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Add the max_turn, game_loaded and game_filename global variables
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@ -61,7 +61,11 @@ double interest_rate; // Current interest rate
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double credit_limit; // Credit limit of current player
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int bid_used; // True if bid used for player
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int max_turn; // Max. number of turns in game
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int turn_number;
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int current_player;
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int number_players;
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int first_player; // Who WAS the first player to go?
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int game_loaded; // True if game was loaded from disk
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char *game_filename; // Game file filename
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@ -41,7 +41,7 @@
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#define STAR_RATIO (0.10) /* 10% of map should be stars */
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#define NUMBER_MOVES (20) /* Number of choices on map per turn */
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#define MAX_TURN (50) /* Max. number of turns per game */
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#define DEFAULT_MAX_TURN (50) /* Default number of turns per game */
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#define MAX_PLAYERS (8) /* Maximum number of players */
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#define INITIAL_CASH (6000.00) /* Initial cash per player */
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@ -126,10 +126,13 @@ extern double interest_rate; // Current interest rate
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extern double credit_limit; // Credit limit of current player
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extern int bid_used; // True if bid used for player
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extern int max_turn; // Max. number of turns in game
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extern int turn_number;
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extern int current_player;
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extern int number_players;
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extern int first_player; // Who WAS the first player to go?
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extern int game_loaded; // True if game was loaded from disk
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extern char *game_filename; // Game file filename
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#endif /* included_GLOBALS_H */
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