mirror of
https://github.com/abakh/nbsdgames.git
synced 2024-11-02 16:27:18 -04:00
614 lines
16 KiB
C
614 lines
16 KiB
C
/*
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_ _
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|_) (_
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| \ed_)quare
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Authored by abakh <abakh@tuta.io>
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To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty.
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You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
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*/
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#include <curses.h>
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#include <string.h>
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#include <stdlib.h>
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#include <limits.h>
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#include <time.h>
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#include <signal.h>
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#include "config.h"
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#define LEN 35
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#define WID 50
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#define RLEN LEN //real
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#define RWID WID
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#define DEAD 0
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#define ALIVE 1
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#define RED 2
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typedef signed char byte;
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int level;
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byte py,px;
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byte cy,cx;//cross
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bool coherent;//square's coherence
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int anum,rnum;//reds and otherwise alive cell counts
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chtype colors[6]={0};
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void cp(byte a[RLEN][RWID],byte b[RLEN][RWID]){
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byte y,x;
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for(y=0;y<RLEN;++y)
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for(x=0;x<RWID;++x)
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b[y][x]=a[y][x];
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}
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void logo(void){
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move(0,0);
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addstr(" _ _\n");
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addstr("|_) (_\n");
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addstr("| \\ED_)QUARE");
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}
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void rectangle(int sy,int sx){
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for(int y=0;y<=LEN;++y){
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mvaddch(sy+y,sx,ACS_VLINE);
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mvaddch(sy+y,sx+WID+1,ACS_VLINE);
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}
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for(int x=0;x<=WID;++x){
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mvaddch(sy,sx+x,ACS_HLINE);
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mvaddch(sy+LEN+1,sx+x,ACS_HLINE);
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}
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mvaddch(sy,sx,ACS_ULCORNER);
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mvaddch(sy+LEN+1,sx,ACS_LLCORNER);
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mvaddch(sy,sx+WID+1,ACS_URCORNER);
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mvaddch(sy+LEN+1,sx+WID+1,ACS_LRCORNER);
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}
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void count(byte board[LEN][WID]){
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byte y,x;
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anum=rnum=0;
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for(y=0;y<LEN;++y){
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for(x=0;x<WID;++x){
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if(board[y][x]==ALIVE)
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++anum;
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else if(board[y][x]==RED)
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++rnum;
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}
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}
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}
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//display
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void draw(byte board[RLEN][RWID]){
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rectangle(3,0);
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chtype prnt;
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byte y,x;
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for(y=0;y<LEN;++y){
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for(x=0;x<WID;++x){
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if(y==cy && x==cx){
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prnt='X';
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if(board[y][x]==ALIVE)
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prnt|=A_STANDOUT;
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else if(board[y][x]==RED)
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prnt|=colors[3]|A_STANDOUT;
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}
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else{
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if(board[y][x]==ALIVE)
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prnt=ACS_BLOCK;
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else if(board[y][x]==RED){
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if(coherent)
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prnt=' '|A_STANDOUT|colors[3];
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else
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prnt='O'|colors[3];
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}
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else
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prnt=' ';
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}
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mvaddch(4+y,x+1,prnt);
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}
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}
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}
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void rand_level(byte board[RLEN][RWID]){
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byte y,x;
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for(y=0;y<LEN/2;++y){
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for(x=0;x<WID;++x){
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if(rand()%2){
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if(rand()%3)
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board[y][x]=ALIVE;
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}
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else
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board[y][x]=DEAD;
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}
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}
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}
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void live(byte board[RLEN][RWID]){
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byte y,x;
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byte dy,dx;//delta
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byte ry,rx;
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byte alives,reds;
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byte preboard[RLEN][RWID];
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cp(board,preboard);
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for(y=0;y<LEN;++y){
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for(x=0;x<WID;++x){
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alives=reds=0;
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for(dy=-1;dy<2;++dy){
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for(dx=-1;dx<2;++dx){
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if(!dy && !dx)
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continue;
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ry=y+dy;
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rx=x+dx;
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if(ry==-1)
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ry=LEN-1;
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else if(ry==LEN)
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ry=0;
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if(rx==-1)
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rx=WID-1;
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else if(rx==WID)
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rx=0;
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if(preboard[ry][rx]==ALIVE)
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++alives;
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else if(preboard[ry][rx]==RED)
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++reds;
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}
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}
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if(board[y][x]){
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if(alives+reds==2 || alives+reds==3){
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if(reds>alives)
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board[y][x]=RED;
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else if(alives>reds)
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board[y][x]=ALIVE;
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}
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else{
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if(coherent && board[y][x]==RED)
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coherent=0;
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board[y][x]=DEAD;
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}
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}
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else if(alives+reds==3){
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if(alives>reds)
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board[y][x]=ALIVE;
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else
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board[y][x]=RED;
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}
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}
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}
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}
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void add_line(byte board[LEN][WID],byte line,const char* str){
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for(byte x=0;str[x]!='\0';++x){
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if(str[x]=='#')
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board[line][x]=ALIVE;
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/*else
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board[line][x]=0;*/
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}
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}
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void new_level(byte board[LEN][WID]){
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++level;
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memset(board,0,RLEN*RWID);
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switch(level){
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case 0:
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cy=12;
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cx=RWID/2;
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add_line(board,5, " #### #");
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add_line(board,6, " #### #");
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add_line(board,7, " # # ");
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add_line(board,8, " # ## # ## # ##");
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add_line(board,9, " # # # ## # ## #");
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add_line(board,10," # # # # # # # #");
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add_line(board,11," ### ## # # # #");
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add_line(board,15," #### ");
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add_line(board,16," # # ");
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add_line(board,17," # ## # ## # # ## # #");
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add_line(board,18," # # # ## # # # # # # # #");
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add_line(board,19," # # # # # # # # # # # # #");
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add_line(board,20," #### ## # # # # ## # ###");
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add_line(board,21," #");
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add_line(board,22," # #");
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add_line(board,23," ##");
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break;
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case 1:
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cy=12;
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cx=RWID/2;
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add_line(board,5, " # # # #");
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add_line(board,6, " # # ## # ");
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add_line(board,7, " # # # ## ### # # ## ## # # ##");
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add_line(board,8, " # # # # # # # # ## # # # ##");
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add_line(board,9, " # # # # # # # # # # # # #");
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add_line(board,10," # # ## # ## # # # # # # #");
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add_line(board,15," #### # ");
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add_line(board,16," # # # ");
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add_line(board,17," # # # ## # # # ## # ## # #");
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add_line(board,18," ##### ## # # # # # # # # # #");
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add_line(board,19," # # # # # # # # # # # #");
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add_line(board,20," # # # # ## # # ## #");
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break;
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case 2:
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cy= 12;
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cx= 10;
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add_line(board,3, " ## # #");
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add_line(board,4, " ## # # ");
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add_line(board,5, " # # ");
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add_line(board,6, " # # # # ");
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add_line(board,7, " ### ### ");
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add_line(board,17," ## ## ");
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add_line(board,18," # # # #");
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add_line(board,19," # # # # ");
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add_line(board,20," # # ");
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add_line(board,21," ### ### ");
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add_line(board,22," ### ### ");
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add_line(board,23," ## ## ");
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add_line(board,24," ## ## ");
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add_line(board,25," # ## ## # ");
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add_line(board,26," ### ###");
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add_line(board,27," # #");
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add_line(board,30," ##");
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add_line(board,31," ##");
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break;
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case 3:
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cy=RLEN/2;
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cx=RWID/2;
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add_line(board,0, " ");
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add_line(board,1, " # # ");
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add_line(board,2, " # # ");
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add_line(board,3, " ### ### ");
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add_line(board,4, " # # ");
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add_line(board,5, " # # ");
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add_line(board,6, " ### ### ");
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add_line(board,7, " # # ");
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add_line(board,8, " # # ");
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add_line(board,9, " ### ### ");
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add_line(board,10," # # ");
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add_line(board,11," # # ");
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add_line(board,12," ### ### ");
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add_line(board,13," # # ");
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add_line(board,14," # #");
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add_line(board,15," ### ###");
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add_line(board,17," ");
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add_line(board,18," # ");
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add_line(board,19," # ");
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add_line(board,20," ### ");
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add_line(board,21," # ");
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add_line(board,22," # ");
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add_line(board,23," ### ");
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add_line(board,24," # ");
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add_line(board,25," # ");
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add_line(board,26," ### ");
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add_line(board,27," # ");
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add_line(board,28," # ");
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add_line(board,29," ### ");
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add_line(board,30," # ");
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add_line(board,31," # ");
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add_line(board,32," ### ");
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break;
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case 4:
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cy=rand()%(RLEN/2);
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cx=rand()%(RWID/2);
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add_line(board,0, " ");
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add_line(board,1, " ");
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add_line(board,2, " ");
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add_line(board,3, " ");
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add_line(board,4, " ");
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add_line(board,5, " ");
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add_line(board,6, " ");
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add_line(board,0, " # # # # ");
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add_line(board,1, " # | | # # # ");
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add_line(board,2, " # # | | # # # # # # ");
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add_line(board,3 ," #### | | #### #### #### ");
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add_line(board,11," ");
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add_line(board,12," ");
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add_line(board,13," ");
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add_line(board,8 ," # # # # ");
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add_line(board,9 ," # # # # ");
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add_line(board,10," # # # # # # # # ");
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add_line(board,11," #### #### #### #### ");
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add_line(board,19," ");
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add_line(board,20," ");
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add_line(board,16," # # # # ");
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add_line(board,17," #| | # # # ");
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add_line(board,18," # #| | # # # # # # ");
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add_line(board,19," ####| | #### #### #### ");
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add_line(board,25," ");
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add_line(board,26," ");
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add_line(board,27," ");
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add_line(board,28," ");
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add_line(board,25," # # ");
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add_line(board,26," # # ");
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add_line(board,27," # # # # ");
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add_line(board,28," #### #### ");
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//add_line(board,5," #");
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//add_line(board,6," ##");
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//add_line(board,7," ##");
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break;
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default:
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srand(level);
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rand_level(board);
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}
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}
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void rm_square(byte board[LEN][WID],byte prey,byte prex){
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byte dy,dx,ry,rx;
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for(dy=0;dy<2;++dy){
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for(dx=0;dx<2;++dx){
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ry=prey+dy;
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if(ry==-1)
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ry=LEN-1;
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else if(ry==LEN)
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ry=0;
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rx=prex+dx;
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if(rx==-1)
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rx=WID-1;
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else if(rx==WID)
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rx=0;
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board[ry][rx]=DEAD;
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}
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}
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}
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void mk_square(byte board[LEN][WID]){
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byte dy,dx,ry,rx;
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for(dy=0;dy<2;++dy){
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for(dx=0;dx<2;++dx){
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ry=py+dy;
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if(ry==-1)
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ry=LEN-1;
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else if(ry==LEN)
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ry=0;
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rx=px+dx;
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if(rx==-1)
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rx=WID-1;
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else if(rx==WID)
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rx=0;
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board[ry][rx]=RED;
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}
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}
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}
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//detect if there is a square and enable the player to move
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void reemerge(byte board[LEN][WID]){
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byte y,x,dy,dx,ry,rx;
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for(y=0;y<LEN;++y)
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for(x=0;x<WID;++x)
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if(board[y][x]==RED)
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goto FoundTheFirst;
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FoundTheFirst:
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for(dy=0;dy<2;++dy){
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for(dx=0;dx<2;++dx){
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ry=y+dy;
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if(ry==-1)
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ry=LEN-1;
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else if(ry==LEN)
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ry=0;
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rx=x+dx;
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if(rx==-1)
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rx=WID-1;
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else if(rx==WID)
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rx=0;
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if(board[ry][rx]!=RED){
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if(!y){
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y=LEN-1;//the square can be divided at both sides of the border, this prevents failing
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//it goes to look from the upper-left corner of the square as it would for other squares
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goto FoundTheFirst;
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}
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if(!x){
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x=WID-1;
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goto FoundTheFirst;
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}
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return;
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}
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}
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}
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py=y;
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px=x;
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coherent=1;
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}
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void sigint_handler(int x){
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endwin();
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puts("Quit.");
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exit(x);
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}
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/*void mouseinput(int sy, int sx){
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MEVENT minput;
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#ifdef PDCURSES
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nc_getmouse(&minput);
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#else
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getmouse(&minput);
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#endif
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if( minput.y-4-sy<LEN && minput.x-1-sx<WID*2){
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py=minput.y-4-sy;
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px=(minput.x-1-sx)/2;
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}
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else
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return;
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if(minput.bstate & BUTTON1_CLICKED)
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ungetch('\n');
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if(minput.bstate & (BUTTON2_CLICKED|BUTTON3_CLICKED) )
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ungetch(' ');
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}*/
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void help(void){
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erase();
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logo();
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attron(A_BOLD);
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mvprintw(3,0," **** THE CONTROLS ****");
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attroff(A_BOLD);
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mvprintw(4,0,"hjkl/ARROW KEYS : Move square");
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mvprintw(5,0,"q : Quit");
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mvprintw(6,0,"F1 & F2 : Help on controls & gameplay");
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mvprintw(8,0,"Press a key to continue");
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refresh();
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getch();
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erase();
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}
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void gameplay(void){
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erase();
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logo();
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attron(A_BOLD);
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mvprintw(3,0," **** THE GAMEPLAY ****");
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attroff(A_BOLD);
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mvprintw(4,0,"Catch the cross or overwhelm the\n");
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printw( "white cells with those of your own,\n");
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printw( "in the environment of Conway's game of life.\n");
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refresh();
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getch();
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erase();
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}
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int main(void){
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signal(SIGINT,sigint_handler);
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srand(time(NULL)%UINT_MAX);
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initscr();
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noecho();
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cbreak();
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keypad(stdscr,1);
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if(has_colors()){
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start_color();
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use_default_colors();
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init_pair(1,COLOR_BLUE,-1);
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init_pair(2,COLOR_GREEN,-1);
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init_pair(3,COLOR_YELLOW,-1);
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init_pair(4,COLOR_RED,-1);
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init_pair(5,COLOR_RED,COLOR_YELLOW);
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init_pair(6,COLOR_RED,COLOR_MAGENTA);
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for(byte b= 0;b<6;++b){
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colors[b]=COLOR_PAIR(b+1);
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}
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}
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byte board[RLEN][RWID];
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memset(board,0,RLEN*RWID);
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char result[70];
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int input=0;
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int prey,prex;
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int cinred;
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Start:
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curs_set(0);
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halfdelay(9);
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cinred=0;
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py=LEN*3/4;
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px=WID/2;
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curs_set(0);
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level=-1;
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new_level(board);
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mk_square(board);
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while(1){
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switch(rand()%5){//move the cross
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case 0:
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++cx;
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if(cx==WID)
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cx=0;
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break;
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case 1:
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--cy;
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if(cy==-1)
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cy=LEN-1;
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break;
|
|
case 2:
|
|
--cx;
|
|
if(cx==-1)
|
|
cx=WID-1;
|
|
break;
|
|
case 3:
|
|
++cy;
|
|
if(cy==LEN)
|
|
cy=0;
|
|
break;
|
|
case 4:
|
|
;//stay there
|
|
}
|
|
if(board[cy][cx]==RED)
|
|
++cinred;
|
|
else
|
|
cinred=0;
|
|
count(board);
|
|
if(rnum!=4)
|
|
coherent=0;
|
|
if(!coherent && rnum==4)
|
|
reemerge(board);
|
|
erase();
|
|
logo();
|
|
draw(board);
|
|
refresh();
|
|
if(rnum>anum||cinred==2){
|
|
mvprintw(LEN+5,0,"Well done! Press a key to continue:");
|
|
curs_set(1);
|
|
getch();
|
|
curs_set(0);
|
|
new_level(board);
|
|
py=LEN*3/4;
|
|
px=WID/2;
|
|
mk_square(board);
|
|
continue;
|
|
}
|
|
else if(!rnum){
|
|
move(LEN+5,0);
|
|
printw("You have lost The Game");
|
|
if(rand()%5==0)
|
|
printw(" (and RedSquare)");
|
|
printw(". ");
|
|
break;
|
|
}
|
|
halfdelay(9);
|
|
input = getch();
|
|
live(board);
|
|
count(board);//apparently this should come at both sides of live+draw. resulting from trial and error.
|
|
if(rnum!=4)//the square has participated in life reactions if so
|
|
coherent=0;
|
|
if(!coherent && rnum==4)//there can be a square
|
|
reemerge(board);
|
|
|
|
if( input==KEY_F(1) || input=='?' )
|
|
help();
|
|
if( input==KEY_F(2) )
|
|
gameplay();
|
|
prey=py;
|
|
prex=px;
|
|
if(input=='k' || input==KEY_UP){
|
|
--py;
|
|
if(py==-1)
|
|
py=LEN-1;
|
|
}
|
|
else if(input=='j' || input==KEY_DOWN){
|
|
++py;
|
|
if(py==LEN)
|
|
py=0;
|
|
}
|
|
else if(input=='h' || input==KEY_LEFT){
|
|
--px;
|
|
if(px==-1)
|
|
px=WID-1;
|
|
}
|
|
else if(input=='l' || input==KEY_RIGHT){
|
|
++px;
|
|
if(px==WID)
|
|
px=0;
|
|
}
|
|
else
|
|
goto DidntMove;
|
|
if(coherent){
|
|
rm_square(board,prey,prex);
|
|
mk_square(board);
|
|
}
|
|
DidntMove:
|
|
if( input=='q')
|
|
sigint_handler(0);
|
|
if( input=='p'){
|
|
nocbreak();
|
|
cbreak();
|
|
erase();
|
|
logo();
|
|
attron(A_BOLD);
|
|
addstr("\n PAUSED");
|
|
attroff(A_BOLD);
|
|
refresh();
|
|
|
|
getch();
|
|
|
|
halfdelay(9);
|
|
}
|
|
|
|
}
|
|
|
|
printw("Wanna play again?(y/n)");
|
|
nocbreak();
|
|
cbreak();
|
|
curs_set(1);
|
|
flushinp();
|
|
|
|
input=getch();
|
|
|
|
if(input != 'N' && input != 'n' && input != 'q')
|
|
goto Start;
|
|
endwin();
|
|
return EXIT_SUCCESS;
|
|
}
|