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mirror of https://git.zap.org.au/git/trader.git synced 2025-02-02 15:08:13 -05:00
trader/src/globals.h
John Zaitseff 040e1a5ad6 Rework the signal handler
Rework the signal handler to be somewhat more unsafe, but conceptually
cleaner, in operation.  It now ends the use of Curses, then reraises the
signal.  Remove almost all references to abort_game.
2011-08-09 23:20:56 +10:00

206 lines
7.9 KiB
C

/************************************************************************
* *
* Star Traders: A Game of Interstellar Trading *
* Copyright (C) 1990-2011, John Zaitseff *
* *
************************************************************************/
/*
Author: John Zaitseff <J.Zaitseff@zap.org.au>
$Id$
This file, globals.h, contains declarations for global variables and
structures used in Star Traders.
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/.
*/
#ifndef included_GLOBALS_H
#define included_GLOBALS_H 1
#include <stdbool.h>
/************************************************************************
* Game constants *
************************************************************************/
#define MAX_X 38 // Map dimensions MAX_X x MAX_Y
#define MAX_Y 14
#define STAR_RATIO 0.10 // 10% of map should be stars
#define NUMBER_MOVES 20 // Number of choices on map per turn
#define DEFAULT_MAX_TURN 50 // Default number of turns per game
#define MIN_MAX_TURN 10 // Minimum that can be specified for max_turn
#define MAX_PLAYERS 8 // Maximum number of players
#define INITIAL_CASH 6000.00 // Initial cash per player
#define MAX_OVERDRAFT 1000.00 // Max. value player can go negative
#define PROB_BANKRUPTCY 0.07 // If overdraft, 7% chance of bankruptcy
#define MAX_COMPANIES 8 // Max. number of companies (do not change!)
#define INITIAL_STOCK_ISSUED 5 // Initial number of shares issued out
#define INITIAL_MAX_STOCK 50 // Initial max. number of shares available
#define INITIAL_SHARE_PRICE 60.00 // Initial share price
#define SHARE_PRICE_INC 60.00 // Share price incr. for increase in shipping
#define SHARE_PRICE_INC_OUTPOST 70.00 // Incr. for adding an outpost
#define SHARE_PRICE_INC_OUTSTAR 70.00 // Extra incr. for adding outpost next to star
#define SHARE_PRICE_INC_STAR 300.00 // Incr. for adding next to star
#define SHARE_PRICE_INC_EXTRA 0.50 // Extra factor when incr. share price
#define MERGE_STOCK_RATIO 0.50 // 50% of old shares are credited to new company
#define COMPANY_BANKRUPTCY 0.01 // 1% chance of company bankruptcy
#define ALL_ASSETS_TAKEN 0.20 // 20% chance of assets taken of same
#define INC_SHARE_PRICE 0.30 // 30% chance for increasing share price
#define DEC_SHARE_PRICE 0.65 // 65% x 30% chance of decrementing same
#define PRICE_CHANGE_RATE 0.25 // Up to 25% of share price is used to incr./decr.
#define INITIAL_RETURN 0.05 // Initial return per share: 5%
#define GROWING_RETURN_CHANGE 0.25 // Chance of changing return when company grows
#define GROWING_RETURN_INC 0.60 // 60% chance such change will increase return
#define CHANGE_COMPANY_RETURN 0.40 // Chance of randomly changing return
#define COMPANY_RETURN_INC 0.75 // 75% chance such change will increase return
#define MAX_COMPANY_RETURN 0.40 // Maximum return per share
#define RETURN_DIVIDER 1.50 // Min. amount by which to divide if return too large
#define OWNERSHIP_BONUS 2.00 // Bonus amount based on percentage ownership
#define BID_CHANCE 0.75 // 75% chance of successful bidding
#define MAX_SHARES_BIDDED 200 // Max. number of shares issued
#define INITIAL_INTEREST_RATE 0.10 // Initial bank interest rate: 10%
#define CHANGE_INTEREST_RATE 0.30 // 30% chance of changing interest rate
#define INTEREST_RATE_INC 0.65 // 65% chance of above being an increment
#define MAX_INTEREST_RATE 0.30 // Maximum interest rate
#define INTEREST_RATE_DIVIDER 1.50 // Min. amount by which to divide if interest is too high
#define CREDIT_LIMIT_RATE 2.00 // Multiplier for credit limit
#define ROUNDING_AMOUNT 0.01 // Round off smaller amounts to zero
/************************************************************************
* Game type declarations *
************************************************************************/
// Information about each company
typedef struct company_info {
const char *name; // Company name
double share_price; // Share price
double share_return; // Return per share
long int stock_issued; // Total stock sold to players
long int max_stock; // Max. stock that company has
bool on_map; // True if company on map
} company_info_t;
// Information about each player
typedef struct player_info {
char *name; // Player name
double cash; // Cash available
double debt; // Amount of debt
long int stock_owned[MAX_COMPANIES]; // How much stock is owned
bool in_game; // True if still in the game
double sort_value; // Total value (only used in end_game())
} player_info_t;
// Map values
typedef enum map_val {
MAP_EMPTY = '.', // Empty space
MAP_OUTPOST = '+', // Unowned outpost
MAP_STAR = '*', // Star
MAP_A = 'A', // Company A, etc
MAP_LAST = MAP_A + MAX_COMPANIES - 1
} map_val_t;
#define COMPANY_TO_MAP(i) ((i) + MAP_A)
#define MAP_TO_COMPANY(m) ((m) - MAP_A)
#define IS_MAP_COMPANY(m) ((m) >= MAP_A && (m) <= MAP_LAST)
#define PRINTABLE_MAP_VAL(m) ((char) (m))
#define COMPANY_TO_KEY(i) ((i) + 'A')
#define KEY_TO_COMPANY(k) ((k) - 'A')
#define IS_COMPANY_KEY(k) ((k) >= 'A' && (k) < COMPANY_TO_KEY(MAX_COMPANIES))
// Information about a move
typedef struct move_rec {
int x;
int y;
} move_rec_t;
#define MOVE_TO_KEY(m) ((m) + 'a')
#define KEY_TO_MOVE(k) ((k) - 'a')
#define IS_MOVE_KEY(k) ((k) >= 'a' && (k) < MOVE_TO_KEY(NUMBER_MOVES))
// Player moves / selection values
typedef enum selection {
SEL_COMPANY_FIRST = 0,
SEL_COMPANY_LAST = MAX_COMPANIES - 1,
SEL_MOVE_FIRST = 0,
SEL_MOVE_LAST = NUMBER_MOVES - 1,
SEL_BANKRUPT, // Player wishes to give up
SEL_SAVE, // Save and end the game
SEL_QUIT, // Just end the game
SEL_BANK, // Visit the Trading Bank
SEL_EXIT, // Exit the Stock Exchange
SEL_NONE = -1 // Nothing yet selected
} selection_t;
// Company names
extern const char *company_name[MAX_COMPANIES];
// Ordinal strings
extern const char *ordinal[MAX_PLAYERS + 1];
/************************************************************************
* Global variable declarations *
************************************************************************/
extern company_info_t company[MAX_COMPANIES]; // Array of companies
extern player_info_t player[MAX_PLAYERS]; // Array of players
extern map_val_t galaxy_map[MAX_X][MAX_Y]; // Map of the galaxy
extern move_rec_t game_move[NUMBER_MOVES]; // Current moves
extern int max_turn; // Max. number of turns in game
extern int turn_number; // Current turn (1 to max_turn)
extern int number_players; // Number of players
extern int current_player; // Current player (0 to number_players-1)
extern int first_player; // Who WAS the first player to go?
extern double interest_rate; // Current interest rate
extern bool game_loaded; // True if game was loaded from disk
extern int game_num; // Game number (1-9)
extern bool quit_selected; // Is a player trying to quit the game?
extern bool abort_game; // Abort game without declaring winner?
extern bool option_no_color; // True if --no-color was specified
extern bool option_dont_encrypt; // True if --dont-encrypt was specified
extern int option_max_turn; // Max. turns if --max-turn was specified
#endif /* included_GLOBALS_H */