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synced 2024-11-03 19:37:16 -05:00
Renamed ui_room_role_change -> mucwin_role_change
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@ -592,7 +592,7 @@ sv_ev_muc_self_online(const char *const room, const char *const nick, gboolean c
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// role changed
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// role changed
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} else if (g_strcmp0(role, old_role) != 0) {
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} else if (g_strcmp0(role, old_role) != 0) {
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ui_room_role_change(room, role, actor, reason);
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mucwin_role_change(room, role, actor, reason);
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// affiliation changed
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// affiliation changed
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} else if (g_strcmp0(affiliation, old_affiliation) != 0) {
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} else if (g_strcmp0(affiliation, old_affiliation) != 0) {
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@ -39,7 +39,7 @@
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#include "ui/window.h"
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#include "ui/window.h"
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void
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void
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ui_room_role_change(const char *const roomjid, const char *const role, const char *const actor,
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mucwin_role_change(const char *const roomjid, const char *const role, const char *const actor,
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const char *const reason)
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const char *const reason)
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{
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{
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ProfWin *window = (ProfWin*)wins_get_muc(roomjid);
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ProfWin *window = (ProfWin*)wins_get_muc(roomjid);
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@ -92,7 +92,7 @@ void ui_disconnected(void);
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void ui_outgoing_private_msg(ProfPrivateWin *privwin, const char *const message);
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void ui_outgoing_private_msg(ProfPrivateWin *privwin, const char *const message);
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void ui_room_join(const char *const roomjid, gboolean focus);
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void ui_room_join(const char *const roomjid, gboolean focus);
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void ui_switch_to_room(const char *const roomjid);
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void ui_switch_to_room(const char *const roomjid);
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void ui_room_role_change(const char *const roomjid, const char *const role, const char *const actor,
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void mucwin_role_change(const char *const roomjid, const char *const role, const char *const actor,
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const char *const reason);
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const char *const reason);
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void ui_room_affiliation_change(const char *const roomjid, const char *const affiliation, const char *const actor,
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void ui_room_affiliation_change(const char *const roomjid, const char *const affiliation, const char *const actor,
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const char *const reason);
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const char *const reason);
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@ -191,7 +191,7 @@ void ui_outgoing_private_msg(ProfPrivateWin *privwin, const char * const message
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void ui_room_join(const char * const roomjid, gboolean focus) {}
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void ui_room_join(const char * const roomjid, gboolean focus) {}
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void ui_switch_to_room(const char * const roomjid) {}
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void ui_switch_to_room(const char * const roomjid) {}
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void ui_room_role_change(const char * const roomjid, const char * const role, const char * const actor,
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void mucwin_role_change(const char * const roomjid, const char * const role, const char * const actor,
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const char * const reason) {}
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const char * const reason) {}
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void ui_room_affiliation_change(const char * const roomjid, const char * const affiliation, const char * const actor,
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void ui_room_affiliation_change(const char * const roomjid, const char * const affiliation, const char * const actor,
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const char * const reason) {}
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const char * const reason) {}
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