mirror of
https://github.com/abakh/nbsdgames.git
synced 2024-11-02 16:27:18 -04:00
262 lines
5.4 KiB
C
262 lines
5.4 KiB
C
/*
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.--
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|__
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| IFTEEN
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Authored by abakh <abakh@tuta.io>
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No rights are reserved and this software comes with no warranties of any kind to the extent permitted by law.
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compile with -lncurses
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*/
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#include <curses.h>
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#include <string.h>
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#include <stdlib.h>
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#include <limits.h>
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#include <time.h>
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#include <signal.h>
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typedef signed char byte;
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/* The Plan9 compiler can not handle VLAs */
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#ifdef Plan9
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#define size 4
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#else
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byte size;
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#endif
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byte py,px;
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byte ey,ex; //the empty tile
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chtype green=A_BOLD; //bold when there is no color
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void rectangle(byte sy,byte sx){
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for(byte y=0;y<=size+1;++y){
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mvaddch(sy+y,sx,ACS_VLINE);
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mvaddch(sy+y,sx+size*2,ACS_VLINE);
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}
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for(byte x=0;x<=size*2;++x){
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mvaddch(sy,sx+x,ACS_HLINE);
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mvaddch(sy+size+1,sx+x,ACS_HLINE);
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}
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mvaddch(sy,sx,ACS_ULCORNER);
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mvaddch(sy+size+1,sx,ACS_LLCORNER);
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mvaddch(sy,sx+size*2,ACS_URCORNER);
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mvaddch(sy+size+1,sx+size*2,ACS_LRCORNER);
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}
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void logo(byte sy,byte sx){
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mvaddstr(sy,sx, ".--");
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mvaddstr(sy+1,sx,"|__");
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mvaddstr(sy+2,sx,"| IFTEEN");
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}
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//convert integer to representing sign
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char int2sgn(byte num){
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if(!num)
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return ' ';
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else if(0< num && num <= 9)
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return num+'0';
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else if(10<=num && num <=35)
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return num-10+'a';
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else if(36<=num && num <=51)
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return num-36+'A';
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return 0;
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}
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/*bool isinorder(byte board[size][size],byte y,byte x){ using check[][] is much cheaper
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return (board[y][x] == y*size+x+1);
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} */
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//display
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void draw(byte sy,byte sx,char board[size][size],char check[size][size]){
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rectangle(sy,sx);
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chtype prnt;
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byte y,x;
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for(y=0;y<size;++y){
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for(x=0;x<size;++x){
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prnt=board[y][x];
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if(check[y][x]==board[y][x] && check[y][x] != ' ')
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prnt |= green;
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if(y==py && x==px)
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prnt |= A_STANDOUT;
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mvaddch(sy+1+y,sx+x*2+1,prnt);
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}
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}
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}
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void fill(char board[size][size]){
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byte y,x;
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for(y=0;y<size;++y){
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for(x=0;x<size;++x){
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board[y][x]= int2sgn(y*size+x+1);
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}
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}
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board[size-1][size-1]=' ';
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}
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void slide_one(char board[size][size],byte y,byte x){
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if( (y>=0 && y<size && x>=0 && x<size) && ((abs(y-ey)==1)^(abs(x-ex)==1)) ){
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board[ey][ex]=board[y][x];
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board[y][x]=' ';
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ey=y;//ey/x moves one tile
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ex=x;
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}
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}
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void slide_multi(char board[size][size],byte y,byte x){
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byte dy,dx;
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dy=dx=0;
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if( (ey==y) ^ (ex==x) ){
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if(ey!=y)//d's are steps from ey/x to y/x
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dy=(y-ey >0)? 1:-1;
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if(ex!=x)
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dx=(x-ex >0)? 1:-1;
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while(ex!=x || ey!=y){
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slide_one(board,ey+dy,ex+dx);//ey/x comes forth itself
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}
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ey=y;
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ex=x;
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}
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}
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bool issolved(char board[size][size],char check[size][size]){
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byte y,x;
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for(y=0;y<size;++y){
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for(x=0;x<size;++x){
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if(board[y][x]!=check[y][x])
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return 0;
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}
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}
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return 1;
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}
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void shuffle(char board[size][size]){
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for(int m=0;m<1000;++m){
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switch(rand()%4){
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case 0:
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slide_one(board,ey,ex+1);
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break;
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case 1:
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slide_one(board,ey,ex-1);
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break;
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case 2:
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slide_one(board,ey+1,ex);
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break;
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case 3:
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slide_one(board,ey-1,ex);
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}
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}
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}
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//peacefully close when ^C is pressed
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void sigint_handler(int x){
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endwin();
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puts("Quit.");
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exit(x);
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}
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void mouseinput(void){
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MEVENT minput;
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#ifdef PDCURSES
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nc_getmouse(&minput);
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#else
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getmouse(&minput);
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#endif
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if( minput.y-4<size && minput.x-1<size*2){
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py=minput.y-4;
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px=(minput.x-1)/2;
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}
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else
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return;
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if(minput.bstate & BUTTON1_CLICKED)
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ungetch('\n');
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}
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void help(void){
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erase();
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logo(0,0);
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attron(A_BOLD);
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mvprintw(3,0," **** THE CONTROLS ****");
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mvprintw(8,0,"YOU CAN ALSO USE THE MOUSE!");
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attroff(A_BOLD);
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mvprintw(4,0,"RETURN/ENTER : Slide");
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mvprintw(5,0,"hjkl/ARROW KEYS : Move cursor");
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mvprintw(6,0,"q : Quit");
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mvprintw(7,0,"F1 & F2 : Help on controls & gameplay");
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mvprintw(10,0,"Press a key to continue");
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refresh();
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getch();
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erase();
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}
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void gameplay(void){
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erase();
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logo(0,0);
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attron(A_BOLD);
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mvprintw(3,0," **** THE GAMEPLAY ****");
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attroff(A_BOLD);
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mvprintw(4,0,"Slide the tiles until the numbers and characters are\n");
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printw("in the right order.\n");
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refresh();
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getch();
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erase();
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}
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int main(int argc, char** argv){
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#ifndef Plan9
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size=4;
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if(argc==2){
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if(!strcmp("help",argv[1])){
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printf("Usage: %s [size]\n",argv[0]);
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return EXIT_SUCCESS;
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}
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size=atoi(argv[1]);
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if(size<3 || size>7){
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fprintf(stderr,"3<=size<=7\n");
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return EXIT_FAILURE;
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}
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}
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#endif
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signal(SIGINT,sigint_handler);
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srand(time(NULL)%UINT_MAX);
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initscr();
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mousemask(ALL_MOUSE_EVENTS,NULL);
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noecho();
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cbreak();
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keypad(stdscr,1);
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if(has_colors()){
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start_color();
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use_default_colors();
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init_pair(1,COLOR_GREEN,-1);
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green=COLOR_PAIR(1);
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}
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char board[size][size];
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char check[size][size];
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fill(check);
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int input;
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Start:
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py=px=0;
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ey=ex=size-1;
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curs_set(0);
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fill(board);
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shuffle(board);
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while(1){
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erase();
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logo(0,0);
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draw(3,0,board,check);
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refresh();
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if(issolved(board,check))
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break;
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input = getch();
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if( input==KEY_F(1) || input=='?' )
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help();
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if( input==KEY_F(2) )
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gameplay();
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if( input==KEY_MOUSE )
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mouseinput();
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if( (input=='k' || input==KEY_UP) && py>0)
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--py;
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if( (input=='j' || input==KEY_DOWN) && py<size-1)
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++py;
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if( (input=='h' || input==KEY_LEFT) && px>0)
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--px;
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if( (input=='l' || input==KEY_RIGHT) && px<size-1)
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++px;
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if( input=='q')
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sigint_handler(0);
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if(input=='\n'||input==KEY_ENTER){
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slide_multi(board,py,px);
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}
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}
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mvprintw(size+5,0,"You solved it! Wanna play again?(y/n)");
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curs_set(1);
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input=getch();
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if(input != 'N' && input != 'n' && input != 'q')
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goto Start;
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endwin();
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return EXIT_SUCCESS;
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}
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