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mirror of https://github.com/abakh/nbsdgames.git synced 2024-11-02 16:27:18 -04:00
nbsdgames/sos.c
2021-09-08 09:32:53 +04:30

447 lines
9.7 KiB
C

/*
_ _ _
(_'| |(_'
._):_:._)
Authored by abakh <abakh!tuta,io>
To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty.
You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
*/
#include <curses.h>
#include <string.h>
#include <stdlib.h>
#include <limits.h>
#include <time.h>
#include <signal.h>
#include "config.h"
#define NOTHING 123
#ifdef NO_VLA
#define len 5
#define wid 6
#else
int len=5,wid=6;
#endif
int py,px;
chtype colors[6]={A_BOLD};
int score[2] ={0};
int sides[2]={'h','h'};
char so[2] = {'S','O'};
char rd(char board[len][wid],int y, int x){
if(y<0 || x<0 || y>= len || x>=wid)
return NOTHING;
else
return board[y][x];
}
void color(byte colored[len][wid],int y,int x,bool side){
if(colored[y][x] == !side || colored[y][x]==2)
colored[y][x]=2;
else
colored[y][x]=side;
}
void rectangle(int sy,int sx){
for(int y=0;y<=len+1;++y){
mvaddch(sy+y,sx,ACS_VLINE);
mvaddch(sy+y,sx+wid*2,ACS_VLINE);
}
for(int x=0;x<=wid*2;++x){
mvaddch(sy,sx+x,ACS_HLINE);
mvaddch(sy+len+1,sx+x,ACS_HLINE);
}
mvaddch(sy,sx,ACS_ULCORNER);
mvaddch(sy+len+1,sx,ACS_LLCORNER);
mvaddch(sy,sx+wid*2,ACS_URCORNER);
mvaddch(sy+len+1,sx+wid*2,ACS_LRCORNER);
}
void draw(int sy,int sx,char board[len][wid],byte colored[len][wid]){
rectangle(sy,sx);
chtype attr ;
char prnt;
int y,x;
for(y=0;y<len;++y){
for(x=0;x<wid;++x){
attr=A_NORMAL;
if(y==py && x==px)
attr |= A_STANDOUT;
if(colored[y][x]>=0)
attr |= colors[colored[y][x]];
if( board[y][x] )
prnt = board[y][x];
else
prnt = '_';
mvaddch(sy+1+y,sx+x*2+1,attr|prnt);
}
}
}
byte did_sos(char board[len][wid], int y , int x ){
byte dy,dx;
byte soses=0;
if(board[y][x]== 'S'){
for(dy=-1;dy<2;++dy){
for(dx=-1;dx<2;++dx){
if(rd(board,y+dy,x+dx)=='O' && rd(board,y+2*dy,x+2*dx) == 'S' )
++soses;
}
}
return soses;
}
else if(board[y][x]== 'O'){
for(dy=-1;dy<2;++dy){
for(dx=-1;dx<2;++dx){
if(rd(board,y+dy,x+dx)=='S' && rd(board,y-dy,x-dx) =='S')
++soses;
}
}
return soses/2;
}
return 0;
}
void color_sos(char board[len][wid],byte colored[len][wid], int y , int x ,bool side){
byte dy,dx;
if(board[y][x]== 'S'){
for(dy=-1;dy<2;++dy){
for(dx=-1;dx<2;++dx){
if(rd(board,y+dy,x+dx)=='O' && rd(board,y+2*dy,x+2*dx) == 'S' ){
color(colored,y,x,side);
color(colored,y+dy,x+dx,side);
color(colored,y+2*dy,x+2*dx,side);
}
}
}
}
else if(board[y][x]== 'O'){
for(dy=-1;dy<2;++dy){
for(dx=-1;dx<2;++dx){
if(rd(board,y+dy,x+dx)=='S' && rd(board,y-dy,x-dx) =='S'){
color(colored,y,x,side);
color(colored,y+dy,x+dx,side);
color(colored,y-dy,x-dx,side);
}
}
}
}
}
void randmove(int* y,int* x,byte* c){
*y=rand()%len;
*x=rand()%wid;
*c=rand()%2;
}
int decide ( char board[len][wid],byte colored[len][wid], byte depth , byte side ){ //the move is imaginary if side is negative
int adv,bestadv;
int oppadv;
int besty,bestx;
char bestchar;
byte c;
oppadv=adv=bestadv=INT_MIN;
besty=bestx=-1;
int y,x;
int ry,rx;
byte rc;
randmove(&ry,&rx,&rc);//provides efficient randomization
for(y=0;y<len;++y){
for(x=0;x<wid;++x){
if(!board[y][x]){
for(c=0;c<2;++c){
board[y][x]=so[c];
adv=did_sos(board,y,x);
if(depth>0)
oppadv= decide(board,NULL,depth-1,-1);
if(depth>0 && oppadv != INT_MIN)//this has no meanings if the opponet cannot move
adv-=1*oppadv;
if(besty<0 ||adv>bestadv || (adv==bestadv && y==ry && x==rx && c==rc /*c==0*/) ){
bestadv=adv;
besty=y;
bestx=x;
bestchar=so[c];
}
board[y][x]=0;
}
}
}
}
if(besty>=0 && side >= 0 ){
board[besty][bestx]=bestchar;
score[side]+= did_sos(board,besty,bestx);
color_sos(board,colored,besty,bestx,side);
}
return bestadv;
}
bool isfilled(char board[len][wid]){
int y,x;
for(y=0;y<len;++y)
for(x=0;x<wid;++x)
if(!board[y][x])
return 0;
return 1;
}
void sigint_handler(int x){
endwin();
puts("Quit.");
exit(x);
}
void mouseinput(int sy,int sx){
#ifndef NO_MOUSE
MEVENT minput;
#ifdef PDCURSES
nc_getmouse(&minput);
#else
getmouse(&minput);
#endif
if( minput.y-4-sy <len && minput.x-1-sx<wid*2){
py=minput.y-4-sy;
px=(minput.x-1-sx)/2;
}
else
return;
if(minput.bstate & BUTTON1_CLICKED)
ungetch('S');
if(minput.bstate & (BUTTON2_CLICKED|BUTTON3_CLICKED) )
ungetch('O');
#endif
}
void help(void){
erase();
mvprintw(0,0," _ _ _");
mvprintw(1,0,"(_'| |(_' ");
mvprintw(2,0,"._):_:._) ");
attron(A_BOLD);
mvprintw(3,0," **** THE CONTROLS ****");
mvprintw(9,0,"YOU CAN ALSO USE THE MOUSE!");
attroff(A_BOLD);
mvprintw(4,0,"hjkl/ARROW KEYS : Move cursor");
mvprintw(5,0,"S & O : Write S or O");
mvprintw(6,0,"q : Quit");
mvprintw(7,0,"F1 & F2: Help on controls & gameplay");
mvprintw(8,0,"PgDn,PgUp,<,> : Scroll");
mvprintw(11,0,"Press a key to continue");
refresh();
getch();
erase();
}
void gameplay(void){
erase();
mvprintw(0,0," _ _ _");
mvprintw(1,0,"(_'| |(_' ");
mvprintw(2,0,"._):_:._) ");
attron(A_BOLD);
mvprintw(3,0," **** THE GAMEPLAY ****");
attroff(A_BOLD);
move(4,0);
printw("The game is similar to Tic Tac Toe:\n");
printw("The players write S and O in the squares\n");
printw("and making the straight connected sequence\n");
printw("S-O-S makes you a score; obviously, the\n");
printw("player with a higher score wins.");
refresh();
getch();
erase();
}
int main(int argc, char** argv){
int dpt=1;
signal(SIGINT,sigint_handler);
int opt;
bool sides_chosen=0,no_replay=0;
while( (opt= getopt(argc,argv,"hnp:1:2:"))!= -1 ){
switch(opt){
case '1':
case '2':
if(!strcmp("c",optarg) || !strcmp("h",optarg)){
sides[opt-'1']=optarg[0];
sides_chosen=1;
}
else{
puts("That should be either h or c\n");
return EXIT_FAILURE;
}
break;
case 'p':
if(sscanf(optarg,"%d",&dpt) && dpt<128 && dpt>0)
;
else{
puts("That should be a number from 1 to 127.");
return EXIT_FAILURE;
}
break;
#ifndef NO_VLA
case 'l':
len=atoi(optarg);
if(len<0 || len>1000){
fprintf(stderr,"Length too high or low.\n");
}
break;
case 'w':
wid=atoi(optarg);
if(wid<0 || wid>1000){
fprintf(stderr,"Width too high or low.\n");
}
break;
#endif //NO_VLA
case 'n':
no_replay=1;
break;
case 'h':
default:
printf("Usage: %s [options]\n -p ai power\n -1 type of player 1\n -2 type of player 2\n -h help\n -n dont ask for replay\n",argv[0]);
return EXIT_SUCCESS;
break;
}
}
srand(time(NULL)%UINT_MAX);
int input;
initscr();
#ifndef NO_MOUSE
mousemask(ALL_MOUSE_EVENTS,NULL);
#endif
curs_set(0);
noecho();
cbreak();
keypad(stdscr,1);
if(!sides_chosen){
printw("Blue plays first.\n Choose the type of the blue player(H/c)\n" );
refresh();
input=getch();
if(input=='c'){
sides[0]='c';
printw("Computer.\n");
}
else{
sides[0]='h';
printw("Human.\n");
}
refresh();
printw("Choose the type of the yellow player(h/C)\n");
refresh();
input=getch();
if(input=='h'){
sides[1]=0;
printw("Human.\n");
}
else{
sides[1]=dpt;
printw("Computer.\n");
}
}
if(has_colors()){
start_color();
use_default_colors();
init_pair(1,COLOR_BLUE,-1);
init_pair(2,COLOR_YELLOW,-1);
init_pair(3,COLOR_GREEN,-1);
for(byte b= 0;b<6;++b){
colors[b]=COLOR_PAIR(b+1);
}
}
int sy,sx;
Start:
sy=sx=0;//for scrolling
py=px=0;
char board[len][wid];
byte colored[len][wid];
bool t=1;
score[0]=score[1]=0;
memset(board,0,len*wid);
memset(colored,-1,len*wid);
Turn:
erase();
mvprintw(sy+0,sx+0," _ _ _");
mvprintw(sy+1,sx+0,"(_'| |(_' %d vs %d \n",score[0],score[1]);
mvprintw(sy+2,sx+0,"._):_:._) \n");
draw(sy+3,sx+0,board,colored);
if( isfilled(board) )
goto End;
refresh();
t=!t;
if(sides[t]=='c'){
mvprintw(sy+len+5,sx+0,"Thinking...");
refresh();
decide(board,colored,dpt,t);
goto Turn;
}
//else
while(1){
erase();
mvprintw(sy+0,sx+0," _ _ _");
mvprintw(sy+1,sx+0,"(_'| |(_' %d vs %d \n",score[0],score[1]);
mvprintw(sy+2,sx+0,"._):_:._) \n");
draw(sy+3,sx+0,board,colored);
refresh();
input = getch();
if( input==KEY_PPAGE && LINES< len+3){//the board starts in 3
sy+=10;
if(sy>0)
sy=0;
}
if( input==KEY_NPAGE && LINES< len+3){
sy-=10;
if(sy< -(len+3) )
sy=-(len+3);
}
if( input=='<' && COLS< wid*2+1){
sx+=10;
if(sx>0)
sx=0;
}
if( input=='>' && COLS< wid*2+1){
sx-=10;
if(sx< -(wid*2+1))
sx=-(wid*2+1);
}
if( input==KEY_F(1) || input=='?')
help();
if( input==KEY_F(2) )
gameplay();
if( input==KEY_MOUSE )
mouseinput(sy,sx);
if( (input=='k' || input==KEY_UP) && py>0)
--py;
if( (input=='j' || input==KEY_DOWN) && py<len-1)
++py;
if( (input=='h' || input==KEY_LEFT) && px>0)
--px;
if( (input=='l' || input==KEY_RIGHT) && px<wid-1)
++px;
if( input=='q')
sigint_handler(0);
if(!board[py][px] && (input=='s'||input=='S'||input=='o'||input=='O') ){
if(input=='s'||input=='S')
board[py][px]='S';
else
board[py][px]='O';
score[t]+=did_sos(board,py,px);
color_sos(board,colored,py,px,t);
goto Turn;
}
}
End:
if( score[1] == score[0])
mvprintw(sy+len+5,sx+0,"Draw!!");
else
mvprintw(sy+len+5,sx+0,"Player %d won the game!",(score[1]>score[0]) +1);
if(!no_replay){
printw(" Wanna play again?(y/n)");
curs_set(1);
flushinp();
input=getch();
curs_set(0);
if(input != 'N' && input != 'n' && input!='q')
goto Start;
}
else{
printw("Please press a key on your computer's keyboard to continue.");
getch();
}
endwin();
return EXIT_SUCCESS;
}