it the same as the English
#. version. Feel free to look through other translations to see how
#. others have done this.
#: data/trader.desktop.in:23 src/intf.c:611
#, c-format
msgid "Star Traders"
msgstr "Star Traders"
#: data/trader.desktop.in:24
msgid "Play Star Traders, a simple game of interstellar trading"
msgstr "Ludi Star Traders, simpla ludo pri interstelara komerco"
#. TRANSLATORS: A list of keywords describing Star Traders. By all means
#. add your own keywords!
#: data/trader.desktop.in:27
msgid "game;interstellar;trading;strategy;"
msgstr "ludo;kosmo;negoco;strategio;"
#: src/trader.c:235
#, c-format
msgid "%s: invalid value for --max-turn: '%s'\n"
msgstr "%s: malvalida valoro por --max-turn: '%s'\n"
#: src/trader.c:251
#, c-format
msgid "%s: invalid operand '%s'\n"
msgstr "%s: malvalida argumento '%s'\n"
#: src/trader.c:260
#, c-format
msgid "%s: invalid game number '%s'\n"
msgstr "%s: malvalida seanc-numero '%s'\n"
#: src/trader.c:269
#, c-format
msgid "%s: extra operand '%s'\n"
msgstr "%s: troa argumento: '%s'\n"
#. TRANSLATORS: "John Zaitseff" [IPA d͡ʒɒn ˈzaɪ̯t͡səf] is the proper
#. name of the author. The IPA pronunciation in this comment is in
#. UTF-8 encoding.
#: src/trader.c:284
#, c-format
msgid ""
"Star Traders (%s) %s\n"
"Copyright (C) %s, John Zaitseff.\n"
"\n"
"Star Traders is a simple game of interstellar trading, where the object\n"
"of the game is to create companies, buy and sell shares, borrow and repay\n"
"money, in order to become the wealthiest player (the winner).\n"
"\n"
"This program is free software that is distributed under the terms of the\n"
"GNU General Public License, version 3 or later. You are welcome to\n"
"modify and/or distribute it under certain conditions. This program has\n"
"NO WARRANTY, to the extent permitted by law; see the License for details.\n"
msgstr ""
"Star Traders (%s) %s\n"
"Kopirajto (C) %s, John Zaitseff.\n"
"\n"
"Star Traders estas simpla ludo pri interstelara komerco, kie la celo de la\n"
"ludo estas krei kompaniojn, aĉeti kaj vendi akciojn, pruntepreni kaj repagi\n"
"monon, por fariĝi la plej riĉa ludanto (la venkanto).\n"
"\n"
"Tiu ĉi programo estas libera programaro, kiu estas disdonata sub la kondiĉoj\n"
"de la GNU-a Ĝenerala Publika Permesilo, versio 3 aŭ posta. Vi estas bonvena\n"
"por modifi kaj/aŭ disdoni ĝin sub kelkaj kondiĉoj. Tiu ĉi programo venas kun\n"
"NENIU GARANTIO, laŭ plejamplekse permesite de la leĝo; konsultu la Permesilon\n"
"por pli da detaloj.\n"
#: src/trader.c:308
#, c-format
msgid "%s: Try '%s --help' for more information.\n"
msgstr "%s: Provu '%s --help' por pli da informoj.\n"
#: src/trader.c:311
#, c-format
msgid "Usage: %s [OPTION ...] [GAME]\n"
msgstr "Uzmaniero: %s [MODIFILO ...] [SEANCO]\n"
#: src/trader.c:312
#, c-format
msgid ""
"Play Star Traders, a simple game of interstellar trading.\n"
"\n"
msgstr ""
"Ludi Star Traders, simpla ludo pri interstelara komerco.\n"
"\n"
#: src/trader.c:315
#, c-format
msgid ""
"Options:\n"
" -V, --version output version information and exit\n"
" -h, --help display this help and exit\n"
" --no-color don't use color for displaying text\n"
" --max-turn=NUM set the number of turns to NUM\n"
"\n"
msgstr ""
"Modifiloj:\n"
" -V, --version montri informon pri versio kaj eliri\n"
" -h, --help montri tiun ĉi helpon kaj eliri\n"
" --no-color ne uzi kolorojn por montrigi tekston\n"
" --max-turn=NUM difini la nombron da cikloj kiel NUM\n"
"\n"
#: src/trader.c:322
#, c-format
msgid ""
"If GAME is specified as a number between 1 and 9, load and continue\n"
"playing that game. If GAME is not specified, start a new game.\n"
"\n"
msgstr ""
"Se SEANCO estas indikita kiel numero inter 1 kaj 9, ŝargi kaj daŭrigi\n"
"ludadon de tiu seanco. Se SEANCO ne aperas, ekigi novan seancon.\n"
"\n"
#. TRANSLATORS: The first %s is the proper name of the package
#. author, John Zaitseff [IPA d͡ʒɒn ˈzaɪ̯t͡səf]; the second %s is
#. the email address for reporting bugs. Please add ANOTHER line
#. with the (translated) text "Report translation bugs to
#. <ADDRESS>\n", with ADDRESS replaced with either an email
#. address or web URL for reporting bugs in your translation.
#: src/trader.c:334
#, c-format
msgid "Report bugs to %s <%s>.\n"
msgstr ""
"Raportu program-misojn al: %s <%s>.\n"
"Raportu traduk-misojn al: <translation-team-eo@lists.sourceforge.net>.\n"
#. TRANSLATORS: %s is the email address for reporting bugs. As
#. with the previous string, please add ANOTHER line with the
#. (translated) text "Report translation bugs to <ADDRESS>\n",
#. with ADDRESS replaced with either an email address or web URL
#. for reporting bugs in your translation.
#: src/trader.c:341
#, c-format
msgid "Report bugs to <%s>.\n"
msgstr ""
"Raportu program-misojn al: <%s>.\n"
"Raportu traduk-misojn al: <translation-team-eo@lists.sourceforge.net>.\n"
#. TRANSLATORS: The first %s is for packagers and may be
#. something like "Debian".
#: src/trader.c:346
#, c-format
msgid "Report %s bugs to <%s>.\n"
msgstr "Raportu %s-misojn al <%s>.\n"
#: src/trader.c:349
#, c-format
msgid "Star Traders home page: <%s>.\n"
msgstr "Hejmpaĝo de Star Traders: <%s>.\n"
#. TRANSLATORS: The eight company names do NOT have to be literal
#. translations of the English names. In fact, if possible, the
#. names should start with successive letters of your alphabet (in
#. English, for example, "A" to "H"), and, ideally, be related to
#. constellations or stars in our galaxy. No company name should be
#. more than 24 characters (column positions, to be precise) long.
#: src/globals.c:47
msgid "Altair Starways"
msgstr "Altairaj Stelvojoj"
#: src/globals.c:48
msgid "Betelgeuse, Ltd"
msgstr "Betelĝuza, Klr"
#: src/globals.c:49
msgid "Capella Freight Co"
msgstr "Capella Frajto Ko"
#: src/globals.c:50
msgid "Denebola Shippers"
msgstr "Denebolaj Ŝipistoj"
#: src/globals.c:51
msgid "Eridani Expediters"
msgstr "Eridanaj Frajtistoj"
#: src/globals.c:52
msgid "Fornax Express"
msgstr "Fornakso Ekspresa"
#: src/globals.c:53
msgid "Gemini Inc"
msgstr "Ĝemeloj Enk"
#: src/globals.c:54
msgid "Hercules and Co"
msgstr "Herkulo kaj Ko"
#. TRANSLATORS: This string specifies the keycodes (keyboard input
#. codes) used to enter the Stock Transaction window for each
#. company. There must be exactly eight characters, one for each
#. company in order, before the ASCII vertical line "|"; these must
#. be EITHER all in upper-case or all in lower-case. If at all
#. possible, these should be successive letters in your alphabet (in
#. English, "A" to "H"). Do NOT use digits or control characters.
#. Do not change or translate anything after the vertical line.
#: src/globals.c:68
msgid "ABCDEFGH|input|Companies"
msgstr "abcdefgh|input|Companies"
#. TRANSLATORS: This string specifies the keycodes used to select a
#. game move. There must be exactly 20 characters, one for each
#. move, before the ASCII vertical line "|"; these must be EITHER all
#. in upper-case or all in lower-case. If at all possible, these
#. should be successive letters in your alphabet. Do NOT use digits
#. or control characters. Do not change or translate anything after
#. the vertical line.
#: src/globals.c:80
msgid "ABCDEFGHIJKLMNOPQRST|input|GameMoves"
msgstr "abcdefghijklmnoprstu|input|GameMoves"
#. TRANSLATORS: This string is used to display the galaxy map to
#. screen. There must be exactly 11 characters before the ASCII
#. vertical line. The first ("." in English) is used for empty
#. space, the second ("+") for outposts, the third ("*") for stars,
#. the remaining for the eight companies. Do not change or translate
#. anything after the vertical line. Double-width characters ARE
#. handled correctly.
#: src/globals.c:92
msgid ".+*ABCDEFGH|output|MapVals"
msgstr ".@*ABCDEFGH|output|MapVals"
#. TRANSLATORS: This string is used to display the game moves
#. (choices). There must be exactly 20 characters (NUMBER_MOVES)
#. before the ASCII vertical line. The first character corresponds
#. to the first character in the "input|GameMoves" string, and so on.
#. Do not change or translate anything after the vertical line.
#. Double-width characters ARE handled correctly.
#: src/globals.c:103
msgid "abcdefghijklmnopqrst|output|GameMoves"
msgstr "abcdefghijklmnoprstu|output|GameMoves"
#. TRANSLATORS: The ordinal strings "1st" to "8th" are used in the
#. Game Winner dialog box at the end of the game. If ordinals depend
#. on the gender of the player, it may be simpler to list cardinal
#. numbers instead (eg, "No. 1"). Up to five characters are allowed
#. (see ORDINAL_COLS in src/intf.h).
#: src/globals.c:114
msgid "1st"
msgstr "1a"
#: src/globals.c:115
msgid "2nd"
msgstr "2a"
#: src/globals.c:116
msgid "3rd"
msgstr "3a"
#: src/globals.c:117
msgid "4th"
msgstr "4a"
#: src/globals.c:118
msgid "5th"
msgstr "5a"
#: src/globals.c:119
msgid "6th"
msgstr "6a"
#: src/globals.c:120
msgid "7th"
msgstr "7a"
#: src/globals.c:121
msgid "8th"
msgstr "8a"
#: src/game.c:117 src/game.c:152
#, c-format
msgid "Loading game %d... "
msgstr "Ŝargado de la seanco %d... "
#: src/game.c:226
#, c-format
msgid " First Player "
msgstr " Unua ludanto "
#: src/game.c:227
#, c-format
msgid "The first player to go is ^{%ls^}."
msgstr "La unua ludanto kiu moviĝos estas ^{%ls^}."
#. TRANSLATORS: The keycode <C> should be modified to
#. match that (or those) specified with msgctxt
#. "input|ContinueGame".
#: src/game.c:259
#, c-format
msgid "Enter number of players [^{1^}-^{%d^}] or ^{<C>^} to continue a game: "
msgstr "Indiku nombron da ludantoj [^{1^}-^{%d^}] aŭ ^{<D>^} por daŭrigi seancon: "
#. TRANSLATORS: This string specifies the keycodes used to continue a
#. game; these must NOT contain any numeric digit from 1 to 9. The
#. first character (keyboard input code) is used to print the user's
#. response if one of those keys is pressed. Both upper and
#. lower-case versions should be present.
#: src/game.c:276
msgctxt "input|ContinueGame"
msgid "Cc"
msgstr "Dd"
#: src/game.c:341 src/move.c:413
#, c-format
msgid "Enter game number [^{1^}-^{9^}] or ^{<CTRL><C>^} to cancel: "
msgstr "Indiku seanc-numeron [^{1^}-^{9^}] aŭ ^{<CTRL><C>^} por nuligi: "
#: src/game.c:406
#, c-format
msgid "Please enter your name: "
msgstr "Bonvolu indiki vian nomon: "
#. TRANSLATORS: Note that you should replace "Y" and "N"
#. with the localised upper-case characters used in the
#. "input|Yes" and "input|No" strings. There are other
#. strings in this game, each with "[^{Y^}/^{N^}]", that
#. need the same replacement.
#: src/game.c:430
#, c-format
msgid "Do you need any instructions? [^{Y^}/^{N^}] "
msgstr "Ĉu vi bezonas instrukciojn? [^{J^}/^{N^}] "
#: src/game.c:448
#, c-format
msgid " Enter Player Names "
msgstr " Indiku ludant-nomojn "
#: src/game.c:456
#, c-format, range: 1..8
msgid "Player %d: "
msgstr "Ludanto %d: "
#: src/game.c:534
#, c-format
msgid "Does any player need instructions? [^{Y^}/^{N^}] "
msgstr "Ĉu iu ludanto bezonas instrukciojn? [^{J^}/^{N^}] "
#: src/game.c:568
#, c-format
msgid " Game Over "
msgstr " Ludo-fino "
#: src/game.c:569
#, c-format
msgid "The game is over after one turn."
msgid_plural "The game is over after %d turns."
msgstr[0] "La ludo finiĝas post unu ciklo."
msgstr[1] "La ludo finiĝas post %d cikloj."
#: src/game.c:580
#, c-format
msgid " Total Value "
msgstr " Totalo "
#: src/game.c:582
#, c-format
msgid "Your total value was ^{%N^}."
msgstr "Via totalo estis ^{%N^}."
#: src/game.c:593
#, c-format
msgid ""
"The winner is ^{%ls^}\n"
"who is ^[*** BANKRUPT ***^]"
msgstr ""
"La venkanto estas ^{%ls^}\n"
"kiu estas ^[*** BANKROTINTO ***^]"
#: src/game.c:596
#, c-format
msgid ""
"The winner is ^{%ls^}\n"
"with a value of ^{%N^}."
msgstr ""
"La venkanto estas ^{%ls^}\n"
"kun totalo ^{%N^}."
#: src/game.c:602
#, c-format
msgid " Game Winner "
msgstr " Lud-venkanto "
#. TRANSLATORS: "Player" is used as a column title in a
#. table containing all player names.
#: src/game.c:611 src/move.c:882
#, c-format
msgctxt "subtitle"
msgid "Player"
msgstr "Ludanto"
#. TRANSLATORS: "Total Value" refers to the total worth
#. (shares, cash and debt) of any given player. %ls is the
#. currency symbol of the current locale.
#: src/game.c:616
#, c-format
msgctxt "subtitle"
msgid "Total Value (%ls)"
msgstr "Totalo (%ls)"
#: src/game.c:650 src/game.c:700 src/exch.c:100
#, c-format
msgid "Player: ^{%ls^}"
msgstr "Ludanto: ^{%ls^}"
#: src/game.c:653
#, c-format
msgid " Turn: ^{%d^} "
msgstr " Ciklo: ^{%d^} "
#: src/game.c:654
#, c-format
msgid " ^[*** Last Turn ***^] "
msgstr " ^[*** Lasta ciklo ***^] "
#: src/game.c:698
#, c-format
msgid " Stock Portfolio "
msgstr " Akcio-portalo "
#. TRANSLATORS: The current player is bankrupt (has no
#. shares or cash, ie, whose total value is zero)
#: src/game.c:707
#, c-format
msgid "^[* * * B A N K R U P T * * *^]"
msgstr "^[* * * B A N K R O T A * * *^]"
#: src/game.c:722 src/exch.c:112
#, c-format
msgid "No companies on the map"
msgstr "Neniu kompanio sur la mapo"
#. TRANSLATORS: "Company" is a two-line column label in
#. a table containing a list of companies.
#: src/game.c:730 src/exch.c:120
#, c-format
msgctxt "subtitle"
msgid ""
" \n"
"Company"
msgstr ""
" \n"
"Kompanio"
#. TRANSLATORS: "Ownership" is a two-line column label
#. in a table containing the current player's
#. percentage ownership in any given company. The
#. maximum column width is 10 characters (see
#. OWNERSHIP_COLS in src/intf.h).
#: src/game.c:737
#, c-format
msgctxt "subtitle"
msgid ""
"Ownership\n"
"(%%)"
msgstr ""
"Posedo\n"
"(%%)"
#. TRANSLATORS: "Holdings" is a two-line column label
#. in a table containing the number of shares the
#. current player owns in any given company. The
#. maximum column width is 10 characters (see
#. STOCK_OWNED_COLS in src/intf.h).
#: src/game.c:744
#, c-format
msgctxt "subtitle"
msgid ""
"Holdings\n"
"(shares)"
msgstr ""
"Havaĵoj\n"
"(akcioj)"
#. TRANSLATORS: "Return" is a two-line column label in
#. a table containing the share return as a percentage
#. in any given company. The maximum column width is
#. 10 characters (see SHARE_RETURN_COLS in src/intf.h).
#: src/game.c:751 src/exch.c:141
#, c-format
msgctxt "subtitle"
msgid ""
"Return\n"
"(%%)"
msgstr ""
"Rendimento\n"
"(%%)"
#. TRANSLATORS: "Price per share" is a two-line column
#. label in a table containing the price per share in
#. any given company. %ls is the currency symbol in
#. the current locale. The maximum column width is 12
#. characters INCLUDING the currency symbol (see
#. SHARE_PRICE_COLS in src/intf.h).
#: src/game.c:760 src/exch.c:150
#, c-format
msgctxt "subtitle"
msgid ""
"Price per\n"
"share (%ls)"
msgstr ""
"Prezo por\n"
"akcio (%ls)"
#. TRANSLATORS: The "Total value", "Current cash",
#. "Current debt" and "Interest rate" labels MUST all be
#. the same length (ie, right-padded with spaces as
#. needed) and must have at least one trailing space so
#. that the display routines work correctly. The maximum
#. length of each label is 36 characters.
#.
#. Note that some of these labels are used for both the
#. Player Status window and the Trading Bank window.
#: src/game.c:801
#, c-format
msgctxt "label"
msgid "Total value: "
msgstr "Totalo: "
#: src/game.c:805 src/exch.c:324
#, c-format
msgctxt "label"
msgid "Current cash: "
msgstr "Nuna mono: "
#: src/game.c:812 src/exch.c:332
#, c-format
msgctxt "label"
msgid "Current debt: "
msgstr "Nuna ŝuldo: "
#: src/game.c:818 src/exch.c:337
#, c-format
msgctxt "label"
msgid "Interest rate: "
msgstr "Interezo: "
#. TRANSLATORS: Each label may be up to 37 characters wide
#. (for <1> and <2>) or 38 characters wide (for <3> and
#. <CTRL><C>). The sequences "^{" and "^}" change the
#. character rendition (attributes) and take up no space.
#: src/move.c:246 src/exch.c:182
#, c-format
msgid "^{<1>^} Display stock portfolio"
msgstr "^{<1>^} Montri la akci-portalon"
#: src/move.c:248
#, c-format
msgid "^{<2>^} Declare bankruptcy"
msgstr "^{<2>^} Deklari bankroton"
#: src/move.c:250
#, c-format
msgid "^{<3>^} Save and end the game"
msgstr "^{<3>^} Konservi seancon kaj eliri"
#: src/move.c:252
#, c-format
msgid "^{<CTRL><C>^} Quit the game"
msgstr "^{<CTRL><C>^} Eliri la ludon"
#. TRANSLATORS: The maximum column width is either 38
#. characters (including the trailing space), or 76
#. characters minus the length of the longest of the four
#. strings above this one. The sequences "^{", "^}",
#. "^[" and "^]" do not take up any room. "%lc" takes up
#. either one or two columns, depending on the appropriate
#. "output|GameMoves" string in the current PO file.
#: src/move.c:263
#, c-format
msgid "Select move [^[%lc^]-^[%lc^]/^{1^}-^{3^}/^{<CTRL><C>^}]: "
msgstr "Elektu movon [^[%lc^]-^[%lc^]/^{1^}-^{3^}/^{<CTRL><C>^}]: "
#. TRANSLATORS: A game usually consists of
#. DEFAULT_MAX_TURN (50) turns. On each
#. turn, the computer randomly selects
#. NUMBER_MOVES (20) moves (positions on the
#. map); each player selects just one move
#. per turn. "Move" refers to the player's
#. choice.
#: src/move.c:309
#, c-format
msgid "Move ^{%lc^}"
msgstr "Movo ^{%lc^}"
#: src/move.c:330
#, c-format
msgid "^{<2>^} (Declare bankruptcy)"
msgstr "^{<2>^} (Deklari bankroton)"
#: src/move.c:339
#, c-format
msgid "^{<3>^} (Save and end the game)"
msgstr "^{<3>^} (Konservi kaj eliri)"
#: src/move.c:360
#, c-format
msgid "^{<CTRL><C>^} (Quit the game)"
msgstr "^{<CTRL><C>^} (Eliri la ludon)"
#: src/move.c:375
#, c-format
msgid "Are you sure? [^{Y^}/^{N^}] "
msgstr "Ĉu vi certas? [^{J^}/^{N^}] "
#: src/move.c:392 src/move.c:470
#, c-format
msgid "Saving game %d... "
msgstr "Konservado de la seanco %d... "
#: src/move.c:700 src/move.c:708 src/move.c:1066 src/move.c:1103
#, c-format
msgid " Bankruptcy Court "
msgstr " Bankrota kortumo "
#. TRANSLATORS: %ls is the player's name.
#: src/move.c:702
#, c-format
msgid "%ls has been declared bankrupt by the Interstellar Trading Bank."
msgstr "%ls estis deklarata de la Interstelara Komerca Banko kiel bankrota."
#. TRANSLATORS: %ls is the player's name.
#: src/move.c:710
#, c-format
msgid "%ls has declared bankruptcy."
msgstr "%ls deklaris bankroton."
#: src/move.c:778
#, c-format
msgid " New Company "
msgstr " Nova kompanio "
#: src/move.c:779
#, c-format
msgid ""
"A new company has been formed!\n"
"Its name is ^{%ls^}."
msgstr ""
"Nova kompanio naskiĝis!\n"
"Ĝi nomiĝas ^{%ls^}."
#: src/move.c:838
#, c-format
msgid ""
"^{%ls^} has just merged into ^{%ls^}.\n"
"Please note the following transactions:\n"
msgstr ""
"^{%ls^} ĵus kunfandiĝis al ^{%ls^}.\n"
"Bonvolu rimarki la jenajn transakciojn:\n"
#: src/move.c:844
#, c-format
msgid " Company Merger "
msgstr " Kompani-kunfandisto "
#. TRANSLATORS: "Old stock" refers to the company that has
#. just ceased existence due to a merger.
#.
#. Note that the "Old stock" and "New stock" labels MUST be
#. the same length and must contain a trailing space for the
#. display routines to work correctly. The maximum length of
#. each label is 36 characters.
#: src/move.c:864
#, c-format
msgctxt "label"
msgid "Old stock: "
msgstr "Malnova akcio: "
#. TRANSLATORS: "New stock" refers to the company that has
#. absorbed the other due to a merger.
#: src/move.c:875
#, c-format
msgctxt "label"
msgid "New stock: "
msgstr "Nova akcio: "
#. TRANSLATORS: "Bonus" refers to the bonus cash amount paid to
#. each player after two companies merge. %ls is the currency
#. symbol in the current locale. The maximum column width is
#. 12 characters INCLUDING the currency symbol (see
#. MERGE_BONUS_COLS in src/intf.h).
#: src/move.c:889
#, c-format
msgctxt "subtitle"
msgid "Bonus (%ls)"
msgstr "Premio (%ls)"
#. TRANSLATORS: "Total" refers to the total number of shares in
#. the new company after a merger. The maximum column width is
#. 8 characters (see MERGE_TOTAL_STOCK_COLS in src/intf.h).
#: src/move.c:894
#, c-format
msgctxt "subtitle"
msgid "Total"
msgstr "Totalo"
#. TRANSLATORS: "New" refers to how many (new) shares each
#. player receives in the surviving company after a merger.
#. The maximum column width is 8 characters (see
#. MERGE_NEW_STOCK_COLS in src/intf.h).
#: src/move.c:901
#, c-format
msgctxt "subtitle"
msgid "New"
msgstr "Nova"
#. TRANSLATORS: "Old" refers to how many shares each player had
#. in the company ceasing existence. The maximum column width
#. is 8 characters (see MERGE_OLD_STOCK_COLS in src/intf.h).
#: src/move.c:907
#, c-format
msgctxt "subtitle"
msgid "Old"
msgstr "Malnova"
#. TRANSLATORS: %ls represents the company name.
#: src/move.c:1068
#, c-format
msgid ""
"%ls has been declared bankrupt by the Interstellar Trading Bank.\n"
"\n"
"^{All assets have been taken to repay outstanding loans.^}"
msgstr ""
"%ls estis deklarata de la Interstelara Komerca Banko kiel bankrota.\n"
"\n"
"^{Ĉiuj havaĵoj estis prenataj por repagi gravajn pruntojn.^}"
#. TRANSLATORS: %ls represents the company name.
#: src/move.c:1092
#, c-format
msgid ""
"%ls has been declared bankrupt by the Interstellar Trading Bank.\n"
"\n"
"^{The Bank has agreed to pay stock holders ^}%.2f%%^{ of the share value on each share owned.^}"
msgstr ""
"%ls estis deklarata de la Interstelara Komerca Banko kiel bankrota.\n"
"\n"
"^{La banko konsentis pagi al akci-tenantoj ^}%.2f%%^{ el la akci-valoro de ĉiu posedita akcio.^}"
#. TRANSLATORS: The label "Amount paid per share"
#. refers to payment made by the Interstellar
#. Trading Bank to each player upon company
#. bankruptcy. This label MUST be the same
#. length as "Old share value" and MUST have at
#. least one trailing space for the display
#. routines to work correctly. The maximum
#. length is 28 characters.
#: src/move.c:1120
#, c-format
msgctxt "label"
msgid "Amount paid per share: "
msgstr "Kvanto pagita por akcio: "
#. TRANSLATORS: "Old share value" refers to the
#. share price of a company before it was forced
#. into bankruptcy by the Bank. This label must be
#. the same width as "Amount paid per share".
#: src/move.c:1128
#, c-format
msgctxt "label"
msgid "Old share value: "
msgstr "Malnova akci-valoro: "
#: src/move.c:1211 src/move.c:1246 src/exch.c:321
#, c-format
msgid " Interstellar Trading Bank "
msgstr " Interstelara Komerca Banko "
#: src/move.c:1213
#, c-format
msgid ""
"You were forced to borrow %N\n"
"to cover losses from company shares."
msgstr ""
"Vi estis devigata pruntepreni %N\n"
"por kovri perdojn el kompani-akcioj."
#: src/move.c:1248
#, c-format
msgid ""
"Your debt has amounted to %N!\n"
"^{The Bank has impounded ^}%N^{ from your cash.^}"
msgstr ""
"Via ŝuldo amasiĝis al %N!\n"
"^{La banko rezerv-prenis ^}%N^{ el via mono.^}"
#: src/exch.c:98
#, c-format
msgid " Interstellar Stock Exchange "
msgstr " Interstelara akci-interŝanĝejo "
#. TRANSLATORS: "Shares left" is a two-line column
#. label in a table containing the number of shares
#. left to be purchased in any given company. The
#. maximum column width is 10 characters (see
#. STOCK_LEFT_COLS in src/intf.h).
#: src/exch.c:127
#, c-format
msgctxt "subtitle"
msgid ""
"Shares\n"
"left"
msgstr ""
"Akcioj\n"
"lasitaj"
#. TRANSLATORS: "Shares issued" is a two-line column
#. label in a table containing the number of shares
#. already sold (ie, bought by all players) in any
#. given company. The maximum column width is 10
#. characters (see STOCK_ISSUED_COLS in src/intf.h).
#: src/exch.c:134
#, c-format
msgctxt "subtitle"
msgid ""
"Shares\n"
"issued"
msgstr ""
"Akcioj\n"
"venditaj"
#. TRANSLATORS: Each label may be up to 37 characters wide
#. (for <1> and <2>) or 38 characters wide (for <3> and <4>).
#: src/exch.c:186
#, c-format
msgid "^{<2>^} Display galaxy map"
msgstr "^{<2>^} Montri galaksi-mapon"
#: src/exch.c:188
#, c-format
msgid "^{<3>^} Visit the Trading Bank"
msgstr "^{<3>^} Viziti la Komercan Bankon"
#: src/exch.c:190
#, c-format
msgid "^{<4>^} Exit the Stock Exchange"
msgstr "^{<4>^} Eliri la akci-interŝanĝejon"
#: src/exch.c:193
#, c-format
msgid "Enter selection [^[Company letter^]/^{1^}-^{4^}]: "
msgstr "Indiku elekton [^[Kompani-litero^]/^{1^}-^{4^}]: "
#. TRANSLATORS: The "Total value", "Current cash", "Current
#. debt", "Interest rate" and "Credit limit" labels MUST all be
#. the same length (ie, right-padded with spaces as needed) and
#. must have at least one trailing space so that the display
#. routines work correctly. The maximum length of each label
#. is 36 characters.
#.
#. Note that some of these labels are used for both the Player
#. Status window and the Trading Bank window.
#: src/exch.c:351
#, c-format
msgctxt "label"
msgid "Credit limit: "
msgstr "Kredit-limo: "
#. TRANSLATORS: The "Borrow money", "Repay debt" and "Exit
#. from the Bank" menu options must all be the same length
#. (ie, padded with trailing spaces as required). The maximum
#. length is 72 characters.
#: src/exch.c:366
#, c-format
msgid "^{<1>^} Borrow money "
msgstr "^{<1>^} Pruntepreni monon"
#: src/exch.c:368
#, c-format
msgid "^{<2>^} Repay debt "
msgstr "^{<2>^} Repagi ŝuldon "
#: src/exch.c:370
#, c-format
msgid "^{<3>^} Exit from the Bank"
msgstr "^{<3>^} Eliri la bankon "
#: src/exch.c:373
#, c-format
msgid "Enter selection [^{1^}-^{3^}]: "
msgstr "Indiku elekton [^{1^}-^{3^}]: "
#: src/exch.c:426
#, c-format
msgid " Insufficient Credit Limit "
msgstr " Nesufiĉa kredit-limo "
#: src/exch.c:427
#, c-format
msgid "The Bank will not lend you any more money."
msgstr "La banko ne pruntedonos al vi pli da mono."
#: src/exch.c:447
#, c-format
msgid "How much do you wish to borrow? "
msgstr "Kiom vi deziras pruntepreni? "
#: src/exch.c:479
#, c-format
msgid " No Debt "
msgstr " Sen ŝuldo "
#: src/exch.c:480
#, c-format
msgid "You have no debt to repay."
msgstr "Vi havas neniom da ŝuldo por repagi."
#: src/exch.c:484
#, c-format
msgid " No Cash "
msgstr " Sen mono "
#: src/exch.c:485
#, c-format
msgid "You have no cash with which to repay the debt!"
msgstr "Vi havan neniom da mono por repagi la ŝuldon!"
#: src/exch.c:505
#, c-format
msgid "How much do you wish to repay? "
msgstr "Kiom vi deziras repagi? "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:581
#, c-format
msgid " Stock Transaction in %ls "
msgstr " Akcia transakcio en %ls "
#. TRANSLATORS: "Shares issued" represents the number of
#. shares already sold by the company to all players.
#.
#. Note that the labels "Shares issued", "Shares left",
#. "Price per share" and "Return" must all be the same length
#. and must have at least one trailing space for the output
#. routines to work correctly. The maximum length of each
#. label is 22 characters.
#: src/exch.c:592
#, c-format
msgctxt "label|Stock A"
msgid "Shares issued: "
msgstr "Akcioj venditaj: "
#. TRANSLATORS: "Shares left" is the number of shares that are
#. left to be purchased in the current company.
#: src/exch.c:600
#, c-format
msgctxt "label|Stock A"
msgid "Shares left: "
msgstr "Akcioj lasitaj: "
#. TRANSLATORS: "Price per share" is the cost of each share in
#. the current company.
#: src/exch.c:607
#, c-format
msgctxt "label|Stock A"
msgid "Price per share: "
msgstr "Prezo por akcio: "
#. TRANSLATORS: "Return" is the share return as a percentage.
#: src/exch.c:613
#, c-format
msgctxt "label|Stock A"
msgid "Return: "
msgstr "Rendimento: "
#. TRANSLATORS: "Current holdings" is the number of shares
#. the current player owns in this particular company.
#.
#. Note that the labels "Current holdings", "Percentage owned"
#. and "Current cash" MUST all be the same length and contain at
#. least one trailing space for the display routines to work
#. correctly. The maximum length of each label is 18
#. characters.
#: src/exch.c:626
#, c-format
msgctxt "label|Stock B"
msgid "Current holdings: "
msgstr "Nunaj havaĵoj: "
#. TRANSLATORS: "Percentage owned" is the current player's
#. percentage ownership in this particular company.
#: src/exch.c:636
#, c-format
msgctxt "label|Stock B"
msgid "Percentage owned: "
msgstr "Elcento posedita: "
#: src/exch.c:641
#, c-format
msgctxt "label|Stock B"
msgid "Current cash: "
msgstr "Nuna mono: "
#. TRANSLATORS: Each label may be up to 35 characters wide
#. (for <1> and <2>) or 36 characters wide (for <3> and <4>).
#: src/exch.c:654
#, c-format
msgid "^{<1>^} Buy stock from company"
msgstr "^{<1>^} Aĉeti akcion el kompanio"
#: src/exch.c:656
#, c-format
msgid "^{<2>^} Sell stock back to company"
msgstr "^{<2>^} Vendi akcion reen al kompanio"
#: src/exch.c:658
#, c-format
msgid "^{<3>^} Bid company to issue more shares"
msgstr "^{<3>^} Peti kompanion vendi pli akciojn"
#: src/exch.c:660
#, c-format
msgid "^{<4>^} Exit to the Stock Exchange"
msgstr "^{<4>^} Eliri la akci-interŝanĝejon"
#: src/exch.c:663
#, c-format
msgid "Enter selection [^{1^}-^{4^}]: "
msgstr "Indiku elekton [^{1^}-^{4^}]: "
#: src/exch.c:719
#, c-format
msgid " No Shares Available "
msgstr " Neniu akcio disponeblas "
#: src/exch.c:720
#, c-format
msgid "No more shares are available for purchase."
msgstr "Neniu plia akcio disponeblas por aĉeto."
#: src/exch.c:724
#, c-format
msgid " Insufficient Cash "
msgstr " Nesufiĉe da mono "
#: src/exch.c:725
#, c-format
msgid ""
"You do not have enough cash\n"
"to purchase additional shares."
msgstr ""
"Vi ne havas sufiĉe da mono\n"
"por aĉeti aldonajn akciojn."
#: src/exch.c:736
#, c-format
msgid "You can purchase ^{one^} share."
msgid_plural "You can purchase up to ^{%'ld^} shares."
msgstr[0] "Vi povas aĉeti ^{unu^} akcion."
msgstr[1] "Vi povas aĉeti ĝis ^{%'ld^} akciojn."
#: src/exch.c:742
#, c-format
msgid "How many shares do you wish to purchase? "
msgstr "Kiom da akcioj vi deziras aĉeti? "
#: src/exch.c:763
#, c-format
msgid " No Shares "
msgstr " Neniu akcio "
#: src/exch.c:764
#, c-format
msgid "You do not have any shares to sell."
msgstr "Vi havas neniun akcio por vendi."
#: src/exch.c:771
#, c-format
msgid "You can sell ^{one^} share."
msgid_plural "You can sell up to ^{%'ld^} shares."
msgstr[0] "Vi povas vendi ^{unu^} akcion."
msgstr[1] "Vi povas vendi ĝis ^{%'ld^} akciojn."
#: src/exch.c:777
#, c-format
msgid "How many shares do you wish to sell? "
msgstr "Kiom da akcioj vi deziras vendi? "
#: src/exch.c:805
#, c-format
msgid " No Shares Issued "
msgstr " Neniu akcio vendita "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:807
#, c-format
msgid ""
"%ls has refused\n"
"to issue more shares."
msgstr ""
"%ls rifuzis\n"
"disponigi pli da akcioj."
#: src/exch.c:812
#, c-format
msgid " Shares Issued "
msgstr " Akcioj venditaj "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:814
#, c-format
msgid ""
"%ls has issued\n"
"^{one^} more share."
msgid_plural ""
"%ls has issued\n"
"^{%'ld^} more shares."
msgstr[0] ""
"%ls disponigis\n"
"^{unu^} plian akcion."
msgstr[1] ""
"%ls disponigis\n"
"^{%'ld^} pliajn akciojn."
#: src/fileio.c:43 src/fileio.c:83 src/fileio.c:126 src/fileio.c:387
#, c-format
msgid "%s: missing field on line %d"
msgstr "%s: mankas kampon en linio %d"
#: src/fileio.c:47 src/fileio.c:87 src/fileio.c:130 src/fileio.c:390 src/fileio.c:393
#, c-format
msgid "%s: illegal field on line %d"
msgstr "%s: malpermesata kampo en linio %d"
#: src/fileio.c:51
#, c-format
msgid "%s: illegal field on line %d: '%s'"
msgstr "%s: malpermesata kampo en linio %d: '%s'"
#: src/fileio.c:55
#, c-format
msgid "%s: illegal value on line %d: '%s'"
msgstr "%s: malpermesata valoro en linio %d: '%s'"
#: src/fileio.c:91 src/fileio.c:134 src/fileio.c:402
#, c-format
msgid "%s: illegal value on line %d"
msgstr "%s: malpermesata valoro en linio %d"
#: src/fileio.c:98
#, c-format
msgid "%s: illegal characters on line %d"
msgstr "%s: malpermesataj signoj en linio %d"
#: src/fileio.c:183
#, c-format
msgid "%s: could not convert string"
msgstr "%s: ne eblis konverti ĉenon"
#: src/fileio.c:257
#, c-format
msgid " Game Not Found "
msgstr " Seanco ne trovita "
#: src/fileio.c:258
#, c-format
msgid "Game %d has not been saved to disk."
msgstr "La seanco %d ne estas konservita en la disko."
#: src/fileio.c:265
#, c-format
msgid " Game Not Loaded "
msgstr " Seanco ne ŝargita "
#: src/fileio.c:266
#, c-format
msgid ""
"Game %d could not be loaded from disk.\n"
"\n"
"^{File %s: %s^}"
msgstr ""
"La seanco %d ne povis esti ŝargata el la disko.\n"
"\n"
"^{Dosiero %s: %s^}"
#: src/fileio.c:319
#, c-format
msgid "%s: missing header in game file"
msgstr "%s: mankas kaplinio en seanc-dosiero"
#: src/fileio.c:322
#, c-format
msgid "%s: not a valid game file"
msgstr "%s: ne estas valida seanc-dosiero"
#: src/fileio.c:325 src/fileio.c:332
#, c-format
msgid "%s: missing subheader in game file"
msgstr "%s: mankas subkaplinio en seanc-dosiero"
#: src/fileio.c:328
#, c-format
msgid "%s: saved under a different version of Star Traders"
msgstr "%s: konservita sub malsama versio de Star Traders"
#: src/fileio.c:335
#, c-format
msgid "%s: saved under an incompatible character encoding"
msgstr "%s: konservita sub nekongrua signa enkodigo"
#: src/fileio.c:343
#, c-format
msgid "%s: illegal or missing field on line %d"
msgstr "%s: malpermesata aŭ mankanta kampo en linio %d"
#: src/fileio.c:473 src/fileio.c:494
#, c-format
msgid " Game Not Saved "
msgstr " Seanco ne konservita "
#: src/fileio.c:474
#, c-format
msgid ""
"Game %d could not be saved to disk.\n"
"\n"
"^{Directory %s: %s^}"
msgstr ""
"La seanco %d ne povis esti konservata en la disko.\n"
"\n"
"^{Dosierujo %s: %s^}"
#: src/fileio.c:495
#, c-format
msgid ""
"Game %d could not be saved to disk.\n"
"\n"
"^{File %s: %s^}"
msgstr ""
"La seanco %d ne povis esti konservata en la disko.\n"
"\n"
"^{Dosiero %s: %s^}"
#. TRANSLATORS: The help text for Star Traders is marked up using a
#. custom mark-up format NOT used anywhere else in the source code.
#.
#. Each string is a single page of text that is displayed in an area 76
#. columns wide by 16 lines high. Each line is delimited by "\n". NO
#. word-wrapping is performed: you must place the "\n" characters in the
#. appropriate place. Ideally, each line within the string should be
#. also (manually) space-justified or centred. TAB characters and other
#. control codes must NOT be used. If a string starts with "@" as the
#. very first character, that string is ignored (as are all strings
#. following): this allows a variable number of help text pages (from
#. one to ten). Multibyte strings are handled correctly (even those
#. requiring shift sequences!).
#.
#. The ASCII circumflex accent character "^" switches to a different
#. character rendition (also called attributes), depending on the
#. character following the "^":
#.
#. ^^ - Print the circumflex accent (ASCII code U+005E)
#. ^N - Switch to using the normal character rendition
#. ^B - Switch to using the bold character rendition
#. ^H - Switch to using the highlight character rendition
#. ^K - Switch to using the keycode character rendition (such as used for "<CTRL><C>")
#. ^e - Switch to using the character rendition used for empty space
#. ^o - Switch to using the character rendition used for outposts
#. ^s - Switch to using the character rendition used for stars
#. ^c - Switch to using the character rendition used for companies
#. ^k - Switch to using the character rendition used for keyboard choices on the galaxy map
#.
#. The help text parsing routines also understand the following "value
#. escapes" introduced by the ASCII tilde character "~"; these act like
#. "%" conversion specifiers in printf():
#.
#. ~~ - Print the tilde character (ASCII code U+007E) [*]
#. ~x - Print the width of the galaxy map (MAX_X) [**]
#. ~y - Print the height of the galaxy map (MAX_Y) [**]
#. ~m - Print the number of moves available (NUMBER_MOVES) [**]
#. ~c - Print the maximum number of companies that can be formed (MAX_COMPANIES) [*]
#. ~t - Print the default number of turns in the game (DEFAULT_MAX_TURN) [**]
#. ~1 to ~9 - Print the keycode for the N-th choice of move [***]
#. ~M - Print the keycode for the last choice of move [***]
#. ~A to ~H - Print the character used to represent the company on the galaxy map [***]
#. ~. - Print the character used to represent empty space on the map [***]
#. ~+ - Print the character used to represent outposts on the map [***]
#. ~* - Print the character used to represent stars on the map [***]
#.
#. [*] Takes one character space (column space) in the output
#. [**] Takes two column spaces in the output
#. [***] Takes one or two column spaces in the output, depending on the
#. appropriate strings in the current PO file.
#.
#. Note that all keycodes and map representation characters use locale-
#. specific characters; double-width characters ARE supported. Note
#. also that the tilde value escapes do NOT change the current character
#. rendition: a circumflex accent escape is needed for that. For
#. example, to display the first choice of move as it would be shown on
#. the galaxy map, use something like "^k~1^N" (a six-character sequence
#. that would translate to just one character (or maybe two) in the
#. output text).
#.
#. Formatting the help text is probably the most complicated and tedious
#. part of translating Star Traders. The author and maintainer of this
#. game is more than happy to help you with this task: if you are able
#. to provide a translation, even if it is not formatted correctly, the
#. maintainer will perform the necessary adjustments for word-wrapping
#. and justification. In addition, remember that you have up to 10
#. pages in which to display your help text: the translation does not
#. need to correspond exactly to the original text. This text will not
#. be changing any time soon!
#.
#: src/help.c:113
msgid ""
"^BStar Traders^N is a simple game of interstellar trading. The object of the\n"
"game is to amass the greatest amount of wealth possible. This is done by\n"
"creating interstellar shipping lanes, expanding them and buying shares in\n"
"the companies controlling them. Shares appreciate in value as company\n"
"operations expand. In addition, the return on each share (as a percentage)\n"
"also changes. Players may also borrow from the Interstellar Trading Bank to\n"
"finance additional purchases on the Stock Exchange.\n"
"\n"
"The map of the galaxy is represented by a ^B~x^N x ^B~y^N grid. A typical section\n"
"of it may be:\n"
"\n"
" ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N ^e ~. ^N represents ^Bempty space^N,\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N ^s ~* ^N represents a ^Bstar^N.\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
msgstr ""
"^BStar Traders^N estas simpla ludo pri interstelara komerco. Ĝia celo estas\n"
"amasigi la plej grandan kvanton da riĉeco ebla. Tion oni atingas per kreado\n"
"de interstelaraj ŝipaj vojoj, pligrandigante ilin kaj aĉetante akciojn en la\n"
"kompanioj kiuj regas ilin. Akcioj plivaloriĝas laŭ la progreso de la\n"
"operacioj de la kompanio. Cetere, la rendimento de ĉiu akcio (procente)\n"
"ankaŭ ŝanĝas. Ludantoj povas ankaŭ pruntepreni el la Interstelara Komerca\n"
"Banko por financi aldonajn aĉetojn en la akci-interŝanĝejo.\n"
"\n"
"La galaksi-mapo estas reprezentata per krado ^B~x^N × ^B~y^N. Ordinara areo de ĝi\n"
"povas esti:\n"
"\n"
" ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N ^e ~. ^N reprezentas ^Bvakan spacon^N,\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N ^s ~* ^N reprezentas ^Bstelon^N.\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
#: src/help.c:132
msgid ""
"The computer selects ^B~m^N moves (labeled ^k~1^N to ^k~M^N) at random, and places these\n"
"on the map. To select any of the highlighted positions, press that letter.\n"
"For example, some of the moves on the map may be:\n"
"\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N Moves ^k~1^N to ^k~5^N shown.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
"\n"
"\n"
"Selecting a position that is ^Bnot^N next to a star (such as moves ^k~1^N, ^k~3^N or ^k~5^N)\n"
"will set up an ^Boutpost^N, not belonging to any company. Thus, if move ^k~3^N is\n"
"selected on the above map, a ^o ~+ ^N would be placed at that position.\n"
msgstr ""
"La komputilo elektas hazarde ^B~m^N movojn (etikeditaj per ^k~1^N al ^k~M^N), kaj metas\n"
"ilin sur la mapo. Por elekti iun el la reliefigitaj pozicioj, premu tiun\n"
"literon. Ekzemple, kelkaj el la movoj sur la mapo povas esti:\n"
"\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N Movoj de ^k~1^N al ^k~5^N estas montrataj.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
"\n"
"\n"
"Elekti pozicion kiu ^Bne^N estas proksime de stelo (kiel la movoj ^k~1^N, ^k~3^N aŭ ^k~5^N)\n"
"rezultas en difino de ^Bpikedo^N, ne apartenanta al iu ajn kompanio. Do, se la\n"
"movo ^k~3^N estus elektata en la supra mapo, ^o ~+ ^N estus metota ĉe tiu pozicio.\n"
#: src/help.c:150
msgid ""
"If, on the other hand, a position next to a star (or another outpost) is\n"
"selected, a ^Bcompany^N would be formed and its letter would appear on the map.\n"
"As a reward for creating the company, you are granted the first five shares.\n"
"Up to ^B~c^N companies can be created in this way.\n"
"\n"
"If a position next to an existing company is selected, the company would\n"
"expand its operations by one square. This increases the cost of its shares\n"
"and hence your return. Thus, if the map was as shown below, selecting ^k~6^N\n"
"or ^k~8^N increases Company ^B~B^N's shipping lane:\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N or ^k~8^N increases Company ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
msgstr ""
"Alimaniere, se pozicio proksime de stelo aŭ de alia pikedo estus elektata,\n"
"^Bkompanio^N estus kreota kaj ĝia litero estus aperonta en la mapo. Kiel\n"
"premio por kreo de kompanio, vi ricevas la unuajn kvin akciojn. Ĝis ^B~c^N\n"
"kompanioj povas esti tiel kreataj.\n"
"\n"
"Se pozicio proksime de kompanio estus elektata, la kompanio pliampleksigus\n"
"ĝiajn operaciojn je unu kvadrato. Tio pliigus la koston de ĝiaj akcioj kaj\n"
"tiel ankaŭ la rendimento pliiĝus. Do, se la mapo estus kiel montrate sube,\n"
"elekto de ^k~6^N aŭ ^k~8^N pligrandigas la ŝip-vojon de la kompanio ^B~B^N:\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Movoj ^k~6^N aŭ ^k~8^N pligrandigas kompanion ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
#: src/help.c:168
msgid ""
"Selecting positions next to stars increases the value of your stock by about\n"
"five times as much as an extension not next to a star. Thus move ^k~6^N should\n"
"be preferred to move ^k~8^N.\n"
"\n"
" ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N is preferred to ^k~8^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
"\n"
"You may also expand any company by selecting positions next to outposts.\n"
"Such outposts will be swallowed up by that company. Thus, move ^k~1^N will\n"
"extend Company ^B~C^N by ^Btwo^N squares. As a bonus, outposts next to stars are\n"
"more valuable: the company's share price will increase by a greater amount\n"
"than it would for outposts not next to stars.\n"
msgstr ""
"Elekto de pozicio proksime de steloj plivalorigas viajn akciojn proksimume\n"
"kvinoble ol pozicio ne proksime de stelo. Do la movo ^k~6^N devus esti preferata\n"
"ol la movo ^k~8^N.\n"
"\n"
" ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Movo ^k~6^N estas preferata ol ^k~8^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
"\n"
"Vi povas ankaŭ pligrandigi iun ajn kompanion elektante poziciojn proksimajn\n"
"de pikedoj. Tiaj pikedoj estos englutitaj de tiu kompanio. Do, la movo ^k~1^N\n"
"pligrandigos la kompanion ^B~C^N per ^Bdu^N kvadratoj. Kiel premio, pikedoj prok-\n"
"simaj al steloj estas pli valoraj: la akci-prezo de la kompanio altiĝas pli\n"
"ol se la pikedo ne estas proksima de steloj.\n"
#: src/help.c:186
msgid ""
"If two companies are separated on the map by only one square, then they can\n"
"be ^Bmerged^N into one company by selecting that position (if available). For\n"
"example, on the map below, companies ^B~A^N and ^B~B^N can be merged by selecting ^k~5^N.\n"
"When this occurs, the company with the greater assets value takes over the\n"
"other one. Here, Company ^B~B^N might take over Company ^B~A^N. Company ^B~A^N ceases to\n"
"exist, although it may reappear as an entirely new company at a later stage.\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^c~A^e ^c~A^e ^k~5^e ^c~B^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ^c~A^e ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~5^N merges companies ^B~A^N and ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ~. ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ^o~+^e ~. ~. ^N\n"
"\n"
"When companies merge, players are granted shares in the dominant company\n"
"proportional to the amount owned in the old company. As well, a cash bonus\n"
"is also paid, proportional to the percentage of the old company owned.\n"
msgstr ""
"Se du kompanioj estas apartitaj en la mapo per nur unu kvadrato, tiam ili\n"
"povas esti ^Bkunfanditaj^N en unu kompanio per elekto de tiu pozicio (nur se\n"
"disponebla). Ekzemple, en la suba mapo, kompanioj ^B~A^N kaj ^B~B^N povas kunfandiĝi\n"
"per elekto de ^k~5^N. Kiam tio okazas, la kompanio kun pli da havaĵoj akiras la\n"
"alian. Ĉi tie, la kompanio ^B~B^N povus akiri la kompanion ^B~A^N. Kompanio ^B~A^N ĉesas\n"
"ekzisti, kvankam ĝi povos reaperi kiel entute nova kompanio pli poste.\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^c~A^e ^c~A^e ^k~5^e ^c~B^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ^c~A^e ~. ^c~B^e ^c~B^e ^c~B^e ^N Movo ^k~5^N kunfandigas kompaniojn ^B~A^N kaj ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ~. ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ^o~+^e ~. ~. ^N\n"
"\n"
"Kiam kompanioj kunfandiĝas, la ludantoj ricevas akciojn de la mastrumanta\n"
"kompanio proporcie al la kvanto posedita en la malnova kompanio. Kaj premio\n"
"estas ankaŭ pagita, proporcie al la procenta posedo de la malnova kompanio.\n"
#: src/help.c:205
msgid ""
"Once you select your move, you enter the ^BInterstellar Stock Exchange^N. Here\n"
"you may purchase shares, sell them, borrow from the Trading Bank or repay\n"
"some of your debt (if applicable). Note that each company issues a limited\n"
"number of shares -- you cannot go on buying for ever! You may, however, bid\n"
"for more shares to be issued. You have a better chance of succeeding if you\n"
"own a larger proportion of the company.\n"
"\n"
"The game usually ends after ^B~t^N turns. However, you may end the game sooner\n"
"by pressing ^K<CTRL><C>^N when asked to select a move. As well, individual\n"
"players can declare themselves bankrupt at any time. If your debt is large\n"
"enough, the Bank may do this for you! If you do not complete your game in\n"
"the time you have available, you may save the game and continue it later.\n"
"\n"
"\n"
"The ^Bwinner of the game^N is the person with the greatest net worth (total\n"
"value of cash, stock and debt). ^HGood luck^N and may the best person win!\n"
msgstr ""
"Tuj post kiam vi elektas vian movon, vi eniras la ^BInterstelaran akcian\n"
"interŝanĝejon^N. Tie vi povas aĉeti akciojn, vendi ilin, pruntepreni el la\n"
"Komerca Banko aŭ repagi iom el via ŝuldo (se ekzistanta). Rimarku ke ĉiu\n"
"kompanio disponigas limigitan nombron da akcioj — vi ne povas aĉeti senfine!\n"
"Tamen, vi povas peti ke pli da akcioj estu vendataj. Vi pli ŝancas sukcesi\n"
"se vi posedas pli grandan proporcion de la kompanio.\n"
"\n"
"La ludo ordinare finas post ^B~t^N cikloj. Tamen, vi povas fini la ludon pli\n"
"frue premante ^K<CTRL><C>^N kiam aldemandita elekti movon. Krome, individuaj\n"
"ludantoj povas sin deklari bankrotaj iam ajn. Se via ŝuldo estas sufiĉe\n"
"granda, la banko povas fari tion por vi! Se vi ne plenumas la ludon en la\n"
"tempo kiun vi disponas, vi povas konservi seancon kaj daŭrigi ĝin poste.\n"
"\n"
"\n"
"La ^Bvenkanto de la ludo^N estas tiu kun la plej granda totalo (entuta valoro\n"
"de mono, akcioj kaj ŝuldo). ^HBonan ŝancon^N kaj ke la plej lerta venku!\n"
#: src/help.c:225
msgid "@ Help text, page 7\n"
msgstr "@\n"
#: src/help.c:226
msgid "@ Help text, page 8\n"
msgstr "@\n"
#: src/help.c:227
msgid "@ Help text, page 9\n"
msgstr "@\n"
#: src/help.c:228
msgid "@ Help text, page 10\n"
msgstr "@\n"
#: src/help.c:280
#, c-format
msgid " How to Play "
msgstr " Kiel ludi "
#. TRANSLATORS: The parameter %1$d is the current page
#. number, %2$d is the number of pages your help text
#. takes (6, in English).
#: src/help.c:285
#, c-format
msgid "Page %1$d of %2$d"
msgstr "Paĝo %1$d el %2$d"
#. TRANSLATORS: The reason the user is not asked "Press any
#. key to continue" is historical: many, many people used to
#. ask "where is the <ANY> key?" :-)
#: src/help.c:486 src/intf.c:3026
#, c-format
msgid "[ Press <SPACE> to continue ] "
msgstr "[ Premu <SPACOn> por daŭrigi ] "
#. TRANSLATORS: The specific use of <SPACE> and <BACKSPACE>
#. is not essential: you can use <DEL>, <PAGE-UP>, <UP>,
#. <LEFT> or <BACK-TAB> instead of <BACKSPACE>, and almost
#. any other key instead of <SPACE> (other than <ESC>,
#. <CANCEL>, <EXIT>, <CTRL><C>, <CTRL><G> or <CTRL><\>).
#. Note that the maximum label length is 76 characters,
#. including the trailing space.
#: src/help.c:494
#, c-format
msgid "[ Press <SPACE> to continue or <BACKSPACE> for the previous page ] "
msgstr "[ Premu <SPACOn> por daŭrigi aŭ <RETROPAŜOn> por la antaŭa paĝo ] "
#: src/intf.c:110
#, c-format
msgid "%s: string has incorrect format: '%s'"
msgstr "%s: ĉeno havas malĝustan formon: '%s'"
#: src/intf.c:126
#, c-format
msgid "%s: character has illegal width: '%lc'"
msgstr "%s: signo havas malpermesatan larĝon: '%lc'"
#: src/intf.c:435
#, c-format
msgid "terminal size is too small (%d x %d required)"
msgstr "terminal-grando tro malgrandas (necesas %d x %d)"
#: src/intf.c:1267
#, c-format
msgid "mkchstr_conv: NUL"
msgstr "mkchstr_conv: NUL"
#: src/intf.c:1559
#, c-format
msgid "mkchstr: '%s'"
msgstr "mkchstr: '%s'"
#. TRANSLATORS: This string specifies the keycodes used to insert the
#. default value into the input string, if entered as the very first
#. character. Ideally, it should contain an easily-accessible
#. keycode that would NOT be used in ordinary input. Digits, ".",
#. ",", "+" and "-" are definitely NOT acceptable.
#: src/intf.c:2011
msgctxt "input|DefaultValue"
msgid "=;"
msgstr "=;"
#: src/intf.c:2025 src/intf.c:2070
#, c-format
msgid "gettxline: illegal character in string: '%ls'"
msgstr "gettxline: malpermesata signo en ĉeno: '%ls'"
#. TRANSLATORS: The strings with msgctxt "input|Yes" and
#. "input|No" contain the keycodes used to determine whether a
#. user is answering "Yes" or "No" in response to some question.
#. Both upper and lower-case versions should be present.
#: src/intf.c:2943
msgctxt "input|Yes"
msgid "Yy"
msgstr "JjYy"
#: src/intf.c:2945
msgctxt "input|No"
msgid "Nn"
msgstr "Nn"
#. TRANSLATORS: The strings "Yes" and "No" are printed as a
#. response to user input in answer to questions like "Are you
#. sure? [Y/N] "
#: src/intf.c:2996
msgctxt "answer"
msgid "Yes"
msgstr "Jes"
#: src/intf.c:2998
msgctxt "answer"
msgid "No"
msgstr "Ne"
#: src/utils.c:481 src/utils.c:502
#, c-format
msgid "%s: "
msgstr "%s: "
#: src/utils.c:507
msgid ": "
msgstr ": "
#: src/utils.c:520
#, c-format
msgid "out of memory"
msgstr "memoro plenpleniĝas"
#: src/utils.c:1235
#, c-format
msgid "xmbstowcs: '%s'"
msgstr "xmbstowcs: '%s'"
#: src/utils.c:1275
#, c-format
msgid "xwcrtomb: NUL"
msgstr "xwcrtomb: NUL"
#: src/utils.c:1280
#, c-format
msgid "xwcrtomb: '%lc'"
msgstr "xwcrtomb: '%lc'"
#: lib/getopt.c:278 lib/obsolete-strings.c:63
#, c-format
msgid "%s: option '%s%s' is ambiguous\n"
msgstr "%s: la modifilo '%s%s' estas plursenca\n"
#: lib/getopt.c:284 lib/obsolete-strings.c:65
#, c-format
msgid "%s: option '%s%s' is ambiguous; possibilities:"
msgstr "%s: la modifilo '%s%s' estas plursenca; eblecoj:"
#: lib/getopt.c:319 lib/obsolete-strings.c:67
#, c-format
msgid "%s: unrecognized option '%s%s'\n"
msgstr "%s: nerekonata modifilo '%s%s'\n"
#: lib/getopt.c:345 lib/obsolete-strings.c:69
#, c-format
msgid "%s: option '%s%s' doesn't allow an argument\n"
msgstr "%s: la modifilo '%s%s' ne permesas argumenton\n"
#: lib/getopt.c:360 lib/obsolete-strings.c:71
#, c-format
msgid "%s: option '%s%s' requires an argument\n"
msgstr "%s: la modifilo '%s%s' postulas argumenton\n"
#: lib/getopt.c:621 lib/obsolete-strings.c:73
#, c-format
msgid "%s: invalid option -- '%c'\n"
msgstr "%s: malvalida modifilo -- '%c'\n"
#: lib/getopt.c:636 lib/getopt.c:682 lib/obsolete-strings.c:75
#, c-format
msgid "%s: option requires an argument -- '%c'\n"
msgstr "%s: la modifilo postulas argumenton -- '%c'\n"
#. TRANSLATORS: Older versions of the GNU Gettext library utilities
#. treat the Icon value in data/trader.desktop.in as a translatable
#. string. That string, the name of the icon to use, is defined here
#. for those older versions of xgettext(1). Unless you provide a
#. matching icon, please leave it as "trader": this will use
#. trader.svg and the various trader.png files in the data source
#. code directory.
#: lib/obsolete-strings.c:48
msgid "trader"
msgstr "trader"
#. TRANSLATORS: These strings are used in older versions of various
#. libraries, such as the GNU C Library as released with various
#. Linux distributions.
#: lib/obsolete-strings.c:62
#, c-format
msgid "%s: option `%s%s' is ambiguous\n"
msgstr "%s: la modifilo '%s%s' estas plursenca\n"
#: lib/obsolete-strings.c:64
#, c-format
msgid "%s: option `%s%s' is ambiguous; possibilities:"
msgstr "%s: la modifilo '%s%s' estas plursenca; eblecoj:"
#: lib/obsolete-strings.c:66
#, c-format
msgid "%s: unrecognized option `%s%s'\n"
msgstr "%s: nerekonata modifilo '%s%s'\n"
#: lib/obsolete-strings.c:68
#, c-format
msgid "%s: option `%s%s' doesn't allow an argument\n"
msgstr "%s: la modifilo '%s%s' ne permesas argumenton\n"
#: lib/obsolete-strings.c:70
#, c-format
msgid "%s: option `%s%s' requires an argument\n"
msgstr "%s: la modifilo '%s%s' postulas argumenton\n"
#: lib/obsolete-strings.c:72
#, c-format
msgid "%s: invalid option -- `%c'\n"
msgstr "%s: malvalida modifilo -- '%c'\n"
#: lib/obsolete-strings.c:74
#, c-format
msgid "%s: option requires an argument -- `%c'\n"
msgstr "%s: la modifilo postulas argumenton -- '%c'\n"
#: lib/obsolete-strings.c:77
#, c-format
msgid "%s: option `%s' is ambiguous; possibilities:"
msgstr "%s: la modifilo '%s' estas plursenca; eblecoj:"
#: lib/obsolete-strings.c:78
#, c-format
msgid "%s: option '%s' is ambiguous; possibilities:"
msgstr "%s: la modifilo '%s' estas plursenca; eblecoj:"
#: lib/obsolete-strings.c:79
#, c-format
msgid "%s: option `%s' is ambiguous\n"
msgstr "%s: la modifilo '%s' estas plursenca\n"
#: lib/obsolete-strings.c:80
#, c-format
msgid "%s: option '%s' is ambiguous\n"
msgstr "%s: la modifilo '%s' estas plursenca\n"
#: lib/obsolete-strings.c:81
#, c-format
msgid "%s: option `--%s' doesn't allow an argument\n"
msgstr "%s: la modifilo '--%s' ne permesas argumenton\n"
#: lib/obsolete-strings.c:82
#, c-format
msgid "%s: option '--%s' doesn't allow an argument\n"
msgstr "%s: la modifilo '--%s' ne permesas argumenton\n"
#: lib/obsolete-strings.c:83
#, c-format
msgid "%s: option `%c%s' doesn't allow an argument\n"
msgstr "%s: la modifilo '%c%s' ne permesas argumenton\n"
#: lib/obsolete-strings.c:84
#, c-format
msgid "%s: option '%c%s' doesn't allow an argument\n"
msgstr "%s: la modifilo '%c%s' ne permesas argumenton\n"
#: lib/obsolete-strings.c:85
#, c-format
msgid "%s: option `--%s' requires an argument\n"
msgstr "%s: la modifilo '--%s' postulas argumenton\n"
#: lib/obsolete-strings.c:86
#, c-format
msgid "%s: option '--%s' requires an argument\n"
msgstr "%s: la modifilo '--%s' postulas argumenton\n"
#: lib/obsolete-strings.c:87
#, c-format
msgid "%s: unrecognized option `--%s'\n"
msgstr "%s: nerekonata modifilo '--%s'\n"
#: lib/obsolete-strings.c:88
#, c-format
msgid "%s: unrecognized option '--%s'\n"
msgstr "%s: nerekonata modifilo '--%s'\n"
#: lib/obsolete-strings.c:89
#, c-format
msgid "%s: unrecognized option `%c%s'\n"
msgstr "%s: nerekonata modifilo '%c%s'\n"
#: lib/obsolete-strings.c:90
#, c-format
msgid "%s: unrecognized option '%c%s'\n"
msgstr "%s: nerekonata modifilo '%c%s'\n"
#: lib/obsolete-strings.c:91
#, c-format
msgid "%s: option `-W %s' is ambiguous\n"
msgstr "%s: la modifilo '-W %s' estas plursenca\n"
#: lib/obsolete-strings.c:92
#, c-format
msgid "%s: option '-W %s' is ambiguous\n"
msgstr "%s: la modifilo '-W %s' estas plursenca\n"
#: lib/obsolete-strings.c:93
#, c-format
msgid "%s: option `-W %s' doesn't allow an argument\n"
msgstr "%s: la modifilo '-W %s' ne permesas argumenton\n"
#: lib/obsolete-strings.c:94
#, c-format
msgid "%s: option '-W %s' doesn't allow an argument\n"
msgstr "%s: la modifilo '-W %s' ne permesas argumenton\n"
#: lib/obsolete-strings.c:95
#, c-format
msgid "%s: option `-W %s' requires an argument\n"
msgstr "%s: la modifilo '-W %s' postulas argumenton\n"
#: lib/obsolete-strings.c:96
#, c-format
msgid "%s: option '-W %s' requires an argument\n"
msgstr "%s: la modifilo '-W %s' postulas argumenton\n"