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Rearrange the order of some global variables

Rearrange some global variables for consistency with initialisation in
init_game() and load_game().
This commit is contained in:
John Zaitseff 2011-07-11 23:25:13 +10:00
parent 1c502d671c
commit 3f96e587aa
2 changed files with 12 additions and 12 deletions

View File

@ -57,16 +57,16 @@ player_info_t player[MAX_PLAYERS]; // Array of players
map_val_t galaxy_map[MAX_X][MAX_Y]; // Map of the galaxy
move_rec_t game_move[NUMBER_MOVES]; // Current moves
int max_turn; // Max. number of turns in game
int turn_number;
int number_players;
int current_player;
int first_player; // Who WAS the first player to go?
double interest_rate; // Current interest rate
double credit_limit; // Credit limit of current player
bool bid_used; // True if bid used for player
int max_turn; // Max. number of turns in game
int turn_number;
int current_player;
int number_players;
int first_player; // Who WAS the first player to go?
bool game_loaded = false; // True if game was loaded from disk
int game_num = 0; // Game number (1-9)

View File

@ -127,16 +127,16 @@ extern player_info_t player[MAX_PLAYERS]; // Array of players
extern map_val_t galaxy_map[MAX_X][MAX_Y]; // Map of the galaxy
extern move_rec_t game_move[NUMBER_MOVES]; // Current moves
extern int max_turn; // Max. number of turns in game
extern int turn_number;
extern int number_players;
extern int current_player;
extern int first_player; // Who WAS the first player to go?
extern double interest_rate; // Current interest rate
extern double credit_limit; // Credit limit of current player
extern bool bid_used; // True if bid used for player
extern int max_turn; // Max. number of turns in game
extern int turn_number;
extern int current_player;
extern int number_players;
extern int first_player; // Who WAS the first player to go?
extern bool game_loaded; // True if game was loaded from disk
extern int game_num; // Game number (1-9)