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mirror of https://git.zap.org.au/git/trader.git synced 2024-12-04 14:46:45 -05:00

Final minor edits of various documentation files

This commit is contained in:
John Zaitseff 2011-07-25 17:00:59 +10:00
parent a7a7c8c4e1
commit e7fee29e5b
8 changed files with 33 additions and 25 deletions

18
NEWS
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@ -20,11 +20,16 @@ Version 7.0 (not yet released)
Released the first version of Star Traders for Unix-like operating systems
such as Linux. It requires a text console or window of at least 80x24 in
size. The code is written in the C programming language as a learning
size. The code is written in the C99 programming language as a learning
exercise for a number of software tools and libraries; the algorithms in
the original Pascal and Visual Basic versions are reused for the game
logic.
Note that the current version of Star Traders does NOT handle locales with
multibyte character sequences (such as UTF-8) correctly. Each byte in a
multibyte sequence is treated as a separate character. Eight-bit locales
(such as US-ASCII, ISO8859-1, etc.) work correctly.
Early history
-------------
@ -40,16 +45,17 @@ using Turbo Pascal 3.01a. Essentially, only the name of the game and some
of the ideas were retained in this version. Version 4.1 of Star Traders
was released on 1st August, 1991.
In 1992, it was recompiled for the NEC Advanced Personal Computer (with 8"
drives!) running CP/M-86 on an 8086 processor, using Turbo Pascal 2.0.
This version had colour added to it in the form of ANSI escape sequences;
version 4.4 was released on 2nd August, 1993.
In 1992, it was recompiled for the NEC Advanced Personal Computer (with
8-inch floppy drives!) running CP/M-86 on an 8086 processor, using Turbo
Pascal 2.0. This version had colour added to it in the form of ANSI
escape sequences; version 4.4 was released on 2nd August, 1993.
The next version came in 1993, when the program was recompiled to run on
IBM-compatible machines running MS-DOS and ANSI.SYS. Turbo Pascal 6.0 was
used for this. The ANSI escape sequences were slightly different under
MS-DOS than under the NEC, in that the NEC supported a number of extra
character attributes.
character attributes. In other words, the MS-DOS version looked worse
than the one running under CP/M-86!
Star Traders was recompiled again in 1994 for IBM-compatible machines with
VGA/EGA/CGA video graphics adapters. The output routines were recoded to

4
README
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@ -31,8 +31,8 @@ Star Traders comes with quite extensive in-built instructions on how to
play the game. Start by running "trader" from the command line. You will
be prompted for the number of players; from one to eight people can play
(although, in this version, they will all have to share the one keyboard
and screen!). After entering in the names of the players, you will have
the opportunity to read instructions on how to play the game. Do so---and
and screen!). After entering the names of the players, you will have the
opportunity to read instructions on how to play the game. Do so---and
good luck in the game!
The manual page for Star Traders contains more information on command line

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@ -5,7 +5,7 @@
* *
**************************************************************************
This directory, "build-aux", contains auxiliary build-related files for
Star Traders. Apart from "bootstrap", all files are generated by either
Autoconf, Automake or Gnulib. The script "bootstrap" generates these
files by running those tools in the correct order.
This directory, build-aux, contains auxiliary build-related files for Star
Traders. Apart from "bootstrap" (and this README file, of course), all
files are generated by either Autoconf, Automake or Gnulib. The bootstrap
script generates these files by running those tools in the correct order.

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@ -5,5 +5,5 @@
* *
**************************************************************************
This directory, "doc", contains documentation related to Star Traders. In
This directory, doc, contains documentation related to Star Traders. In
particular, the Unix manual page for the game is in the file "trader.6".

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@ -105,8 +105,8 @@ options:
Once the game starts, you will be asked to enter the number of people
playing. From one to eight people can play (although, in this version,
they will all have to share the one keyboard and screen!). After
entering in the names of the players, you will have the opportunity to
read instructions on how to play the game. Do so\(emand good luck in the
entering the names of the players, you will have the opportunity to read
instructions on how to play the game. Do so\(emand good luck in the
game!
.PP
If you would like to continue a previously-saved game, simply specify
@ -120,7 +120,7 @@ game 4, if it was previously saved:
If you are running under the X Window System, you might like to start the
game in a dedicated
.BR xterm (1)
window (all on one line):
window (typed all on one line):
.RS
.sp
.nh
@ -131,7 +131,7 @@ window (all on one line):
.sp
.RE
If you would like a full \*(lqretro-computing\*(rq green-screen
experience, try (again, all on one line):
experience, try (again, typed all on one line):
.RS
.sp
.nh
@ -236,15 +236,16 @@ the game and some of the ideas were retained in this version. Version
4.1 of Star Traders was released on 1st August, 1991.
.PP
In 1992, it was recompiled for the NEC Advanced Personal Computer (with
8-inch drives!) running CP/M-86 on an 8086 processor, using Turbo Pascal
2.0. This version had colour added to it in the form of ANSI escape
sequences; version 4.4 was released on 2nd August, 1993.
8-inch floppy drives!) running CP/M-86 on an 8086 processor, using Turbo
Pascal 2.0. This version had colour added to it in the form of ANSI
escape sequences; version 4.4 was released on 2nd August, 1993.
.PP
The next version came in 1993, when the program was recompiled to run on
IBM-compatible machines running MS-DOS and ANSI.SYS. Turbo Pascal 6.0
was used for this. The ANSI escape sequences were slightly different
under MS-DOS than under the NEC, in that the NEC supported a number of
extra character attributes.
extra character attributes. In other words, the MS-DOS version looked
worse than the one running under CP/M-86!
.PP
Star Traders was recompiled again in 1994 for IBM-compatible machines
with VGA/EGA/CGA video graphics adapters. The output routines were

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@ -5,5 +5,6 @@
* *
**************************************************************************
This directory, "lib", contains source code as generated by the Gnulib GNU
Portability Library (http://www.gnu.org/software/gnulib/) "gnulib-tool".
This directory, lib, contains source code as generated by the Gnulib GNU
Portability Library "gnulib-tool" script. See the project web site at
http://www.gnu.org/software/gnulib/ for more information.

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@ -5,7 +5,7 @@
* *
**************************************************************************
This directory, "m4", contains M4 macros used by Autoconf.
This directory, m4, contains M4 macros used by Autoconf.
The following macros are from the Autoconf Archive project, as detailed on
that project's web site, http://www.gnu.org/software/autoconf-archive/:

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@ -5,7 +5,7 @@
* *
**************************************************************************
This directory, "src", contains the main source code to Star Traders. The
This directory, src, contains the main source code for Star Traders. The
source code is split up among the following files:
trader.c trader.h - Main program, command-line interface