mirror of
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116 lines
4.1 KiB
C
116 lines
4.1 KiB
C
/************************************************************************
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* *
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* Star Traders: A Game of Interstellar Trading *
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* Copyright (C) 1990-2012, John Zaitseff *
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* *
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************************************************************************/
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/*
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Author: John Zaitseff <J.Zaitseff@zap.org.au>
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$Id$
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This file, game.h, contains declarations for the starting and ending
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game functions used in Star Traders. It also contains prototypes of
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functions for displaying the galaxy map and the player's status.
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This program is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef included_GAME_H
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#define included_GAME_H 1
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#include <stdbool.h>
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/************************************************************************
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* Game function prototypes *
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************************************************************************/
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/*
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Function: init_game - Initialise a new game or load an old one
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Parameters: (none)
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Returns: (nothing)
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This function initialises all game variables and structures, either by
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creating a new game or by loading an old one from disk. In particular,
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if a new game is to be created, it asks how many people will play, and
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what their names are. If needed, instructions on how to play the game
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are also displayed.
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On entry to this function, the global variable game_num determines
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whether an old game is loaded (if possible). If option_max_turn
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contains a non-zero value, it is used to initialise max_turn.
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On exit, all global variables in globals.h are initialised, apart from
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game_move[] (and the previously-set option_XXX variables). If the user
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aborts entering the necessary information, abort_game is set to true.
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*/
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extern void init_game (void);
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/*
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Function: end_game - Finish playing the current game
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Parameters: (none)
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Returns: (nothing)
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This function displays every player's status before declaring the
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winner of the game. Note that turn_number is used instead of max_turns
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as select_moves() may terminate the game earlier.
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*/
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extern void end_game (void);
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/*
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Function: show_map - Display the galaxy map on the screen
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Parameters: closewin - Wait for user, then close window if true
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Returns: (nothing)
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This function displays the galaxy map on the screen, using the global
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variable galaxy_map[][] to do so. If closewin is true, a prompt is
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shown for the user to press any key; the map window is then closed. If
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closewin is false, no prompt is shown, wrefresh() is NOT called and the
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text window must be closed by the caller.
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*/
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extern void show_map (bool closewin);
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/*
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Function: show_status - Display the player's status
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Parameters: num - Player number (0 to number_players - 1)
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Returns: (nothing)
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This function displays the financial status of the player num, using
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the global variable player[num] to do so. The show status window is
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closed before returning from this function.
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*/
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extern void show_status (int num);
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/*
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Function: total_value - Calculate a player's total financial worth
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Parameters: num - Player number (0 to number_players - 1)
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Returns: double - Financial value of player
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This function calculates the total financial value (worth) of the
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player num, using the global variables player[num] and company[] to do
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so.
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*/
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extern double total_value (int num);
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#endif /* included_GAME_H */
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