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Final minor edits of various documentation files
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18
NEWS
18
NEWS
@ -20,11 +20,16 @@ Version 7.0 (not yet released)
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Released the first version of Star Traders for Unix-like operating systems
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such as Linux. It requires a text console or window of at least 80x24 in
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size. The code is written in the C programming language as a learning
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size. The code is written in the C99 programming language as a learning
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exercise for a number of software tools and libraries; the algorithms in
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the original Pascal and Visual Basic versions are reused for the game
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logic.
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Note that the current version of Star Traders does NOT handle locales with
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multibyte character sequences (such as UTF-8) correctly. Each byte in a
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multibyte sequence is treated as a separate character. Eight-bit locales
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(such as US-ASCII, ISO8859-1, etc.) work correctly.
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Early history
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-------------
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@ -40,16 +45,17 @@ using Turbo Pascal 3.01a. Essentially, only the name of the game and some
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of the ideas were retained in this version. Version 4.1 of Star Traders
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was released on 1st August, 1991.
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In 1992, it was recompiled for the NEC Advanced Personal Computer (with 8"
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drives!) running CP/M-86 on an 8086 processor, using Turbo Pascal 2.0.
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This version had colour added to it in the form of ANSI escape sequences;
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version 4.4 was released on 2nd August, 1993.
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In 1992, it was recompiled for the NEC Advanced Personal Computer (with
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8-inch floppy drives!) running CP/M-86 on an 8086 processor, using Turbo
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Pascal 2.0. This version had colour added to it in the form of ANSI
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escape sequences; version 4.4 was released on 2nd August, 1993.
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The next version came in 1993, when the program was recompiled to run on
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IBM-compatible machines running MS-DOS and ANSI.SYS. Turbo Pascal 6.0 was
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used for this. The ANSI escape sequences were slightly different under
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MS-DOS than under the NEC, in that the NEC supported a number of extra
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character attributes.
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character attributes. In other words, the MS-DOS version looked worse
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than the one running under CP/M-86!
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Star Traders was recompiled again in 1994 for IBM-compatible machines with
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VGA/EGA/CGA video graphics adapters. The output routines were recoded to
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4
README
4
README
@ -31,8 +31,8 @@ Star Traders comes with quite extensive in-built instructions on how to
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play the game. Start by running "trader" from the command line. You will
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be prompted for the number of players; from one to eight people can play
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(although, in this version, they will all have to share the one keyboard
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and screen!). After entering in the names of the players, you will have
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the opportunity to read instructions on how to play the game. Do so---and
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and screen!). After entering the names of the players, you will have the
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opportunity to read instructions on how to play the game. Do so---and
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good luck in the game!
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The manual page for Star Traders contains more information on command line
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@ -5,7 +5,7 @@
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* *
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**************************************************************************
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This directory, "build-aux", contains auxiliary build-related files for
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Star Traders. Apart from "bootstrap", all files are generated by either
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Autoconf, Automake or Gnulib. The script "bootstrap" generates these
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files by running those tools in the correct order.
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This directory, build-aux, contains auxiliary build-related files for Star
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Traders. Apart from "bootstrap" (and this README file, of course), all
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files are generated by either Autoconf, Automake or Gnulib. The bootstrap
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script generates these files by running those tools in the correct order.
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@ -5,5 +5,5 @@
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* *
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**************************************************************************
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This directory, "doc", contains documentation related to Star Traders. In
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This directory, doc, contains documentation related to Star Traders. In
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particular, the Unix manual page for the game is in the file "trader.6".
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17
doc/trader.6
17
doc/trader.6
@ -105,8 +105,8 @@ options:
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Once the game starts, you will be asked to enter the number of people
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playing. From one to eight people can play (although, in this version,
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they will all have to share the one keyboard and screen!). After
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entering in the names of the players, you will have the opportunity to
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read instructions on how to play the game. Do so\(emand good luck in the
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entering the names of the players, you will have the opportunity to read
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instructions on how to play the game. Do so\(emand good luck in the
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game!
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.PP
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If you would like to continue a previously-saved game, simply specify
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@ -120,7 +120,7 @@ game 4, if it was previously saved:
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If you are running under the X Window System, you might like to start the
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game in a dedicated
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.BR xterm (1)
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window (all on one line):
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window (typed all on one line):
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.RS
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.sp
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.nh
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@ -131,7 +131,7 @@ window (all on one line):
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.sp
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.RE
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If you would like a full \*(lqretro-computing\*(rq green-screen
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experience, try (again, all on one line):
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experience, try (again, typed all on one line):
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.RS
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.sp
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.nh
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@ -236,15 +236,16 @@ the game and some of the ideas were retained in this version. Version
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4.1 of Star Traders was released on 1st August, 1991.
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.PP
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In 1992, it was recompiled for the NEC Advanced Personal Computer (with
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8-inch drives!) running CP/M-86 on an 8086 processor, using Turbo Pascal
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2.0. This version had colour added to it in the form of ANSI escape
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sequences; version 4.4 was released on 2nd August, 1993.
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8-inch floppy drives!) running CP/M-86 on an 8086 processor, using Turbo
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Pascal 2.0. This version had colour added to it in the form of ANSI
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escape sequences; version 4.4 was released on 2nd August, 1993.
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.PP
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The next version came in 1993, when the program was recompiled to run on
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IBM-compatible machines running MS-DOS and ANSI.SYS. Turbo Pascal 6.0
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was used for this. The ANSI escape sequences were slightly different
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under MS-DOS than under the NEC, in that the NEC supported a number of
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extra character attributes.
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extra character attributes. In other words, the MS-DOS version looked
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worse than the one running under CP/M-86!
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.PP
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Star Traders was recompiled again in 1994 for IBM-compatible machines
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with VGA/EGA/CGA video graphics adapters. The output routines were
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@ -5,5 +5,6 @@
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* *
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**************************************************************************
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This directory, "lib", contains source code as generated by the Gnulib GNU
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Portability Library (http://www.gnu.org/software/gnulib/) "gnulib-tool".
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This directory, lib, contains source code as generated by the Gnulib GNU
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Portability Library "gnulib-tool" script. See the project web site at
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http://www.gnu.org/software/gnulib/ for more information.
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@ -5,7 +5,7 @@
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* *
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**************************************************************************
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This directory, "m4", contains M4 macros used by Autoconf.
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This directory, m4, contains M4 macros used by Autoconf.
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The following macros are from the Autoconf Archive project, as detailed on
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that project's web site, http://www.gnu.org/software/autoconf-archive/:
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@ -5,7 +5,7 @@
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* *
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**************************************************************************
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This directory, "src", contains the main source code to Star Traders. The
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This directory, src, contains the main source code for Star Traders. The
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source code is split up among the following files:
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trader.c trader.h - Main program, command-line interface
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