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mirror of https://git.zap.org.au/git/trader.git synced 2024-07-07 15:54:14 -04:00

Generate the map title line in a string-independent fashion

This commit is contained in:
John Zaitseff 2011-07-15 14:58:32 +10:00
parent 34c787cc30
commit 717fc28339

View File

@ -473,7 +473,7 @@ void init_game (void)
center(curwin, 2, ATTR_NORMAL_WINDOW,
"The first player to go is");
center(curwin, 3, ATTR_HIGHLIGHT_STR, "%1.46s",
center(curwin, 3, ATTR_HIGHLIGHT_STR, "%s",
player[first_player].name);
wait_for_key(curwin, 5, ATTR_WAITNORMAL_STR);
@ -913,7 +913,7 @@ void next_player (void)
void show_map (bool closewin)
{
int x, y;
int n, x, y;
newtxwin(MAX_Y + 4, WIN_COLS, LINE_OFFSET + 1, COL_CENTER(WIN_COLS));
@ -926,24 +926,41 @@ void show_map (bool closewin)
mvwaddch(curwin, 2, getmaxx(curwin) - 1, ACS_RTEE);
// Display current player and turn number
wattrset(curwin, ATTR_MAP_TITLE);
mvwaddstr(curwin, 1, 2, " ");
waddstr(curwin, "Player: ");
n = getmaxx(curwin) - getcurx(curwin) - 4;
wattrset(curwin, ATTR_MAP_T_HIGHLIGHT);
wprintw(curwin, "%-*.*s", n, n, player[current_player].name);
wattrset(curwin, ATTR_MAP_TITLE);
waddstr(curwin, " ");
if (turn_number != max_turn) {
wattrset(curwin, ATTR_MAP_TITLE);
mvwaddstr(curwin, 1, 2, " Current Player: ");
const char *initial = "Turn: ";
char *buf = malloc(GAME_BUFSIZE);
if (buf == NULL) {
err_exit("out of memory");
}
int len1 = strlen(initial);
int len2 = snprintf(buf, GAME_BUFSIZE, "%d", turn_number);
mvwaddstr(curwin, 1, getmaxx(curwin) - (len1 + len2) - 6, " ");
waddstr(curwin, initial);
wattrset(curwin, ATTR_MAP_T_HIGHLIGHT);
wprintw(curwin, "%-46.46s", player[current_player].name);
wattrset(curwin, ATTR_MAP_TITLE);
waddstr(curwin, " Turn: ");
wattrset(curwin, ATTR_MAP_T_HIGHLIGHT);
wprintw(curwin, "%-4d", turn_number);
} else {
wattrset(curwin, ATTR_MAP_TITLE);
mvwaddstr(curwin, 1, 2, " Current Player: ");
wattrset(curwin, ATTR_MAP_T_HIGHLIGHT);
wprintw(curwin, "%-37.37s", player[current_player].name);
waddstr(curwin, buf);
wattrset(curwin, ATTR_MAP_TITLE);
waddstr(curwin, " ");
free(buf);
} else {
const char *buf = "*** Last Turn ***";
int len = strlen(buf);
mvwaddstr(curwin, 1, getmaxx(curwin) - len - 6, " ");
wattrset(curwin, ATTR_MAP_T_STANDOUT);
waddstr(curwin, "*** Last Turn ***");
waddstr(curwin, buf);
wattrset(curwin, ATTR_MAP_TITLE);
waddstr(curwin, " ");
}
@ -1011,7 +1028,8 @@ void show_status (int playernum)
Returns: int - Comparison of a and b
This function compares two game_move elements (of type move_rec_t) and
returns -1 if a < b, 0 if a == b and 1 if a > b.
returns -1 if a < b, 0 if a == b and 1 if a > b. It is used for
sorting game moves into ascending order.
*/
int cmp_game_move (const void *a, const void *b)