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# *************************************************************************
# * *
# * Serbian Translation for Star Traders *
# * Copyright (C) 2016-21, John Zaitseff *
# * Copyright (C) 2016-17, Free Software Foundation, Inc. *
# * *
# *************************************************************************
#
# This file is distributed under the same license as the trader package.
#
# Contributors:
# Мирослав Николић <miroslavnikolic@rocketmail.com>, 2016-2017.
#
msgid ""
msgstr ""
"Project-Id-Version: trader 7.15\n"
"Report-Msgid-Bugs-To: J.Zaitseff@zap.org.au\n"
"POT-Creation-Date: 2021-01-07 23:30+1100\n"
"PO-Revision-Date: 2021-01-07 17:00+1100\n"
"Last-Translator: Мирослав Николић <miroslavnikolic@rocketmail.com>\n"
"Language-Team: Serbian <(nothing)>\n"
"Language: sr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Bugs: Report translation errors to the Language-Team address.\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#. TRANSLATORS: The name of the game. You may choose to translate it into
#. your own language (recommended) or keep it the same as the English
#. version. Feel free to look through other translations to see how
#. others have done this.
#: data/trader.desktop.in:23 src/intf.c:611
#, c-format
msgid "Star Traders"
msgstr "Звездани трговци"
#: data/trader.desktop.in:24
msgid "Play Star Traders, a simple game of interstellar trading"
msgstr "Играјте Звездане трговце, једноставну игру међузвезданог трговања"
#. TRANSLATORS: A list of keywords describing Star Traders. By all means
#. add your own keywords!
#: data/trader.desktop.in:27
msgid "game;interstellar;trading;strategy;"
msgstr "игра;међузвездано;трговање;стратегиј;"
#: src/trader.c:235
#, c-format
msgid "%s: invalid value for --max-turn: '%s'\n"
msgstr "%s: неисправна вредност за „--max-turn“: „%s“\n"
#: src/trader.c:251
#, c-format
msgid "%s: invalid operand '%s'\n"
msgstr "%s: неисправан операнд „%s“\n"
#: src/trader.c:260
#, c-format
msgid "%s: invalid game number '%s'\n"
msgstr "%s: неисправан број игре „%s“\n"
#: src/trader.c:269
#, c-format
msgid "%s: extra operand '%s'\n"
msgstr "%s: додатни операнд „%s“\n"
#. TRANSLATORS: "John Zaitseff" [IPA d͡ʒɒn ˈzaɪ̯t͡səf] is the proper
#. name of the author. The IPA pronunciation in this comment is in
#. UTF-8 encoding.
#: src/trader.c:284
#, c-format
msgid ""
"Star Traders (%s) %s\n"
"Copyright (C) %s, John Zaitseff.\n"
"\n"
"Star Traders is a simple game of interstellar trading, where the object\n"
"of the game is to create companies, buy and sell shares, borrow and repay\n"
"money, in order to become the wealthiest player (the winner).\n"
"\n"
"This program is free software that is distributed under the terms of the\n"
"GNU General Public License, version 3 or later. You are welcome to\n"
"modify and/or distribute it under certain conditions. This program has\n"
"NO WARRANTY, to the extent permitted by law; see the License for details.\n"
msgstr ""
"Звездани трговци (%s) %s\n"
"Ауторска права © %s, Џон Зајцеф (John Zaitseff).\n"
"\n"
"Звездани трговци је једноставна игра међузвезданог трговања, у којој треба\n"
"да оснивате предузећа, купујете и продајете акције, позајмљујете и враћате\n"
"новац, да бисте постали најбогатији играч (победник).\n"
"\n"
"Овај програм је слободан софтвер који се расподељује под условима Гнуове\n"
"опште јавне лиценце, 3. издања или новијег. Можете слободно да га мењате\n"
"и/или расподељујете под одређеним условима. Овај програм је БЕЗ ГАРАНЦИЈЕ,\n"
"у мери у којој то допушта закон; погледајте лиценцу за више детаља.\n"
#: src/trader.c:308
#, c-format
msgid "%s: Try '%s --help' for more information.\n"
msgstr "%s: Пробајте „%s --help“ за више података.\n"
#: src/trader.c:311
#, c-format
msgid "Usage: %s [OPTION ...] [GAME]\n"
msgstr "Употреба: %s [ОПЦИЈА ...] [ИГРА]\n"
#: src/trader.c:312
#, c-format
msgid ""
"Play Star Traders, a simple game of interstellar trading.\n"
"\n"
msgstr ""
"Играјте Звездане трговце, једноставну игру међузвезданог трговања.\n"
"\n"
#: src/trader.c:315
#, c-format
msgid ""
"Options:\n"
" -V, --version output version information and exit\n"
" -h, --help display this help and exit\n"
" --no-color don't use color for displaying text\n"
" --max-turn=NUM set the number of turns to NUM\n"
"\n"
msgstr ""
"Могућности:\n"
" -V, --version исписује податке о издању и излази\n"
" -h, --help приказује ову помоћ и излази\n"
" --no-color не користи боје за приказ текста\n"
" --max-turn=БРОЈ поставља број враћања на БРОЈ\n"
"\n"
#: src/trader.c:322
#, c-format
msgid ""
"If GAME is specified as a number between 1 and 9, load and continue\n"
"playing that game. If GAME is not specified, start a new game.\n"
"\n"
msgstr ""
"Ако је за ИГРУ наведен број између 1 и 9, учитава и наставља са том игром.\n"
"Ако ИГРА није наведена, почиње нову игру.\n"
"\n"
#. TRANSLATORS: The first %s is the proper name of the package
#. author, John Zaitseff [IPA d͡ʒɒn ˈzaɪ̯t͡səf]; the second %s is
#. the email address for reporting bugs. Please add ANOTHER line
#. with the (translated) text "Report translation bugs to
#. <ADDRESS>\n", with ADDRESS replaced with either an email
#. address or web URL for reporting bugs in your translation.
#: src/trader.c:334
#, c-format
msgid "Report bugs to %s <%s>.\n"
msgstr "Грешке пријавите програмеру %s <%s>.\n"
#. TRANSLATORS: %s is the email address for reporting bugs. As
#. with the previous string, please add ANOTHER line with the
#. (translated) text "Report translation bugs to <ADDRESS>\n",
#. with ADDRESS replaced with either an email address or web URL
#. for reporting bugs in your translation.
#: src/trader.c:341
#, c-format
msgid "Report bugs to <%s>.\n"
msgstr "Грешке пријавите на <%s>.\n"
#. TRANSLATORS: The first %s is for packagers and may be
#. something like "Debian".
#: src/trader.c:346
#, c-format
msgid "Report %s bugs to <%s>.\n"
msgstr "Грешке „%s“ пријавите на <%s>.\n"
#: src/trader.c:349
#, c-format
msgid "Star Traders home page: <%s>.\n"
msgstr "Матична страница: <%s>.\n"
#. TRANSLATORS: The eight company names do NOT have to be literal
#. translations of the English names. In fact, if possible, the
#. names should start with successive letters of your alphabet (in
#. English, for example, "A" to "H"), and, ideally, be related to
#. constellations or stars in our galaxy. No company name should be
#. more than 24 characters (column positions, to be precise) long.
#: src/globals.c:47
msgid "Altair Starways"
msgstr "Алтар Звездаш"
#: src/globals.c:48
msgid "Betelgeuse, Ltd"
msgstr "Бетелгејз Свемир"
#: src/globals.c:49
msgid "Capella Freight Co"
msgstr "Велики Медвед"
#: src/globals.c:50
msgid "Denebola Shippers"
msgstr "Голењски Отпремник"
#: src/globals.c:51
msgid "Eridani Expediters"
msgstr "Денебола Достава"
#: src/globals.c:52
msgid "Fornax Express"
msgstr "Ђило Експрес"
#: src/globals.c:53
msgid "Gemini Inc"
msgstr "Еридано Шпедиција"
#: src/globals.c:54
msgid "Hercules and Co"
msgstr "Ждрал и Другари"
#. TRANSLATORS: This string specifies the keycodes (keyboard input
#. codes) used to enter the Stock Transaction window for each
#. company. There must be exactly eight characters, one for each
#. company in order, before the ASCII vertical line "|"; these must
#. be EITHER all in upper-case or all in lower-case. If at all
#. possible, these should be successive letters in your alphabet (in
#. English, "A" to "H"). Do NOT use digits or control characters.
#. Do not change or translate anything after the vertical line.
#: src/globals.c:68
msgid "ABCDEFGH|input|Companies"
msgstr "АБВГДЂЕЖ|input|Companies"
#. TRANSLATORS: This string specifies the keycodes used to select a
#. game move. There must be exactly 20 characters, one for each
#. move, before the ASCII vertical line "|"; these must be EITHER all
#. in upper-case or all in lower-case. If at all possible, these
#. should be successive letters in your alphabet. Do NOT use digits
#. or control characters. Do not change or translate anything after
#. the vertical line.
#: src/globals.c:80
msgid "ABCDEFGHIJKLMNOPQRST|input|GameMoves"
msgstr "АБВГДЂЕЖЗИЈКЛЉМНЊОПР|input|GameMoves"
#. TRANSLATORS: This string is used to display the galaxy map to
#. screen. There must be exactly 11 characters before the ASCII
#. vertical line. The first ("." in English) is used for empty
#. space, the second ("+") for outposts, the third ("*") for stars,
#. the remaining for the eight companies. Do not change or translate
#. anything after the vertical line. Double-width characters ARE
#. handled correctly.
#: src/globals.c:92
msgid ".+*ABCDEFGH|output|MapVals"
msgstr ".+*АБВГДЂЕЖ|output|MapVals"
#. TRANSLATORS: This string is used to display the game moves
#. (choices). There must be exactly 20 characters (NUMBER_MOVES)
#. before the ASCII vertical line. The first character corresponds
#. to the first character in the "input|GameMoves" string, and so on.
#. Do not change or translate anything after the vertical line.
#. Double-width characters ARE handled correctly.
#: src/globals.c:103
msgid "abcdefghijklmnopqrst|output|GameMoves"
msgstr "абвгдђежзијклљмнњопр|output|GameMoves"
#. TRANSLATORS: The ordinal strings "1st" to "8th" are used in the
#. Game Winner dialog box at the end of the game. If ordinals depend
#. on the gender of the player, it may be simpler to list cardinal
#. numbers instead (eg, "No. 1"). Up to five characters are allowed
#. (see ORDINAL_COLS in src/intf.h).
#: src/globals.c:114
msgid "1st"
msgstr "1."
#: src/globals.c:115
msgid "2nd"
msgstr "2."
#: src/globals.c:116
msgid "3rd"
msgstr "3."
#: src/globals.c:117
msgid "4th"
msgstr "4."
#: src/globals.c:118
msgid "5th"
msgstr "5."
#: src/globals.c:119
msgid "6th"
msgstr "6."
#: src/globals.c:120
msgid "7th"
msgstr "7."
#: src/globals.c:121
msgid "8th"
msgstr "8."
#: src/game.c:117 src/game.c:152
#, c-format
msgid "Loading game %d... "
msgstr "Учитавам игру %d... "
#: src/game.c:226
#, c-format
msgid " First Player "
msgstr " Први играч "
#: src/game.c:227
#, c-format
msgid "The first player to go is ^{%ls^}."
msgstr "Први играч на потезу је ^{%ls^}."
#. TRANSLATORS: The keycode <C> should be modified to
#. match that (or those) specified with msgctxt
#. "input|ContinueGame".
#: src/game.c:259
#, c-format
msgid "Enter number of players [^{1^}-^{%d^}] or ^{<C>^} to continue a game: "
msgstr "Упишите број играча [^{1^}-^{%d^}] или ^{<Н>^} да наставите игру: "
#. TRANSLATORS: This string specifies the keycodes used to continue a
#. game; these must NOT contain any numeric digit from 1 to 9. The
#. first character (keyboard input code) is used to print the user's
#. response if one of those keys is pressed. Both upper and
#. lower-case versions should be present.
#: src/game.c:276
msgctxt "input|ContinueGame"
msgid "Cc"
msgstr "Нн"
#: src/game.c:341 src/move.c:413
#, c-format
msgid "Enter game number [^{1^}-^{9^}] or ^{<CTRL><C>^} to cancel: "
msgstr "Упишите број игара [^{1^}-^{9^}] или ^{<КТРЛ><Ц>^} да откажете: "
#: src/game.c:406
#, c-format
msgid "Please enter your name: "
msgstr "Упишите ваше име: "
#. TRANSLATORS: Note that you should replace "Y" and "N"
#. with the localised upper-case characters used in the
#. "input|Yes" and "input|No" strings. There are other
#. strings in this game, each with "[^{Y^}/^{N^}]", that
#. need the same replacement.
#: src/game.c:430
#, c-format
msgid "Do you need any instructions? [^{Y^}/^{N^}] "
msgstr "Да ли су вам потребна упутства? [^{Д^}/^{Н^}] "
#: src/game.c:448
#, c-format
msgid " Enter Player Names "
msgstr " Упишите имена играча "
#: src/game.c:456
#, c-format, range: 1..8
msgid "Player %d: "
msgstr "%d. играч: "
#: src/game.c:534
#, c-format
msgid "Does any player need instructions? [^{Y^}/^{N^}] "
msgstr "Да ли су неком играчу потребна упутства? [^{Д^}/^{Н^}] "
#: src/game.c:568
#, c-format
msgid " Game Over "
msgstr " Крај игре "
#: src/game.c:569
#, c-format
msgid "The game is over after one turn."
msgid_plural "The game is over after %d turns."
msgstr[0] "Игра је завршена након %d круга."
msgstr[1] "Игра је завршена након %d круга."
msgstr[2] "Игра је завршена након %d кругова."
#: src/game.c:580
#, c-format
msgid " Total Value "
msgstr " Укупан износ "
#: src/game.c:582
#, c-format
msgid "Your total value was ^{%N^}."
msgstr "Ваш укупан износ је ^{%N^}."
#: src/game.c:593
#, c-format
msgid ""
"The winner is ^{%ls^}\n"
"who is ^[*** BANKRUPT ***^]"
msgstr ""
"Победник је ^{%ls^}\n"
"који је под ^[*** СТЕЧАЈЕМ ***^]"
#: src/game.c:596
#, c-format
msgid ""
"The winner is ^{%ls^}\n"
"with a value of ^{%N^}."
msgstr ""
"Победник је ^{%ls^}\n"
"са износом од ^{%N^}."
#: src/game.c:602
#, c-format
msgid " Game Winner "
msgstr " Победник игре "
#. TRANSLATORS: "Player" is used as a column title in a
#. table containing all player names.
#: src/game.c:611 src/move.c:882
#, c-format
msgctxt "subtitle"
msgid "Player"
msgstr "Играч"
#. TRANSLATORS: "Total Value" refers to the total worth
#. (shares, cash and debt) of any given player. %ls is the
#. currency symbol of the current locale.
#: src/game.c:616
#, c-format
msgctxt "subtitle"
msgid "Total Value (%ls)"
msgstr "Укупан износ (%ls)"
#: src/game.c:650 src/game.c:700 src/exch.c:100
#, c-format
msgid "Player: ^{%ls^}"
msgstr "Играч: ^{%ls^}"
#: src/game.c:653
#, c-format
msgid " Turn: ^{%d^} "
msgstr " Круг: ^{%d^} "
#: src/game.c:654
#, c-format
msgid " ^[*** Last Turn ***^] "
msgstr " ^[*** Последњи круг ***^] "
#: src/game.c:698
#, c-format
msgid " Stock Portfolio "
msgstr " Портфељ удела "
#. TRANSLATORS: The current player is bankrupt (has no
#. shares or cash, ie, whose total value is zero)
#: src/game.c:707
#, c-format
msgid "^[* * * B A N K R U P T * * *^]"
msgstr "^[* * * С Т Е Ч А Ј * * *^]"
#: src/game.c:722 src/exch.c:112
#, c-format
msgid "No companies on the map"
msgstr "Нема предузећа на карти"
#. TRANSLATORS: "Company" is a two-line column label in
#. a table containing a list of companies.
#: src/game.c:730 src/exch.c:120
#, c-format
msgctxt "subtitle"
msgid ""
" \n"
"Company"
msgstr ""
" \n"
"Предузеће"
#. TRANSLATORS: "Ownership" is a two-line column label
#. in a table containing the current player's
#. percentage ownership in any given company. The
#. maximum column width is 10 characters (see
#. OWNERSHIP_COLS in src/intf.h).
#: src/game.c:737
#, c-format
msgctxt "subtitle"
msgid ""
"Ownership\n"
"(%%)"
msgstr ""
"Власништво\n"
"(%%)"
#. TRANSLATORS: "Holdings" is a two-line column label
#. in a table containing the number of shares the
#. current player owns in any given company. The
#. maximum column width is 10 characters (see
#. STOCK_OWNED_COLS in src/intf.h).
#: src/game.c:744
#, c-format
msgctxt "subtitle"
msgid ""
"Holdings\n"
"(shares)"
msgstr ""
"Поседује\n"
"(акција)"
#. TRANSLATORS: "Return" is a two-line column label in
#. a table containing the share return as a percentage
#. in any given company. The maximum column width is
#. 10 characters (see SHARE_RETURN_COLS in src/intf.h).
#: src/game.c:751 src/exch.c:141
#, c-format
msgctxt "subtitle"
msgid ""
"Return\n"
"(%%)"
msgstr ""
"Зарада\n"
"(%%)"
#. TRANSLATORS: "Price per share" is a two-line column
#. label in a table containing the price per share in
#. any given company. %ls is the currency symbol in
#. the current locale. The maximum column width is 12
#. characters INCLUDING the currency symbol (see
#. SHARE_PRICE_COLS in src/intf.h).
#: src/game.c:760 src/exch.c:150
#, c-format
msgctxt "subtitle"
msgid ""
"Price per\n"
"share (%ls)"
msgstr ""
"Цена по\n"
"акцији (%ls)"
#. TRANSLATORS: The "Total value", "Current cash",
#. "Current debt" and "Interest rate" labels MUST all be
#. the same length (ie, right-padded with spaces as
#. needed) and must have at least one trailing space so
#. that the display routines work correctly. The maximum
#. length of each label is 36 characters.
#.
#. Note that some of these labels are used for both the
#. Player Status window and the Trading Bank window.
#: src/game.c:801
#, c-format
msgctxt "label"
msgid "Total value: "
msgstr "Укупан износ: "
#: src/game.c:805 src/exch.c:324
#, c-format
msgctxt "label"
msgid "Current cash: "
msgstr "Текућа готовина: "
#: src/game.c:812 src/exch.c:332
#, c-format
msgctxt "label"
msgid "Current debt: "
msgstr "Текући дуг: "
#: src/game.c:818 src/exch.c:337
#, c-format
msgctxt "label"
msgid "Interest rate: "
msgstr "Каматна стопа: "
#. TRANSLATORS: Each label may be up to 37 characters wide
#. (for <1> and <2>) or 38 characters wide (for <3> and
#. <CTRL><C>). The sequences "^{" and "^}" change the
#. character rendition (attributes) and take up no space.
#: src/move.c:246 src/exch.c:182
#, c-format
msgid "^{<1>^} Display stock portfolio"
msgstr "^{<1>^} Прикажите портфељ удела"
#: src/move.c:248
#, c-format
msgid "^{<2>^} Declare bankruptcy"
msgstr "^{<2>^} Објавите стечај"
#: src/move.c:250
#, c-format
msgid "^{<3>^} Save and end the game"
msgstr "^{<3>^} Сачувајте и завршите игру"
#: src/move.c:252
#, c-format
msgid "^{<CTRL><C>^} Quit the game"
msgstr "^{<КТРЛ><Ц>^} Изађите из игре"
#. TRANSLATORS: The maximum column width is either 38
#. characters (including the trailing space), or 76
#. characters minus the length of the longest of the four
#. strings above this one. The sequences "^{", "^}",
#. "^[" and "^]" do not take up any room. "%lc" takes up
#. either one or two columns, depending on the appropriate
#. "output|GameMoves" string in the current PO file.
#: src/move.c:263
#, c-format
msgid "Select move [^[%lc^]-^[%lc^]/^{1^}-^{3^}/^{<CTRL><C>^}]: "
msgstr "Изаберите потез [^[%lc^]-^[%lc^]/^{1^}-^{3^}/^{<КТРЛ><Ц>^}]: "
#. TRANSLATORS: A game usually consists of
#. DEFAULT_MAX_TURN (50) turns. On each
#. turn, the computer randomly selects
#. NUMBER_MOVES (20) moves (positions on the
#. map); each player selects just one move
#. per turn. "Move" refers to the player's
#. choice.
#: src/move.c:309
#, c-format
msgid "Move ^{%lc^}"
msgstr "На потезу ^{%lc^}"
#: src/move.c:330
#, c-format
msgid "^{<2>^} (Declare bankruptcy)"
msgstr "^{<2>^} (Објавите стечај)"
#: src/move.c:339
#, c-format
msgid "^{<3>^} (Save and end the game)"
msgstr "^{<3>^} (Сачувајте и завршите игру)"
#: src/move.c:360
#, c-format
msgid "^{<CTRL><C>^} (Quit the game)"
msgstr "^{<КТРЛ><Ц>^} (Изађите из игре)"
#: src/move.c:375
#, c-format
msgid "Are you sure? [^{Y^}/^{N^}] "
msgstr "Да ли сте сигурни? [^{Д^}/^{Н^}] "
#: src/move.c:392 src/move.c:470
#, c-format
msgid "Saving game %d... "
msgstr "Чувам игру %d... "
#: src/move.c:700 src/move.c:708 src/move.c:1066 src/move.c:1103
#, c-format
msgid " Bankruptcy Court "
msgstr " Стечајни суд "
#. TRANSLATORS: %ls is the player's name.
#: src/move.c:702
#, c-format
msgid "%ls has been declared bankrupt by the Interstellar Trading Bank."
msgstr "Међузвездана Трговачка Банка је објавила стечај играчу %ls."
#. TRANSLATORS: %ls is the player's name.
#: src/move.c:710
#, c-format
msgid "%ls has declared bankruptcy."
msgstr "%ls је објавио стечај."
#: src/move.c:778
#, c-format
msgid " New Company "
msgstr " Ново предузеће "
#: src/move.c:779
#, c-format
msgid ""
"A new company has been formed!\n"
"Its name is ^{%ls^}."
msgstr ""
"Направљено је ново предузеће!\n"
"Њено име је ^{%ls^}."
#: src/move.c:838
#, c-format
msgid ""
"^{%ls^} has just merged into ^{%ls^}.\n"
"Please note the following transactions:\n"
msgstr ""
"^{%ls^} је управо спојено са ^{%ls^}.\n"
"Имајте на уму следећу трансакцију:\n"
#: src/move.c:844
#, c-format
msgid " Company Merger "
msgstr " Спајач предузећа "
#. TRANSLATORS: "Old stock" refers to the company that has
#. just ceased existence due to a merger.
#.
#. Note that the "Old stock" and "New stock" labels MUST be
#. the same length and must contain a trailing space for the
#. display routines to work correctly. The maximum length of
#. each label is 36 characters.
#: src/move.c:864
#, c-format
msgctxt "label"
msgid "Old stock: "
msgstr "Стари удео: "
#. TRANSLATORS: "New stock" refers to the company that has
#. absorbed the other due to a merger.
#: src/move.c:875
#, c-format
msgctxt "label"
msgid "New stock: "
msgstr "Нови удео: "
#. TRANSLATORS: "Bonus" refers to the bonus cash amount paid to
#. each player after two companies merge. %ls is the currency
#. symbol in the current locale. The maximum column width is
#. 12 characters INCLUDING the currency symbol (see
#. MERGE_BONUS_COLS in src/intf.h).
#: src/move.c:889
#, c-format
msgctxt "subtitle"
msgid "Bonus (%ls)"
msgstr "Бонус (%ls)"
#. TRANSLATORS: "Total" refers to the total number of shares in
#. the new company after a merger. The maximum column width is
#. 8 characters (see MERGE_TOTAL_STOCK_COLS in src/intf.h).
#: src/move.c:894
#, c-format
msgctxt "subtitle"
msgid "Total"
msgstr "Укупно"
#. TRANSLATORS: "New" refers to how many (new) shares each
#. player receives in the surviving company after a merger.
#. The maximum column width is 8 characters (see
#. MERGE_NEW_STOCK_COLS in src/intf.h).
#: src/move.c:901
#, c-format
msgctxt "subtitle"
msgid "New"
msgstr "Нове"
#. TRANSLATORS: "Old" refers to how many shares each player had
#. in the company ceasing existence. The maximum column width
#. is 8 characters (see MERGE_OLD_STOCK_COLS in src/intf.h).
#: src/move.c:907
#, c-format
msgctxt "subtitle"
msgid "Old"
msgstr "Старе"
#. TRANSLATORS: %ls represents the company name.
#: src/move.c:1068
#, c-format
msgid ""
"%ls has been declared bankrupt by the Interstellar Trading Bank.\n"
"\n"
"^{All assets have been taken to repay outstanding loans.^}"
msgstr ""
"Међузвездана Трговачка Банка је објавила стечај предузећу %ls.\n"
"\n"
"^{Сва добра су одузета зарад отплаћивања основних зајмова.^}"
#. TRANSLATORS: %ls represents the company name.
#: src/move.c:1092
#, c-format
msgid ""
"%ls has been declared bankrupt by the Interstellar Trading Bank.\n"
"\n"
"^{The Bank has agreed to pay stock holders ^}%.2f%%^{ of the share value on each share owned.^}"
msgstr ""
"Међузвездана Трговачка Банка је објавила стечај предузећу %ls.\n"
"\n"
"^{Банка је пристала да исплати акционарима ^}%.2f%%^{ од вредности акције по свакој поседованој акцији.^}"
#. TRANSLATORS: The label "Amount paid per share"
#. refers to payment made by the Interstellar
#. Trading Bank to each player upon company
#. bankruptcy. This label MUST be the same
#. length as "Old share value" and MUST have at
#. least one trailing space for the display
#. routines to work correctly. The maximum
#. length is 28 characters.
#: src/move.c:1120
#, c-format
msgctxt "label"
msgid "Amount paid per share: "
msgstr "Плаћени износ по акцији: "
#. TRANSLATORS: "Old share value" refers to the
#. share price of a company before it was forced
#. into bankruptcy by the Bank. This label must be
#. the same width as "Amount paid per share".
#: src/move.c:1128
#, c-format
msgctxt "label"
msgid "Old share value: "
msgstr "Стара вредност акције: "
#: src/move.c:1211 src/move.c:1246 src/exch.c:321
#, c-format
msgid " Interstellar Trading Bank "
msgstr " Међузвездана Трговачка Банка "
#: src/move.c:1213
#, c-format
msgid ""
"You were forced to borrow %N\n"
"to cover losses from company shares."
msgstr ""
"Приморани сте да позајмите %N да\n"
"покријете губитке акција предузећа."
#: src/move.c:1248
#, c-format
msgid ""
"Your debt has amounted to %N!\n"
"^{The Bank has impounded ^}%N^{ from your cash.^}"
msgstr ""
"Ваш дуг је нарастао на %N!\n"
"^{Банка је запленила ^}%N^{ од ваше готовине.^}"
#: src/exch.c:98
#, c-format
msgid " Interstellar Stock Exchange "
msgstr " Међузвездана берза "
#. TRANSLATORS: "Shares left" is a two-line column
#. label in a table containing the number of shares
#. left to be purchased in any given company. The
#. maximum column width is 10 characters (see
#. STOCK_LEFT_COLS in src/intf.h).
#: src/exch.c:127
#, c-format
msgctxt "subtitle"
msgid ""
"Shares\n"
"left"
msgstr ""
"Преосталих\n"
"акција"
#. TRANSLATORS: "Shares issued" is a two-line column
#. label in a table containing the number of shares
#. already sold (ie, bought by all players) in any
#. given company. The maximum column width is 10
#. characters (see STOCK_ISSUED_COLS in src/intf.h).
#: src/exch.c:134
#, c-format
msgctxt "subtitle"
msgid ""
"Shares\n"
"issued"
msgstr ""
"Издатих\n"
"акција"
#. TRANSLATORS: Each label may be up to 37 characters wide
#. (for <1> and <2>) or 38 characters wide (for <3> and <4>).
#: src/exch.c:186
#, c-format
msgid "^{<2>^} Display galaxy map"
msgstr "^{<2>^} Прикажите карту галаксије"
#: src/exch.c:188
#, c-format
msgid "^{<3>^} Visit the Trading Bank"
msgstr "^{<3>^} Посетите Трговачку Банку"
#: src/exch.c:190
#, c-format
msgid "^{<4>^} Exit the Stock Exchange"
msgstr "^{<4>^} Изађите из Берзе"
#: src/exch.c:193
#, c-format
msgid "Enter selection [^[Company letter^]/^{1^}-^{4^}]: "
msgstr "Унесите избор [^[Слово предузећа^]/^{1^}-^{4^}]: "
#. TRANSLATORS: The "Total value", "Current cash", "Current
#. debt", "Interest rate" and "Credit limit" labels MUST all be
#. the same length (ie, right-padded with spaces as needed) and
#. must have at least one trailing space so that the display
#. routines work correctly. The maximum length of each label
#. is 36 characters.
#.
#. Note that some of these labels are used for both the Player
#. Status window and the Trading Bank window.
#: src/exch.c:351
#, c-format
msgctxt "label"
msgid "Credit limit: "
msgstr "Ограничење кредита: "
#. TRANSLATORS: The "Borrow money", "Repay debt" and "Exit
#. from the Bank" menu options must all be the same length
#. (ie, padded with trailing spaces as required). The maximum
#. length is 72 characters.
#: src/exch.c:366
#, c-format
msgid "^{<1>^} Borrow money "
msgstr "^{<1>^} Позајмите новац "
#: src/exch.c:368
#, c-format
msgid "^{<2>^} Repay debt "
msgstr "^{<2>^} Платите дуг "
#: src/exch.c:370
#, c-format
msgid "^{<3>^} Exit from the Bank"
msgstr "^{<3>^} Изађите из Банке "
#: src/exch.c:373
#, c-format
msgid "Enter selection [^{1^}-^{3^}]: "
msgstr "Унесите избор [^{1^}-^{3^}]: "
#: src/exch.c:426
#, c-format
msgid " Insufficient Credit Limit "
msgstr " Недовољно ограничење кредита "
#: src/exch.c:427
#, c-format
msgid "The Bank will not lend you any more money."
msgstr "Банка вам више неће дати новац на зајам."
#: src/exch.c:447
#, c-format
msgid "How much do you wish to borrow? "
msgstr "Колико желите да позајмите? "
#: src/exch.c:479
#, c-format
msgid " No Debt "
msgstr " Без дуга "
#: src/exch.c:480
#, c-format
msgid "You have no debt to repay."
msgstr "Немате дугове за отплаћивање."
#: src/exch.c:484
#, c-format
msgid " No Cash "
msgstr " Без готовине "
#: src/exch.c:485
#, c-format
msgid "You have no cash with which to repay the debt!"
msgstr "Немате готовине за отплаћивање дуга!"
#: src/exch.c:505
#, c-format
msgid "How much do you wish to repay? "
msgstr "Колико желите да отплатите? "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:581
#, c-format
msgid " Stock Transaction in %ls "
msgstr " Пренос удела у %ls "
#. TRANSLATORS: "Shares issued" represents the number of
#. shares already sold by the company to all players.
#.
#. Note that the labels "Shares issued", "Shares left",
#. "Price per share" and "Return" must all be the same length
#. and must have at least one trailing space for the output
#. routines to work correctly. The maximum length of each
#. label is 22 characters.
#: src/exch.c:592
#, c-format
msgctxt "label|Stock A"
msgid "Shares issued: "
msgstr "Издатих акција: "
#. TRANSLATORS: "Shares left" is the number of shares that are
#. left to be purchased in the current company.
#: src/exch.c:600
#, c-format
msgctxt "label|Stock A"
msgid "Shares left: "
msgstr "Преосталих акција: "
#. TRANSLATORS: "Price per share" is the cost of each share in
#. the current company.
#: src/exch.c:607
#, c-format
msgctxt "label|Stock A"
msgid "Price per share: "
msgstr "Цена по акцији: "
#. TRANSLATORS: "Return" is the share return as a percentage.
#: src/exch.c:613
#, c-format
msgctxt "label|Stock A"
msgid "Return: "
msgstr "Зарада: "
#. TRANSLATORS: "Current holdings" is the number of shares
#. the current player owns in this particular company.
#.
#. Note that the labels "Current holdings", "Percentage owned"
#. and "Current cash" MUST all be the same length and contain at
#. least one trailing space for the display routines to work
#. correctly. The maximum length of each label is 18
#. characters.
#: src/exch.c:626
#, c-format
msgctxt "label|Stock B"
msgid "Current holdings: "
msgstr "Тренутно држи: "
#. TRANSLATORS: "Percentage owned" is the current player's
#. percentage ownership in this particular company.
#: src/exch.c:636
#, c-format
msgctxt "label|Stock B"
msgid "Percentage owned: "
msgstr "Проценат власништва: "
#: src/exch.c:641
#, c-format
msgctxt "label|Stock B"
msgid "Current cash: "
msgstr "Текућа готовина: "
#. TRANSLATORS: Each label may be up to 35 characters wide
#. (for <1> and <2>) or 36 characters wide (for <3> and <4>).
#: src/exch.c:654
#, c-format
msgid "^{<1>^} Buy stock from company"
msgstr "^{<1>^} Купите удео у предузећи"
#: src/exch.c:656
#, c-format
msgid "^{<2>^} Sell stock back to company"
msgstr "^{<2>^} Препродајте удео предузећу"
#: src/exch.c:658
#, c-format
msgid "^{<3>^} Bid company to issue more shares"
msgstr "^{<3>^} Тражите предузећу да изда акције"
#: src/exch.c:660
#, c-format
msgid "^{<4>^} Exit to the Stock Exchange"
msgstr "^{<4>^} Изађите са Берзе"
#: src/exch.c:663
#, c-format
msgid "Enter selection [^{1^}-^{4^}]: "
msgstr "Унесите избор [^{1^}-^{4^}]: "
#: src/exch.c:719
#, c-format
msgid " No Shares Available "
msgstr " Нема доступних акција "
#: src/exch.c:720
#, c-format
msgid "No more shares are available for purchase."
msgstr "Нема више доступних акција за куповину."
#: src/exch.c:724
#, c-format
msgid " Insufficient Cash "
msgstr " Недовољно готовине "
#: src/exch.c:725
#, c-format
msgid ""
"You do not have enough cash\n"
"to purchase additional shares."
msgstr ""
"Немате довољно готовине да\n"
"купите додатне акције."
#: src/exch.c:736
#, c-format
msgid "You can purchase ^{one^} share."
msgid_plural "You can purchase up to ^{%'ld^} shares."
msgstr[0] "Можете да купите ^{%'ld^} акцију."
msgstr[1] "Можете да купите ^{%'ld^} акције."
msgstr[2] "Можете да купите ^{%'ld^} акција."
#: src/exch.c:742
#, c-format
msgid "How many shares do you wish to purchase? "
msgstr "Колико акција желите да купите? "
#: src/exch.c:763
#, c-format
msgid " No Shares "
msgstr " Без акција "
#: src/exch.c:764
#, c-format
msgid "You do not have any shares to sell."
msgstr "Немате ниједну акцију за продају."
#: src/exch.c:771
#, c-format
msgid "You can sell ^{one^} share."
msgid_plural "You can sell up to ^{%'ld^} shares."
msgstr[0] "Можете да продате ^{%'ld^} акцију."
msgstr[1] "Можете да продате до ^{%'ld^} акције."
msgstr[2] "Можете да продате до ^{%'ld^} акција."
#: src/exch.c:777
#, c-format
msgid "How many shares do you wish to sell? "
msgstr "Колико акција желите да продате? "
#: src/exch.c:805
#, c-format
msgid " No Shares Issued "
msgstr " Нема издатих акција "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:807
#, c-format
msgid ""
"%ls has refused\n"
"to issue more shares."
msgstr ""
"%ls је одбио да\n"
"изда још акција."
#: src/exch.c:812
#, c-format
msgid " Shares Issued "
msgstr " Издате акције "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:814
#, c-format
msgid ""
"%ls has issued\n"
"^{one^} more share."
msgid_plural ""
"%ls has issued\n"
"^{%'ld^} more shares."
msgstr[0] ""
"%ls је издало\n"
"још ^{%'ld^} акцију."
msgstr[1] ""
"%ls је издало\n"
"још ^{%'ld^} акције."
msgstr[2] ""
"%ls је издало\n"
"још ^{%'ld^} акција."
#: src/fileio.c:43 src/fileio.c:83 src/fileio.c:126 src/fileio.c:387
#, c-format
msgid "%s: missing field on line %d"
msgstr "%s: недостаје поље у %d. реду"
#: src/fileio.c:47 src/fileio.c:87 src/fileio.c:130 src/fileio.c:390 src/fileio.c:393
#, c-format
msgid "%s: illegal field on line %d"
msgstr "%s: недозвољено поље у %d. реду"
#: src/fileio.c:51
#, c-format
msgid "%s: illegal field on line %d: '%s'"
msgstr "%s: недозвољено поље у %d. реду: „%s“"
#: src/fileio.c:55
#, c-format
msgid "%s: illegal value on line %d: '%s'"
msgstr "%s: недозвољена вредност у %d. реду: „%s“"
#: src/fileio.c:91 src/fileio.c:134 src/fileio.c:402
#, c-format
msgid "%s: illegal value on line %d"
msgstr "%s: недозвољена вредност у %d. реду"
#: src/fileio.c:98
#, c-format
msgid "%s: illegal characters on line %d"
msgstr "%s: недозвољени знакови у %d. реду"
#: src/fileio.c:183
#, c-format
msgid "%s: could not convert string"
msgstr "%s: не могу да претворим ниску"
#: src/fileio.c:257
#, c-format
msgid " Game Not Found "
msgstr " Нисам нашао игру "
#: src/fileio.c:258
#, c-format
msgid "Game %d has not been saved to disk."
msgstr "%d. игра није сачувана на диск."
#: src/fileio.c:265
#, c-format
msgid " Game Not Loaded "
msgstr " Игра није учитана "
#: src/fileio.c:266
#, c-format
msgid ""
"Game %d could not be loaded from disk.\n"
"\n"
"^{File %s: %s^}"
msgstr ""
"%d. игра се не може учитати са диска.\n"
"\n"
"^{Датотека „%s“: %s^}"
#: src/fileio.c:319
#, c-format
msgid "%s: missing header in game file"
msgstr "%s: недостаје заглавље у датотеци игре"
#: src/fileio.c:322
#, c-format
msgid "%s: not a valid game file"
msgstr "%s: није исправна датотека игре"
#: src/fileio.c:325 src/fileio.c:332
#, c-format
msgid "%s: missing subheader in game file"
msgstr "%s: недостаје подзаглавље у датотеци игре"
#: src/fileio.c:328
#, c-format
msgid "%s: saved under a different version of Star Traders"
msgstr "%s: сачувана под другим издањем Звезданих трговаца"
#: src/fileio.c:335
#, c-format
msgid "%s: saved under an incompatible character encoding"
msgstr "%s: сачувана под несагласним кодирањем знакова"
#: src/fileio.c:343
#, c-format
msgid "%s: illegal or missing field on line %d"
msgstr "%s: недозвољено или недостаје поље у %d. реду"
#: src/fileio.c:479 src/fileio.c:501
#, c-format
msgid " Game Not Saved "
msgstr " Игра није сачувана "
#: src/fileio.c:480
#, c-format
msgid ""
"Game %d could not be saved to disk.\n"
"\n"
"^{Directory %s: %s^}"
msgstr ""
"%d. игра се не може сачувати на диск.\n"
"\n"
"^{Директоријум „%s“: %s^}"
#: src/fileio.c:502
#, c-format
msgid ""
"Game %d could not be saved to disk.\n"
"\n"
"^{File %s: %s^}"
msgstr ""
"%d. игра се не може сачувати на диск.\n"
"\n"
"^{Датотека „%s“: %s^}"
#. TRANSLATORS: The help text for Star Traders is marked up using a
#. custom mark-up format NOT used anywhere else in the source code.
#.
#. Each string is a single page of text that is displayed in an area 76
#. columns wide by 16 lines high. Each line is delimited by "\n". NO
#. word-wrapping is performed: you must place the "\n" characters in the
#. appropriate place. Ideally, each line within the string should be
#. also (manually) space-justified or centred. TAB characters and other
#. control codes must NOT be used. If a string starts with "@" as the
#. very first character, that string is ignored (as are all strings
#. following): this allows a variable number of help text pages (from
#. one to ten). Multibyte strings are handled correctly (even those
#. requiring shift sequences!).
#.
#. The ASCII circumflex accent character "^" switches to a different
#. character rendition (also called attributes), depending on the
#. character following the "^":
#.
#. ^^ - Print the circumflex accent (ASCII code U+005E)
#. ^N - Switch to using the normal character rendition
#. ^B - Switch to using the bold character rendition
#. ^H - Switch to using the highlight character rendition
#. ^K - Switch to using the keycode character rendition (such as used for "<CTRL><C>")
#. ^e - Switch to using the character rendition used for empty space
#. ^o - Switch to using the character rendition used for outposts
#. ^s - Switch to using the character rendition used for stars
#. ^c - Switch to using the character rendition used for companies
#. ^k - Switch to using the character rendition used for keyboard choices on the galaxy map
#.
#. The help text parsing routines also understand the following "value
#. escapes" introduced by the ASCII tilde character "~"; these act like
#. "%" conversion specifiers in printf():
#.
#. ~~ - Print the tilde character (ASCII code U+007E) [*]
#. ~x - Print the width of the galaxy map (MAX_X) [**]
#. ~y - Print the height of the galaxy map (MAX_Y) [**]
#. ~m - Print the number of moves available (NUMBER_MOVES) [**]
#. ~c - Print the maximum number of companies that can be formed (MAX_COMPANIES) [*]
#. ~t - Print the default number of turns in the game (DEFAULT_MAX_TURN) [**]
#. ~1 to ~9 - Print the keycode for the N-th choice of move [***]
#. ~M - Print the keycode for the last choice of move [***]
#. ~A to ~H - Print the character used to represent the company on the galaxy map [***]
#. ~. - Print the character used to represent empty space on the map [***]
#. ~+ - Print the character used to represent outposts on the map [***]
#. ~* - Print the character used to represent stars on the map [***]
#.
#. [*] Takes one character space (column space) in the output
#. [**] Takes two column spaces in the output
#. [***] Takes one or two column spaces in the output, depending on the
#. appropriate strings in the current PO file.
#.
#. Note that all keycodes and map representation characters use locale-
#. specific characters; double-width characters ARE supported. Note
#. also that the tilde value escapes do NOT change the current character
#. rendition: a circumflex accent escape is needed for that. For
#. example, to display the first choice of move as it would be shown on
#. the galaxy map, use something like "^k~1^N" (a six-character sequence
#. that would translate to just one character (or maybe two) in the
#. output text).
#.
#. Formatting the help text is probably the most complicated and tedious
#. part of translating Star Traders. The author and maintainer of this
#. game is more than happy to help you with this task: if you are able
#. to provide a translation, even if it is not formatted correctly, the
#. maintainer will perform the necessary adjustments for word-wrapping
#. and justification. In addition, remember that you have up to 10
#. pages in which to display your help text: the translation does not
#. need to correspond exactly to the original text. This text will not
#. be changing any time soon!
#.
#: src/help.c:113
msgid ""
"^BStar Traders^N is a simple game of interstellar trading. The object of the\n"
"game is to amass the greatest amount of wealth possible. This is done by\n"
"creating interstellar shipping lanes, expanding them and buying shares in\n"
"the companies controlling them. Shares appreciate in value as company\n"
"operations expand. In addition, the return on each share (as a percentage)\n"
"also changes. Players may also borrow from the Interstellar Trading Bank to\n"
"finance additional purchases on the Stock Exchange.\n"
"\n"
"The map of the galaxy is represented by a ^B~x^N x ^B~y^N grid. A typical section\n"
"of it may be:\n"
"\n"
" ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N ^e ~. ^N represents ^Bempty space^N,\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N ^s ~* ^N represents a ^Bstar^N.\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
msgstr ""
"^BЗвездани трговци^N је једноставна игра међузвезданог трговања. Циљ игре је да\n"
"сакупите што је могуће веће богатство. То ћете постићи оснивањем међузве-\n"
"зданих трговачких путева, њиховим проширивањем и куповањем акција у предузе-\n"
"ћима која њима управљају. Акцијама расте вредност како предузеће буде пове-\n"
"ћавало пословање. Поред тога, зарада на свакој акцији (у процентима) се\n"
"такође мења. Играчи такође могу позајмити новац од Међузвездане Трговачке\n"
"Банке да би финансирали додатне куповине на берзи.\n"
"\n"
"Карта галаксије је представљена мрежом величине ^B~x^N × ^B~y^N. Уобичајени приказ\n"
"одељка галаксије може бити:\n"
"\n"
" ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N ^e ~. ^N представља ^Bпразан простор^N,\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N ^s ~* ^N представља ^Bзвезду^N.\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
#: src/help.c:132
msgid ""
"The computer selects ^B~m^N moves (labeled ^k~1^N to ^k~M^N) at random, and places these\n"
"on the map. To select any of the highlighted positions, press that letter.\n"
"For example, some of the moves on the map may be:\n"
"\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N Moves ^k~1^N to ^k~5^N shown.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
"\n"
"\n"
"Selecting a position that is ^Bnot^N next to a star (such as moves ^k~1^N, ^k~3^N or ^k~5^N)\n"
"will set up an ^Boutpost^N, not belonging to any company. Thus, if move ^k~3^N is\n"
"selected on the above map, a ^o ~+ ^N would be placed at that position.\n"
msgstr ""
"Рачунар бира ^B~m^N потеза (означених од ^k~1^N до ^k~M^N) насумично, и поставља их на\n"
"карти. Да изаберете било који од истакнутих положаја, притисните то слово.\n"
"На пример, неки од потеза на карти може бити:\n"
"\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N Приказани потези од ^k~1^N до ^k~5^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
"\n"
"\n"
"Бирање положаја који ^Bније^N поред звезде (као што су потези ^k~1^N, ^k~3^N или ^k~5^N) ће по-\n"
"десити ^Bиспоставу^N, која не припада ни једном предузећу. Стога, ако је потез\n"
"^k~3^N изабран на горњој карти, биће постављен ^o ~+ ^N на том положају.\n"
#: src/help.c:150
msgid ""
"If, on the other hand, a position next to a star (or another outpost) is\n"
"selected, a ^Bcompany^N would be formed and its letter would appear on the map.\n"
"As a reward for creating the company, you are granted the first five shares.\n"
"Up to ^B~c^N companies can be created in this way.\n"
"\n"
"If a position next to an existing company is selected, the company would\n"
"expand its operations by one square. This increases the cost of its shares\n"
"and hence your return. Thus, if the map was as shown below, selecting ^k~6^N\n"
"or ^k~8^N increases Company ^B~B^N's shipping lane:\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N or ^k~8^N increases Company ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
msgstr ""
"Ако је, у другом случају, положај поред звезде (или друге испоставе) иза-\n"
"бран, ^Bпредузеће^N ће се основати а његово слово ће се појавити на карти. Као\n"
"награда за оснивање предузећа, зарађујете првих пет акција. На овај начин\n"
"се могу основати ^B~c^N предузећа.\n"
"\n"
"Ако је положај поред постојећег предузећа изабран, предузеће неће повећати\n"
"своје деловање за један квадрат. Ово повећава трошкове његових акција а са\n"
"тим и ваше зараде. Стога, ако је карта била као што је приказано испод, би-\n"
"рање ^k~6^N или ^k~8^N повећава ^B~B^N доставне линије предузећа:\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Потез ^k~6^N или ^k~8^N повећава предузеће ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
#: src/help.c:168
msgid ""
"Selecting positions next to stars increases the value of your stock by about\n"
"five times as much as an extension not next to a star. Thus move ^k~6^N should\n"
"be preferred to move ^k~8^N.\n"
"\n"
" ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N is preferred to ^k~8^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
"\n"
"You may also expand any company by selecting positions next to outposts.\n"
"Such outposts will be swallowed up by that company. Thus, move ^k~1^N will\n"
"extend Company ^B~C^N by ^Btwo^N squares. As a bonus, outposts next to stars are\n"
"more valuable: the company's share price will increase by a greater amount\n"
"than it would for outposts not next to stars.\n"
msgstr ""
"Бирање положаја поред звезда повећава вредност ваших залиха око пет пута у\n"
"односу на проширење које није поред звезде. Стога потез ^k~6^N треба да има\n"
"предност над потезом ^k~8^N.\n"
"\n"
" ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Потез ^k~6^N је пожељнији од ^k~8^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
"\n"
"Можете такође да проширите било које предузеће бирајући положај поред испо-\n"
"става. Такве испоставе биће прогутане тим предузећем. Стога ће, потез ^k~1^N\n"
"проширити предузеће ^B~C^N за ^Bдва^N квадрата. Као бонус, испоставе поред звезда су\n"
"вредније: цена акције предузећа ће се повећати већим износом него што би то\n"
"било за испоставе које нису поред звезда.\n"
#: src/help.c:186
msgid ""
"If two companies are separated on the map by only one square, then they can\n"
"be ^Bmerged^N into one company by selecting that position (if available). For\n"
"example, on the map below, companies ^B~A^N and ^B~B^N can be merged by selecting ^k~5^N.\n"
"When this occurs, the company with the greater assets value takes over the\n"
"other one. Here, Company ^B~B^N might take over Company ^B~A^N. Company ^B~A^N ceases to\n"
"exist, although it may reappear as an entirely new company at a later stage.\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^c~A^e ^c~A^e ^k~5^e ^c~B^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ^c~A^e ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~5^N merges companies ^B~A^N and ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ~. ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ^o~+^e ~. ~. ^N\n"
"\n"
"When companies merge, players are granted shares in the dominant company\n"
"proportional to the amount owned in the old company. As well, a cash bonus\n"
"is also paid, proportional to the percentage of the old company owned.\n"
msgstr ""
"Ако су два предузећа одвојена на карти само једним квадратом, тада могу бити\n"
"^Bспојена^N у једно предузеће бирањем тог положаја (ако је доступан). На при-\n"
"мер, на карти испод, предузећа ^B~A^N и ^B~B^N могу бити спојена бирањем ^k~5^N. Када до\n"
"тога дође, предузеће са већом вредношћу добара преузима ово друго. Овде,\n"
"предузеће ^B~B^N може да преузме предузеће ^B~A^N. Предузеће ^B~A^N престаје да постоји,\n"
"иако може да се појави као потпуно ново предузеће у каснијој фази.\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^c~A^e ^c~A^e ^k~5^e ^c~B^e ~. ~. ^N Потез ^k~5^N спаја предузеће ^B~A^N и ^B~B^N.\n"
" ^e ~. ^s~*^e ~. ~. ^c~A^e ~. ^c~B^e ^c~B^e ^c~B^e ^N\n"
" ^e ~. ^k~2^e ~. ~. ~. ~. ~. ^s~*^e ^c~B^e ^N\n"
"\n"
"Када се предузећа споје, играчима се одобравају акције у доминантном преду-\n"
"зећу пропорционално поседованом износу у старом предузећу. Такође, готовин-\n"
"ски бонус се такође плаћа, пропорционално проценту поседништва старог преду-\n"
"зећа.\n"
#: src/help.c:205
msgid ""
"Once you select your move, you enter the ^BInterstellar Stock Exchange^N. Here\n"
"you may purchase shares, sell them, borrow from the Trading Bank or repay\n"
"some of your debt (if applicable). Note that each company issues a limited\n"
"number of shares -- you cannot go on buying for ever! You may, however, bid\n"
"for more shares to be issued. You have a better chance of succeeding if you\n"
"own a larger proportion of the company.\n"
"\n"
"The game usually ends after ^B~t^N turns. However, you may end the game sooner\n"
"by pressing ^K<CTRL><C>^N when asked to select a move. As well, individual\n"
"players can declare themselves bankrupt at any time. If your debt is large\n"
"enough, the Bank may do this for you! If you do not complete your game in\n"
"the time you have available, you may save the game and continue it later.\n"
"\n"
"\n"
"The ^Bwinner of the game^N is the person with the greatest net worth (total\n"
"value of cash, stock and debt). ^HGood luck^N and may the best person win!\n"
msgstr ""
"Након што изаберете ваш потез, упишите ^BМеђузвездана берза^N. Овде можете да\n"
"купите акције, да их продате, да позајмите новац од Трговачке Банке или да\n"
"отплатите нека дуговања (ако је примењиво). Знајте да свако предузеће изда-\n"
"је ограничени број акција — не можете куповати заувек! Можете, међутим, да\n"
"затражите издавање још акција. Веће су вам шансе за успех ако поседујете\n"
"већи део предузећа.\n"
"\n"
"Игра се обично завршава након ^B~t^N круга. Међутим, можете да завршите игру\n"
"раније притиском на ^K<КТРЛ><Ц>^N када се од вас буде тражило да изаберете по-\n"
"тез. Исто тако, појединачни играчи могу себе да одведу у стечај у било које\n"
"време. Ако је ваш дуг поприлично велик, Банка може то да уради уместо вас!\n"
"Ако не довршите игру за време које вам је на располагању, можете да сачувате\n"
"игру и касније да је наставите.\n"
"\n"
"^BПобедник игре^N је играч са највећом нето вредношћу (укупан износ готовине,\n"
"залиха и дуговања). ^HСрећно^N и нека победи најбољи!\n"
#: src/help.c:225
msgid "@ Help text, page 7\n"
msgstr "@ Текст помоћи, 7. страница\n"
#: src/help.c:226
msgid "@ Help text, page 8\n"
msgstr "@ Текст помоћи, 8. страница\n"
#: src/help.c:227
msgid "@ Help text, page 9\n"
msgstr "@ Текст помоћи, 9. страница\n"
#: src/help.c:228
msgid "@ Help text, page 10\n"
msgstr "@ Текст помоћи, 10. страница\n"
#: src/help.c:280
#, c-format
msgid " How to Play "
msgstr " Како да играте "
#. TRANSLATORS: The parameter %1$d is the current page
#. number, %2$d is the number of pages your help text
#. takes (6, in English).
#: src/help.c:285
#, c-format
msgid "Page %1$d of %2$d"
msgstr "%1$d. страница од %2$d"
#. TRANSLATORS: The reason the user is not asked "Press any
#. key to continue" is historical: many, many people used to
#. ask "where is the <ANY> key?" :-)
#: src/help.c:486 src/intf.c:3026
#, c-format
msgid "[ Press <SPACE> to continue ] "
msgstr "[ Притисните <РАЗМАК> да наставите ] "
#. TRANSLATORS: The specific use of <SPACE> and <BACKSPACE>
#. is not essential: you can use <DEL>, <PAGE-UP>, <UP>,
#. <LEFT> or <BACK-TAB> instead of <BACKSPACE>, and almost
#. any other key instead of <SPACE> (other than <ESC>,
#. <CANCEL>, <EXIT>, <CTRL><C>, <CTRL><G> or <CTRL><\>).
#. Note that the maximum label length is 76 characters,
#. including the trailing space.
#: src/help.c:494
#, c-format
msgid "[ Press <SPACE> to continue or <BACKSPACE> for the previous page ] "
msgstr "[ Притисните <РАЗМАК> да наставите или <ПОВРАТНИЦУ> за претходну страницу ] "
#: src/intf.c:110
#, c-format
msgid "%s: string has incorrect format: '%s'"
msgstr "%s: ниска је у погрешном запису: „%s“"
#: src/intf.c:126
#, c-format
msgid "%s: character has illegal width: '%lc'"
msgstr "%s: знак је недозвољене ширине: „%lc“"
#: src/intf.c:435
#, c-format
msgid "terminal size is too small (%d x %d required)"
msgstr "величина терминала је премала (потребна је %d x %d)"
#: src/intf.c:1267
#, c-format
msgid "mkchstr_conv: NUL"
msgstr "mkchstr_conv: НИШТА"
#: src/intf.c:1559
#, c-format
msgid "mkchstr: '%s'"
msgstr "mkchstr: „%s“"
#. TRANSLATORS: This string specifies the keycodes used to insert the
#. default value into the input string, if entered as the very first
#. character. Ideally, it should contain an easily-accessible
#. keycode that would NOT be used in ordinary input. Digits, ".",
#. ",", "+" and "-" are definitely NOT acceptable.
#: src/intf.c:2011
msgctxt "input|DefaultValue"
msgid "=;"
msgstr "=;"
#: src/intf.c:2025 src/intf.c:2070
#, c-format
msgid "gettxline: illegal character in string: '%ls'"
msgstr "gettxline: недозвољени знак у нисци: „%ls“"
#. TRANSLATORS: The strings with msgctxt "input|Yes" and
#. "input|No" contain the keycodes used to determine whether a
#. user is answering "Yes" or "No" in response to some question.
#. Both upper and lower-case versions should be present.
#: src/intf.c:2943
msgctxt "input|Yes"
msgid "Yy"
msgstr "Дд"
#: src/intf.c:2945
msgctxt "input|No"
msgid "Nn"
msgstr "Нн"
#. TRANSLATORS: The strings "Yes" and "No" are printed as a
#. response to user input in answer to questions like "Are you
#. sure? [Y/N] "
#: src/intf.c:2996
msgctxt "answer"
msgid "Yes"
msgstr "Да"
#: src/intf.c:2998
msgctxt "answer"
msgid "No"
msgstr "Не"
#: src/utils.c:481 src/utils.c:502
#, c-format
msgid "%s: "
msgstr "%s: "
#: src/utils.c:507
msgid ": "
msgstr ": "
#: src/utils.c:520
#, c-format
msgid "out of memory"
msgstr "нема више меморије"
#: src/utils.c:1174
#, c-format
msgid "xmbstowcs: '%s'"
msgstr "xmbstowcs: „%s“"
#: src/utils.c:1214
#, c-format
msgid "xwcrtomb: NUL"
msgstr "xwcrtomb: НИШТА"
#: src/utils.c:1219
#, c-format
msgid "xwcrtomb: '%lc'"
msgstr "xwcrtomb: „%lc“"
#: lib/getopt.c:278 lib/obsolete-strings.c:63
#, c-format
msgid "%s: option '%s%s' is ambiguous\n"
msgstr "%s: опција „%s%s“ је нејасна\n"
#: lib/getopt.c:284 lib/obsolete-strings.c:65
#, c-format
msgid "%s: option '%s%s' is ambiguous; possibilities:"
msgstr "%s: опција „%s%s“ је нејасна; могућности:"
#: lib/getopt.c:319 lib/obsolete-strings.c:67
#, c-format
msgid "%s: unrecognized option '%s%s'\n"
msgstr "%s: непозната опција „%s%s“\n"
#: lib/getopt.c:345 lib/obsolete-strings.c:69
#, c-format
msgid "%s: option '%s%s' doesn't allow an argument\n"
msgstr "%s: опција „%s%s“ не дозвољава аргумент\n"
#: lib/getopt.c:360 lib/obsolete-strings.c:71
#, c-format
msgid "%s: option '%s%s' requires an argument\n"
msgstr "%s: опција „%s%s“ захтева аргумент\n"
#: lib/getopt.c:621 lib/obsolete-strings.c:73
#, c-format
msgid "%s: invalid option -- '%c'\n"
msgstr "%s: неисправна опција -- „%c“\n"
#: lib/getopt.c:636 lib/getopt.c:682 lib/obsolete-strings.c:75
#, c-format
msgid "%s: option requires an argument -- '%c'\n"
msgstr "%s: опција захтева аргумент -- „%c“\n"
#. TRANSLATORS: Older versions of the GNU Gettext library utilities
#. treat the Icon value in data/trader.desktop.in as a translatable
#. string. That string, the name of the icon to use, is defined here
#. for those older versions of xgettext(1). Unless you provide a
#. matching icon, please leave it as "trader": this will use
#. trader.svg and the various trader.png files in the data source
#. code directory.
#: lib/obsolete-strings.c:48
msgid "trader"
msgstr "trader"
#. TRANSLATORS: These strings are used in older versions of various
#. libraries, such as the GNU C Library as released with various
#. Linux distributions.
#: lib/obsolete-strings.c:62
#, c-format
msgid "%s: option `%s%s' is ambiguous\n"
msgstr "%s: опција „%s%s“ је нејасна\n"
#: lib/obsolete-strings.c:64
#, c-format
msgid "%s: option `%s%s' is ambiguous; possibilities:"
msgstr "%s: опција „%s%s“ је нејасна; могућности:"
#: lib/obsolete-strings.c:66
#, c-format
msgid "%s: unrecognized option `%s%s'\n"
msgstr "%s: непозната опција „%s%s“\n"
#: lib/obsolete-strings.c:68
#, c-format
msgid "%s: option `%s%s' doesn't allow an argument\n"
msgstr "%s: опција „%s%s“ не дозвољава аргумент\n"
#: lib/obsolete-strings.c:70
#, c-format
msgid "%s: option `%s%s' requires an argument\n"
msgstr "%s: опција „%s%s“ захтева аргумент\n"
#: lib/obsolete-strings.c:72
#, c-format
msgid "%s: invalid option -- `%c'\n"
msgstr "%s: неисправна опција -- „%c“\n"
#: lib/obsolete-strings.c:74
#, c-format
msgid "%s: option requires an argument -- `%c'\n"
msgstr "%s: опција захтева аргумент -- „%c“\n"
#: lib/obsolete-strings.c:77
#, c-format
msgid "%s: option `%s' is ambiguous; possibilities:"
msgstr "%s: опција „%s“ је нејасна; могућности:"
#: lib/obsolete-strings.c:78
#, c-format
msgid "%s: option '%s' is ambiguous; possibilities:"
msgstr "%s: опција „%s“ је нејасна; могућности:"
#: lib/obsolete-strings.c:79
#, c-format
msgid "%s: option `%s' is ambiguous\n"
msgstr "%s: опција „%s“ је нејасна\n"
#: lib/obsolete-strings.c:80
#, c-format
msgid "%s: option '%s' is ambiguous\n"
msgstr "%s: опција „%s“ је нејасна\n"
#: lib/obsolete-strings.c:81
#, c-format
msgid "%s: option `--%s' doesn't allow an argument\n"
msgstr "%s: опција „--%s“ не дозвољава аргумент\n"
#: lib/obsolete-strings.c:82
#, c-format
msgid "%s: option '--%s' doesn't allow an argument\n"
msgstr "%s: опција „--%s“ не дозвољава аргумент\n"
#: lib/obsolete-strings.c:83
#, c-format
msgid "%s: option `%c%s' doesn't allow an argument\n"
msgstr "%s: опција „%c%s“ не дозвољава аргумент\n"
#: lib/obsolete-strings.c:84
#, c-format
msgid "%s: option '%c%s' doesn't allow an argument\n"
msgstr "%s: опција „%c%s“ не дозвољава аргумент\n"
#: lib/obsolete-strings.c:85
#, c-format
msgid "%s: option `--%s' requires an argument\n"
msgstr "%s: опција „--%s“ захтева аргумент\n"
#: lib/obsolete-strings.c:86
#, c-format
msgid "%s: option '--%s' requires an argument\n"
msgstr "%s: опција „--%s“ захтева аргумент\n"
#: lib/obsolete-strings.c:87
#, c-format
msgid "%s: unrecognized option `--%s'\n"
msgstr "%s: непозната опција „--%s“\n"
#: lib/obsolete-strings.c:88
#, c-format
msgid "%s: unrecognized option '--%s'\n"
msgstr "%s: непозната опција „--%s“\n"
#: lib/obsolete-strings.c:89
#, c-format
msgid "%s: unrecognized option `%c%s'\n"
msgstr "%s: непозната опција „%c%s“\n"
#: lib/obsolete-strings.c:90
#, c-format
msgid "%s: unrecognized option '%c%s'\n"
msgstr "%s: непозната опција „%c%s“\n"
#: lib/obsolete-strings.c:91
#, c-format
msgid "%s: option `-W %s' is ambiguous\n"
msgstr "%s: опција „-W %s“ је нејасна\n"
#: lib/obsolete-strings.c:92
#, c-format
msgid "%s: option '-W %s' is ambiguous\n"
msgstr "%s: опција „-W %s“ је нејасна\n"
#: lib/obsolete-strings.c:93
#, c-format
msgid "%s: option `-W %s' doesn't allow an argument\n"
msgstr "%s: опција „-W %s“ не дозвољава аргумент\n"
#: lib/obsolete-strings.c:94
#, c-format
msgid "%s: option '-W %s' doesn't allow an argument\n"
msgstr "%s: опција „-W %s“ не дозвољава аргумент\n"
#: lib/obsolete-strings.c:95
#, c-format
msgid "%s: option `-W %s' requires an argument\n"
msgstr "%s: опција „-W %s“ захтева аргумент\n"
#: lib/obsolete-strings.c:96
#, c-format
msgid "%s: option '-W %s' requires an argument\n"
msgstr "%s: опција „-W %s“ захтева аргумент\n"