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mirror of https://git.zap.org.au/git/trader.git synced 2024-11-03 17:27:29 -05:00

Convert strings to UTF-8 if possible during file save and load

This commit is contained in:
John Zaitseff 2011-08-08 11:15:44 +10:00
parent 1e7c6c098a
commit 32ed55a0cd
9 changed files with 233 additions and 20 deletions

2
.gitignore vendored
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@ -13,6 +13,7 @@ Makefile.in
/configure
/stamp-h1
/build-aux/compile
/build-aux/config.guess
/build-aux/config.rpath
/build-aux/config.sub
@ -22,6 +23,7 @@ Makefile.in
/build-aux/snippet/arg-nonnull.h
/build-aux/snippet/c++defs.h
/build-aux/snippet/unused-parameter.h
/build-aux/snippet/warn-on-use.h
/build-aux/snippet/_Noreturn.h

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@ -50,6 +50,9 @@ AX_C___ATTRIBUTE__
AC_TYPE_SIZE_T
AC_TYPE_SSIZE_T
AM_GNU_GETTEXT([external])
AM_GNU_GETTEXT_VERSION([0.18.1])
gl_INIT
AX_WITH_CURSES
@ -57,9 +60,6 @@ AS_IF([test "x$ax_cv_curses" != xyes || test "x$ax_cv_curses_color" != xyes], [
AC_MSG_ERROR([requires an X/Open-compatible Curses library with colour])
])
AM_GNU_GETTEXT([external])
AM_GNU_GETTEXT_VERSION([0.18.1])
AC_CONFIG_FILES([
Makefile
lib/Makefile

34
lib/.gitignore vendored
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@ -2,6 +2,11 @@ Makefile.am
alloca.in.h
asnprintf.c
ctype.in.h
c-ctype.c
c-ctype.h
c-strcase.h
c-strcasecmp.c
c-strncasecmp.c
dosname.h
errno.in.h
float.c
@ -19,6 +24,15 @@ getopt1.c
getopt_int.h
gettext.h
gettimeofday.c
iconv.c
iconv.in.h
iconv_close.c
iconv_open-aix.gperf
iconv_open-hpux.gperf
iconv_open-irix.gperf
iconv_open-osf.gperf
iconv_open-solaris.gperf
iconv_open.c
isnan.c
isnand.c
isnand-nolibm.h
@ -26,6 +40,7 @@ isnanf.c
isnanf-nolibm.h
isnanl.c
isnanl-nolibm.h
langinfo.in.h
locale.in.h
malloc.c
math.in.h
@ -54,6 +69,8 @@ stdio.in.h
stdio-impl.h
stdlib.in.h
strdup.c
striconv.c
striconv.h
string.in.h
strncat.c
strstr.c
@ -62,6 +79,8 @@ sys_stat.in.h
sys_time.in.h
time.in.h
unistd.in.h
unistr.in.h
unitypes.in.h
vasnprintf.c
vasnprintf.h
verify.h
@ -75,6 +94,13 @@ arg-nonnull.h
c++defs.h
ctype.h
getopt.h
iconv.h
iconv_open-aix.h
iconv_open-hpux.h
iconv_open-irix.h
iconv_open-osf.h
iconv_open-solaris.h
langinfo.h
locale.h
math.h
stdio.h
@ -83,5 +109,13 @@ string.h
sys
time.h
unistd.h
unistr.h
unitypes.h
unused-parameter.h
warn-on-use.h
wchar.h
unistr/.dirstamp
unistr/u8-mbtoucr.c
unistr/u8-uctomb-aux.c
unistr/u8-uctomb.c

5
m4/.gitignore vendored
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@ -25,7 +25,10 @@ gnulib-common.m4
gnulib-comp.m4
gnulib-tool.m4
iconv.m4
iconv_h.m4
iconv_open.m4
include_next.m4
inline.m4
intdiv0.m4
intldir.m4
intl.m4
@ -37,12 +40,14 @@ inttypes_h.m4
isnand.m4
isnanf.m4
isnanl.m4
langinfo_h.m4
largefile.m4
lcmessage.m4
ldexpl.m4
lib-ld.m4
lib-link.m4
lib-prefix.m4
libunistring-base.m4
locale_h.m4
lock.m4
longlong.m4

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@ -15,7 +15,7 @@
# Specification in the form of a command-line invocation:
# gnulib-tool --import --dir=. --lib=libgnu --source-base=lib --m4-base=m4 --doc-base=doc --tests-base=tests --aux-dir=build-aux --no-conditional-dependencies --no-libtool --macro-prefix=gl assert config-h ctype fprintf-posix getopt-gnu gettext gettext-h gettimeofday locale printf-posix snprintf-posix stat stdarg stdbool stdio strdup-posix string strncat strstr sys_stat sys_time unistd vfprintf-posix vsnprintf-posix
# gnulib-tool --import --dir=. --lib=libgnu --source-base=lib --m4-base=m4 --doc-base=doc --tests-base=tests --aux-dir=build-aux --no-conditional-dependencies --no-libtool --macro-prefix=gl assert config-h ctype fprintf-posix getopt-gnu gettext gettext-h gettimeofday langinfo locale printf-posix snprintf-posix stat stdarg stdbool stdio strdup-posix striconv string strncat strstr sys_stat sys_time unistd vfprintf-posix vsnprintf-posix
# Specification in the form of a few gnulib-tool.m4 macro invocations:
gl_LOCAL_DIR([])
@ -28,6 +28,7 @@ gl_MODULES([
gettext
gettext-h
gettimeofday
langinfo
locale
printf-posix
snprintf-posix
@ -36,6 +37,7 @@ gl_MODULES([
stdbool
stdio
strdup-posix
striconv
string
strncat
strstr

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@ -43,6 +43,6 @@ trader_SOURCES = \
trader_CPPFLAGS = -I$(top_builddir)/lib -I$(top_srcdir)/lib \
-DLOCALEDIR=\"$(localedir)\"
trader_LDADD = @CURSES_LIB@ $(top_builddir)/lib/libgnu.a @LIBINTL@
trader_LDADD = @CURSES_LIB@ @LIBICONV@ $(top_builddir)/lib/libgnu.a @LIBINTL@
EXTRA_DIST = README

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@ -52,7 +52,8 @@ static const unsigned char game_file_crypt_key[] = {
#define load_game_scanf(_fmt, _var, _cond) \
do { \
if (fgets(buf, BUFSIZE, file) == NULL) { \
err_exit(_("%s: missing field on line %d"), filename, lineno); \
err_exit(_("%s: missing field on line %d"), \
filename, lineno); \
} \
if (sscanf(unscramble(crypt_key, buf, BUFSIZE), _fmt "\n", \
&(_var)) != 1) { \
@ -81,32 +82,76 @@ static const unsigned char game_file_crypt_key[] = {
(_var) = b; \
} while (0)
#ifdef USE_UTF8_GAME_FILE
# define load_game_read_string(_var) \
do { \
char *s; \
int len; \
\
if (fgets(buf, BUFSIZE, file) == NULL) { \
err_exit(_("%s: missing field on line %d"), filename, lineno); \
err_exit(_("%s: missing field on line %d"), \
filename, lineno); \
} \
if (strlen(unscramble(crypt_key, buf, BUFSIZE)) == 0) { \
err_exit(_("%s: illegal value on line %d"), filename, lineno); \
err_exit(_("%s: illegal value on line %d"), \
filename, lineno); \
} \
lineno++; \
\
if (need_icd) { \
s = str_cd_iconv(buf, icd); \
if (s == NULL) { \
if (errno == EILSEQ) { \
err_exit(_("%s: illegal characters on line %d"), \
filename, lineno); \
} else { \
errno_exit("str_cd_iconv()"); \
} \
} \
} else { \
s = malloc(strlen(buf) + 1); \
if (s == NULL) { \
err_exit_nomem(); \
} \
\
strcpy(s, buf); \
} \
\
len = strlen(s); \
if (len > 0 && s[len - 1] == '\n') { \
s[len - 1] = '\0'; \
} \
\
lineno++; \
(_var) = s; \
} while (0)
#else // ! USE_UTF8_GAME_FILE
# define load_game_read_string(_var) \
do { \
char *s; \
int len; \
\
if (fgets(buf, BUFSIZE, file) == NULL) { \
err_exit(_("%s: missing field on line %d"), \
filename, lineno); \
} \
if (strlen(unscramble(crypt_key, buf, BUFSIZE)) == 0) { \
err_exit(_("%s: illegal value on line %d"), \
filename, lineno); \
} \
\
s = malloc(strlen(buf) + 1); \
if (s == NULL) { \
err_exit_nomem(); \
} \
strcpy(s, buf); \
\
len = strlen(s); \
if (len > 0 && s[len - 1] == '\n') { \
s[len - 1] = '\0'; \
} \
\
lineno++; \
(_var) = s; \
} while (0)
#endif // ! USE_UTF8_GAME_FILE
// Macros used in save_game()
@ -126,8 +171,30 @@ static const unsigned char game_file_crypt_key[] = {
save_game_printf("%2.20e", _var)
#define save_game_write_bool(_var) \
save_game_printf("%d", (int) _var)
#ifdef USE_UTF8_GAME_FILE
# define save_game_write_string(_var) \
do { \
if (need_icd) { \
char *s = str_cd_iconv(_var, icd); \
if (s == NULL) { \
if (errno == EILSEQ) { \
err_exit(_("%s: could not convert string"), \
filename); \
} else { \
errno_exit("str_cd_iconv()"); \
} \
} \
save_game_printf("%s", s); \
free(s); \
} else { \
save_game_printf("%s", _var); \
} \
} while (0)
#else // ! USE_UTF8_GAME_FILE
# define save_game_write_string(_var) \
save_game_printf("%s", _var)
#endif // ! USE_UTF8_GAME_FILE
/************************************************************************
@ -144,12 +211,18 @@ bool load_game (int num)
{
char *buf, *filename;
FILE *file;
char *codeset, *codeset_nl;
int saved_errno, lineno;
char *prev_locale;
int crypt_key;
int n, i, j;
#ifdef USE_UTF8_GAME_FILE
iconv_t icd;
bool need_icd;
#endif
assert(num >= 1 && num <= 9);
@ -196,6 +269,39 @@ bool load_game (int num)
return false;
}
#ifdef USE_UTF8_GAME_FILE
// Make sure all strings are read in UTF-8 format for consistency
codeset = nl_langinfo(CODESET);
if (codeset == NULL) {
errno_exit("nl_langinfo(CODESET)");
}
need_icd = (strcmp(codeset, GAME_FILE_CHARSET) != 0);
if (need_icd) {
icd = iconv_open(codeset, GAME_FILE_CHARSET);
if (icd == (iconv_t) -1) {
errno_exit("iconv_open()");
}
} else {
icd = (iconv_t) -1;
}
codeset_nl = strdup(GAME_FILE_CHARSET "\n");
if (codeset_nl == NULL) {
err_exit_nomem();
}
#else // ! USE_UTF8_GAME_FILE
// Make sure all strings are read in the correct codeset
codeset = nl_langinfo(CODESET);
if (codeset == NULL) {
errno_exit("nl_langinfo(CODESET)");
}
codeset_nl = malloc(strlen(codeset) + 2);
if (codeset_nl == NULL) {
err_exit_nomem();
}
strcpy(codeset_nl, codeset);
strcat(codeset_nl, "\n");
#endif // ! USE_UTF8_GAME_FILE
// Change the formatting of numbers to the POSIX locale for consistency
prev_locale = strdup(setlocale(LC_NUMERIC, NULL));
if (prev_locale == NULL) {
@ -217,8 +323,15 @@ bool load_game (int num)
err_exit(_("%s: saved under a different version of Star Traders"),
filename);
}
if (fgets(buf, BUFSIZE, file) == NULL) {
err_exit(_("%s: missing subheader in game file"), filename);
}
if (strcmp(buf, codeset_nl) != 0) {
err_exit(_("%s: saved under an incompatible character encoding"),
filename);
}
lineno = 3;
lineno = 4;
// Read in the game file encryption key
if (fscanf(file, "%i\n", &crypt_key) != 1) {
@ -291,9 +404,16 @@ bool load_game (int num)
// Change the formatting of numbers back to the user-supplied locale
setlocale(LC_NUMERIC, prev_locale);
#ifdef USE_UTF8_GAME_FILE
if (need_icd) {
iconv_close(icd);
}
#endif
free(buf);
free(filename);
free(prev_locale);
free(codeset_nl);
return true;
}
@ -306,12 +426,18 @@ bool save_game (int num)
const char *data_dir;
char *buf, *filename;
FILE *file;
char *codeset;
int saved_errno;
char *prev_locale;
struct stat statbuf;
int crypt_key;
int i, j, x, y;
#ifdef USE_UTF8_GAME_FILE
iconv_t icd;
bool need_icd;
#endif
assert(num >= 1 && num <= 9);
@ -375,6 +501,30 @@ bool save_game (int num)
return false;
}
#ifdef USE_UTF8_GAME_FILE
// Make sure all strings are output in UTF-8 format for consistency
codeset = nl_langinfo(CODESET);
if (codeset == NULL) {
errno_exit("nl_langinfo(CODESET)");
}
need_icd = (strcmp(codeset, GAME_FILE_CHARSET) != 0);
if (need_icd) {
icd = iconv_open(codeset, GAME_FILE_CHARSET);
if (icd == (iconv_t) -1) {
errno_exit("iconv_open()");
}
} else {
icd = (iconv_t) -1;
}
codeset = GAME_FILE_CHARSET; // Now contains output codeset
#else // ! USE_UTF8_GAME_FILE
// Make sure all strings are output in the correct codeset
codeset = nl_langinfo(CODESET);
if (codeset == NULL) {
errno_exit("nl_langinfo(CODESET)");
}
#endif // ! USE_UTF8_GAME_FILE
// Change the formatting of numbers to the POSIX locale for consistency
prev_locale = strdup(setlocale(LC_NUMERIC, NULL));
if (prev_locale == NULL) {
@ -384,7 +534,7 @@ bool save_game (int num)
// Write out the game file header and encryption key
fprintf(file, "%s\n" "%s\n", GAME_FILE_HEADER, GAME_FILE_API_VERSION);
fprintf(file, "%d\n", crypt_key);
fprintf(file, "%s\n" "%d\n", codeset, crypt_key);
// Write out various game variables
save_game_write_int(MAX_X);
@ -443,6 +593,12 @@ bool save_game (int num)
// Change the formatting of numbers back to the user-supplied locale
setlocale(LC_NUMERIC, prev_locale);
#ifdef USE_UTF8_GAME_FILE
if (need_icd) {
iconv_close(icd);
}
#endif
free(buf);
free(filename);
free(prev_locale);

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@ -67,6 +67,7 @@
#include <sys/stat.h>
#include <sys/time.h>
#include <monetary.h>
#include <langinfo.h>
// Headers defined by the GNU C Library
@ -82,6 +83,15 @@
#define N_(string) gettext_noop(string)
// Character set conversion for game files
#undef USE_UTF8_GAME_FILE
#ifdef HAVE_ICONV
# define USE_UTF8_GAME_FILE 1
# include "striconv.h"
#endif
// X/Open-compatible Curses library
#if defined(HAVE_NCURSESW_CURSES_H)

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@ -53,9 +53,13 @@
************************************************************************/
#define GAME_FILE_HEADER "Star Traders Saved Game"
#define GAME_FILE_API_VERSION "7.0" // For game loads and saves
#define GAME_FILE_API_VERSION "File API 7.2" // For game loads and saves
#define GAME_FILE_SENTINEL 42 // End of game file sentinel
#ifdef USE_UTF8_GAME_FILE
# define GAME_FILE_CHARSET "UTF-8" // For strings in game file
#endif
#define BUFSIZE 1024 // For various string buffers