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Bug fix: restore locale settings correctly
For some reason, changing the locale to "C" for LC_NUMERIC, then restoring just that part of the locale to the old user-supplied one does not work. Simply reinstating the whole locale using setlocale(LC_ALL, ""), however, DOES work, so do that.
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parent
c5500e1bb3
commit
71486357c1
14
src/fileio.c
14
src/fileio.c
@ -145,7 +145,6 @@ bool load_game (int num)
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char *buf, *filename;
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FILE *file;
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int saved_errno, lineno;
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char *prev_locale;
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int crypt_key;
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int n, i, j;
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@ -197,7 +196,7 @@ bool load_game (int num)
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}
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// Change the formatting of numbers to the POSIX locale for consistency
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prev_locale = setlocale(LC_NUMERIC, "C");
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setlocale(LC_NUMERIC, "C");
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// Read the game file header
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if (fgets(buf, BUFSIZE, file) == NULL) {
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@ -284,8 +283,8 @@ bool load_game (int num)
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errno_exit("%s", filename);
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}
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// Change the formatting of numbers back to the user-supplied locale
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setlocale(LC_NUMERIC, prev_locale);
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// Restore the user-supplied locale
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setlocale(LC_ALL, "");
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free(buf);
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free(filename);
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@ -302,7 +301,6 @@ bool save_game (int num)
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char *buf, *filename;
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FILE *file;
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int saved_errno;
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char *prev_locale;
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struct stat statbuf;
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int crypt_key;
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int i, j, x, y;
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@ -371,7 +369,7 @@ bool save_game (int num)
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}
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// Change the formatting of numbers to the POSIX locale for consistency
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prev_locale = setlocale(LC_NUMERIC, "C");
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setlocale(LC_NUMERIC, "C");
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// Write out the game file header and encryption key
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fprintf(file, "%s\n" "%s\n", GAME_FILE_HEADER, GAME_FILE_API_VERSION);
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@ -431,8 +429,8 @@ bool save_game (int num)
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errno_exit("%s", filename);
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}
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// Change the formatting of numbers back to the user-supplied locale
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setlocale(LC_NUMERIC, prev_locale);
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// Restore the user-supplied locale
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setlocale(LC_ALL, "");
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free(buf);
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free(filename);
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