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profanity/tests/test_server_events.c

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#include <stdarg.h>
#include <stddef.h>
#include <setjmp.h>
#include <cmocka.h>
#include <stdlib.h>
#include <string.h>
#include <glib.h>
#include "server_events.h"
#include "roster_list.h"
#include "config/preferences.h"
#include "ui/ui.h"
#include "ui/mock_ui.h"
void console_doesnt_show_online_presence_when_set_none(void **state)
{
mock_cons_show_contact_online();
stub_ui_chat_win_contact_online();
prefs_set_string(PREF_STATUSES_CONSOLE, "none");
roster_init();
roster_add("test1@server", "bob", NULL, "both", FALSE);
Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10, "caps");
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handle_contact_online("test1@server", resource, NULL);
roster_clear();
}
void console_shows_online_presence_when_set_online(void **state)
{
mock_cons_show_contact_online();
stub_ui_chat_win_contact_online();
prefs_set_string(PREF_STATUSES_CONSOLE, "online");
roster_init();
roster_add("test1@server", "bob", NULL, "both", FALSE);
Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10, "caps");
PContact contact = roster_get_contact("test1@server");
expect_cons_show_contact_online(contact, resource, NULL);
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handle_contact_online("test1@server", resource, NULL);
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roster_clear();
}
void console_shows_online_presence_when_set_all(void **state)
{
mock_cons_show_contact_online();
stub_ui_chat_win_contact_online();
prefs_set_string(PREF_STATUSES_CONSOLE, "all");
roster_init();
roster_add("test1@server", "bob", NULL, "both", FALSE);
Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10, "caps");
PContact contact = roster_get_contact("test1@server");
expect_cons_show_contact_online(contact, resource, NULL);
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handle_contact_online("test1@server", resource, NULL);
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roster_clear();
}
void console_doesnt_show_dnd_presence_when_set_none(void **state)
{
mock_cons_show_contact_online();
stub_ui_chat_win_contact_online();
prefs_set_string(PREF_STATUSES_CONSOLE, "none");
roster_init();
roster_add("test1@server", "bob", NULL, "both", FALSE);
Resource *resource = resource_new("resource", RESOURCE_DND, NULL, 10, "caps");
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handle_contact_online("test1@server", resource, NULL);
roster_clear();
}
void console_doesnt_show_dnd_presence_when_set_online(void **state)
{
mock_cons_show_contact_online();
stub_ui_chat_win_contact_online();
prefs_set_string(PREF_STATUSES_CONSOLE, "online");
roster_init();
roster_add("test1@server", "bob", NULL, "both", FALSE);
Resource *resource = resource_new("resource", RESOURCE_DND, NULL, 10, "caps");
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handle_contact_online("test1@server", resource, NULL);
roster_clear();
}
void console_shows_dnd_presence_when_set_all(void **state)
{
mock_cons_show_contact_online();
stub_ui_chat_win_contact_online();
prefs_set_string(PREF_STATUSES_CONSOLE, "all");
roster_init();
roster_add("test1@server", "bob", NULL, "both", FALSE);
Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10, "caps");
PContact contact = roster_get_contact("test1@server");
expect_cons_show_contact_online(contact, resource, NULL);
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handle_contact_online("test1@server", resource, NULL);
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roster_clear();
}
void handle_message_stanza_error_when_no_from(void **state)
{
char *err_msg = "Some error.";
mock_ui_handle_error();
expect_ui_handle_error(err_msg);
handle_message_error(NULL, "cancel", err_msg);
}