mirror of
https://github.com/abakh/nbsdgames.git
synced 2024-11-02 16:27:18 -04:00
447 lines
9.7 KiB
C
447 lines
9.7 KiB
C
/*
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_ _ _
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(_'| |(_'
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._):_:._)
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Authored by abakh <abakh!tuta,io>
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To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty.
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You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
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*/
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#include <curses.h>
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#include <string.h>
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#include <stdlib.h>
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#include <limits.h>
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#include <time.h>
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#include <signal.h>
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#include "config.h"
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#define NOTHING 123
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#ifdef NO_VLA
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#define len 5
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#define wid 6
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#else
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int len=5,wid=6;
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#endif
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int py,px;
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chtype colors[6]={A_BOLD};
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int score[2] ={0};
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int sides[2]={'h','h'};
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char so[2] = {'S','O'};
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char rd(char board[len][wid],int y, int x){
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if(y<0 || x<0 || y>= len || x>=wid)
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return NOTHING;
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else
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return board[y][x];
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}
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void color(byte colored[len][wid],int y,int x,bool side){
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if(colored[y][x] == !side || colored[y][x]==2)
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colored[y][x]=2;
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else
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colored[y][x]=side;
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}
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void rectangle(int sy,int sx){
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for(int y=0;y<=len+1;++y){
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mvaddch(sy+y,sx,ACS_VLINE);
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mvaddch(sy+y,sx+wid*2,ACS_VLINE);
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}
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for(int x=0;x<=wid*2;++x){
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mvaddch(sy,sx+x,ACS_HLINE);
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mvaddch(sy+len+1,sx+x,ACS_HLINE);
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}
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mvaddch(sy,sx,ACS_ULCORNER);
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mvaddch(sy+len+1,sx,ACS_LLCORNER);
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mvaddch(sy,sx+wid*2,ACS_URCORNER);
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mvaddch(sy+len+1,sx+wid*2,ACS_LRCORNER);
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}
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void draw(int sy,int sx,char board[len][wid],byte colored[len][wid]){
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rectangle(sy,sx);
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chtype attr ;
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char prnt;
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int y,x;
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for(y=0;y<len;++y){
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for(x=0;x<wid;++x){
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attr=A_NORMAL;
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if(y==py && x==px)
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attr |= A_STANDOUT;
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if(colored[y][x]>=0)
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attr |= colors[colored[y][x]];
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if( board[y][x] )
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prnt = board[y][x];
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else
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prnt = '_';
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mvaddch(sy+1+y,sx+x*2+1,attr|prnt);
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}
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}
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}
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byte did_sos(char board[len][wid], int y , int x ){
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byte dy,dx;
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byte soses=0;
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if(board[y][x]== 'S'){
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for(dy=-1;dy<2;++dy){
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for(dx=-1;dx<2;++dx){
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if(rd(board,y+dy,x+dx)=='O' && rd(board,y+2*dy,x+2*dx) == 'S' )
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++soses;
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}
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}
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return soses;
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}
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else if(board[y][x]== 'O'){
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for(dy=-1;dy<2;++dy){
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for(dx=-1;dx<2;++dx){
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if(rd(board,y+dy,x+dx)=='S' && rd(board,y-dy,x-dx) =='S')
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++soses;
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}
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}
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return soses/2;
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}
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return 0;
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}
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void color_sos(char board[len][wid],byte colored[len][wid], int y , int x ,bool side){
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byte dy,dx;
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if(board[y][x]== 'S'){
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for(dy=-1;dy<2;++dy){
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for(dx=-1;dx<2;++dx){
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if(rd(board,y+dy,x+dx)=='O' && rd(board,y+2*dy,x+2*dx) == 'S' ){
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color(colored,y,x,side);
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color(colored,y+dy,x+dx,side);
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color(colored,y+2*dy,x+2*dx,side);
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}
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}
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}
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}
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else if(board[y][x]== 'O'){
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for(dy=-1;dy<2;++dy){
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for(dx=-1;dx<2;++dx){
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if(rd(board,y+dy,x+dx)=='S' && rd(board,y-dy,x-dx) =='S'){
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color(colored,y,x,side);
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color(colored,y+dy,x+dx,side);
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color(colored,y-dy,x-dx,side);
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}
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}
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}
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}
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}
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void randmove(int* y,int* x,byte* c){
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*y=rand()%len;
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*x=rand()%wid;
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*c=rand()%2;
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}
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int decide ( char board[len][wid],byte colored[len][wid], byte depth , byte side ){ //the move is imaginary if side is negative
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int adv,bestadv;
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int oppadv;
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int besty,bestx;
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char bestchar;
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byte c;
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oppadv=adv=bestadv=INT_MIN;
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besty=bestx=-1;
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int y,x;
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int ry,rx;
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byte rc;
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randmove(&ry,&rx,&rc);//provides efficient randomization
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for(y=0;y<len;++y){
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for(x=0;x<wid;++x){
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if(!board[y][x]){
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for(c=0;c<2;++c){
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board[y][x]=so[c];
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adv=did_sos(board,y,x);
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if(depth>0)
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oppadv= decide(board,NULL,depth-1,-1);
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if(depth>0 && oppadv != INT_MIN)//this has no meanings if the opponet cannot move
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adv-=1*oppadv;
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if(besty<0 ||adv>bestadv || (adv==bestadv && y==ry && x==rx && c==rc /*c==0*/) ){
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bestadv=adv;
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besty=y;
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bestx=x;
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bestchar=so[c];
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}
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board[y][x]=0;
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}
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}
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}
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}
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if(besty>=0 && side >= 0 ){
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board[besty][bestx]=bestchar;
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score[side]+= did_sos(board,besty,bestx);
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color_sos(board,colored,besty,bestx,side);
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}
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return bestadv;
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}
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bool isfilled(char board[len][wid]){
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int y,x;
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for(y=0;y<len;++y)
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for(x=0;x<wid;++x)
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if(!board[y][x])
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return 0;
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return 1;
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}
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void sigint_handler(int x){
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endwin();
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puts("Quit.");
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exit(x);
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}
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void mouseinput(int sy,int sx){
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#ifndef NO_MOUSE
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MEVENT minput;
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#ifdef PDCURSES
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nc_getmouse(&minput);
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#else
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getmouse(&minput);
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#endif
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if( minput.y-4-sy <len && minput.x-1-sx<wid*2){
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py=minput.y-4-sy;
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px=(minput.x-1-sx)/2;
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}
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else
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return;
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if(minput.bstate & BUTTON1_CLICKED)
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ungetch('S');
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if(minput.bstate & (BUTTON2_CLICKED|BUTTON3_CLICKED) )
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ungetch('O');
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#endif
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}
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void help(void){
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erase();
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mvprintw(0,0," _ _ _");
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mvprintw(1,0,"(_'| |(_' ");
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mvprintw(2,0,"._):_:._) ");
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attron(A_BOLD);
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mvprintw(3,0," **** THE CONTROLS ****");
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mvprintw(9,0,"YOU CAN ALSO USE THE MOUSE!");
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attroff(A_BOLD);
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mvprintw(4,0,"hjkl/ARROW KEYS : Move cursor");
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mvprintw(5,0,"S & O : Write S or O");
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mvprintw(6,0,"q : Quit");
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mvprintw(7,0,"F1 & F2: Help on controls & gameplay");
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mvprintw(8,0,"PgDn,PgUp,<,> : Scroll");
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mvprintw(11,0,"Press a key to continue");
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refresh();
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getch();
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erase();
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}
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void gameplay(void){
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erase();
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mvprintw(0,0," _ _ _");
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mvprintw(1,0,"(_'| |(_' ");
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mvprintw(2,0,"._):_:._) ");
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attron(A_BOLD);
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mvprintw(3,0," **** THE GAMEPLAY ****");
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attroff(A_BOLD);
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move(4,0);
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printw("The game is similar to Tic Tac Toe:\n");
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printw("The players write S and O in the squares\n");
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printw("and making the straight connected sequence\n");
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printw("S-O-S makes you a score; obviously, the\n");
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printw("player with a higher score wins.");
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refresh();
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getch();
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erase();
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}
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int main(int argc, char** argv){
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int dpt=1;
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signal(SIGINT,sigint_handler);
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int opt;
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bool sides_chosen=0,no_replay=0;
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while( (opt= getopt(argc,argv,"hnp:1:2:"))!= -1 ){
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switch(opt){
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case '1':
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case '2':
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if(!strcmp("c",optarg) || !strcmp("h",optarg)){
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sides[opt-'1']=optarg[0];
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sides_chosen=1;
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}
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else{
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puts("That should be either h or c\n");
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return EXIT_FAILURE;
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}
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break;
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case 'p':
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if(sscanf(optarg,"%d",&dpt) && dpt<128 && dpt>0)
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;
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else{
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puts("That should be a number from 1 to 127.");
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return EXIT_FAILURE;
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}
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break;
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#ifndef NO_VLA
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case 'l':
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len=atoi(optarg);
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if(len<0 || len>1000){
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fprintf(stderr,"Length too high or low.\n");
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}
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break;
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case 'w':
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wid=atoi(optarg);
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if(wid<0 || wid>1000){
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fprintf(stderr,"Width too high or low.\n");
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}
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break;
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#endif //NO_VLA
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case 'n':
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no_replay=1;
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break;
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case 'h':
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default:
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printf("Usage: %s [options]\n -p ai power\n -1 type of player 1\n -2 type of player 2\n -h help\n -n dont ask for replay\n",argv[0]);
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return EXIT_SUCCESS;
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break;
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}
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}
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srand(time(NULL)%UINT_MAX);
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int input;
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initscr();
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#ifndef NO_MOUSE
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mousemask(ALL_MOUSE_EVENTS,NULL);
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#endif
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curs_set(0);
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noecho();
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cbreak();
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keypad(stdscr,1);
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if(!sides_chosen){
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printw("Blue plays first.\n Choose the type of the blue player(H/c)\n" );
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refresh();
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input=getch();
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if(input=='c'){
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sides[0]='c';
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printw("Computer.\n");
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}
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else{
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sides[0]='h';
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printw("Human.\n");
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}
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refresh();
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printw("Choose the type of the yellow player(h/C)\n");
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refresh();
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input=getch();
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if(input=='h'){
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sides[1]=0;
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printw("Human.\n");
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}
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else{
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sides[1]=dpt;
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printw("Computer.\n");
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}
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}
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if(has_colors()){
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start_color();
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use_default_colors();
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init_pair(1,COLOR_BLUE,-1);
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init_pair(2,COLOR_YELLOW,-1);
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init_pair(3,COLOR_GREEN,-1);
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for(byte b= 0;b<6;++b){
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colors[b]=COLOR_PAIR(b+1);
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}
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}
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int sy,sx;
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Start:
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sy=sx=0;//for scrolling
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py=px=0;
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char board[len][wid];
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byte colored[len][wid];
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bool t=1;
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score[0]=score[1]=0;
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memset(board,0,len*wid);
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memset(colored,-1,len*wid);
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Turn:
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erase();
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mvprintw(sy+0,sx+0," _ _ _");
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mvprintw(sy+1,sx+0,"(_'| |(_' %d vs %d \n",score[0],score[1]);
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mvprintw(sy+2,sx+0,"._):_:._) \n");
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draw(sy+3,sx+0,board,colored);
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if( isfilled(board) )
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goto End;
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refresh();
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t=!t;
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if(sides[t]=='c'){
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mvprintw(sy+len+5,sx+0,"Thinking...");
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refresh();
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decide(board,colored,dpt,t);
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goto Turn;
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}
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//else
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while(1){
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erase();
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mvprintw(sy+0,sx+0," _ _ _");
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mvprintw(sy+1,sx+0,"(_'| |(_' %d vs %d \n",score[0],score[1]);
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mvprintw(sy+2,sx+0,"._):_:._) \n");
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draw(sy+3,sx+0,board,colored);
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refresh();
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input = getch();
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if( input==KEY_PPAGE && LINES< len+3){//the board starts in 3
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sy+=10;
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if(sy>0)
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sy=0;
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}
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if( input==KEY_NPAGE && LINES< len+3){
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sy-=10;
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if(sy< -(len+3) )
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sy=-(len+3);
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}
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if( input=='<' && COLS< wid*2+1){
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sx+=10;
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if(sx>0)
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sx=0;
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}
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if( input=='>' && COLS< wid*2+1){
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sx-=10;
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if(sx< -(wid*2+1))
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sx=-(wid*2+1);
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}
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if( input==KEY_F(1) || input=='?')
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help();
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if( input==KEY_F(2) )
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gameplay();
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if( input==KEY_MOUSE )
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mouseinput(sy,sx);
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if( (input=='k' || input==KEY_UP) && py>0)
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--py;
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if( (input=='j' || input==KEY_DOWN) && py<len-1)
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++py;
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if( (input=='h' || input==KEY_LEFT) && px>0)
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--px;
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if( (input=='l' || input==KEY_RIGHT) && px<wid-1)
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++px;
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if( input=='q')
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sigint_handler(0);
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if(!board[py][px] && (input=='s'||input=='S'||input=='o'||input=='O') ){
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if(input=='s'||input=='S')
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board[py][px]='S';
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else
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board[py][px]='O';
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score[t]+=did_sos(board,py,px);
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color_sos(board,colored,py,px,t);
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goto Turn;
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}
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}
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End:
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if( score[1] == score[0])
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mvprintw(sy+len+5,sx+0,"Draw!!");
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else
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mvprintw(sy+len+5,sx+0,"Player %d won the game!",(score[1]>score[0]) +1);
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if(!no_replay){
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printw(" Wanna play again?(y/n)");
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curs_set(1);
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flushinp();
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input=getch();
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curs_set(0);
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if(input != 'N' && input != 'n' && input!='q')
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goto Start;
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}
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else{
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printw("Please press a key on your computer's keyboard to continue.");
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getch();
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}
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endwin();
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return EXIT_SUCCESS;
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}
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