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mirror of https://git.zap.org.au/git/trader.git synced 2024-11-03 17:27:29 -05:00

Eliminate a TOCTOU bug between data_directory() and xmkdir()

Checking the presence of the traditional data directory using stat()
leads to a time-of-check / time-of-use bug by the time it is possibly
created using xmkdir().  Use file descriptors and openat() to work around
this problem.
This commit is contained in:
John Zaitseff 2022-08-01 22:23:06 +10:00
parent 9f5c0c361e
commit 89fdb5a65e
5 changed files with 159 additions and 21 deletions

6
NEWS
View File

@ -25,8 +25,10 @@ __ https://www.zap.org.au/
Version 7.17 (not yet released)
-------------------------------
Fixed a bug when the ``HOME`` environment variable is empty: use the
current directory instead.
Fixed a TOCTOU (time-of-check / time-of-use) bug that at least in theory
arises between checking for the traditional data directory and creating a
data directory later. Also fixed a bug when the ``HOME`` environment
variable is empty: use the current directory instead.
Updated the Brazilian Portuguese, Norwegian Bokmål, Swedish, French,
Esperanto, Serbian, German and English translations (in that order), with

View File

@ -246,7 +246,7 @@ bool load_game (int num)
filename = game_filename(num);
assert(filename != NULL);
file = fopen(filename, "r");
file = game_fopen(num, "r");
if (file == NULL) {
// File could not be opened
@ -438,6 +438,7 @@ bool load_game (int num)
bool save_game (int num)
{
const char *data_dir;
int data_dir_fd;
char *buf, *encbuf;
char *filename;
FILE *file;
@ -464,7 +465,8 @@ bool save_game (int num)
// Create the data directory, if needed
data_dir = data_directory();
if (data_dir != NULL) {
data_dir_fd = data_directory_fileno();
if (data_dir != NULL && data_dir_fd == EOF) {
if (xmkdir(data_dir, S_IRWXU | S_IRWXG | S_IRWXO) != 0) {
// Data directory could not be created
saved_errno = errno;
@ -484,7 +486,7 @@ bool save_game (int num)
filename = game_filename(num);
assert(filename != NULL);
file = fopen(filename, "w");
file = game_fopen(num, "w");
if (file == NULL) {
// File could not be opened for writing
saved_errno = errno;

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@ -69,6 +69,7 @@
#include <unistd.h>
#include <signal.h>
#include <fcntl.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <monetary.h>
@ -127,5 +128,14 @@
# define __attribute__(x)
#endif
// Not all POSIX systems define O_SEARCH: use O_PATH or O_RDONLY instead
#ifndef O_SEARCH
# ifdef O_PATH
# define O_SEARCH O_PATH
# else
# define O_SEARCH O_RDONLY
# endif
#endif
#endif /* included_SYSTEM_H */

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@ -231,6 +231,7 @@ static const unsigned char xor_table[] = {
static char *home_directory_str = NULL; // Full pathname to home
static char *data_directory_str = NULL; // Writable data dir pathname
static int data_directory_fd = EOF; // Data dir file descriptor
static bool is_posix_locale = false; // Override strfmon()?
@ -252,6 +253,18 @@ static bool is_posix_locale = false; // Override strfmon()?
static const char *home_directory (void);
/*
Function: game_rel_filename - Generate a relative game filename
Parameters: gamenum - Game number (1-9) as an integer
Returns: char * - Pointer to game filename string
This function returns a game filename, as a malloc()ed string, relative
to some current directory. If gamenum is outside the range 1 to 9
(inclusive), NULL is returned.
*/
extern char *game_rel_filename (int gamenum);
/*
Function: apply_xor - Scramble a buffer using xor_table
Parameters: dest - Location of destination buffer
@ -386,8 +399,6 @@ const char *data_directory (void)
const char *dirsep_hiddenpath = DIRSEP HIDDEN_PATH;
const char *datahome_part = DIRSEP XDG_DATA_DEFAULT DIRSEP;
struct stat statbuf;
assert(strlen(dirsep) == 1);
@ -406,7 +417,8 @@ const char *data_directory (void)
strcat(p, dirsep_hiddenpath);
strcat(p, program_name);
if (stat(p, &statbuf) == 0 && S_ISDIR(statbuf.st_mode)) {
data_directory_fd = open(p, O_DIRECTORY | O_SEARCH);
if (data_directory_fd != EOF) {
// Directory "$HOME/.trader" exists: use that
data_directory_str = p;
} else {
@ -448,10 +460,48 @@ const char *data_directory (void)
}
}
if (data_directory_str != NULL && data_directory_fd == EOF) {
data_directory_fd = open(data_directory_str, O_DIRECTORY | O_SEARCH);
}
return data_directory_str;
}
/***********************************************************************/
// data_directory_fileno: Return file descriptor of data directory
int data_directory_fileno (void)
{
if (data_directory_fd == EOF) {
(void) data_directory();
}
return data_directory_fd;
}
/***********************************************************************/
// game_rel_filename: Generate a relative game filename
char *game_rel_filename (int gamenum)
{
/* This implementation assumes a POSIX environment and an ASCII-safe
character encoding. */
char *p;
if (gamenum < 1 || gamenum > 9) {
return NULL;
}
p = xmalloc(GAME_FILENAME_BUFSIZE);
snprintf(p, GAME_FILENAME_BUFSIZE, GAME_FILENAME_PROTO, gamenum);
return p;
}
/***********************************************************************/
// game_filename: Convert an integer to a game filename
@ -462,30 +512,70 @@ char *game_filename (int gamenum)
const char *dirsep = DIRSEP;
char buf[GAME_FILENAME_BUFSIZE]; // Buffer for part of filename
char *gfn; // Relative game filename
const char *dd; // Data directory
if (gamenum < 1 || gamenum > 9) {
gfn = game_rel_filename(gamenum);
if (gfn == NULL) {
return NULL;
}
dd = data_directory();
snprintf(buf, GAME_FILENAME_BUFSIZE, GAME_FILENAME_PROTO, gamenum);
if (dd == NULL) {
return xstrdup(buf);
return gfn;
} else {
char *p = xmalloc(strlen(dd) + strlen(dirsep) + strlen(buf) + 1);
char *p = xmalloc(strlen(dd) + strlen(dirsep) + strlen(gfn) + 1);
strcpy(p, dd);
strcat(p, dirsep);
strcat(p, buf);
strcat(p, gfn);
free(gfn);
return p;
}
}
/***********************************************************************/
// game_fopen: Open a game file for reading or writing
FILE *game_fopen (int gamenum, const char *mode)
{
char *gfn;
int ddfd;
int fd;
int oflag;
mode_t omode;
gfn = game_rel_filename(gamenum);
if (gfn == NULL) {
return NULL;
}
ddfd = data_directory_fileno();
if (ddfd == EOF) {
ddfd = AT_FDCWD;
}
if (strcmp(mode, "r") == 0) {
oflag = O_RDONLY;
omode = 0;
} else if (strcmp(mode, "w") == 0) {
oflag = O_WRONLY | O_CREAT | O_TRUNC;
omode = S_IRUSR | S_IWUSR | S_IRGRP | S_IWGRP | S_IROTH | S_IWOTH;
} else {
free(gfn);
errno = EINVAL;
return NULL;
}
fd = openat(ddfd, gfn, oflag, omode);
free(gfn);
return (fd == EOF) ? NULL : fdopen(fd, mode);
}
/************************************************************************
* Error-reporting function definitions *
************************************************************************/

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@ -87,7 +87,8 @@ extern void init_program_name (const char *argv0);
Returns: const char * - Pointer to data directory
This function returns the full pathname to a potentially-writable data
directory, usually within the user's home directory.
directory, usually within the user's home directory. The pointer so
returned must NOT be passed to free().
Assuming program_name is set to "trader", if "$HOME/.trader" exists,
that directory is returned as the data directory. Otherwise, if the
@ -96,12 +97,27 @@ extern void init_program_name (const char *argv0);
"$HOME/.local/share/trader" is returned.
Note that the returned path is NOT created by this function, nor is the
ability to read from or write to this path checked. NULL is returned
if the path cannot be determined.
ability to read from or write to this path checked. However, if the
path already exists, it is opened and used for game_fopen(); this may
be checked by running data_directory_fileno(). NULL is returned if the
path cannot be determined.
*/
extern const char *data_directory (void);
/*
Function: data_directory_fileno - Return file descriptor of data directory
Parameters: (none)
Returns: int - File descriptor, or EOF on failure
This function returns the file descriptor of the potentially-writable
data directory returned by data_directory(), or EOF (-1) if that
directory does not exist. Note that this function does NOT create the
data directory itself.
*/
extern int data_directory_fileno (void);
/*
Function: game_filename - Convert an integer to a game filename
Parameters: gamenum - Game number (1-9) as an integer
@ -109,14 +125,32 @@ extern const char *data_directory (void);
This function returns the full game filename as a malloc()ed string
(ie, a string that must be freed at a later time by calling free()).
This string is to be used for display ONLY, not as a parameter to
fopen(), to avoid issues of TOCTOU (time-of-check / time-of-use).
If gamenum is between 1 and 9 inclusive, the string returned is in the
form data_directory() + "/" + GAME_FILENAME(gamenum). If gamenum is
any other integer, NULL is returned.
form DATA_DIRECTORY + "/" + GAME_FILENAME(gamenum). If gamenum is any
other integer, NULL is returned.
*/
extern char *game_filename (int gamenum);
/*
Function: game_fopen - Open a game file for reading or writing
Parameters: gamenum - Game number (1-9) as an integer
mode - File mode: "r" for reading, "w" for writing
Returns: FILE * - Pointer to open file structure
This function opens a game file for reading or writing, depending on
the contents of mode, returning a pointer to the open file structure.
Note that the data directory must be created before calling this
function, by checking whether data_directory_fileno() returns EOF: if
so, the directory must be created. NULL is returned (and errno set) if
the file cannot be opened successfully.
*/
extern FILE *game_fopen (int gamenum, const char *mode);
/************************************************************************
* Error-reporting function prototypes *
************************************************************************/