mirror of
https://github.com/abakh/nbsdgames.git
synced 2024-11-02 16:27:18 -04:00
254 lines
5.7 KiB
C
254 lines
5.7 KiB
C
/*
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. . _
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|\/| |_)
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| |EMORY|_)LOCKS
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Authored by abakh <abakh@tuta.io>
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To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty.
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You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
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*/
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#include "common.h"
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typedef unsigned char ubyte;
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#define size 8
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#define size2 16
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byte py,px;
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byte fy,fx; //the first tile
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chtype colors[6]={0};
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void rectangle(byte sy,byte sx){
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for(byte y=0;y<=size+1;++y){
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mvaddch(sy+y,sx,ACS_VLINE);
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mvaddch(sy+y,sx+size2+1,ACS_VLINE);
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}
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for(byte x=0;x<=size2+1;++x){
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mvaddch(sy,sx+x,ACS_HLINE);
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mvaddch(sy+size+1,sx+x,ACS_HLINE);
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}
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mvaddch(sy,sx,ACS_ULCORNER);
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mvaddch(sy+size+1,sx,ACS_LLCORNER);
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mvaddch(sy,sx+size2+1,ACS_URCORNER);
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mvaddch(sy+size+1,sx+size2+1,ACS_LRCORNER);
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}
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void logo(byte sy,byte sx){
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mvaddstr(sy,sx, ". . _");
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mvaddstr(sy+1,sx,"|\\/| |_)");
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mvaddstr(sy+2,sx,"| |EMORY|_)LOCKS");
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}
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//convert integer to representing sign
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char int2sgn(byte num){
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if(0< num && num <= 9)
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return num+'0';
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else if(10<=num && num <=35)
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return num-10+'a';
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else if(36<=num && num <=51)
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return num-36+'A';
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else if(52<=num && num<=64)
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return num-52+'!';
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return 0;
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}
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//display
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void draw(byte sy,byte sx,chtype board[size][size2],bool show[size][size2]){
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rectangle(sy,sx);
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byte y,x;
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chtype prnt;
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for(y=0;y<size;++y){
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for(x=0;x<size2;++x){
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if(show[y][x] || (y==fy && x==fx) )
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prnt=board[y][x];
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else
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prnt='.';
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if(y==py && x==px)
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prnt|=A_STANDOUT;
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mvaddch(sy+1+y,sx+1+x,prnt);
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}
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}
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}
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void fill(chtype board[size][size2]){
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ubyte y,x,m;
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int n;
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for(y=0;y<size;++y){
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for(x=0;x<size2;++x){
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n=(y*size2+x)/2;
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if(size*size<193) //(1+0*64)%6 == (1+3*64)%6 so this won't work in n=193 and above
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m=n%6;
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else //this for default wouldn't be colorful enough blow n=193
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m=(n/64)%6;
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board[y][x]=int2sgn((n%64)+1)|colors[m];
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//fills with 1,1,2,2,.. with colored pairs
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}
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}
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}
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bool issolved(bool show[size][size2]){
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byte y,x;
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for(y=0;y<size;++y){
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for(x=0;x<size2;++x){
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if(!show[y][x])
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return 0;
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}
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}
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return 1;
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}
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void shuffle(chtype board[size][size2]){
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int n=size*size*3;
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chtype a;
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byte ay,ax,by,bx;
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for(int m=0;m<n;++m){
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ay=rand()%size;
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ax=rand()%(size2);
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by=rand()%size;
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bx=rand()%(size2);
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a=board[ay][ax];
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board[ay][ax]=board[by][bx];
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board[by][bx]=a;
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}
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}
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//peacefully close when ^C is pressed
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void sigint_handler(int x){
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endwin();
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puts("Quit.");
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exit(x);
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}
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void mouseinput(void){
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#ifndef NO_MOUSE
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MEVENT minput;
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#ifdef PDCURSES
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nc_getmouse(&minput);
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#else
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getmouse(&minput);
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#endif
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if( minput.y-4<size && minput.x-1<size2){
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py=minput.y-4;
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px=(minput.x-1);
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}
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else
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return;
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if(minput.bstate & BUTTON1_CLICKED)
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ungetch('\n');
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#endif
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}
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void help(void){
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erase();
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logo(0,0);
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attron(A_BOLD);
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mvprintw(3,0," **** THE CONTROLS ****");
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mvprintw(8,0,"YOU CAN ALSO USE THE MOUSE!");
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attroff(A_BOLD);
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mvprintw(4,0,"RETURN/ENTER : Reveal");
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mvprintw(5,0,"hjkl/ARROW KEYS : Move cursor");
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mvprintw(6,0,"q : Quit");
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mvprintw(7,0,"F1 & F2 : Help on controls & gameplay");
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mvprintw(10,0,"Press a key to continue");
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refresh();
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getch();
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erase();
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}
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void gameplay(void){
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erase();
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logo(0,0);
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attron(A_BOLD);
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mvprintw(3,0," **** THE GAMEPLAY ****");
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attroff(A_BOLD);
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mvprintw(4,0,"Click on a tile to see the gylph it contains,\n");
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printw( "then try to find a matching gylph the same way.\n");
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printw( "They form a pair only when you click a tile\n");
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printw( "directly after the match. The game ends when \n");
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printw( "you have found all the matching pairs.\n");
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refresh();
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getch();
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erase();
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}
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int main(int argc,char** argv){
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if(argc>1){
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printf("This game doesn't take arguments");
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}
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signal(SIGINT,sigint_handler);
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srand(time(NULL)%UINT_MAX);
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initscr();
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#ifndef NO_MOUSE
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mousemask(ALL_MOUSE_EVENTS,NULL);
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#endif
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noecho();
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cbreak();
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keypad(stdscr,1);
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if(has_colors()){
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start_color();
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use_default_colors();
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if( has_colors() ){
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start_color();
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use_default_colors();
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init_pair(1,COLOR_YELLOW,-1);
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init_pair(2,COLOR_GREEN,-1);
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init_pair(3,COLOR_BLUE,-1);
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init_pair(4,COLOR_CYAN,-1);
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init_pair(5,COLOR_MAGENTA,-1);
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init_pair(6,COLOR_RED,-1);
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for(byte b=0;b<6;++b){
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colors[b]=COLOR_PAIR(b+1);
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}
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}
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}
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chtype board[size][size2];
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bool show[size][size2];
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int input;
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time_t tstart,now;
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Start:
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tstart=time(NULL);
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py=px=0;
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fy=fx=-1;
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curs_set(0);
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memset(show,0,size*size2);
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fill(board);
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shuffle(board);
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while(1){
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erase();
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logo(0,0);
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draw(3,0,board,show);
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refresh();
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if(issolved(show))
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break;
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input = getch();
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if( input==KEY_F(1) || input=='?' )
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help();
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if( (input==KEY_F(2)||input=='!') )
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gameplay();
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if( input==KEY_MOUSE )
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mouseinput();
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if( (input=='k' || (input==KEY_UP||input=='w')) && py>0)
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--py;
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if( (input=='j' || (input==KEY_DOWN||input=='s')) && py<size-1)
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++py;
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if( (input=='h' || (input==KEY_LEFT||input=='a')) && px>0)
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--px;
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if( (input=='l' || (input==KEY_RIGHT||input=='d')) && px<size2-1)
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++px;
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if( (input=='q'||input==27))
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sigint_handler(0);
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if(input=='\n' || input==KEY_ENTER){
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if(fy!=-1 && board[py][px]==board[fy][fx] && !(fy==py && fx==px) )
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show[py][px]=show[fy][fx]=1;
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else{
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fy=py;
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fx=px;
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}
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}
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}
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now=time(NULL)-tstart;
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mvprintw(size+7,0,"Time spent: %d:%2d:%2d",now/3600,(now%3600)/60,now%60);
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mvprintw(size+5,0,"You solved it!");
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printw(" Wanna play again?(y/n)");
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refresh();
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curs_set(1);
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input=getch();
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if(input != 'N' && input != 'n' && input != 'q')
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goto Start;
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endwin();
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return EXIT_SUCCESS;
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}
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