mirror of
https://git.zap.org.au/git/trader.git
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1725 lines
54 KiB
Plaintext
1725 lines
54 KiB
Plaintext
# *************************************************************************
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# * *
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# * Norwegian Bokmål Translations for Star Traders *
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# * Copyright (C) 2012-17, John Zaitseff *
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# * *
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# *************************************************************************
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#
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# This file is distributed under the same license as the trader package.
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#
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# Contributors:
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# Johnny A. Solbu <johnny@solbu.net>, 2012-2017.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: trader 7.10-pre2\n"
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"Report-Msgid-Bugs-To: J.Zaitseff@zap.org.au\n"
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"POT-Creation-Date: 2017-05-23 07:57+1000\n"
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"PO-Revision-Date: 2017-05-24 04:44+1000\n"
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"Last-Translator: Johnny A. Solbu <johnny@solbu.net>\n"
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"Language-Team: Norwegian Bokmaal <i18n-nb@lister.ping.uio.no>\n"
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"Language: nb\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Bugs: Report translation errors to the Language-Team address.\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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#. TRANSLATORS: The name of the game. You may choose to translate it into
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#. your own language (recommended) or keep it the same as the English
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#. version. Feel free to look through other translations to see how
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#. others have done this.
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#: data/trader.desktop.in:22 src/intf.c:610
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#, c-format
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msgid "Star Traders"
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msgstr "Star Traders"
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#: data/trader.desktop.in:23
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msgid "Play Star Traders, a simple game of interstellar trading"
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msgstr "Spill Star Traders, et enkelt spill med interstellar handel"
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#. TRANSLATORS: A list of keywords describing Star Traders. By all means
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#. add your own keywords!
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#: data/trader.desktop.in:26
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msgid "game;interstellar;trading;strategy;"
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msgstr "spill;interstellar;handel;strategi;"
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#. TRANSLATORS: This string is the name of the icon to use. The Desktop
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#. Entry Specification states it is translatable, but unless you provide a
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#. matching icon, please leave it as "trader": this will use trader.svg
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#. and the various trader.png files in the data source code directory.
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#: data/trader.desktop.in:31
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msgid "trader"
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msgstr "trader"
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#: src/trader.c:235
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#, c-format
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msgid "%s: invalid value for --max-turn: '%s'\n"
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msgstr "%s: ugyldig verdi for --max-turn: «%s»\n"
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#: src/trader.c:251
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#, c-format
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msgid "%s: invalid operand '%s'\n"
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msgstr "%s: ugyldig operand «%s»\n"
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#: src/trader.c:260
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#, c-format
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msgid "%s: invalid game number '%s'\n"
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msgstr "%s: ugyldig spillnummer «%s»\n"
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#: src/trader.c:269
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#, c-format
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msgid "%s: extra operand '%s'\n"
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msgstr "%s: ekstra operand «%s»\n"
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#. TRANSLATORS: "John Zaitseff" [IPA d͡ʒɒn ˈzaɪ̯t͡səf] is the proper
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#. name of the author. The IPA pronunciation in this comment is in
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#. UTF-8 encoding.
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#: src/trader.c:284
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#, c-format
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msgid ""
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"Star Traders (%s) %s\n"
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"Copyright (C) %s, John Zaitseff.\n"
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"\n"
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"Star Traders is a simple game of interstellar trading, where the object\n"
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"of the game is to create companies, buy and sell shares, borrow and repay\n"
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"money, in order to become the wealthiest player (the winner).\n"
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"\n"
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"This program is free software that is distributed under the terms of the\n"
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"GNU General Public License, version 3 or later. You are welcome to\n"
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"modify and/or distribute it under certain conditions. This program has\n"
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"NO WARRANTY, to the extent permitted by law; see the License for details.\n"
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msgstr ""
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"Star Traders (%s) %s\n"
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"Opphavsrett (C) %s, John Zaitseff.\n"
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"\n"
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"Star Traders er et enkelt spill med interstellar handel, der målet med\n"
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"spillet er å opprette firmaer, kjøpe og selge aksjer, låne og betale\n"
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"tilbake penger for å bli den rikeste spilleren (vinneren).\n"
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"\n"
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"Dette programmet er Fri programvare som distribueres under vilkårene\n"
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"i GNU General Public License, versjon 3 eller nyere. Du er velkommen\n"
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"til å endre og / eller distribuere det under visse betingelser. Dette\n"
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"programmet har INGEN GARANTI i den grad loven tillater, se lisens for\n"
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"detaljer.\n"
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#: src/trader.c:308
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#, c-format
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msgid "%s: Try '%s --help' for more information.\n"
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msgstr "%s: Prøv «%s --help» for mer informasjon.\n"
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#: src/trader.c:311
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#, c-format
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msgid "Usage: %s [OPTION ...] [GAME]\n"
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msgstr "Bruksmåte: %s [VALG ...] [SPILL]\n"
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#: src/trader.c:312
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#, c-format
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msgid ""
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"Play Star Traders, a simple game of interstellar trading.\n"
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"\n"
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msgstr ""
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"Spill Star Traders, et enkelt spill med interstellar handel.\n"
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"\n"
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#: src/trader.c:315
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#, c-format
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msgid ""
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"Options:\n"
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" -V, --version output version information and exit\n"
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" -h, --help display this help and exit\n"
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" --no-color don't use color for displaying text\n"
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" --max-turn=NUM set the number of turns to NUM\n"
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"\n"
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msgstr ""
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"Valg:\n"
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" -V, --version vis versjonsinformasjon og avslutt\n"
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" -h, --help vis denne hjelpen og avslutt\n"
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" --no-color ikke bruk farger for visning av tekst\n"
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" --max-turn=NUM sette antall runder til NUM\n"
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"\n"
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#: src/trader.c:322
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#, c-format
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msgid ""
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"If GAME is specified as a number between 1 and 9, load and continue\n"
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"playing that game. If GAME is not specified, start a new game.\n"
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"\n"
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msgstr ""
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"Hvis SPILL er angitt som et tall mellom 1 og 9, last og fortsette med\n"
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"å spille det spillet. Hvis SPILL ikke er angitt, start nytt spill.\n"
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"\n"
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#. TRANSLATORS: The first %s is the proper name of the package
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#. author, John Zaitseff [IPA d͡ʒɒn ˈzaɪ̯t͡səf]; the second %s is
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#. the e-mail address for reporting bugs. Please add ANOTHER
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#. line with the (translated) text "Report translation bugs to
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#. <ADDRESS>\n", with ADDRESS replaced with either an e-mail
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#. address or web URL for reporting bugs in your translation.
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#: src/trader.c:334
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#, c-format
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msgid "Report bugs to %s <%s>.\n"
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msgstr ""
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"Rapporter feil, på engelsk, til %s <%s>.\n"
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"Oversettelsesfeil kan rapporteres til <i18n-nb@lister.ping.uio.no>.\n"
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#. TRANSLATORS: %s is the e-mail address for reporting bugs. As
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#. with the previous string, please add ANOTHER line with the
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#. (translated) text "Report translation bugs to <ADDRESS>\n",
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#. with ADDRESS replaced with either an e-mail address or web URL
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#. for reporting bugs in your translation.
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#: src/trader.c:341
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#, c-format
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msgid "Report bugs to <%s>.\n"
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msgstr ""
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"Rapporter feil, på engelsk, til <%s>.\n"
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"Oversettelsesfeil kan rapporteres til <i18n-nb@lister.ping.uio.no>.\n"
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#. TRANSLATORS: The first %s is for packagers and may be
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#. something like "Debian".
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#: src/trader.c:346
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#, c-format
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msgid "Report %s bugs to <%s>.\n"
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msgstr "Rapporter %s feil til <%s>.\n"
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#: src/trader.c:349
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#, c-format
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msgid "Star Traders home page: <%s>.\n"
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msgstr "Star Traders hjemmeside: <%s>.\n"
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#. TRANSLATORS: The eight company names do NOT have to be literal
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#. translations of the English names. In fact, if possible, the
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#. names should start with successive letters of your alphabet (in
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#. English, for example, "A" to "H"), and, ideally, be related to
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#. constellations or stars in our galaxy. No company name should be
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#. more than 24 characters (column positions, to be precise) long.
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#: src/globals.c:47
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msgid "Altair Starways"
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msgstr "Altair Starways"
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#: src/globals.c:48
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msgid "Betelgeuse, Ltd"
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msgstr "Betelgeuse A/S"
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#: src/globals.c:49
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msgid "Capella Freight Co"
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msgstr "Capella Freight A/S"
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#: src/globals.c:50
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msgid "Denebola Shippers"
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msgstr "Denebola Shippers"
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#: src/globals.c:51
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msgid "Eridani Expediters"
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msgstr "Eridani Expediters"
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#: src/globals.c:52
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msgid "Fornax Express"
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msgstr "Fornax Express"
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#: src/globals.c:53
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msgid "Gemini Inc"
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msgstr "Gemini A/S"
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#: src/globals.c:54
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msgid "Hercules and Co"
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msgstr "Hercules og Co"
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#. TRANSLATORS: This string specifies the keycodes (keyboard input
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#. codes) used to enter the Stock Transaction window for each
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#. company. There must be exactly eight characters, one for each
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#. company in order, before the ASCII vertical line "|"; these must
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#. be EITHER all in upper-case or all in lower-case. If at all
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#. possible, these should be successive letters in your alphabet (in
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#. English, "A" to "H"). Do NOT use digits or control characters.
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#. Do not change or translate anything after the vertical line.
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#: src/globals.c:68
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msgid "ABCDEFGH|input|Companies"
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msgstr "ABCDEFGH|input|Companies"
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#. TRANSLATORS: This string specifies the keycodes used to select a
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#. game move. There must be exactly 20 characters, one for each
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#. move, before the ASCII vertical line "|"; these must be EITHER all
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#. in upper-case or all in lower-case. If at all possible, these
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#. should be successive letters in your alphabet. Do NOT use digits
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#. or control characters. Do not change or translate anything after
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#. the vertical line.
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#: src/globals.c:80
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msgid "ABCDEFGHIJKLMNOPQRST|input|GameMoves"
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msgstr "ABCDEFGHIJKLMNOPQRST|input|GameMoves"
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#. TRANSLATORS: This string is used to display the galaxy map to
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#. screen. There must be exactly 11 characters before the ASCII
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#. vertical line. The first ("." in English) is used for empty
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#. space, the second ("+") for outposts, the third ("*") for stars,
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#. the remaining for the eight companies. Do not change or translate
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#. anything after the vertical line. Double-width characters ARE
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#. handled correctly.
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#: src/globals.c:92
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msgid ".+*ABCDEFGH|output|MapVals"
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msgstr ".+*ABCDEFGH|output|MapVals"
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#. TRANSLATORS: This string is used to display the game moves
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#. (choices). There must be exactly 20 characters (NUMBER_MOVES)
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#. before the ASCII vertical line. The first character corresponds
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#. to the first character in the "input|GameMoves" string, and so on.
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#. Do not change or translate anything after the vertical line.
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#. Double-width characters ARE handled correctly.
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#: src/globals.c:103
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msgid "abcdefghijklmnopqrst|output|GameMoves"
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msgstr "abcdefghijklmnopqrst|output|GameMoves"
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#. TRANSLATORS: The ordinal strings "1st" to "8th" are used in the
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#. Game Winner dialog box at the end of the game. If ordinals depend
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#. on the gender of the player, it may be simpler to list cardinal
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#. numbers instead (eg, "No. 1"). Up to five characters are allowed
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#. (see ORDINAL_COLS in src/intf.h).
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#: src/globals.c:114
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msgid "1st"
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msgstr "1."
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#: src/globals.c:115
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msgid "2nd"
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msgstr "2."
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#: src/globals.c:116
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msgid "3rd"
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msgstr "3."
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#: src/globals.c:117
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msgid "4th"
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msgstr "4."
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#: src/globals.c:118
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msgid "5th"
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msgstr "5."
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#: src/globals.c:119
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msgid "6th"
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msgstr "6."
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#: src/globals.c:120
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msgid "7th"
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msgstr "7."
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#: src/globals.c:121
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msgid "8th"
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msgstr "8."
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#: src/game.c:117 src/game.c:152
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#, c-format
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msgid "Loading game %d... "
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msgstr "Laster spill %d... "
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#: src/game.c:226
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#, c-format
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msgid " First Player "
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msgstr " Første spiller "
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#: src/game.c:227
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#, c-format
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msgid "The first player to go is ^{%ls^}."
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msgstr "Spilleren som begynner er ^{%ls^}."
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#. TRANSLATORS: The keycode <C> should be modified to
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#. match that (or those) specified with msgctxt
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#. "input|ContinueGame".
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#: src/game.c:259
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#, c-format
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msgid "Enter number of players [^{1^}-^{%d^}] or ^{<C>^} to continue a game: "
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msgstr "Angi antall spillere [^{1^}-^{%d^}] eller ^{<F>^} for å fortsette et spill: "
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#. TRANSLATORS: This string specifies the keycodes used to continue a
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#. game; these must NOT contain any numeric digit from 1 to 9. The
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#. first character (keyboard input code) is used to print the user's
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#. response if one of those keys is pressed. Both upper and
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#. lower-case versions should be present.
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#: src/game.c:276
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msgctxt "input|ContinueGame"
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msgid "Cc"
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msgstr "Ff"
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#: src/game.c:341 src/move.c:413
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#, c-format
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msgid "Enter game number [^{1^}-^{9^}] or ^{<CTRL><C>^} to cancel: "
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msgstr "Tast inn spill nummer [^{1^}-^{9^}] eller ^{<CTRL><C>^} for å avbryte: "
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#: src/game.c:406
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#, c-format
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msgid "Please enter your name: "
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msgstr "Skriv inn navnet ditt: "
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#: src/game.c:425
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#, c-format
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msgid "Do you need any instructions? [^{Y^}/^{N^}] "
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msgstr "Trenger du noen instruksjoner? [^{J^}/^{N^}] "
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#: src/game.c:443
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#, c-format
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msgid " Enter Player Names "
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msgstr " Angi Spillernavn "
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#: src/game.c:451
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#, c-format, range: 1..8
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msgid "Player %d: "
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msgstr "Spiller %d: "
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#: src/game.c:529
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#, c-format
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msgid "Does any player need instructions? [^{Y^}/^{N^}] "
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msgstr "Trenger noen av deltakere instruksjoner? [^{J^}/^{N^}] "
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#: src/game.c:563
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#, c-format
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msgid " Game Over "
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msgstr " Spillet er slutt "
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#: src/game.c:564
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#, c-format
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msgid "The game is over after one turn."
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msgid_plural "The game is over after %d turns."
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msgstr[0] "Spillet er over etter en runde."
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msgstr[1] "Spillet er over etter %d runder."
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#: src/game.c:575
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#, c-format
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msgid " Total Value "
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msgstr " Total verdi "
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#: src/game.c:577
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#, c-format
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msgid "Your total value was ^{%N^}."
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msgstr "Din samlede verdi var ^{%N^}."
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#: src/game.c:588
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#, c-format
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msgid ""
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"The winner is ^{%ls^}\n"
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"who is ^[*** BANKRUPT ***^]"
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msgstr ""
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"Vinneren er ^{%ls^}\n"
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"som er ^[*** KONKURS ***^]"
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#: src/game.c:591
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#, c-format
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msgid ""
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"The winner is ^{%ls^}\n"
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"with a value of ^{%N^}."
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msgstr ""
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"Vinneren er ^{%ls^}\n"
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"med en verdi på ^{%N^}."
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#: src/game.c:597
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#, c-format
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msgid " Game Winner "
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msgstr " Vinner av spillet "
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#. TRANSLATORS: "Player" is used as a column title in a
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#. table containing all player names.
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#: src/game.c:606 src/move.c:882
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#, c-format
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msgctxt "subtitle"
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msgid "Player"
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msgstr "Spiller"
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#. TRANSLATORS: "Total Value" refers to the total worth
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#. (shares, cash and debt) of any given player. %ls is the
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#. currency symbol of the current locale.
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#: src/game.c:611
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#, c-format
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msgctxt "subtitle"
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msgid "Total Value (%ls)"
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msgstr "Total verdi (%ls)"
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#: src/game.c:645 src/game.c:695 src/exch.c:100
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#, c-format
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msgid "Player: ^{%ls^}"
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msgstr "Spiller: ^{%ls^}"
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#: src/game.c:648
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#, c-format
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msgid " Turn: ^{%d^} "
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msgstr " Runde: ^{%d^} "
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#: src/game.c:649
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#, c-format
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msgid " ^[*** Last Turn ***^] "
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msgstr " ^[*** Forrige runde ***^] "
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#: src/game.c:693
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#, c-format
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msgid " Stock Portfolio "
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msgstr " Aksjeportefølje "
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#. TRANSLATORS: The current player is bankrupt (has no
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#. shares or cash, ie, whose total value is zero)
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#: src/game.c:702
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#, c-format
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msgid "^[* * * B A N K R U P T * * *^]"
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msgstr "^[* * * K O N K U R S * * *^]"
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#: src/game.c:717 src/exch.c:112
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#, c-format
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msgid "No companies on the map"
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msgstr "Ingen bedrifter på kartet"
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|
||
#. TRANSLATORS: "Company" is a two-line column label in
|
||
#. a table containing a list of companies.
|
||
#: src/game.c:725 src/exch.c:120
|
||
#, c-format
|
||
msgctxt "subtitle"
|
||
msgid ""
|
||
" \n"
|
||
"Company"
|
||
msgstr ""
|
||
" \n"
|
||
"Firma"
|
||
|
||
#. TRANSLATORS: "Ownership" is a two-line column label
|
||
#. in a table containing the current player's
|
||
#. percentage ownership in any given company. The
|
||
#. maximum column width is 10 characters (see
|
||
#. OWNERSHIP_COLS in src/intf.h).
|
||
#: src/game.c:732
|
||
#, c-format
|
||
msgctxt "subtitle"
|
||
msgid ""
|
||
"Ownership\n"
|
||
"(%%)"
|
||
msgstr ""
|
||
"Eierskap\n"
|
||
"(%%)"
|
||
|
||
#. TRANSLATORS: "Holdings" is a two-line column label
|
||
#. in a table containing the number of shares the
|
||
#. current player owns in any given company. The
|
||
#. maximum column width is 10 characters (see
|
||
#. STOCK_OWNED_COLS in src/intf.h).
|
||
#: src/game.c:739
|
||
#, c-format
|
||
msgctxt "subtitle"
|
||
msgid ""
|
||
"Holdings\n"
|
||
"(shares)"
|
||
msgstr ""
|
||
"Beholdning\n"
|
||
"(aksjer)"
|
||
|
||
#. TRANSLATORS: "Return" is a two-line column label in
|
||
#. a table containing the share return as a percentage
|
||
#. in any given company. The maximum column width is
|
||
#. 10 characters (see SHARE_RETURN_COLS in src/intf.h).
|
||
#: src/game.c:746 src/exch.c:141
|
||
#, c-format
|
||
msgctxt "subtitle"
|
||
msgid ""
|
||
"Return\n"
|
||
"(%%)"
|
||
msgstr ""
|
||
"Utbytte\n"
|
||
"(%%)"
|
||
|
||
#. TRANSLATORS: "Price per share" is a two-line column
|
||
#. label in a table containing the price per share in
|
||
#. any given company. %ls is the currency symbol in
|
||
#. the current locale. The maximum column width is 12
|
||
#. characters INCLUDING the currency symbol (see
|
||
#. SHARE_PRICE_COLS in src/intf.h).
|
||
#: src/game.c:755 src/exch.c:150
|
||
#, c-format
|
||
msgctxt "subtitle"
|
||
msgid ""
|
||
"Price per\n"
|
||
"share (%ls)"
|
||
msgstr ""
|
||
"Pris per\n"
|
||
"aksje (%ls)"
|
||
|
||
#. TRANSLATORS: The "Total value", "Current cash",
|
||
#. "Current debt" and "Interest rate" labels MUST all be
|
||
#. the same length (ie, right-padded with spaces as
|
||
#. needed) and must have at least one trailing space so
|
||
#. that the display routines work correctly. The maximum
|
||
#. length of each label is 36 characters.
|
||
#.
|
||
#. Note that some of these labels are used for both the
|
||
#. Player Status window and the Trading Bank window.
|
||
#: src/game.c:796
|
||
#, c-format
|
||
msgctxt "label"
|
||
msgid "Total value: "
|
||
msgstr "Total verdi: "
|
||
|
||
#: src/game.c:800 src/exch.c:324
|
||
#, c-format
|
||
msgctxt "label"
|
||
msgid "Current cash: "
|
||
msgstr "Nåværende kontanter: "
|
||
|
||
#: src/game.c:807 src/exch.c:332
|
||
#, c-format
|
||
msgctxt "label"
|
||
msgid "Current debt: "
|
||
msgstr "Eksisterende gjeld: "
|
||
|
||
#: src/game.c:813 src/exch.c:337
|
||
#, c-format
|
||
msgctxt "label"
|
||
msgid "Interest rate: "
|
||
msgstr "Rentesats: "
|
||
|
||
#. TRANSLATORS: Each label may be up to 37 characters wide
|
||
#. (for <1> and <2>) or 38 characters wide (for <3> and
|
||
#. <CTRL><C>). The sequences "^{" and "^}" change the
|
||
#. character rendition (attributes) and take up no space.
|
||
#: src/move.c:246 src/exch.c:182
|
||
#, c-format
|
||
msgid "^{<1>^} Display stock portfolio"
|
||
msgstr "^{<1>^} Vis aksjeportefølje"
|
||
|
||
#: src/move.c:248
|
||
#, c-format
|
||
msgid "^{<2>^} Declare bankruptcy"
|
||
msgstr "^{<2>^} Gå konkurs"
|
||
|
||
#: src/move.c:250
|
||
#, c-format
|
||
msgid "^{<3>^} Save and end the game"
|
||
msgstr "^{<3>^} Lagre og avslutt spillet"
|
||
|
||
#: src/move.c:252
|
||
#, c-format
|
||
msgid "^{<CTRL><C>^} Quit the game"
|
||
msgstr "^{<CTRL><C>^} Avslutt spillet"
|
||
|
||
#. TRANSLATORS: The maximum column width is either 38
|
||
#. characters (including the trailing space), or 76
|
||
#. characters minus the length of the longest of the four
|
||
#. strings above this one. The sequences "^{", "^}",
|
||
#. "^[" and "^]" do not take up any room. "%lc" takes up
|
||
#. either one or two columns, depending on the appropriate
|
||
#. "output|GameMoves" string in the current PO file.
|
||
#: src/move.c:263
|
||
#, c-format
|
||
msgid "Select move [^[%lc^]-^[%lc^]/^{1^}-^{3^}/^{<CTRL><C>^}]: "
|
||
msgstr "Velg trekk [^[%lc^]-^[%lc^]/^{1^}-^{3^}/^{<CTRL><C>^}]: "
|
||
|
||
#. TRANSLATORS: A game usually consists of
|
||
#. DEFAULT_MAX_TURN (50) turns. On each
|
||
#. turn, the computer randomly selects
|
||
#. NUMBER_MOVES (20) moves (positions on the
|
||
#. map); each player selects just one move
|
||
#. per turn. "Move" refers to the player's
|
||
#. choice.
|
||
#: src/move.c:309
|
||
#, c-format
|
||
msgid "Move ^{%lc^}"
|
||
msgstr "Trekk ^{%lc^}"
|
||
|
||
#: src/move.c:330
|
||
#, c-format
|
||
msgid "^{<2>^} (Declare bankruptcy)"
|
||
msgstr "^{<2>^} (Gå konkurs)"
|
||
|
||
#: src/move.c:339
|
||
#, c-format
|
||
msgid "^{<3>^} (Save and end the game)"
|
||
msgstr "^{<3>^} (Lagre og avslutt spillet)"
|
||
|
||
#: src/move.c:360
|
||
#, c-format
|
||
msgid "^{<CTRL><C>^} (Quit the game)"
|
||
msgstr "^{<CTRL><C>^} (Avslutt spillet)"
|
||
|
||
#: src/move.c:375
|
||
#, c-format
|
||
msgid "Are you sure? [^{Y^}/^{N^}] "
|
||
msgstr "Er du sikker? [^{J^}/^{N^}] "
|
||
|
||
#: src/move.c:392 src/move.c:470
|
||
#, c-format
|
||
msgid "Saving game %d... "
|
||
msgstr "Lagrer spill %d... "
|
||
|
||
#: src/move.c:700 src/move.c:708 src/move.c:1066 src/move.c:1103
|
||
#, c-format
|
||
msgid " Bankruptcy Court "
|
||
msgstr " Skifteretten "
|
||
|
||
#. TRANSLATORS: %ls is the player's name.
|
||
#: src/move.c:702
|
||
#, c-format
|
||
msgid "%ls has been declared bankrupt by the Interstellar Trading Bank."
|
||
msgstr "%ls er erklært konkurs av Interstellar Handelsbank."
|
||
|
||
#. TRANSLATORS: %ls is the player's name.
|
||
#: src/move.c:710
|
||
#, c-format
|
||
msgid "%ls has declared bankruptcy."
|
||
msgstr "%ls har gått konkurs."
|
||
|
||
#: src/move.c:778
|
||
#, c-format
|
||
msgid " New Company "
|
||
msgstr " Nytt firma "
|
||
|
||
#: src/move.c:779
|
||
#, c-format
|
||
msgid ""
|
||
"A new company has been formed!\n"
|
||
"Its name is ^{%ls^}."
|
||
msgstr ""
|
||
"Et nytt firma er opprettet!\n"
|
||
"Navnet er ^{%ls^}."
|
||
|
||
#: src/move.c:838
|
||
#, c-format
|
||
msgid ""
|
||
"^{%ls^} has just merged into ^{%ls^}.\n"
|
||
"Please note the following transactions:\n"
|
||
msgstr ""
|
||
"^{%ls^} har nettopp fusjonert med ^{%ls^}.\n"
|
||
"Vær oppmerksom på følgende transaksjoner:\n"
|
||
|
||
#: src/move.c:844
|
||
#, c-format
|
||
msgid " Company Merger "
|
||
msgstr " Fusjon "
|
||
|
||
#. TRANSLATORS: "Old stock" refers to the company that has
|
||
#. just ceased existence due to a merger.
|
||
#.
|
||
#. Note that the "Old stock" and "New stock" labels MUST be
|
||
#. the same length and must contain a trailing space for the
|
||
#. display routines to work correctly. The maximum length of
|
||
#. each label is 36 characters.
|
||
#: src/move.c:864
|
||
#, c-format
|
||
msgctxt "label"
|
||
msgid "Old stock: "
|
||
msgstr "Gamle aksjer: "
|
||
|
||
#. TRANSLATORS: "New stock" refers to the company that has
|
||
#. absorbed the other due to a merger.
|
||
#: src/move.c:875
|
||
#, c-format
|
||
msgctxt "label"
|
||
msgid "New Stock: "
|
||
msgstr "Nye aksjer: "
|
||
|
||
#. TRANSLATORS: "Bonus" refers to the bonus cash amount paid to
|
||
#. each player after two companies merge. %ls is the currency
|
||
#. symbol in the current locale. The maximum column width is
|
||
#. 12 characters INCLUDING the currency symbol (see
|
||
#. MERGE_BONUS_COLS in src/intf.h).
|
||
#: src/move.c:889
|
||
#, c-format
|
||
msgctxt "subtitle"
|
||
msgid "Bonus (%ls)"
|
||
msgstr "Bonus (%ls)"
|
||
|
||
#. TRANSLATORS: "Total" refers to the total number of shares in
|
||
#. the new company after a merger. The maximum column width is
|
||
#. 8 characters (see MERGE_TOTAL_STOCK_COLS in src/intf.h).
|
||
#: src/move.c:894
|
||
#, c-format
|
||
msgctxt "subtitle"
|
||
msgid "Total"
|
||
msgstr "Totalt"
|
||
|
||
#. TRANSLATORS: "New" refers to how many (new) shares each
|
||
#. player receives in the surviving company after a merger.
|
||
#. The maximum column width is 8 characters (see
|
||
#. MERGE_NEW_STOCK_COLS in src/intf.h).
|
||
#: src/move.c:901
|
||
#, c-format
|
||
msgctxt "subtitle"
|
||
msgid "New"
|
||
msgstr "Ny"
|
||
|
||
#. TRANSLATORS: "Old" refers to how many shares each player had
|
||
#. in the company ceasing existence. The maximum column width
|
||
#. is 8 characters (see MERGE_OLD_STOCK_COLS in src/intf.h).
|
||
#: src/move.c:907
|
||
#, c-format
|
||
msgctxt "subtitle"
|
||
msgid "Old"
|
||
msgstr "Gammel"
|
||
|
||
#. TRANSLATORS: %ls represents the company name.
|
||
#: src/move.c:1068
|
||
#, c-format
|
||
msgid ""
|
||
"%ls has been declared bankrupt by the Interstellar Trading Bank.\n"
|
||
"\n"
|
||
"^{All assets have been taken to repay outstanding loans.^}"
|
||
msgstr ""
|
||
"%ls er erklært konkurs av Interstellar Handelsbank.\n"
|
||
"\n"
|
||
"^{Alle eiendeler er overtatt for å betale tilbake utestående lån.^}"
|
||
|
||
#. TRANSLATORS: %ls represents the company name.
|
||
#: src/move.c:1092
|
||
#, c-format
|
||
msgid ""
|
||
"%ls has been declared bankrupt by the Interstellar Trading Bank.\n"
|
||
"\n"
|
||
"^{The Bank has agreed to pay stock holders ^}%.2f%%^{ of the share value on each share owned.^}"
|
||
msgstr ""
|
||
"%ls er erklært konkurs av Interstellar Handelsbank.\n"
|
||
"\n"
|
||
"^{Banken har avtalt å betale aksjonærer ^}%.2f%%^{ av aksjeverdien på hver aksje.^}"
|
||
|
||
#. TRANSLATORS: The label "Amount paid per share"
|
||
#. refers to payment made by the Interstellar
|
||
#. Trading Bank to each player upon company
|
||
#. bankruptcy. This label MUST be the same
|
||
#. length as "Old share value" and MUST have at
|
||
#. least one trailing space for the display
|
||
#. routines to work correctly. The maximum
|
||
#. length is 28 characters.
|
||
#: src/move.c:1120
|
||
#, c-format
|
||
msgctxt "label"
|
||
msgid "Amount paid per share: "
|
||
msgstr "Betalt beløp per aksje: "
|
||
|
||
#. TRANSLATORS: "Old share value" refers to the
|
||
#. share price of a company before it was forced
|
||
#. into bankruptcy by the Bank. This label must be
|
||
#. the same width as "Amount paid per share".
|
||
#: src/move.c:1128
|
||
#, c-format
|
||
msgctxt "label"
|
||
msgid "Old share value: "
|
||
msgstr "Gammel aksjeverdi: "
|
||
|
||
#: src/move.c:1211 src/move.c:1246 src/exch.c:321
|
||
#, c-format
|
||
msgid " Interstellar Trading Bank "
|
||
msgstr " Interstellar Handelsbank "
|
||
|
||
#: src/move.c:1213
|
||
#, c-format
|
||
msgid ""
|
||
"You were forced to borrow %N\n"
|
||
"to cover losses from company shares."
|
||
msgstr ""
|
||
"Du ble tvunget til å låne %N\n"
|
||
"til å dekke tap fra selskapets aksjer."
|
||
|
||
#: src/move.c:1248
|
||
#, c-format
|
||
msgid ""
|
||
"Your debt has amounted to %N!\n"
|
||
"^{The Bank has impounded ^}%N^{ from your cash.^}"
|
||
msgstr ""
|
||
"Gjelden din er kommet opp i %N!\n"
|
||
"^{Banken har beslaglagt ^}%N^{ fra kontantbeholdningen.^}"
|
||
|
||
#: src/exch.c:98
|
||
#, c-format
|
||
msgid " Interstellar Stock Exchange "
|
||
msgstr " Interstellar Børs "
|
||
|
||
#. TRANSLATORS: "Shares left" is a two-line column
|
||
#. label in a table containing the number of shares
|
||
#. left to be purchased in any given company. The
|
||
#. maximum column width is 10 characters (see
|
||
#. STOCK_LEFT_COLS in src/intf.h).
|
||
#: src/exch.c:127
|
||
#, c-format
|
||
msgctxt "subtitle"
|
||
msgid ""
|
||
"Shares\n"
|
||
"left"
|
||
msgstr ""
|
||
"Aksjer\n"
|
||
"igjen"
|
||
|
||
#. TRANSLATORS: "Shares issued" is a two-line column
|
||
#. label in a table containing the number of shares
|
||
#. already sold (ie, bought by all players) in any
|
||
#. given company. The maximum column width is 10
|
||
#. characters (see STOCK_ISSUED_COLS in src/intf.h).
|
||
#: src/exch.c:134
|
||
#, c-format
|
||
msgctxt "subtitle"
|
||
msgid ""
|
||
"Shares\n"
|
||
"issued"
|
||
msgstr ""
|
||
"Aksjer\n"
|
||
"utstedt"
|
||
|
||
#. TRANSLATORS: Each label may be up to 37 characters wide
|
||
#. (for <1> and <2>) or 38 characters wide (for <3> and <4>).
|
||
#: src/exch.c:186
|
||
#, c-format
|
||
msgid "^{<2>^} Display galaxy map"
|
||
msgstr "^{<2>^} Vis galaksekart"
|
||
|
||
#: src/exch.c:188
|
||
#, c-format
|
||
msgid "^{<3>^} Visit the Trading Bank"
|
||
msgstr "^{<3>^} Besøke Handelsbanken"
|
||
|
||
#: src/exch.c:190
|
||
#, c-format
|
||
msgid "^{<4>^} Exit the Stock Exchange"
|
||
msgstr "^{<4>^} Forlat børsen"
|
||
|
||
#: src/exch.c:193
|
||
#, c-format
|
||
msgid "Enter selection [^[Company letter^]/^{1^}-^{4^}]: "
|
||
msgstr "Angi valg [^[Firmabrev^]/^{1^}-^{4^}]: "
|
||
|
||
#. TRANSLATORS: The "Total value", "Current cash", "Current
|
||
#. debt", "Interest rate" and "Credit limit" labels MUST all be
|
||
#. the same length (ie, right-padded with spaces as needed) and
|
||
#. must have at least one trailing space so that the display
|
||
#. routines work correctly. The maximum length of each label
|
||
#. is 36 characters.
|
||
#.
|
||
#. Note that some of these labels are used for both the Player
|
||
#. Status window and the Trading Bank window.
|
||
#: src/exch.c:351
|
||
#, c-format
|
||
msgctxt "label"
|
||
msgid "Credit limit: "
|
||
msgstr "Kredittgrense: "
|
||
|
||
#. TRANSLATORS: The "Borrow money", "Repay debt" and "Exit
|
||
#. from the Bank" menu options must all be the same length
|
||
#. (ie, padded with trailing spaces as required). The maximum
|
||
#. length is 72 characters.
|
||
#: src/exch.c:366
|
||
#, c-format
|
||
msgid "^{<1>^} Borrow money "
|
||
msgstr "^{<1>^} Låne penger "
|
||
|
||
#: src/exch.c:368
|
||
#, c-format
|
||
msgid "^{<2>^} Repay debt "
|
||
msgstr "^{<2>^} Nedbetal gjeld "
|
||
|
||
#: src/exch.c:370
|
||
#, c-format
|
||
msgid "^{<3>^} Exit from the Bank"
|
||
msgstr "^{<3>^} Gå ut av banken"
|
||
|
||
#: src/exch.c:373
|
||
#, c-format
|
||
msgid "Enter selection [^{1^}-^{3^}]: "
|
||
msgstr "Angi valg [^{1^}-^{3^}]: "
|
||
|
||
#: src/exch.c:426
|
||
#, c-format
|
||
msgid " Insufficient Credit Limit "
|
||
msgstr " Utilstrekkelig kredittgrense "
|
||
|
||
#: src/exch.c:427
|
||
#, c-format
|
||
msgid "The Bank will not lend you any more money."
|
||
msgstr "Banken vil ikke låne deg mer penger."
|
||
|
||
#: src/exch.c:447
|
||
#, c-format
|
||
msgid "How much do you wish to borrow? "
|
||
msgstr "Hvor mye ønsker du å låne? "
|
||
|
||
#: src/exch.c:479
|
||
#, c-format
|
||
msgid " No Debt "
|
||
msgstr " Ingen gjeld "
|
||
|
||
#: src/exch.c:480
|
||
#, c-format
|
||
msgid "You have no debt to repay."
|
||
msgstr "Du har ingen gjeld å betale."
|
||
|
||
#: src/exch.c:484
|
||
#, c-format
|
||
msgid " No Cash "
|
||
msgstr " Ingen kontanter "
|
||
|
||
#: src/exch.c:485
|
||
#, c-format
|
||
msgid "You have no cash with which to repay the debt!"
|
||
msgstr "Du har ingen penger å nedbetale gjeld med!"
|
||
|
||
#: src/exch.c:505
|
||
#, c-format
|
||
msgid "How much do you wish to repay? "
|
||
msgstr "Hvor mye ønsker du å tilbakebetale? "
|
||
|
||
#. TRANSLATORS: %ls represents the company name.
|
||
#: src/exch.c:581
|
||
#, c-format
|
||
msgid " Stock Transaction in %ls "
|
||
msgstr " Aksjetransaksjon for %ls "
|
||
|
||
#. TRANSLATORS: "Shares issued" represents the number of
|
||
#. shares already sold by the company to all players.
|
||
#.
|
||
#. Note that the labels "Shares issued", "Shares left",
|
||
#. "Price per share" and "Return" must all be the same length
|
||
#. and must have at least one trailing space for the output
|
||
#. routines to work correctly. The maximum length of each
|
||
#. label is 22 characters.
|
||
#: src/exch.c:592
|
||
#, c-format
|
||
msgctxt "label|Stock A"
|
||
msgid "Shares issued: "
|
||
msgstr "Aksjer utstedt: "
|
||
|
||
#. TRANSLATORS: "Shares left" is the number of shares that are
|
||
#. left to be purchased in the current company.
|
||
#: src/exch.c:600
|
||
#, c-format
|
||
msgctxt "label|Stock A"
|
||
msgid "Shares left: "
|
||
msgstr "Aksjer igjen: "
|
||
|
||
#. TRANSLATORS: "Price per share" is the cost of each share in
|
||
#. the current company.
|
||
#: src/exch.c:607
|
||
#, c-format
|
||
msgctxt "label|Stock A"
|
||
msgid "Price per share: "
|
||
msgstr "Pris per aksje: "
|
||
|
||
#. TRANSLATORS: "Return" is the share return as a percentage.
|
||
#: src/exch.c:613
|
||
#, c-format
|
||
msgctxt "label|Stock A"
|
||
msgid "Return: "
|
||
msgstr "Utbytte: "
|
||
|
||
#. TRANSLATORS: "Current holdings" is the number of shares
|
||
#. the current player owns in this particular company.
|
||
#.
|
||
#. Note that the labels "Current holdings", "Percentage owned"
|
||
#. and "Current cash" MUST all be the same length and contain at
|
||
#. least one trailing space for the display routines to work
|
||
#. correctly. The maximum length of each label is 18
|
||
#. characters.
|
||
#: src/exch.c:626
|
||
#, c-format
|
||
msgctxt "label|Stock B"
|
||
msgid "Current holdings: "
|
||
msgstr "Aksjeportefølge: "
|
||
|
||
#. TRANSLATORS: "Percentage owned" is the current player's
|
||
#. percentage ownership in this particular company.
|
||
#: src/exch.c:636
|
||
#, c-format
|
||
msgctxt "label|Stock B"
|
||
msgid "Percentage owned: "
|
||
msgstr "Eierandel: "
|
||
|
||
#: src/exch.c:641
|
||
#, c-format
|
||
msgctxt "label|Stock B"
|
||
msgid "Current cash: "
|
||
msgstr "Kontanter: "
|
||
|
||
#. TRANSLATORS: Each label may be up to 35 characters wide
|
||
#. (for <1> and <2>) or 36 characters wide (for <3> and <4>).
|
||
#: src/exch.c:654
|
||
#, c-format
|
||
msgid "^{<1>^} Buy stock from company"
|
||
msgstr "^{<1>^} Kjøp aksjer fra selskap"
|
||
|
||
#: src/exch.c:656
|
||
#, c-format
|
||
msgid "^{<2>^} Sell stock back to company"
|
||
msgstr "^{<2>^} Selg aksjer tilbake til selskap"
|
||
|
||
#: src/exch.c:658
|
||
#, c-format
|
||
msgid "^{<3>^} Bid company to issue more shares"
|
||
msgstr "^{<3>^} Be firmaet utstede flere aksjer"
|
||
|
||
#: src/exch.c:660
|
||
#, c-format
|
||
msgid "^{<4>^} Exit to the Stock Exchange"
|
||
msgstr "^{<4>^} Forlat børsen"
|
||
|
||
#: src/exch.c:663
|
||
#, c-format
|
||
msgid "Enter selection [^{1^}-^{4^}]: "
|
||
msgstr "Angi valg [^{1^}-^{4^}]: "
|
||
|
||
#: src/exch.c:719
|
||
#, c-format
|
||
msgid " No Shares Available "
|
||
msgstr " Ingen aksjer tilgjengelig "
|
||
|
||
#: src/exch.c:720
|
||
#, c-format
|
||
msgid "No more shares are available for purchase."
|
||
msgstr "Ingen flere aksjer er tilgjengelig for kjøp."
|
||
|
||
#: src/exch.c:724
|
||
#, c-format
|
||
msgid " Insufficient Cash "
|
||
msgstr " Ikke nok penger "
|
||
|
||
#: src/exch.c:725
|
||
#, c-format
|
||
msgid ""
|
||
"You do not have enough cash\n"
|
||
"to purchase additional shares."
|
||
msgstr ""
|
||
"Du har ikke nok penger\n"
|
||
"til å kjøpe flere aksjer."
|
||
|
||
#: src/exch.c:736
|
||
#, c-format
|
||
msgid "You can purchase ^{one^} share."
|
||
msgid_plural "You can purchase up to ^{%'ld^} shares."
|
||
msgstr[0] "Du kan kjøpe ^{en^} aksje."
|
||
msgstr[1] "Du kan kjøpe opptil ^{%'ld^} aksjer."
|
||
|
||
#: src/exch.c:742
|
||
#, c-format
|
||
msgid "How many shares do you wish to purchase? "
|
||
msgstr "Hvor mange aksjer ønsker du å kjøpe? "
|
||
|
||
#: src/exch.c:763
|
||
#, c-format
|
||
msgid " No Shares "
|
||
msgstr " Ingen aksjer "
|
||
|
||
#: src/exch.c:764
|
||
#, c-format
|
||
msgid "You do not have any shares to sell."
|
||
msgstr "Du har ingen aksjer å selge."
|
||
|
||
#: src/exch.c:771
|
||
#, c-format
|
||
msgid "You can sell ^{one^} share."
|
||
msgid_plural "You can sell up to ^{%'ld^} shares."
|
||
msgstr[0] "Du kan selge ^{en^} aksje."
|
||
msgstr[1] "Du kan selge opptil ^{%'ld^} aksjer."
|
||
|
||
#: src/exch.c:777
|
||
#, c-format
|
||
msgid "How many shares do you wish to sell? "
|
||
msgstr "Hvor mange aksjer ønsker du å selge? "
|
||
|
||
#: src/exch.c:805
|
||
#, c-format
|
||
msgid " No Shares Issued "
|
||
msgstr " Ingen aksjer utstedt "
|
||
|
||
#. TRANSLATORS: %ls represents the company name.
|
||
#: src/exch.c:807
|
||
#, c-format
|
||
msgid ""
|
||
"%ls has refused\n"
|
||
"to issue more shares."
|
||
msgstr ""
|
||
"%ls har avslått\n"
|
||
"å utstede flere aksjer."
|
||
|
||
#: src/exch.c:812
|
||
#, c-format
|
||
msgid " Shares Issued "
|
||
msgstr " Aksjer utstedt "
|
||
|
||
#. TRANSLATORS: %ls represents the company name.
|
||
#: src/exch.c:814
|
||
#, c-format
|
||
msgid ""
|
||
"%ls has issued\n"
|
||
"^{one^} more share."
|
||
msgid_plural ""
|
||
"%ls has issued\n"
|
||
"^{%'ld^} more shares."
|
||
msgstr[0] ""
|
||
"%ls har utstedt\n"
|
||
"^{en^} ny aksje."
|
||
msgstr[1] ""
|
||
"%ls har utstedt\n"
|
||
"^{%'ld^} nye aksjer."
|
||
|
||
#: src/fileio.c:43 src/fileio.c:83 src/fileio.c:126 src/fileio.c:387
|
||
#, c-format
|
||
msgid "%s: missing field on line %d"
|
||
msgstr "%s: manglende felt på linje %d"
|
||
|
||
#: src/fileio.c:47 src/fileio.c:87 src/fileio.c:130 src/fileio.c:390 src/fileio.c:393
|
||
#, c-format
|
||
msgid "%s: illegal field on line %d"
|
||
msgstr "%s: ulovlig felt på linje %d"
|
||
|
||
#: src/fileio.c:51
|
||
#, c-format
|
||
msgid "%s: illegal field on line %d: '%s'"
|
||
msgstr "%s: ugyldig felt på linje %d: «%s»"
|
||
|
||
#: src/fileio.c:55
|
||
#, c-format
|
||
msgid "%s: illegal value on line %d: '%s'"
|
||
msgstr "%s: ugyldig verdi på linje %d: «%s»"
|
||
|
||
#: src/fileio.c:91 src/fileio.c:134 src/fileio.c:402
|
||
#, c-format
|
||
msgid "%s: illegal value on line %d"
|
||
msgstr "%s: ugyldig verdi på linje %d"
|
||
|
||
#: src/fileio.c:98
|
||
#, c-format
|
||
msgid "%s: illegal characters on line %d"
|
||
msgstr "%s: ugyldig tegn på linje %d"
|
||
|
||
#: src/fileio.c:183
|
||
#, c-format
|
||
msgid "%s: could not convert string"
|
||
msgstr "%s: kunne ikke konvertere streng"
|
||
|
||
#: src/fileio.c:257
|
||
#, c-format
|
||
msgid " Game Not Found "
|
||
msgstr " Spill ikke funnet "
|
||
|
||
#: src/fileio.c:258
|
||
#, c-format
|
||
msgid "Game %d has not been saved to disk."
|
||
msgstr "Spillet %d er ikke lagret på disken."
|
||
|
||
#: src/fileio.c:265
|
||
#, c-format
|
||
msgid " Game Not Loaded "
|
||
msgstr " Spill ikke lastet "
|
||
|
||
#: src/fileio.c:266
|
||
#, c-format
|
||
msgid ""
|
||
"Game %d could not be loaded from disk.\n"
|
||
"\n"
|
||
"^{File %s: %s^}"
|
||
msgstr ""
|
||
"Spillet %d kunne ikke lastes fra disk.\n"
|
||
"\n"
|
||
"^{Fil %s: %s^}"
|
||
|
||
#: src/fileio.c:319
|
||
#, c-format
|
||
msgid "%s: missing header in game file"
|
||
msgstr "%s: mangler topptekst i spillfilen"
|
||
|
||
#: src/fileio.c:322
|
||
#, c-format
|
||
msgid "%s: not a valid game file"
|
||
msgstr "%s: ikke en gyldig spillfil"
|
||
|
||
#: src/fileio.c:325 src/fileio.c:332
|
||
#, c-format
|
||
msgid "%s: missing subheader in game file"
|
||
msgstr "%s: mangler undertittel i spillfilen"
|
||
|
||
#: src/fileio.c:328
|
||
#, c-format
|
||
msgid "%s: saved under a different version of Star Traders"
|
||
msgstr "%s: lagret under en annen versjon av Star Traders"
|
||
|
||
#: src/fileio.c:335
|
||
#, c-format
|
||
msgid "%s: saved under an incompatible character encoding"
|
||
msgstr "%s: lagret med en inkompatibel tegnkoding"
|
||
|
||
#: src/fileio.c:343
|
||
#, c-format
|
||
msgid "%s: illegal or missing field on line %d"
|
||
msgstr "%s: ulovlig eller manglende felt på linje %d"
|
||
|
||
#: src/fileio.c:479 src/fileio.c:501
|
||
#, c-format
|
||
msgid " Game Not Saved "
|
||
msgstr " Spill ikke lagret "
|
||
|
||
#: src/fileio.c:480
|
||
#, c-format
|
||
msgid ""
|
||
"Game %d could not be saved to disk.\n"
|
||
"\n"
|
||
"^{Directory %s: %s^}"
|
||
msgstr ""
|
||
"Spillet %d kunne ikke lagres til disk.\n"
|
||
"\n"
|
||
"^{Mappe %s: %s^}"
|
||
|
||
#: src/fileio.c:502
|
||
#, c-format
|
||
msgid ""
|
||
"Game %d could not be saved to disk.\n"
|
||
"\n"
|
||
"^{File %s: %s^}"
|
||
msgstr ""
|
||
"Spillet %d kunne ikke lagres til disken.\n"
|
||
"\n"
|
||
"^{Fil %s: %s^}"
|
||
|
||
#. TRANSLATORS: The help text for Star Traders is marked up using a
|
||
#. custom mark-up format NOT used anywhere else in the source code.
|
||
#.
|
||
#. Each string is a single page of text that is displayed in an area 76
|
||
#. columns wide by 16 lines high. Each line is delimited by "\n". NO
|
||
#. word-wrapping is performed: you must place the "\n" characters in the
|
||
#. appropriate place. Ideally, each line within the string should be
|
||
#. also (manually) space-justified or centred. TAB characters and other
|
||
#. control codes must NOT be used. If a string starts with "@" as the
|
||
#. very first character, that string is ignored (as are all strings
|
||
#. following): this allows a variable number of help text pages (from
|
||
#. one to ten). Multibyte strings are handled correctly (even those
|
||
#. requiring shift sequences!).
|
||
#.
|
||
#. The ASCII circumflex accent character "^" switches to a different
|
||
#. character rendition (also called attributes), depending on the
|
||
#. character following the "^":
|
||
#.
|
||
#. ^^ - Print the circumflex accent (ASCII code U+005E)
|
||
#. ^N - Switch to using the normal character rendition
|
||
#. ^B - Switch to using the bold character rendition
|
||
#. ^H - Switch to using the highlight character rendition
|
||
#. ^K - Switch to using the keycode character rendition (such as used for "<CTRL><C>")
|
||
#. ^e - Switch to using the character rendition used for empty space
|
||
#. ^o - Switch to using the character rendition used for outposts
|
||
#. ^s - Switch to using the character rendition used for stars
|
||
#. ^c - Switch to using the character rendition used for companies
|
||
#. ^k - Switch to using the character rendition used for keyboard choices on the galaxy map
|
||
#.
|
||
#. The help text parsing routines also understand the following "value
|
||
#. escapes" introduced by the ASCII tilde character "~"; these act like
|
||
#. "%" conversion specifiers in printf():
|
||
#.
|
||
#. ~~ - Print the tilde character (ASCII code U+007E) [*]
|
||
#. ~x - Print the width of the galaxy map (MAX_X) [**]
|
||
#. ~y - Print the height of the galaxy map (MAX_Y) [**]
|
||
#. ~m - Print the number of moves available (NUMBER_MOVES) [**]
|
||
#. ~c - Print the maximum number of companies that can be formed (MAX_COMPANIES) [*]
|
||
#. ~t - Prints the default number of turns in the game (DEFAULT_MAX_TURN) [**]
|
||
#. ~1 to ~9 - Print the keycode for the N-th choice of move [***]
|
||
#. ~M - Print the keycode for the last choice of move [***]
|
||
#. ~A to ~H - Print the character used to represent the company on the galaxy map [***]
|
||
#. ~. - Print the character used to represent empty space on the map [***]
|
||
#. ~+ - Print the character used to represent outposts on the map [***]
|
||
#. ~* - Print the character used to represent stars on the map [***]
|
||
#.
|
||
#. [*] Takes one character space (column space) in the output
|
||
#. [**] Takes two column spaces in the output
|
||
#. [***] Takes one or two column spaces in the output, depending on the
|
||
#. appropriate strings in the current PO file.
|
||
#.
|
||
#. Note that all keycodes and map representation characters use locale-
|
||
#. specific characters; double-width characters ARE supported. Note
|
||
#. also that the tilde value escapes do NOT change the current character
|
||
#. rendition: a circumflex accent escape is needed for that. For
|
||
#. example, to display the first choice of move as it would be shown on
|
||
#. the galaxy map, use something like "^k~1^N" (a six-character sequence
|
||
#. that would translate to just one character (or maybe two) in the
|
||
#. output text).
|
||
#.
|
||
#. Formatting the help text is probably the most complicated and tedious
|
||
#. part of translating Star Traders. The author and maintainer of this
|
||
#. game is more than happy to help you with this task: if you are able
|
||
#. to provide a translation, even if it is not formatted correctly, the
|
||
#. maintainer will perform the necessary adjustments for word-wrapping
|
||
#. and justification. In addition, remember that you have up to 10
|
||
#. pages in which to display your help text: the translation does not
|
||
#. need to correspond exactly to the original text. This text will not
|
||
#. be changing any time soon!
|
||
#.
|
||
#: src/help.c:113
|
||
msgid ""
|
||
"^BStar Traders^N is a simple game of interstellar trading. The object of the\n"
|
||
"game is to amass the greatest amount of wealth possible. This is done by\n"
|
||
"creating interstellar shipping lanes, expanding them and buying shares in\n"
|
||
"the companies controlling them. Shares appreciate in value as company\n"
|
||
"operations expand. In addition, the return on each share (as a percentage)\n"
|
||
"also changes. Players may also borrow from the Interstellar Trading Bank to\n"
|
||
"finance additional purchases on the Stock Exchange.\n"
|
||
"\n"
|
||
"The map of the galaxy is represented by a ^B~x^N x ^B~y^N grid. A typical section\n"
|
||
"of it may be:\n"
|
||
"\n"
|
||
" ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
|
||
" ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N ^e ~. ^N represents ^Bempty space^N,\n"
|
||
" ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N ^s ~* ^N represents a ^Bstar^N.\n"
|
||
" ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N\n"
|
||
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
|
||
msgstr ""
|
||
"^BStar Traders^N er et enkelt spill med interstellar handel. Målet med spillet\n"
|
||
"er å samle størst mulig formue. Dette gjøres ved å skape interstellare\n"
|
||
"seilingsleder, utvide dem og kjøpe aksjer i selskapene for å kontrollere\n"
|
||
"dem. Aksjer stiger i verdi ettesom selskapsoperasjonene utvides. Dessuten,\n"
|
||
"avkastningen på hver del (i prosent) endres også. Spillere kan også låne fra\n"
|
||
"Interstellar Handelsbank for å finansiere flere kjøp på børsen.\n"
|
||
"\n"
|
||
"Kartet over galaksen er representert ved en ^B~x^N × ^B~y^N rutenett. En typisk\n"
|
||
"seksjon kan være:\n"
|
||
"\n"
|
||
" ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
|
||
" ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N ^e ~. ^N forestiller ^Btomrom^N,\n"
|
||
" ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N ^s ~* ^N forestiller en ^Bstjerne^N.\n"
|
||
" ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N\n"
|
||
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
|
||
|
||
#: src/help.c:132
|
||
msgid ""
|
||
"The computer selects ^B~m^N moves (labeled ^k~1^N to ^k~M^N) at random, and places these\n"
|
||
"on the map. To select any of the highlighted positions, press that letter.\n"
|
||
"For example, some of the moves on the map may be:\n"
|
||
"\n"
|
||
"\n"
|
||
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
|
||
" ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N\n"
|
||
" ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N Moves ^k~1^N to ^k~5^N shown.\n"
|
||
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N\n"
|
||
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
|
||
"\n"
|
||
"\n"
|
||
"Selecting a position that is ^Bnot^N next to a star (such as moves ^k~1^N, ^k~3^N or ^k~5^N)\n"
|
||
"will set up an ^Boutpost^N, not belonging to any company. Thus, if move ^k~3^N is\n"
|
||
"selected on the above map, a ^o ~+ ^N would be placed at that position.\n"
|
||
msgstr ""
|
||
"Datamaskinen velger ^B~m^N trekk (merket ^k~1^N to ^k~M^N) vilkårlig, og legger disse på\n"
|
||
"kartet. For å velge noen av de markerte stedene, trykk på bokstaven. Noen av\n"
|
||
"trekkene på kartet kan for eksempel være:\n"
|
||
"\n"
|
||
"\n"
|
||
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
|
||
" ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N\n"
|
||
" ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N Trekk ^k~1^N til ^k~5^N vist.\n"
|
||
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N\n"
|
||
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
|
||
"\n"
|
||
"\n"
|
||
"Å velge en posisjon som ^Bikke^N er ved siden av en stjerne (trekk som ^k~1^N, ^k~3^N\n"
|
||
"eller ^k~5^N) vil sette opp en ^Butpost^N, som ikke tilhører noe selskap. Slik at\n"
|
||
"hvis trekk ^k~3^N er valgt på kartet ovenfor vil ^o ~+ ^N bli plassert ved den\n"
|
||
"posisjonen.\n"
|
||
|
||
#: src/help.c:150
|
||
msgid ""
|
||
"If, on the other hand, a position next to a star (or another outpost) is\n"
|
||
"selected, a ^Bcompany^N would be formed and its letter would appear on the map.\n"
|
||
"As a reward for creating the company, you are granted the first five shares.\n"
|
||
"Up to ^B~c^N companies can be created in this way.\n"
|
||
"\n"
|
||
"If a position next to an existing company is selected, the company would\n"
|
||
"expand its operations by one square. This increases the cost of its shares\n"
|
||
"and hence your return. Thus, if the map was as shown below, selecting ^k~6^N\n"
|
||
"or ^k~8^N increases Company ^B~B^N's shipping lane:\n"
|
||
"\n"
|
||
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
|
||
" ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
|
||
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N or ^k~8^N increases Company ^B~B^N.\n"
|
||
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
|
||
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
|
||
msgstr ""
|
||
"Hvis på den annen side en posisjon ved siden av en stjerne (eller annen\n"
|
||
"utpost) er valgt, vil et ^Bfirma^N bli dannet og dets bokstav vises på kartet.\n"
|
||
"Som en belønning for å skape firmaet får du de første fem aksjene. Opp til ^B~c^N\n"
|
||
"firmaer kan opprettes på denne måten.\n"
|
||
"\n"
|
||
"Hvis en posisjon ved siden av et eksisterende selskap er valgt vil selskapet\n"
|
||
"utvide sin virksomhet med én rute. Dette øker kostnadene til dets aksjer og\n"
|
||
"dermed avkastningen. Dermed, hvis kartet er som vist nedenfor, å velge ^k~6^N\n"
|
||
"eller ^k~8^N øker selskapet ^B~B^Ns skipslei:\n"
|
||
"\n"
|
||
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
|
||
" ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
|
||
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Trekk ^k~6^N eller ^k~8^N øker selskapet ^B~B^N.\n"
|
||
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
|
||
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
|
||
|
||
#: src/help.c:168
|
||
msgid ""
|
||
"Selecting positions next to stars increases the value of your stock by about\n"
|
||
"five times as much as an extension not next to a star. Thus move ^k~6^N should\n"
|
||
"be preferred to move ^k~8^N.\n"
|
||
"\n"
|
||
" ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
|
||
" ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
|
||
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N is preferred to ^k~8^N.\n"
|
||
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
|
||
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
|
||
"\n"
|
||
"You may also expand any company by selecting positions next to outposts.\n"
|
||
"Such outposts will be swallowed up by that company. Thus, move ^k~1^N will\n"
|
||
"extend Company ^B~C^N by ^Btwo^N squares. As a bonus, outposts next to stars are\n"
|
||
"more valuable: the company's share price will increase by a greater amount\n"
|
||
"than it would for outposts not next to stars.\n"
|
||
msgstr ""
|
||
"Å velge posisjoner ved siden av stjerner øker verdien av din beholdning med\n"
|
||
"ca. fem ganger så mye som en forlengelse som ikke er ved siden av en\n"
|
||
"stjerne. Derfor bør trekk ^k~6^N foretrekkes fremfor ^k~8^N.\n"
|
||
"\n"
|
||
" ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
|
||
" ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
|
||
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Trekk ^k~6^N foretrekkes fremfor ^k~8^N.\n"
|
||
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
|
||
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
|
||
"\n"
|
||
"Du kan også utvide ethvert selskap ved å velge posisjoner ved siden av\n"
|
||
"utposter. Slike utposter vil bli slukt av det selskapet. Dermed vil trekk ^k~1^N\n"
|
||
"utvide selskap ^B~C^N med ^Bto^N kvadrater. Som en bonus er utposter ved siden av\n"
|
||
"stjernene mer verdifulle: selskapets aksjekurs vil øke med en større mengde\n"
|
||
"enn det ville gjort for utposter som ikke er ved siden av stjerner.\n"
|
||
|
||
#: src/help.c:186
|
||
msgid ""
|
||
"If two companies are separated on the map by only one square, then they can\n"
|
||
"be ^Bmerged^N into one company by selecting that position (if available). For\n"
|
||
"example, on the map below, companies ^B~A^N and ^B~B^N can be merged by selecting ^k~5^N.\n"
|
||
"When this occurs, the company with the greater assets value takes over the\n"
|
||
"other one. Here, Company ^B~B^N might take over Company ^B~A^N. Company ^B~A^N ceases to\n"
|
||
"exist, although it may reappear as an entirely new company at a later stage.\n"
|
||
"\n"
|
||
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
|
||
" ^e ~. ~. ~. ^c~A^e ^c~A^e ^k~5^e ^c~B^e ~. ~. ^N\n"
|
||
" ^e ~. ^s~*^e ~. ~. ^c~A^e ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~5^N merges companies ^B~A^N and ^B~B^N.\n"
|
||
" ^e ~. ^k~2^e ~. ~. ~. ~. ~. ^s~*^e ^c~B^e ^N\n"
|
||
" ^e ~. ~. ~. ~. ^s~*^e ~. ^o~+^e ~. ~. ^N\n"
|
||
"\n"
|
||
"When companies merge, players are granted shares in the dominant company\n"
|
||
"proportional to the amount owned in the old company. As well, a cash bonus\n"
|
||
"is also paid, proportional to the percentage of the old company owned.\n"
|
||
msgstr ""
|
||
"Hvis to selskaper skilles på kartet ved bare én rute, kan de ^Bfusjoneres^N i\n"
|
||
"ett selskap ved å velge den posisjonen (hvis tilgjengelig). For eksempel på\n"
|
||
"kartet nedenfor kan bedriftene ^B~A^N og ^B~B^N fusjoneres ved å velge ^k~5^N. Når dette\n"
|
||
"skjer tar selskapet med størst aktiva over det andre. Her kan selskap ^B~B^N ta\n"
|
||
"over selskap ^B~A^N. Selskap ^B~A^N opphører å eksistere, selv om det kan dukke opp\n"
|
||
"igjen som en helt nytt selskap på et senere tidspunkt.\n"
|
||
"\n"
|
||
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
|
||
" ^e ~. ~. ~. ^c~A^e ^c~A^e ^k~5^e ^c~B^e ~. ~. ^N\n"
|
||
" ^e ~. ^s~*^e ~. ~. ^c~A^e ~. ^c~B^e ^c~B^e ^c~B^e ^N Trekk ^k~5^N fusjonerer selskapene ^B~A^N og ^B~B^N.\n"
|
||
" ^e ~. ^k~2^e ~. ~. ~. ~. ~. ^s~*^e ^c~B^e ^N\n"
|
||
" ^e ~. ~. ~. ~. ^s~*^e ~. ^o~+^e ~. ~. ^N\n"
|
||
"\n"
|
||
"Når selskaper fusjonerer blir spillerne tildelt aksjer i det dominerende\n"
|
||
"selskapet proporsjonal med mengden eid i det gamle selskapet. En kontant-\n"
|
||
"bonus blir og utbetalt, proporsjonalt med eierandelen i det gamle selskapet.\n"
|
||
|
||
#: src/help.c:205
|
||
msgid ""
|
||
"Once you select your move, you enter the ^BInterstellar Stock Exchange^N. Here\n"
|
||
"you may purchase shares, sell them, borrow from the Trading Bank or repay\n"
|
||
"some of your debt (if applicable). Note that each company issues a limited\n"
|
||
"number of shares -- you cannot go on buying for ever! You may, however, bid\n"
|
||
"for more shares to be issued. You have a better chance of succeeding if you\n"
|
||
"own a larger proportion of the company.\n"
|
||
"\n"
|
||
"The game usually ends after ^B~t^N turns. However, you may end the game sooner\n"
|
||
"by pressing ^K<CTRL><C>^N when asked to select a move. As well, individual\n"
|
||
"players can declare themselves bankrupt at any time. If your debt is large\n"
|
||
"enough, the Bank may do this for you! If you do not complete your game in\n"
|
||
"the time you have available, you may save the game and continue it later.\n"
|
||
"\n"
|
||
"\n"
|
||
"The ^Bwinner of the game^N is the person with the greatest net worth (total\n"
|
||
"value of cash, stock and debt). ^HGood luck^N and may the best person win!\n"
|
||
msgstr ""
|
||
"Når du har valgt ditt trekk går du inn i ^BInterstellar Børs^N. Her kan du kjøpe\n"
|
||
"og selge aksjer, låne fra Handelsbanken eller tilbakebetale noe av gjelden\n"
|
||
"din (hvis det er aktuelt). Merk at hvert selskap utsteder et begrenset\n"
|
||
"antall aksjer — du kan ikke fortsette å kjøpe for alltid! Du kan imidlertid\n"
|
||
"by på flere aksjer som utstedes. Du har en bedre sjanse for å lykkes hvis du\n"
|
||
"eier en større andel av selskapet.\n"
|
||
"\n"
|
||
"Normalt slutter spillet etter ^B~t^N runder. Men du kan avslutte tidligere ved\n"
|
||
"å trykke ^K<CTRL><C>^N når anmodet om å velge et trekk. Individuelle spillere\n"
|
||
"kan erklære seg konkurs når som helst. Hvis gjelden er stor nok, kan banken\n"
|
||
"gjøre dette for deg! Hvis du ikke fullfører spillet i den tiden du har\n"
|
||
"tilgjengelig, kan du lagre spillet og fortsette senere.\n"
|
||
"\n"
|
||
"\n"
|
||
"^BVinneren av spillet^N er den personen med størst formue (totalverdi av\n"
|
||
"kontanter, aksjer og gjeld). ^HLykke til^N, må den beste vinne!\n"
|
||
|
||
#: src/help.c:225
|
||
msgid "@ Help text, page 7\n"
|
||
msgstr "@ Hjelpetekst, side 7\n"
|
||
|
||
#: src/help.c:226
|
||
msgid "@ Help text, page 8\n"
|
||
msgstr "@ Hjelpetekst, side 8\n"
|
||
|
||
#: src/help.c:227
|
||
msgid "@ Help text, page 9\n"
|
||
msgstr "@ Hjelpetekst, side 9\n"
|
||
|
||
#: src/help.c:228
|
||
msgid "@ Help text, page 10\n"
|
||
msgstr "@ Hjelpetekst, side 10\n"
|
||
|
||
#: src/help.c:280
|
||
#, c-format
|
||
msgid " How to Play "
|
||
msgstr " Slik spiller man "
|
||
|
||
#. TRANSLATORS: The parameter %1$d is the current page
|
||
#. number, %2$d is the number of pages your help text
|
||
#. takes (6, in English).
|
||
#: src/help.c:285
|
||
#, c-format
|
||
msgid "Page %1$d of %2$d"
|
||
msgstr "Side %1$d av %2$d"
|
||
|
||
#. TRANSLATORS: The reason the user is not asked "Press any
|
||
#. key to continue" is historical: many, many people used to
|
||
#. ask "where is the <ANY> key?" :-)
|
||
#: src/help.c:486 src/intf.c:3035
|
||
#, c-format
|
||
msgid "[ Press <SPACE> to continue ] "
|
||
msgstr "[ Trykk <MELLOMROM> for å fortsette ] "
|
||
|
||
#. TRANSLATORS: The specific use of <SPACE> and <BACKSPACE>
|
||
#. is not essential: you can use <DEL>, <PAGE-UP>, <UP>,
|
||
#. <LEFT> or <BACK-TAB> instead of <BACKSPACE>, and almost
|
||
#. any other key instead of <SPACE> (other than <ESC>,
|
||
#. <CANCEL>, <EXIT>, <CTRL><C>, <CTRL><G> or <CTRL><\>).
|
||
#. Note that the maximum label length is 76 characters,
|
||
#. including the trailing space.
|
||
#: src/help.c:494
|
||
#, c-format
|
||
msgid "[ Press <SPACE> to continue or <BACKSPACE> for the previous page ] "
|
||
msgstr "[ Trykk <MELLOMROM> for å fortsette eller <BACKSPACE> for forrige side ] "
|
||
|
||
#: src/intf.c:110
|
||
#, c-format
|
||
msgid "%s: string has incorrect format: '%s'"
|
||
msgstr "%s: streng har feil format: «%s»"
|
||
|
||
#: src/intf.c:126
|
||
#, c-format
|
||
msgid "%s: character has illegal width: '%lc'"
|
||
msgstr "%s: tegn har ugyldig bredde: «%lc»"
|
||
|
||
#: src/intf.c:434
|
||
#, c-format
|
||
msgid "terminal size is too small (%d x %d required)"
|
||
msgstr "terminal størrelsen er for liten (%d x %d kreves)"
|
||
|
||
#: src/intf.c:1265
|
||
#, c-format
|
||
msgid "mkchstr_conv: NUL"
|
||
msgstr "mkchstr_conv: NUL"
|
||
|
||
#: src/intf.c:1568
|
||
#, c-format
|
||
msgid "mkchstr: '%s'"
|
||
msgstr "mkchstr: «%s»"
|
||
|
||
#. TRANSLATORS: This string specifies the keycodes used to insert the
|
||
#. default value into the input string, if entered as the very first
|
||
#. character. Ideally, it should contain an easily-accessible
|
||
#. keycode that would NOT be used in ordinary input. Digits, ".",
|
||
#. ",", "+" and "-" are definitely NOT acceptable.
|
||
#: src/intf.c:2020
|
||
msgctxt "input|DefaultValue"
|
||
msgid "=;"
|
||
msgstr "=;"
|
||
|
||
#: src/intf.c:2034 src/intf.c:2079
|
||
#, c-format
|
||
msgid "gettxline: illegal character in string: '%ls'"
|
||
msgstr "gettxline: ugyldig tegn i streng: «%ls»"
|
||
|
||
#. TRANSLATORS: The strings with msgctxt "input|Yes" and
|
||
#. "input|No" contain the keycodes used to determine whether a
|
||
#. user is answering "Yes" or "No" in response to some question.
|
||
#. Both upper and lower-case versions should be present.
|
||
#: src/intf.c:2952
|
||
msgctxt "input|Yes"
|
||
msgid "Yy"
|
||
msgstr "Jj"
|
||
|
||
#: src/intf.c:2954
|
||
msgctxt "input|No"
|
||
msgid "Nn"
|
||
msgstr "Nn"
|
||
|
||
#. TRANSLATORS: The strings "Yes" and "No" are printed as a
|
||
#. response to user input in answer to questions like "Are you
|
||
#. sure? [Y/N] "
|
||
#: src/intf.c:3005
|
||
msgctxt "answer"
|
||
msgid "Yes"
|
||
msgstr "Ja"
|
||
|
||
#: src/intf.c:3007
|
||
msgctxt "answer"
|
||
msgid "No"
|
||
msgstr "Nei"
|
||
|
||
#: src/utils.c:378 src/utils.c:399
|
||
#, c-format
|
||
msgid "%s: "
|
||
msgstr "%s: "
|
||
|
||
#: src/utils.c:404
|
||
msgid ": "
|
||
msgstr ": "
|
||
|
||
#: src/utils.c:417
|
||
#, c-format
|
||
msgid "out of memory"
|
||
msgstr "ikke mer minne"
|
||
|
||
#: src/utils.c:1041
|
||
#, c-format
|
||
msgid "xmbstowcs: '%s'"
|
||
msgstr "xmbstowcs: «%s»"
|
||
|
||
#: src/utils.c:1081
|
||
#, c-format
|
||
msgid "xwcrtomb: NUL"
|
||
msgstr "xwcrtomb: NUL"
|
||
|
||
#: src/utils.c:1086
|
||
#, c-format
|
||
msgid "xwcrtomb: '%lc'"
|
||
msgstr "xwcrtomb: «%lc»"
|
||
|
||
#: lib/getopt.c:278
|
||
#, c-format
|
||
msgid "%s: option '%s%s' is ambiguous\n"
|
||
msgstr "%s: valget «%s%s» er tvetydig\n"
|
||
|
||
#: lib/getopt.c:284
|
||
#, c-format
|
||
msgid "%s: option '%s%s' is ambiguous; possibilities:"
|
||
msgstr "%s: valget «%s%s» er tvetydig; muligheter:"
|
||
|
||
#: lib/getopt.c:319
|
||
#, c-format
|
||
msgid "%s: unrecognized option '%s%s'\n"
|
||
msgstr "%s: ukjent valg «%s%s»\n"
|
||
|
||
#: lib/getopt.c:345
|
||
#, c-format
|
||
msgid "%s: option '%s%s' doesn't allow an argument\n"
|
||
msgstr "%s: valget «%s%s» tillater ikke argumenter\n"
|
||
|
||
#: lib/getopt.c:360
|
||
#, c-format
|
||
msgid "%s: option '%s%s' requires an argument\n"
|
||
msgstr "%s: valget «%s%s» krever et argument\n"
|
||
|
||
#: lib/getopt.c:621
|
||
#, c-format
|
||
msgid "%s: invalid option -- '%c'\n"
|
||
msgstr "%s: ugyldig valg -- «%c»\n"
|
||
|
||
#: lib/getopt.c:636 lib/getopt.c:682
|
||
#, c-format
|
||
msgid "%s: option requires an argument -- '%c'\n"
|
||
msgstr "%s: valget krever et argument -- «%c»\n"
|