John Zaitseff
e46c45d52e
Implement the select_moves() function
...
This function select random moves for the current player.
2011-07-14 21:44:18 +10:00
John Zaitseff
546c80053f
Add the --no-color (and --no-colour) command-line options
2011-07-14 20:19:04 +10:00
John Zaitseff
3093e2cfd3
Add the help text, including all appropriate formatting
2011-07-14 19:27:57 +10:00
John Zaitseff
92a95b253f
Implement the show_help() function with sample text
2011-07-14 16:29:29 +10:00
John Zaitseff
09d4455c3e
Add window attributes for the galaxy map
2011-07-14 15:16:04 +10:00
John Zaitseff
39d6bc5b37
Add the abort_game global variable
...
The abort_game variable allows the program to abort the game without
showing the final winner.
2011-07-14 15:11:53 +10:00
John Zaitseff
200f7cdf97
Revise the scramble() and unscramble() functions
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The scramble() and unscramble() functions now use a moving (incrementing)
key for the XOR encryption/decryption. Also include a table of XOR keys
to use at random for encryption.
Revised the scramble() and unscramble() functions to use a moving
(incrementing) key for the XOR encryption/decryption. Also generated a
table of XOR keys to use at random for encryption.
2011-07-14 12:30:23 +10:00
John Zaitseff
91d77f002c
Bug fix: resolve memory leakage for the filename variable
2011-07-13 18:18:02 +10:00
John Zaitseff
593cda9a97
Add to the save_game() function to save the current game to disk
2011-07-13 12:52:38 +10:00
John Zaitseff
0b9b60780d
Bug fix: actually copy the string read in to the destination buffer
2011-07-13 12:51:25 +10:00
John Zaitseff
3f96e587aa
Rearrange the order of some global variables
...
Rearrange some global variables for consistency with initialisation in
init_game() and load_game().
2011-07-11 23:25:13 +10:00
John Zaitseff
1c502d671c
Load a game file; support (trivial) game file encryption
2011-07-11 23:23:21 +10:00
John Zaitseff
16c421574f
Add the scramble() and unscramble() functions
...
These functions provide simple encryption and decryption to thwart casual
cheating!
2011-07-11 23:21:10 +10:00
John Zaitseff
c5eda1eaab
Add code to the load_game() function
...
The load_game() function now checks for errors while opening the game
file.
2011-07-11 18:07:51 +10:00
John Zaitseff
89c3512a1b
Modify the wait_for_key() routine to take a window attribute parameter
2011-07-11 17:57:52 +10:00
John Zaitseff
86b88e8929
Allow a player to quit at the first prompt ("Enter number of players")
2011-07-11 17:48:16 +10:00
John Zaitseff
cdaeb2e869
Add the init_game() function that initialises the actual game
2011-07-11 16:14:07 +10:00
John Zaitseff
2a3ed550ad
Remove the clrline parameter from the center() function
2011-07-11 15:56:01 +10:00
John Zaitseff
4a555235c9
Add the attr parameter to the center() function
2011-07-11 15:45:38 +10:00
John Zaitseff
20f6f6e73a
Add the wait_for_key() function
2011-07-11 14:43:16 +10:00
John Zaitseff
5055ea57ac
Rename get_yn_answer() to answer_yesno()
2011-07-11 14:23:16 +10:00
John Zaitseff
6436a68f8b
Add the prototype and an empty definition for show_help()
2011-07-11 13:57:14 +10:00
John Zaitseff
3ff949efc0
Print the result of the get_yn_answer() function in bold
2011-07-11 13:52:22 +10:00
John Zaitseff
019734c8aa
Rename the function getanswer() to get_yn_answer()
2011-07-11 13:37:48 +10:00
John Zaitseff
36a3811cd1
Add the gettxstring() function
2011-07-11 13:18:26 +10:00
John Zaitseff
60ab28c711
Add the modified status variable to gettxline()
...
Also correct a bug in gettxline() that always returned OK!
2011-07-11 12:28:13 +10:00
John Zaitseff
42e05ee20b
Replace individual colour/window attributes with ATTR_ macros
2011-07-11 11:40:52 +10:00
John Zaitseff
dd281f795b
Add gettxline() to read a line of input from the keyboard
2011-07-11 10:31:19 +10:00
John Zaitseff
85e09ab4f2
Replace calls to wprintw() with waddstr() where appropriate
2011-07-11 08:05:36 +10:00
John Zaitseff
1995a6a7b0
Remove the superfluous argument attr_end from attrpr()
...
Instead of using attr_end, simply restore the old window attributes after
printing the string.
2011-07-11 08:01:18 +10:00
John Zaitseff
5e912e6e14
Plan ahead to reduce the title window to a single line
...
By reducing the title window to a single line, we can fit an extra two
lines of the galaxy map in an 80x24 terminal window.
2011-07-05 10:11:50 +10:00
John Zaitseff
ad4ed4d744
Add input routines gettxchar() and getanswer(); add various macros
...
In particular, add macros for KEY_TAB, KEY_RETURN and KEY_ESC, and for
CURS_ON and CURS_OFF (instead of using CURS_INVISIBLE and CURS_VISIBLE
directly: this allows redefining CURS_ON to be CURS_NORMAL). Add more
colour pairs.
2011-07-04 22:02:01 +10:00
John Zaitseff
568c3738b2
Add the attrpr() function; add a missing va_end() call in center()
...
The attrpr() function prints a string with a particular set of Curses
attributes.
2011-07-04 19:41:55 +10:00
John Zaitseff
ca64093a07
Move definition of "enum curs_type"; rename CURS_VERYVISIBLE
...
Rename CURS_VERYVISIBLE to CURS_VISIBLE to match the system documentation
for Curses.
2011-07-04 19:15:38 +10:00
John Zaitseff
4279467e14
Define the global variable quit_selected
2011-07-04 18:24:10 +10:00
John Zaitseff
ad10fd4af6
Rename company_names[] to company_name[] for consistency
2016-12-09 08:55:09 +11:00
John Zaitseff
9f6c2af671
Define ATTR: select between attributes for colour and mono screens
2016-12-09 08:54:59 +11:00
John Zaitseff
10c4cb2a22
Add a "y" parameter to center(); add the COL_CENTER macro
2011-07-04 17:54:30 +10:00
John Zaitseff
c0943b9f7d
Move (and abstract) the random number functions to utils.c
2011-07-04 17:13:29 +10:00
John Zaitseff
9a39c84bf4
Add source files game.c and game.h
...
These files will eventually contain many of the game functions.
2011-07-04 15:54:39 +10:00
John Zaitseff
4d5c5b70ca
Add the functions init_program() and end_program()
2011-07-04 15:45:03 +10:00
John Zaitseff
4f62ef1b58
Add simple functions to manage a stack of Curses windows
2011-07-04 12:41:30 +10:00
John Zaitseff
2a3e18460e
Rename intto_game_filename() to game_filename()
2011-07-04 10:28:50 +10:00
John Zaitseff
d9ff917835
Rename MIN_COLUMNS to MIN_COLS for consistency with the COLS variable
...
Also define WIN_COLS and WIN_LINES: the current version of Star Traders
will only use this number of lines and columns in a terminal window. All
calls to newwin() need to have COL_OFFSET and LINE_OFFSET added to the X
and Y starting positions to make this work.
2011-07-02 23:19:40 +10:00
John Zaitseff
3aa98f48bd
Add the files help.c and help.h
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These file will eventually contain help text describing how to play the
Star Traders game.
2011-07-02 21:50:47 +10:00
John Zaitseff
abd196d2c5
Add the basic I/O functions init_screen(), end_screen() and center()
2011-07-02 21:25:57 +10:00
John Zaitseff
0af905e1d9
Use PACKAGE_NAME where appropriate
2011-07-02 21:19:51 +10:00
John Zaitseff
9e4e4b6d11
Add intf.h and intf.c: basic text input/output interface routines
2011-07-02 14:53:45 +10:00
John Zaitseff
6c90801102
Add the err_exit() and errno_exit() functions
2011-07-02 14:23:35 +10:00
John Zaitseff
162062cbfb
Rearrange the __attribute__ compiler directive
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The __attribute__ compiler directive should be placed AFTER a function
prototype, as per the GNU C Compiler manual.
2011-07-02 14:01:32 +10:00