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These files have been created by running ./build-aux/bootstrap with Gnulib as at commit 5e0faf88718e9329e44c773039166c7dbf3ca57c (with a date stamp of Fri May 19 19:27:51 2017 +0200), Autoconf 2.69, Automake 1.15 and Gettext 0.19.8.1.
73 lines
2.1 KiB
C
73 lines
2.1 KiB
C
/* hard-locale.c -- Determine whether a locale is hard.
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Copyright (C) 1997-1999, 2002-2004, 2006-2007, 2009-2017 Free Software
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Foundation, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>. */
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#include <config.h>
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#include "hard-locale.h"
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#include <locale.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef __GLIBC__
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# define GLIBC_VERSION __GLIBC__
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#elif defined __UCLIBC__
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# define GLIBC_VERSION 2
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#else
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# define GLIBC_VERSION 0
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#endif
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/* Return true if the current CATEGORY locale is hard, i.e. if you
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can't get away with assuming traditional C or POSIX behavior. */
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bool
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hard_locale (int category)
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{
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bool hard = true;
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char const *p = setlocale (category, NULL);
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if (p)
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{
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if (2 <= GLIBC_VERSION)
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{
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if (strcmp (p, "C") == 0 || strcmp (p, "POSIX") == 0)
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hard = false;
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}
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else
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{
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char *locale = strdup (p);
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if (locale)
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{
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/* Temporarily set the locale to the "C" and "POSIX" locales
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to find their names, so that we can determine whether one
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or the other is the caller's locale. */
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if (((p = setlocale (category, "C"))
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&& strcmp (p, locale) == 0)
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|| ((p = setlocale (category, "POSIX"))
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&& strcmp (p, locale) == 0))
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hard = false;
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/* Restore the caller's locale. */
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setlocale (category, locale);
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free (locale);
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}
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}
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}
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return hard;
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}
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