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Modify the wait_for_key() routine to take a window attribute parameter
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@ -368,7 +368,7 @@ void init_game (void)
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center(curwin, 3, ATTR_HIGHLIGHT_STR, "%1.46s",
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player[first_player].name);
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wait_for_key(curwin, 5);
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wait_for_key(curwin, 5, ATTR_WAITNORMAL_STR);
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deltxwin();
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txrefresh();
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}
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13
src/intf.c
13
src/intf.c
@ -327,6 +327,7 @@ int center (WINDOW *win, int y, int attr, const char *format, ...)
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}
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oldattr = getbkgd(win) & ~A_CHARTEXT;
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wbkgdset(win, A_NORMAL);
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wattrset(win, attr);
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va_start(args, format);
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@ -342,6 +343,7 @@ int center (WINDOW *win, int y, int attr, const char *format, ...)
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ret = mvwprintw(win, y, fill > 0 ? fill : 0, "%s", buf);
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wattrset(win, oldattr);
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wbkgdset(win, oldattr);
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free(buf);
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return ret;
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@ -368,6 +370,7 @@ int attrpr (WINDOW *win, int attr, const char *format, ...)
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oldattr = getbkgd(win) & ~A_CHARTEXT;
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wbkgdset(win, A_NORMAL);
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wattrset(win, attr);
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va_start(args, format);
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@ -375,6 +378,7 @@ int attrpr (WINDOW *win, int attr, const char *format, ...)
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va_end(args);
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wattrset(win, oldattr);
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wbkgdset(win, oldattr);
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return ret;
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}
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@ -482,6 +486,7 @@ int gettxline (WINDOW *win, char *buf, int bufsize, bool multifield,
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wtimeout(win, -1);
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oldattr = getbkgd(win) & ~A_CHARTEXT;
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wbkgdset(win, A_NORMAL);
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wattrset(win, attr & ~A_CHARTEXT);
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curs_set(CURS_ON);
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@ -1083,6 +1088,7 @@ int gettxline (WINDOW *win, char *buf, int bufsize, bool multifield,
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wattron(win, A_BOLD);
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mvwprintw(win, y, x, "%-*.*s", fieldsize, fieldsize, buf);
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wattrset(win, oldattr);
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wbkgdset(win, oldattr);
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wrefresh(win);
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if (modified != NULL) {
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@ -1156,6 +1162,7 @@ bool answer_yesno (WINDOW *win)
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wtimeout(win, -1);
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oldattr = getbkgd(win) & ~A_CHARTEXT;
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wbkgdset(win, A_NORMAL);
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wattron(win, A_BOLD);
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curs_set(CURS_ON);
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@ -1177,6 +1184,7 @@ bool answer_yesno (WINDOW *win)
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}
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wattrset(win, oldattr);
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wbkgdset(win, oldattr);
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wrefresh(win);
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return (key == 'Y');
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}
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@ -1186,12 +1194,13 @@ bool answer_yesno (WINDOW *win)
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Function: wait_for_key - Print a message and wait for any key
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Arguments: win - Window to use
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y - Line on which to print message
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attr - Window attributes to use for message
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Returns: (nothing)
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This function prints a message, then waits for any key to be pressed.
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*/
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void wait_for_key (WINDOW *win, int y)
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void wait_for_key (WINDOW *win, int y, int attr)
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{
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int key;
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@ -1201,7 +1210,7 @@ void wait_for_key (WINDOW *win, int y)
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wtimeout(win, -1);
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curs_set(CURS_OFF);
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center(win, y, ATTR_WAITFORKEY_STR, "[ Press <SPACE> to continue ] ");
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center(win, y, attr, "[ Press <SPACE> to continue ] ");
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wrefresh(win);
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key = wgetch(win);
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@ -124,7 +124,7 @@ enum color_pairs {
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#define ATTR_INPUT_FIELD ATTR(COLOR_PAIR(WHITE_ON_BLACK), A_BOLD | '_')
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#define ATTR_KEYCODE_STR ATTR(COLOR_PAIR(YELLOW_ON_BLACK) | A_BOLD, A_REVERSE)
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#define ATTR_HIGHLIGHT_STR ATTR(COLOR_PAIR(YELLOW_ON_BLUE) | A_BOLD, A_BOLD)
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#define ATTR_WAITFORKEY_STR ATTR(COLOR_PAIR(CYAN_ON_BLUE), A_NORMAL)
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#define ATTR_WAITNORMAL_STR ATTR(COLOR_PAIR(CYAN_ON_BLUE), A_NORMAL)
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/************************************************************************
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@ -168,7 +168,7 @@ extern int gettxstring (WINDOW *win, char **bufptr, bool multifield,
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int y, int x, int fieldsize, int attr, bool *modified);
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extern bool answer_yesno (WINDOW *win);
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extern void wait_for_key (WINDOW *win, int y);
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extern void wait_for_key (WINDOW *win, int y, int attr);
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#endif /* included_INTF_H */
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