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mirror of https://github.com/abakh/nbsdgames.git synced 2024-11-02 16:27:18 -04:00
nbsdgames/sources/reversi.c
2020-06-20 20:56:54 +04:30

411 lines
8.4 KiB
C

/*
_
|_)
| \EVERSI
Authored by abakh <abakh@tuta.io>
No rights are reserved and this software comes with no warranties of any kind to the extent permitted by law.
compile with -lncurses
*/
#include <curses.h>
#include <string.h>
#include <stdlib.h>
#include <signal.h>
#include <stdbool.h>
typedef signed char byte;
byte py,px;//cursor
const char piece[2] = {'O','X'};
char game[8][8];//main board
byte computer[2] = {0,0};
byte score[2];//set by header()
void rectangle(byte sy,byte sx){
for(byte y=0;y<=8+1;++y){
mvaddch(sy+y,sx,ACS_VLINE);
mvaddch(sy+y,sx+8*2,ACS_VLINE);
}
for(byte x=0;x<=8*2;++x){
mvaddch(sy,sx+x,ACS_HLINE);
mvaddch(sy+8+1,sx+x,ACS_HLINE);
}
mvaddch(sy,sx,ACS_ULCORNER);
mvaddch(sy+8+1,sx,ACS_LLCORNER);
mvaddch(sy,sx+8*2,ACS_URCORNER);
mvaddch(sy+8+1,sx+8*2,ACS_LRCORNER);
}
void header(void){//abuse, used to count the pieces on each side too
score[0]=score[1]=0;
for(byte y=0;y<8;++y){
for(byte x=0;x<8;++x){
if(game[y][x]){
if(game[y][x]==piece[0])
score[0]++;
else
score[1]++;
}
}
}
mvaddch(0,1, '_');
mvprintw(1,0,"|_) %2d:%2d",score[0],score[1]);
mvprintw(2,0,"| \\EVERSI ");
}
void draw(byte sy,byte sx){//the game's board
rectangle(sy,sx);
chtype attr ;
for(byte y=0;y<8;++y){
for(byte x=0;x<8;++x){
attr=A_NORMAL;
if(y==py && x==px)
attr |= A_STANDOUT;
if(game[y][x])
mvaddch(sy+1+y,sx+x*2+1,attr|game[y][x]);
else
mvaddch(sy+1+y,sx+x*2+1,attr|'.');
}
}
}
bool can_reverse(byte ty , byte tx,char board[8][8],char piece){//can place a piece there?
byte y,x,count;
if(board[ty][tx])
return false;
for(byte dy=-1;dy<2;++dy){ //changes the direction
for(byte dx=-1;dx<2;++dx){
if(dx==0&&dy==0)//it would be itself
dx=1;
count=0;
y=ty+dy;
x=tx+dx;
while(1){
if(y<0 || y>=8 ||x<0 || x>=8){//reaches edges of the board
count=0;
break;
}
if(!board[y][x]){//gap
count=0;
break;
}
if(board[y][x]!=piece){
++count;
y+=dy;
x+=dx;
}
else
break;//same color
}
if(count)
return true;
}
}
return false;
}
void reverse(byte ty,byte tx,char board[8][8],char piece){//place a piece there
board[ty][tx]=piece;
byte y,x;
for(byte dy=-1;dy<2;++dy){//changes the direction
for(byte dx=-1;dx<2;++dx){
if(dy==0 && dx==0)
dx=1;
y=ty+dy;
x=tx+dx;
while(1){
if(y<0 || y>=8 || x<0 || x>=8)
break;
if(!board[y][x])
break;
if(board[y][x]!=piece){
y+=dy;
x+=dx;
}
else{ //of same kind
while(y!=ty || x!=tx){ //reverse the disks
board[y][x]=piece;
y-=dy;
x-=dx;
}
break;
}
}
}
}
}
bool can_move(char board[8][8],char piece){//can move at all?
for(byte y=0;y<8;++y)
for(byte x=0;x<8;++x)
if(can_reverse(y,x,board,piece))
return true;
return false;
}
double advantage(char board[8][8],char piece){
double own=0;
double opp=0;
for(byte y=0;y<8;++y){
for(byte x=0;x<8;++x){
if(board[y][x]){
if(board[y][x]==piece){
++own;
if( ((y==7 || y==0)&&(x!=7 && x!=0)) || ((x==7 || x==0)&&(y!=7 && y!=0)) )//edges
own+=100;
if( (y==7 || y==0)&&(x==7 || x==0) )//corners
own+=10000;
}
else{
++opp;
if( ((y==7 || y==0)&&(x!=7 && x!=0)) || ((x==7 || x==0)&&(y!=7 && y!=0)) )
opp+=100;
if( (y==7 || y==0)&&(x==7 || x==0) )
opp+=10000;
}
}
}
}
return own/opp;
}
void cp(char A[8][8],char B[8][8]){//copy the board A to B
for(byte y=0;y<8;++y)
for(byte x=0;x<8;++x)
B[y][x]=A[y][x];
}
double decide(char board[8][8],char piece,char opponet,byte depth){//AI algorithm
if(!can_move(board,piece))
return 0;
char plan[8][8];
double adv,bestadv;
adv=bestadv=0;
byte besty,bestx;
for(byte y=0;y<8;++y){
for(byte x=0;x<8;++x){
if(can_reverse(y,x,board,piece) ){
cp(board,plan);//backtrack
reverse(y,x,plan,piece);
if(depth){
adv= decide(plan,opponet,piece,depth-1);//least benefit for the opponet
if(adv) //the opponet can make a move
adv = 1/adv;
else
adv=advantage(plan,piece);
}
else
adv=advantage(plan,piece);
if(adv>bestadv){
bestadv=adv;
besty=y;
bestx=x;
}
}
}
}
reverse(besty,bestx,board,piece);//do the move
return bestadv;
}
//peacefully close when ^C is pressed
void sigint_handler(int x){
endwin();
puts("Quit.");
exit(x);
}
void mouseinput(void){
MEVENT minput;
#ifdef PDCURSES
nc_getmouse(&minput);
#else
getmouse(&minput);
#endif
if( minput.y-4 <8 && minput.x-1<16){
py=minput.y-4;
px=(minput.x-1)/2;
}
else
return;
if(minput.bstate & BUTTON1_CLICKED)
ungetch('\n');
}
void help(void){
erase();
header();
attron(A_BOLD);
mvprintw(3,0," **** THE CONTROLS ****");
mvprintw(8,0,"YOU CAN ALSO USE THE MOUSE!");
attroff(A_BOLD);
mvprintw(4,0,"RETURN/ENTER : Put the piece");
mvprintw(5,0,"hjkl/ARROW KEYS : Move cursor");
mvprintw(6,0,"q : Quit");
mvprintw(7,0,"F1 & F2 : Help on controls & gameplay");
mvprintw(10,0,"Press a key to continue");
curs_set(1);
getch();
}
void gameplay(void){
erase();
header();
attron(A_BOLD);
mvprintw(3,0," **** THE GAMEPLAY ****");
attroff(A_BOLD);
move(4,0);
printw("Players take turns placing disks on the board:\n\n");
printw("1) Any pieces of the opponet's color that is bounded\n");
printw(" in a straight line between the piece just placed and\n");
printw(" another piece of the current player's color would turn\n");
printw(" to the current player's color.\n\n");
printw("2) You can only put pieces if at least one of your \n");
printw(" opponet's pieces turns into your color.\n\n");
printw("3) The game ends when neither side can do a move and\n");
printw(" the player with more pieces wins.\n");
getch();
}
int main(int argc , char** argv){
int depth=2;
if(argc>2){
printf("Usage:%s [AIpower]",argv[0]);
return EXIT_FAILURE;
}
if(argc==2){
if(sscanf(argv[1],"%d",&depth) && depth<128 && 0<depth)
;//already done in sscanf
else{
printf("That should be a number from 1 to 127.\n");
return EXIT_FAILURE;
}
}
signal(SIGINT,sigint_handler);
initscr();
mousemask(ALL_MOUSE_EVENTS,NULL);
noecho();
cbreak();
keypad(stdscr,1);
int input;
printw("Black plays first:\n");
printw("Choose type of the white player (H/c)\n");
refresh();
input=getch();
if(input == 'c'){
computer[0]=depth;
printw("Computer.\n");
}
else{
computer[1]=0;
printw("Human.\n");
}
refresh();
printw("Choose type of the black player(h/C)\n");
refresh();
input=getch();
if(input == 'h'){
computer[1]=0;
printw("Human.\n");
}
else{
computer[1]=depth;
printw("Computer.\n");
}
Start:
curs_set(0);
py=px=0;
memset(game,0,64);
bool turn=0;
bool resign=0;
byte cantmove=0;
game[3][3]=piece[0];
game[4][4]=piece[0];
game[3][4]=piece[1];
game[4][3]=piece[1];
Turn:
erase();
flushinp();
draw(3,0);
header();
refresh();
if(cantmove >=2)//both sides cant move, the game ends
goto End;
turn = !turn;
if(computer[turn]){
if(can_move(game,piece[turn])){
mvprintw(13,0,"Thinking...");
refresh();
decide(game,piece[turn],piece[!turn],computer[turn]);
cantmove=0;
}
else
++cantmove;
goto Turn;
}
if(!can_move(game,piece[turn])){
++cantmove;
goto Turn;
}
else{
cantmove=0;
while(1){ //human control
erase();
draw(3,0);
header();
if(!(computer[0]||computer[1]))
mvprintw(0,5,"%c's turn",piece[turn]);
refresh();
input=getch();
if( input==KEY_F(1) || input=='?' )
help();
if( input==KEY_F(2) )
gameplay();
if( input==KEY_MOUSE )
mouseinput();
if( (input=='k' || input==KEY_UP) && py>0)
--py;
if( (input=='j' || input==KEY_DOWN) && py<7)
++py;
if( (input=='h' || input==KEY_LEFT) && px>0)
--px;
if( (input=='l' || input==KEY_RIGHT) && px<7)
++px;
if( input=='q'){
resign=1;
goto End;
}
if(input=='\n'){
if(can_reverse(py,px,game,piece[turn])){
reverse(py,px,game,piece[turn]);
goto Turn;
}
}
}
}
End:
if(resign)
mvprintw(13,0,"You resigned.");
else if(score[0]==score[1])
mvprintw(13,0,"Draw!!");
else if(score[0] > score[1])
mvprintw(13,0,"'%c' won.",piece[0]);
else
mvprintw(13,0,"'%c' won.",piece[1]);
printw(" Wanna play again?(y/n)");
curs_set(1);
input=getch();
if( resign){
if (input=='Y' || input=='y')
goto Start;
}
else if(input != 'N' && input != 'n' && input != 'q')
goto Start;
endwin();
return EXIT_SUCCESS;
}