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mirror of https://git.zap.org.au/git/trader.git synced 2024-07-07 15:54:14 -04:00

Implement the get_move() function

This commit is contained in:
John Zaitseff 2011-07-15 20:54:40 +10:00
parent 6a55745d5d
commit 0d4f7cc226
3 changed files with 174 additions and 6 deletions

View File

@ -874,11 +874,163 @@ void select_moves (void)
quit_selected = false;
}
/*-----------------------------------------------------------------------
Function: get_move - Wait for the player to enter their move
Arguments: (none)
Returns: (nothing)
This function displays the galaxy map and the current moves, then waits
for the player to select one of the moves. On entry, current_player
points to the current player; quit_selected and/or abort_game may be
true (if so, get_move() justs returns without waiting for the player to
select a move). On exit, selection contains the choice made by the
player.
*/
void get_move (void)
{
// @@@ To be written
show_map(true);
show_status(current_player);
int i, x, y;
if (quit_selected || abort_game) {
selection = SEL_QUIT_GAME;
return;
} else {
selection = SEL_NONE;
}
// Display map without closing window
show_map(false);
// Display current move choices on the galaxy map
for (i = 0; i < NUMBER_MOVES; i++) {
mvwaddch(curwin, game_move[i].y + 3, game_move[i].x * 2 + 2,
MOVE_TO_KEY(i) | ATTR_MAP_CHOICE);
}
wrefresh(curwin);
// Show menu of choices for the player
newtxwin(5, 80, LINE_OFFSET + 19, COL_CENTER(80));
while (selection == SEL_NONE) {
wbkgd(curwin, ATTR_NORMAL_WINDOW);
werase(curwin);
box(curwin, 0, 0);
wmove(curwin, 2, 2);
attrpr(curwin, ATTR_KEYCODE_STR, "<1>");
waddstr(curwin, " Display stock portfolio");
wmove(curwin, 3, 2);
attrpr(curwin, ATTR_KEYCODE_STR, "<2>");
waddstr(curwin, " Declare bankruptcy");
wmove(curwin, 2, 41);
attrpr(curwin, ATTR_KEYCODE_STR, "<3>");
waddstr(curwin, " Save and end the game");
wmove(curwin, 3, 40);
attrpr(curwin, ATTR_KEYCODE_STR, "<ESC>");
waddstr(curwin, " Quit the game");
mvwaddstr(curwin, 1, 2, " Select move ");
waddstr(curwin, "[");
attrpr(curwin, ATTR_MAP_CHOICE, "%c", MOVE_TO_KEY(0));
waddstr(curwin, "-");
attrpr(curwin, ATTR_MAP_CHOICE, "%c", MOVE_TO_KEY(NUMBER_MOVES - 1));
waddstr(curwin, "/");
attrpr(curwin, ATTR_KEYCODE_STR, "1");
waddstr(curwin, "-");
attrpr(curwin, ATTR_KEYCODE_STR, "3");
waddstr(curwin, "/");
attrpr(curwin, ATTR_KEYCODE_STR, "<ESC>");
waddstr(curwin, "]: ");
curs_set(CURS_ON);
wrefresh(curwin);
// Get the actual selection made by the player
while (selection == SEL_NONE) {
int key = tolower(gettxchar(curwin));
if (IS_MOVE_KEY(key)) {
selection = KEY_TO_MOVE(key);
curs_set(CURS_OFF);
waddstr(curwin, "Move ");
attrpr(curwin, ATTR_MAP_CHOICE, "%c", key);
} else {
switch (key) {
case '1':
curs_set(CURS_OFF);
show_status(current_player);
curs_set(CURS_ON);
break;
case '2':
selection = SEL_MAKE_BANKRUPT;
curs_set(CURS_OFF);
wattron(curwin, A_BOLD);
waddstr(curwin, "<2>");
wattroff(curwin, A_BOLD);
waddstr(curwin, " (Declare bankruptcy)");
break;
case '3':
selection = SEL_SAVE_GAME;
curs_set(CURS_OFF);
wattron(curwin, A_BOLD);
waddstr(curwin, "<3>");
wattroff(curwin, A_BOLD);
waddstr(curwin, " (Save and end the game)");
break;
case KEY_ESC:
case KEY_CTRL('C'):
case KEY_CTRL('\\'):
selection = SEL_QUIT_GAME;
curs_set(CURS_OFF);
wattron(curwin, A_BOLD);
waddstr(curwin, "<ESC>");
wattroff(curwin, A_BOLD);
waddstr(curwin, " (Quit the game)");
break;
default:
beep();
}
}
}
// Clear the menu choices
wattrset(curwin, ATTR_NORMAL_WINDOW);
for (y = 2; y < 4; y++) {
wmove(curwin, y, 2);
for (x = 2; x < getmaxx(curwin) - 2; x++) {
waddch(curwin, ' ' | ATTR_NORMAL_WINDOW);
}
}
wrefresh(curwin);
// Ask the player to confirm their choice
mvwaddstr(curwin, 2, 2, " Are you sure? ");
waddstr(curwin, "[");
attrpr(curwin, ATTR_KEYCODE_STR, "Y");
waddstr(curwin, "/");
attrpr(curwin, ATTR_KEYCODE_STR, "N");
waddstr(curwin, "] ");
if (! answer_yesno(curwin)) {
selection = SEL_NONE;
}
}
deltxwin(); // "Select move" window
deltxwin(); // Galaxy map window
txrefresh();
}
void process_move (void)

View File

@ -57,6 +57,8 @@ player_info_t player[MAX_PLAYERS]; // Array of players
map_val_t galaxy_map[MAX_X][MAX_Y]; // Map of the galaxy
move_rec_t game_move[NUMBER_MOVES]; // Current moves
sel_val_t selection; // Move selected by current player
int max_turn; // Max. number of turns in game
int turn_number;
int number_players;

View File

@ -118,9 +118,21 @@ typedef struct move_rec {
} move_rec_t;
#define MOVE_TO_KEY(m) ((m) + 'a')
#define KEY_TO_MOVE(k) \
((tolower(k) < 'a' || tolower(k) >= MOVE_TO_KEY(NUMBER_MOVES)) ? \
ERR : (tolower(k) - 'a'));
#define KEY_TO_MOVE(k) ((k) - 'a')
#define IS_MOVE_KEY(k) ((k) >= 'a' && (k) < MOVE_TO_KEY(NUMBER_MOVES))
// Player moves / selection values
typedef enum sel_val {
SEL_MOVE_FIRST = 0,
SEL_MOVE_LAST = NUMBER_MOVES - 1,
SEL_MOVE_NUMBER_MOVES = NUMBER_MOVES,
SEL_MAKE_BANKRUPT, // Player wishes to give up
SEL_SAVE_GAME, // Save and end the game
SEL_QUIT_GAME, // Just end the game
SEL_NONE = -1 // Nothing yet selected
} sel_val_t;
// Company names
@ -136,6 +148,8 @@ extern player_info_t player[MAX_PLAYERS]; // Array of players
extern map_val_t galaxy_map[MAX_X][MAX_Y]; // Map of the galaxy
extern move_rec_t game_move[NUMBER_MOVES]; // Current moves
extern sel_val_t selection; // Move selected by current player
extern int max_turn; // Max. number of turns in game
extern int turn_number;
extern int number_players;