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mirror of https://git.zap.org.au/git/trader.git synced 2024-12-04 14:46:45 -05:00
trader/src/globals.h
John Zaitseff 5e912e6e14 Plan ahead to reduce the title window to a single line
By reducing the title window to a single line, we can fit an extra two
lines of the galaxy map in an 80x24 terminal window.
2011-07-05 10:11:50 +10:00

147 lines
5.7 KiB
C

/************************************************************************
* *
* Star Traders: A Game of Interstellar Trading *
* Copyright (C) 1990-2011, John Zaitseff *
* *
************************************************************************/
/*
Author: John Zaitseff <J.Zaitseff@zap.org.au>
$Id$
This file, globals.h, contains definitions for global variables and
structures for Star Traders.
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/.
*/
#ifndef included_GLOBALS_H
#define included_GLOBALS_H 1
#include <stdbool.h>
/************************************************************************
* Constants and type declarations *
************************************************************************/
#define MAX_X (38) /* Map dimensions MAP_X x MAP_Y */
#define MAX_Y (14)
#define STAR_RATIO (0.10) /* 10% of map should be stars */
#define NUMBER_MOVES (20) /* Number of choices on map per turn */
#define DEFAULT_MAX_TURN (50) /* Default number of turns per game */
#define MAX_PLAYERS (8) /* Maximum number of players */
#define INITIAL_CASH (6000.00) /* Initial cash per player */
#define MAX_OVERDRAFT (1000.00) /* Max. value player can go negative */
#define PROB_BANKRUPTCY (0.07) /* If overdraft, 7% chance of bankruptcy */
#define MAX_COMPANIES (8) /* Max. number of companies (must be <= 26) */
#define INITIAL_SHARE_PRICE (60.00) /* Initial share price */
#define SHARE_PRICE_INC (60.00) /* Share price incr. for increase in shipping */
#define SHARE_PRICE_INC_OUTPOST (70.00) /* Incr. for adding an outpost */
#define SHARE_PRICE_INC_STAR (300.00) /* Incr. for adding next to star */
#define INC_SHARE_PRICE (0.30) /* 30% chance for increasing share price */
#define DEC_SHARE_PRICE (0.65) /* 65% x 30% chance of decrementing same */
#define INITIAL_RETURN (0.05) /* Initial return per share: 5% */
#define PROB_INC_RETURN (0.25) /* Chance of incr. return when company grows */
#define INC_COMPANY_RETURN (0.40) /* Chance of randomly incrementing return */
#define MAX_COMPANY_RETURN (0.40) /* Maximum return per share */
#define INITIAL_STOCK_ISSUED (5) /* Initial number of shares issued out */
#define INITIAL_MAX_STOCK (50) /* Initial max. number of shares available */
#define COMPANY_BANKRUPTCY (0.01) /* 1% chance of company bankruptcy */
#define ALL_ASSETS_TAKEN (0.20) /* 20% chance of assets taken of same */
#define BID_CHANCE (0.75) /* 75% chance of successful bidding */
#define MAX_SHARES_BIDDED (200) /* Max. number of shares issued */
#define INITIAL_INTEREST_RATE (0.10) /* Initial bank interest rate: 10% */
#define INC_INTEREST_RATE (0.30) /* 30% chance of incr./decr. interest rate */
#define MAX_INTEREST_RATE (0.30) /* Maximum interest rate */
// Information about each company
typedef struct company_info {
const char *name; // Company name
double share_price; // Share price
double share_return; // Return per share
long stock_issued; // Total stock sold to players
long max_stock; // Max. stock that company has
bool on_map; // True if company on map
} company_info_t;
// Information about each player
typedef struct player_info {
const char *name; // Player name
double cash; // Cash available
double debt; // Amount of debt
long stock_owned[MAX_COMPANIES]; // How much stock is owned
bool in_game; // True if still in the game
} player_info_t;
// Map values
typedef enum map_val {
MAP_EMPTY = '.', // Empty space
MAP_OUTPOST = '+', // Unowned outpost
MAP_STAR = '*', // Star
MAP_A = 'A', // Company A, etc
MAP_LAST = MAP_A + MAX_COMPANIES - 1
} map_val_t;
#define MAP_COMPANY(x) (MAP_A + x)
// Information about a move
typedef struct move_rec {
int x;
int y;
} move_rec_t;
// Company names
extern const char *company_name[MAX_COMPANIES];
/************************************************************************
* Global variable declarations *
************************************************************************/
extern company_info_t company[MAX_COMPANIES]; // Array of companies
extern player_info_t player[MAX_PLAYERS]; // Array of players
extern map_val_t galaxy_map[MAX_X][MAX_Y]; // Map of the galaxy
extern move_rec_t game_move[NUMBER_MOVES]; // Current moves
extern double interest_rate; // Current interest rate
extern double credit_limit; // Credit limit of current player
extern bool bid_used; // True if bid used for player
extern int max_turn; // Max. number of turns in game
extern int turn_number;
extern int current_player;
extern int number_players;
extern int first_player; // Who WAS the first player to go?
extern bool game_loaded; // True if game was loaded from disk
extern int game_num; // Game number (1-9)
extern bool quit_selected; // Is a player trying to quit the game?
#endif /* included_GLOBALS_H */