mirror of
https://github.com/abakh/nbsdgames.git
synced 2024-11-02 16:27:18 -04:00
560 lines
10 KiB
C
560 lines
10 KiB
C
/*
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_____
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|REASURE
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Authored by abakh <abakh@tuta.io>
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To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty.
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You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
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compile with -lncurses
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*/
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#include "common.h"
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#define FOUND 9
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#define UNTOUCHED -1
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#define MINLEN 8
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#define MINWID 8
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#define MAXLEN 1000
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#define MAXWID 1000
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#define EMPTY_LINES 7
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#define MAX_REPEATS 5
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#ifdef NO_VLA //The Plan9 compiler can not handle VLAs
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#define len 8
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#define wid 8
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#else
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int len=8,wid=8;
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#endif
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int py,px,flags;
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int mscount;
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long scores[2];
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char sides[2]={'h','h'};
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chtype colors[6]={0};
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int beginy,view_len;
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int turn=0;
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void setup_scroll(){
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beginy=0;
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if(0<py+3-(LINES-EMPTY_LINES)){
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beginy=py+3-(LINES-EMPTY_LINES);
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}
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view_len=len;
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if(LINES-EMPTY_LINES<len){
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view_len=LINES-EMPTY_LINES;
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}
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if(beginy+view_len>len){
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beginy-=beginy+view_len-len;
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}
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}
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void rectangle(int sy,int sx){
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setup_scroll();
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for(int y=0;y<=view_len;++y){
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mvaddch(sy+y,sx,ACS_VLINE);
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mvaddch(sy+y,sx+wid*2,ACS_VLINE);
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}
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for(int x=0;x<=wid*2;++x){
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mvaddch(sy,sx+x,ACS_HLINE);
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mvaddch(sy+view_len+1,sx+x,ACS_HLINE);
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}
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mvaddch(sy,sx,ACS_ULCORNER);
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mvaddch(sy+view_len+1,sx,ACS_LLCORNER);
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mvaddch(sy,sx+wid*2,ACS_URCORNER);
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mvaddch(sy+view_len+1,sx+wid*2,ACS_LRCORNER);
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}
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byte get_cell(byte board[len][wid],int y,int x){
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return board[(y+len)%len][(x+wid)%wid];
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}
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void logo(int sy, int sx){
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mvprintw(sy,sx, "_____");
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mvprintw(sy+1,sx+0, " | ");
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mvprintw(sy+2,sx, " |REASURE %ld:%ld",scores[0],scores[1]);
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if(turn==0){
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attron(colors[1]);
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mvprintw(sy+1,sx+11,"Percent's Turn");
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attroff(colors[1]);
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}
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if(turn==1){
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attron(colors[2]);
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mvprintw(sy+1,sx+11,"Square's Turn");
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attroff(colors[2]);
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}
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}
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//display
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void draw(int sy,int sx,byte board[len][wid]){
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rectangle(sy,sx);
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chtype attr ;
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char prnt;
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int y,x;
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setup_scroll();
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for(y=beginy;y<beginy+view_len;++y){
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for(x=0;x<wid;++x){
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attr=A_NORMAL;
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if(y==py && x==px){
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attr |= A_STANDOUT;
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}
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if(get_cell(board,y,x)<0){
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prnt='.';
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}
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else if(!get_cell(board,y,x)){
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prnt=' ';
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}
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else if(get_cell(board,y,x) < 8){
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attr |= colors[board[y][x]-1];
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prnt='0'+get_cell(board,y,x);
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}
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else if(get_cell(board,y,x)==9){
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attr |= colors[1];
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prnt='%';
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}
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else if(get_cell(board,y,x)==10){
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attr |= colors[2];
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prnt='#';
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}
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mvaddch(sy+1+(y-beginy),sx+x*2+1,attr|prnt);
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}
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}
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}
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byte click(byte board[len][wid],byte mines[len][wid],int ty,int tx){
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if(mines[ty][tx]){
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board[ty][tx]=9+turn;
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scores[turn]+=1;
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return 1;
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}
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if(board[ty][tx]>=0 && board[ty][tx] <9)//it has been click()ed before
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return 0;
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else{
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board[ty][tx]=0;
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}
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int y,x;
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for(y=ty-1;y<ty+2;++y){
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if(y<0)
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y=0;
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if(y>=len)
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break;
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for (x=tx-1;x<tx+2;++x){
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if(x<0)
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x=0;
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if(x>=wid)
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break;
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if(mines[y][x])
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board[ty][tx]++;
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}
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}
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if(!board[ty][tx]){//there are no mines in the adjacent tiles
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for(y=ty-1;y<ty+2;++y){
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if(y<0)
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y=0;
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if(y>=len)
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break;
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for(x=tx-1;x<tx+2;++x){
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if(x<0)
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x=0;
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if(x>=wid)
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break;
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click(board,mines,y,x);
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}
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}
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}
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return 0;
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}
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//count discovered mines around the number being inspected
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float hit_probablity(byte board [len][wid],byte mines[len][wid],int ny,int nx){//n:number
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int y,x;
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float empty=0;
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float bombs=0;
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for(y=ny-1;y<ny+2;++y){
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for(x=nx-1;x<nx+2;++x){
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if(y<0 || y>=len || x<0 || x>=wid){
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continue;
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}
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if(board[y][x]==UNTOUCHED){
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++empty;
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if(mines[y][x]==1){
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++bombs;
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}
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}
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}
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}
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if(empty==0){
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return 0;
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}
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return bombs/empty;
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}
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//AI algorithm
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byte decide(byte board[len][wid],byte mines[len][wid]){
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float maxp=0;
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float p=0;
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int targety=-1, targetx=-1;
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int hity,hitx;
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int y,x;
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for(y=0;y<len;++y){
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for(x=0;x<wid;++x){
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if(0<board[y][x] && board[y][x]<9){
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refresh();
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p=hit_probablity(board,mines,y,x);
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if(p>maxp){
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targety=y;
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targetx=x;
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}
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if(p==1.0){
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goto Skip;
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}
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}
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}
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}
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Skip:
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if(-1==targety){
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do{
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hity=rand()%len;
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hitx=rand()%wid;
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}while(board[hity][hitx]!=-1);
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}
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else{
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do{
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hity=targety-1+(rand()%3);
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hitx=targetx-1+(rand()%3);
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}while(board[hity][hitx]!=UNTOUCHED ||hitx<0 || hitx>=wid || hity<0 || hity>=len);
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}
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return click(board,mines,hity,hitx);
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}
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//place mines
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void mine(byte mines[len][wid]){
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int y=rand()%len;
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int x=rand()%wid;
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mines[py][px]=1;//so it doesn't place mines where you click first
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for(int n=0;n<mscount;++n){
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while(mines[y][x]){
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y=rand()%len;
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x=rand()%wid;
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}
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mines[y][x]=1;
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}
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mines[py][px]=0;
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}
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void sigint_handler(int x){
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endwin();
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puts("Quit.");
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exit(x);
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}
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void mouseinput(int sy, int sx){
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#ifndef NO_MOUSE
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MEVENT minput;
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#ifdef PDCURSES
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nc_getmouse(&minput);
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#else
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getmouse(&minput);
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#endif
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if( minput.y-4-sy<len && minput.x-1-sx<wid*2){
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py=minput.y-4-sy;
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px=(minput.x-1-sx)/2;
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}
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else
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return;
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if(minput.bstate & BUTTON1_CLICKED)
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ungetch('\n');
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if(minput.bstate & (BUTTON2_CLICKED|BUTTON3_CLICKED) )
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ungetch(' ');
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#endif
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}
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void help(void){
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erase();
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logo(0,0);
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attron(A_BOLD);
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mvprintw(3,0," **** THE CONTROLS ****");
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mvprintw(9,0,"YOU CAN ALSO USE THE MOUSE!");
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attroff(A_BOLD);
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mvprintw(4,0,"RETURN/ENTER : Examine for bombs");
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mvprintw(5,0,"hjkl/ARROW KEYS : Move cursor");
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mvprintw(6,0,"q : Quit");
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mvprintw(7,0,"F1 & F2 : Help on controls & gameplay");
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mvprintw(8,0,"PgDn,PgUp,<,> : Scroll");
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mvprintw(11,0,"Press a key to continue");
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refresh();
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getch();
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erase();
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}
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void gameplay(void){
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erase();
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logo(0,0);
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attron(A_BOLD);
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mvprintw(3,0," **** THE GAMEPLAY ****");
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attroff(A_BOLD);
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mvprintw(4,0,"Like Mines but you need to find stuff\n");
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printw("instead of avoiding them.\n");
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refresh();
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getch();
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erase();
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}
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int main(int argc, char** argv){
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signal(SIGINT,sigint_handler);
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#ifndef NO_VLA
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int opt;
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int input;
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int sides_chosen=0,size_chosen=0;
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while( (opt=getopt(argc,argv,"hnm:l:w:"))!=-1){
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switch(opt){
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case '1':
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case '2':
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if(!strcmp("c",optarg) || !strcmp("h",optarg)){
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sides[opt-'1']=optarg[0];
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sides_chosen=1;
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}
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else{
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puts("That should be either h or c\n");
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return EXIT_FAILURE;
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}
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break;
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case 'm':
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mscount=atoi(optarg);
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if(mscount<0 || mscount>len*wid){
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fprintf(stderr,"Too few/many mines.\n");
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}
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break;
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case 'l':
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size_chosen=1;
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len=atoi(optarg);
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if(len<MINLEN || len>MAXLEN){
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fprintf(stderr,"Length too high or low.\n");
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}
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break;
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case 'w':
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size_chosen=1;
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wid=atoi(optarg);
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if(wid<MINWID || wid>MAXWID){
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fprintf(stderr,"Width too high or low.\n");
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}
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break;
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case 'h':
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default:
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printf("Usage:%s [options]\n -l length\n -w width\n -m number of mines\n -h help\n",argv[0]);
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return EXIT_FAILURE;
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break;
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}
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}
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#endif
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srand(time(NULL)%UINT_MAX);
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initscr();
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#ifndef NO_MOUSE
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mousemask(ALL_MOUSE_EVENTS,NULL);
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#endif
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noecho();
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cbreak();
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keypad(stdscr,1);
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if(has_colors()){
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start_color();
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use_default_colors();
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init_pair(1,COLOR_BLUE,-1);
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init_pair(2,COLOR_GREEN,-1);
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init_pair(3,COLOR_YELLOW,-1);
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init_pair(4,COLOR_RED,-1);
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init_pair(5,COLOR_RED,COLOR_YELLOW);
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init_pair(6,COLOR_RED,COLOR_MAGENTA);
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for(byte b= 0;b<6;++b){
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colors[b]=COLOR_PAIR(b+1);
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}
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}
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#ifndef NO_VLA
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if(!size_chosen){
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if((LINES-7) < 5){
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len=5;
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}
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else{
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len=15;
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}
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if((COLS-5)/2 < 20){
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wid=20;
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}
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else{
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wid=15;
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}
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}
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if(!mscount){
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mscount=len*wid/8;
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}
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#else
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mscount=len*wid/8;
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#endif
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if(!sides_chosen){
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printw("Choose type of the # player(H/c)\n" );
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refresh();
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input=getch();
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if(input=='c'){
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sides[0]='c';
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printw("Computer.\n");
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}
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else{
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sides[0]='h';
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printw("Human.\n");
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}
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printw("Choose type of the %% player(h/C)\n");
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refresh();
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input=getch();
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if(input=='h'){
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sides[1]='h';
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printw("Human.\n");
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}
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else{
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sides[1]='c';
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printw("Computer.\n");
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}
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}
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byte board[len][wid];
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byte mines[len][wid];
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char result[70];
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int sy,sx;
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byte repeats;
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bool first_click;
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byte won;
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Start:
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won=-1;
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scores[0]=scores[1]=0;
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sy=sx=0;
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py=px=0;
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flags=0;
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curs_set(0);
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for(int y=0;y<len;++y){
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for(int x=0;x<wid;++x){
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board[y][x]=UNTOUCHED;
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mines[y][x]=0;
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}
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}
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mine(mines);
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turn=1;
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Turn:
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erase();
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logo(sy,sx);
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draw(sy+3,sx+0,board);
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refresh();
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if(scores[0]>mscount/2){
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won=0;
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goto End;
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}
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if(scores[1]>mscount/2){
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won=1;
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goto End;
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}
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repeats=0;
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turn=!turn;
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if(sides[turn]=='c'){
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bool first_time=1;
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do{
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++repeats;
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erase();
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logo(sy,sx);
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draw(sy+3,sx+0,board);
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refresh();
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if(!first_time){
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usleep(500000);//it is demoralising to see it find 5 mines in a split second
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}
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else{
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first_time=0;
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}
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if(scores[0]>mscount/2 || scores[1]>mscount/2){
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goto Turn;
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}
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}while(decide(board,mines) && repeats<MAX_REPEATS);
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goto Turn;
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}
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MyTurnAgain:
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if(scores[0]>mscount/2 || scores[1]>mscount/2){
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goto Turn;
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}
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++repeats;
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if(repeats>=MAX_REPEATS){
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goto Turn;
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}
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while(1){
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erase();
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logo(sy,sx);
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draw(sy+3,sx+0,board);
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refresh();
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input = getch();
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if( input==KEY_PPAGE && LINES< len+3){//the board starts in 3
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sy+=10;
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if(sy>0){
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sy=0;
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}
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}
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if( input==KEY_NPAGE && LINES< len+3){
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sy-=10;
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if(sy< -(len+3) ){
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sy=-(len+3);
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}
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}
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if( input=='<' && COLS< wid*2+1){
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sx+=10;
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if(sx>0){
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sx=0;
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}
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}
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if( input=='>' && COLS< wid*2+1){
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sx-=10;
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if(sx< -(wid*2+1)){
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sx=-(wid*2+1);
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}
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}
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if( input==KEY_F(1) || input=='?' )
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help();
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if( (input==KEY_F(2)||input=='!') )
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gameplay();
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if( input==KEY_MOUSE )
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mouseinput(sy,sx);
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if( (input=='k' || (input==KEY_UP||input=='w')) && py>0)
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--py;
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if( (input=='j' || (input==KEY_DOWN||input=='s')) && py<len-1)
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++py;
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if( (input=='h' || (input==KEY_LEFT||input=='a')) && px>0)
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--px;
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if( (input=='l' || (input==KEY_RIGHT||input=='d')) && px<wid-1)
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++px;
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if( (input=='q'||input==27))
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sigint_handler(0);
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if((input=='\n'||input==KEY_ENTER) && board[py][px]==UNTOUCHED){
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if(click(board,mines,py,px)){
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goto MyTurnAgain;
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}
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else{
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goto Turn;
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}
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}
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}
|
|
End:
|
|
move(sy+view_len+5,sx+0);
|
|
if(won==0){
|
|
attron(colors[1]);
|
|
printw("Percent won.");
|
|
attroff(colors[1]);
|
|
}
|
|
else{
|
|
attron(colors[2]);
|
|
printw("Square won.");
|
|
attroff(colors[2]);
|
|
}
|
|
printw(" Wanna play again?(y/n)",result);
|
|
|
|
curs_set(1);
|
|
input=getch();
|
|
if(input != 'N' && input != 'n' && input != 'q')
|
|
goto Start;
|
|
endwin();
|
|
return EXIT_SUCCESS;
|
|
}
|