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https://github.com/abakh/nbsdgames.git
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sjump
This commit is contained in:
parent
b83d285241
commit
f1e0c492b5
416
sjump.c
416
sjump.c
@ -1,22 +1,35 @@
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/*
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_
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| '.
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| :
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|.' ARRT
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_ ___
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(_' |
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._)QUARE (_:UMP
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Authored by abakh <abakh@tuta.io>
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To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty.
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You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
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*/
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#include <stdio.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <time.h>
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#include <signal.h>
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#include <string.h>
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#include <limits.h>
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#include <math.h>
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#include <curses.h>
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#include <unistd.h>
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#include "config.h"
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#include "common.h"
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#define SAVE_TO_NUM 11
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#define SAVE_TO_NUM 10
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#define LEN 24
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#define HLEN LEN/2
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#define WID 80
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#define HWID WID/2
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#define SIZE 12
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#define SHOTS_WHEN_STARTING 10
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#define DELAY 50000
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#define byte int
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#define randint(a,b) ((a)+(rand()%((b+1)-(a))))
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#ifdef Plan9
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int usleep(long usec) {
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@ -31,9 +44,9 @@ int usleep(long usec) {
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#endif
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// 12 lines of water
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// 80 columns
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chtype colors[3]={0};
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long score=0;
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enum {LOSE,WIN};
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chtype colors[5]={0};
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long score=0,jumps=0;
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FILE* scorefile;
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chtype background[LEN][WID];
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@ -43,20 +56,13 @@ char msg[150]={0};
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byte msg_show=0;
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bool timed[3];
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byte circlex[3];
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byte circley[3];
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byte squarex[3];
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byte squarey[3];
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byte loops_left=0;
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float shooting_angle=0;
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int oy=0;
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int ox=0;
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float rotation_angle=0;
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byte digit_count(int num){
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byte ret=0;
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do{
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++ret;
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num/=10;
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}while(num);
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return ret;
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}
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int combo=1;
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void filled_rect(byte sy,byte sx,byte ey,byte ex){
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byte y,x;
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for(y=sy;y<ey;++y)
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@ -76,18 +82,6 @@ void red_border(void){
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}
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void fill_aims(){
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for(byte i=0;i<26;++i){
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aims[i].y= randint(8,HLEN);
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aims[i].x= randint(0,HWID);
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aims[i].angle=randint(0,628)/100;
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aims[i].v=1;
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aims[i].sign='A'+i;
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aims[i].brake=0;
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aims[i].visible=1;
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}
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}
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float center_distance(byte y,byte x){
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//y distance is twice accounted for. visual reasons
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return sqrt( (y-HLEN)*(y-HLEN)+0.25*(x-HWID)*(x-HWID) );
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@ -96,82 +90,24 @@ void star_line(byte y){
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for(byte x=1;x<WID-1;++x)
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mvaddch(y,x,'.');
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}
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void make_background(){
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float d;
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for(byte y=0;y<LEN;++y){
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for(byte x=0;x<WID;++x){
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d=center_distance(y,x)/(HLEN/4);
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if(d<4){
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if( ((int)d) %2){
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background[y][x]='#';
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}
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else{
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background[y][x]='$'|colors[0];
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}
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}
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else{
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background[y][x]=' ';
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}
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}
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}
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}
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void logo(){
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mvaddstr(0,0," _ ");
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mvaddstr(1,0,"| '. ");
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mvaddstr(2,0,"| : ");
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mvaddstr(3,0,"|.' ARRT ");
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}
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void draw_circle(byte sy,byte sx,char c){
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/*chtype c=colors[2];
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switch(loops_left){
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case -1:
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c|='.'
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break;
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default:
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c|='0'+loops_left;
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}*/
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for(byte y=0;y<5;++y){
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for(byte x=0;x<10;++x){
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if((y-5)*(y-5)+(x-5)/2*(x-5)/2<25){
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mvaddch(sy+y,sx+x,c);
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}
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}
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}
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}
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void draw_angle(byte sy,byte sx){
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float y=sy+5;
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float x=sx+5;
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for(byte i=0;i<5;++i){
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mvaddch((byte)y,(byte)x,'#'|A_BOLD);
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y+=sin(shooting_angle);
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x+=cos(shooting_angle)/2;
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}
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}
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void draw(){
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for(byte i=0;i<3;++i){
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draw_circle(circley[i],circlex[i],'.');
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}
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draw_angle(circley[0],circlex[0]);
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logo();
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if(msg_show){
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--msg_show;
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mvaddstr(LEN-1,0,msg);
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}
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mvprintw(0,0," _ ___ ");
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mvprintw(1,0,"(_' | Score: %d",score);
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mvprintw(2,0,"._)QUARE (_:UMP Combo: %d",combo);
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addch('\n');
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}
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byte save_score(void){
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return fallback_to_home("circlejump_scores",score,SAVE_TO_NUM);
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return fallback_to_home("sjump_scores",score,SAVE_TO_NUM);
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}
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void show_scores(byte playerrank){
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filled_rect(0,0,LEN,WID);
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red_border();
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erase();
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logo(0,0);
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if(playerrank==FOPEN_FAIL){
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mvaddstr(1,0,"Could not open score file.");
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mvprintw(2,0,"However, your score is %ld.",score);
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mvaddstr(3,0,"Could not open score file");
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printw("\nHowever, your score is %ld.",score);
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refresh();
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return;
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}
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@ -179,49 +115,203 @@ void show_scores(byte playerrank){
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char formername[60]={0};
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long formerscore=0;
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rewind(score_file);
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fscanf(score_file,"%*s : %*d");
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if ( fscanf(score_file,"%s : %ld",formername,&formerscore)==2 && formerscore>0){
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byte a = (LEN-9)/2;
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star_line(1);
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star_line(LEN-2);
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mvaddstr(1,WID/2-8,"CONGRATULATIONS!!");
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mvprintw(a+1,HWID-10," _____ You bet the");
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mvprintw(a+2,HWID-10," .' | previous");
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mvprintw(a+3,HWID-10," .' | record");
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mvprintw(a+4,HWID-10," | .| | of");
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mvprintw(a+5,HWID-10," |.' | |%11ld",formerscore);
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mvprintw(a+6,HWID-10," | | held by");
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mvprintw(a+7,HWID-10," ___| |___%7s!",formername);
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mvprintw(a+8,HWID-10," | |");
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mvprintw(a+9,HWID-10," |____________|");
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mvprintw(LEN-3,HWID-11,"Press a key to continue");
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refresh();
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do{
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input=getch();
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}while((input==KEY_UP||input=='w') || (input==KEY_DOWN||input=='s'));
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filled_rect(0,0,LEN,WID);
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red_border();
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fscanf(score_file,"%*s : %*d\n");
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move(4,0);
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byte b=0;
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if ( fscanf(score_file,"%s : %ld\n",formername,&formerscore)==2){
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halfdelay(1);
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printw("*****CONGRATULATIONS!****\n");
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printw(" You beat the\n");
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printw(" previous\n");
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printw(" record\n");
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printw(" of\n");
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printw(" %14ld\n",formerscore);
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printw(" held by\n");
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printw(" %11s\n",formername);
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printw(" \n");
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printw(" \n");
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printw("*************************\n");
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printw("Press a key to proceed:");
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Effect:
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move(4,0);
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mvprintw(4,0, " _____ ");
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mvprintw(5,0, " .' |");
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mvprintw(6,0, " .' |");
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mvprintw(7,0, " | .| |");
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mvprintw(8,0, " |.' | |");
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mvprintw(9,0, " | |");
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mvprintw(10,0," ___| |___");
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mvprintw(11,0," | |");
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mvprintw(12,0," |____________|");
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b=(b+1)%6;
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if(getch()==ERR)
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goto Effect;
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nocbreak();
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cbreak();
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erase();
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logo(0,0);
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}
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}
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//scorefile is still open with w+
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move(4,0);
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char pname[60] = {0};
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long pscore=0;
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byte rank=0;
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rewind(score_file);
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mvaddstr(1,WID/2-4,"HIGH SCORES");
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attron(colors[3]);
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rewind(score_file);
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printw(">*>*>Top %d<*<*<\n",SAVE_TO_NUM);
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while( rank<SAVE_TO_NUM && fscanf(score_file,"%s : %ld\n",pname,&pscore) == 2){
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star_line(2+2*rank);
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move(2+2*rank,1);
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if(rank == playerrank)
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printw(">>>");
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printw("%s",pname);
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mvprintw(2+2*rank,WID-1-digit_count(pscore),"%d",pscore);
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printw("%d) %s : %ld\n",rank+1,pname,pscore);
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++rank;
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}
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addch('\n');
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refresh();
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}
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void draw_square(byte sy,byte sx){
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for(byte y=0;y<SIZE;++y){
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mvaddch(sy+y,sx,ACS_VLINE);
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mvaddch(sy+y,sx+SIZE*2,ACS_VLINE);
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}
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for(byte x=0;x<SIZE*2;++x){
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mvaddch(sy,sx+x,ACS_HLINE);
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mvaddch(sy+SIZE,sx+x,ACS_HLINE);
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}
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mvaddch(sy,sx,ACS_ULCORNER);
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mvaddch(sy+SIZE,sx+SIZE*2,ACS_LRCORNER);
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mvaddch(sy+SIZE,sx,ACS_LLCORNER);
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mvaddch(sy,sx+SIZE*2,ACS_URCORNER);
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}
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void move_o(){
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if(ox==0){
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if(oy==0){
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ox++;
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}
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else{
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oy--;
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}
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}
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else if(ox==SIZE*2){
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if(oy==SIZE){
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ox--;
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combo=1;
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}
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else{
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oy++;
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}
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}
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else if(oy==SIZE){
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if(ox==0){
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oy--;
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}
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else{
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ox--;
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}
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}
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else if(oy==0){
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if(ox==SIZE*2){
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oy++;
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}
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else{
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ox++;
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}
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}
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//---->---
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//| |
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//^ V
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//| |
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//----<---
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}
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void draw_angle(byte sy,byte sx){
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int y=sy+oy;
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int x=sx+ox;
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attron(colors[0]);
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mvaddch(y,x,'O');
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attroff(colors[0]);
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}
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void draw(int sy,int sx){
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for(byte i=0;i<3;++i){
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draw_square(sy+squarey[i],sx+squarex[i]);
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}
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logo();
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}
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byte shooting_scene(){
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float dy=(oy-(SIZE/2))/(float)SIZE;
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float dx=(ox-(SIZE))/(float)(SIZE*2);
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dy/=2;//it was too hard :(
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float y=squarey[0]+oy;
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float x=squarex[0]+ox;
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float offsetx=0;
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float offsety=0;
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float doffsety=0;
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float doffsetx=-dx*2;
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byte reached_o=0;
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while(1){
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erase();
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draw(offsety,offsetx);
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if(round(x)<=-round(offsetx)+1){//slow the animation
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reached_o=1;
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}
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attron(colors[0]);
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mvaddch(round(y)+round(offsety),round(x)+round(offsetx),'O');
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attroff(colors[0]);
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for(byte i=0;i<1;i++){
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y+=dy;
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x+=dx;
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offsety+=doffsety;
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if(reached_o){
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offsetx=-x;
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}
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else{
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offsetx+=doffsetx;
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}
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if( y>=LEN-1 || y<=1|| x> squarex[1]+SIZE*3 || x<-SIZE){
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combo=1;
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return LOSE;
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}
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if(y>=squarey[1] && x>=squarex[1] && y<=squarey[1]+SIZE && round(x)<=squarex[1]+SIZE*2){
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if(round(y)==squarey[1] || round(y)==squarey[1]+SIZE){
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score+=combo*101;
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}
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else{
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score+=combo;
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}
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combo++;
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jumps++;
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oy=round(y)-squarey[1];
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ox=round(x)-squarex[1];
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for(byte i=0;i<3;++i){
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squarey[i]+=offsety;
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squarex[i]+=offsetx;
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}
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squarey[0]=squarey[1];
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squarex[0]=squarex[1];
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squarey[1]=squarey[2];
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squarex[1]=squarex[2];
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squarex[2]=squarex[1]+WID-SIZE;
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squarey[2]=5+ (rand()%(LEN-(5+SIZE)));
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//since square 0 always ends up at the center after the animation,
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//square 2 should be choosen in a way that it would still remain
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//in the screen after the animation in which it becomes square 1.
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return WIN;
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}
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}
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refresh();
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if(reached_o){
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usleep(DELAY/6);
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}
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else{
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usleep(DELAY/3);
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}
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}
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}
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void help(void){
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nocbreak();
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cbreak();
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@ -229,9 +319,7 @@ void help(void){
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filled_rect(0,0,LEN,WID);
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red_border();
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mvprintw(1,HWID-4,"GAME PLAY");
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mvprintw(3,1,"If you hit a letter on keyboard, the letter on the");
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mvprintw(4,1,"screen will soon stop. You have to aim for the");
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mvprintw(5,1,"center of the target using the moving letters.");
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mvprintw(3,1,"Jump from square to square.");
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attroff(colors[3]);
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refresh();
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getch();
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@ -251,53 +339,63 @@ int main(void){
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srand(time(NULL)%UINT_MAX);
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if(has_colors()){
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start_color();
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init_pair(1,COLOR_RED,COLOR_BLACK);
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init_pair(2,COLOR_YELLOW,COLOR_BLACK);
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init_pair(3,COLOR_GREEN,COLOR_BLACK);
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for(byte b=0;b<3;++b)
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use_default_colors();
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init_pair(1,COLOR_RED,-1);
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init_pair(2,COLOR_YELLOW,-1);
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init_pair(3,COLOR_GREEN,-1);
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init_pair(4,COLOR_MAGENTA,-1);
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init_pair(5,COLOR_BLUE,-1);
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for(byte b=0;b<5;++b)
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colors[b]=COLOR_PAIR(b+1);
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}
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make_background();
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Start:
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oy=ox=0;
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squarey[0]=5;
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squarex[0]=0;
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squarey[1]=5;
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squarex[1]=squarex[0]+WID-SIZE;
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squarey[2]=5;
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squarex[2]=squarex[1]+WID-SIZE;
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erase();
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halfdelay(1);
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nodelay(stdscr,1);
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curs_set(0);
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score=0;
|
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msg_show=0;
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aims_to_stop=shots=SHOTS_WHEN_STARTING;
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fill_aims();
|
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while(1){
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draw();
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erase();
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draw(0,0);
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||||
draw_angle(squarey[0],squarex[0]);
|
||||
refresh();
|
||||
input=getch();
|
||||
|
||||
move_o();
|
||||
if(input=='?' || input==KEY_F(1))
|
||||
help();
|
||||
if(input=='Q'){
|
||||
strcpy(msg,"Ctrl-C to quit.");
|
||||
msg_show=50;
|
||||
}
|
||||
if(input!=ERR){
|
||||
usleep(100000);
|
||||
flushinp();
|
||||
}
|
||||
if(!aims_to_stop){
|
||||
if(input=='q'){
|
||||
break;
|
||||
}
|
||||
for(int i=0;i<26;++i){
|
||||
move_aim(aims+i);
|
||||
if(input=='\n'||input==KEY_ENTER){
|
||||
if(shooting_scene()==LOSE){
|
||||
break;
|
||||
}
|
||||
}
|
||||
usleep(DELAY);
|
||||
if(input!=ERR){
|
||||
flushinp();
|
||||
}
|
||||
}
|
||||
nodelay(stdscr,0);
|
||||
flushinp();
|
||||
nocbreak();
|
||||
cbreak();
|
||||
curs_set(1);
|
||||
end_scene();
|
||||
|
||||
mvprintw(LEN,0,"Press a key to see the high scores:");
|
||||
refresh();
|
||||
getch();
|
||||
|
||||
show_scores(save_score());
|
||||
attron(colors[0]|A_STANDOUT);
|
||||
mvprintw(LEN-1,HWID-11,"Wanna play again? (y/n)");
|
||||
attroff(colors[0]|A_STANDOUT);
|
||||
printw("\n\nWanna play again? (y/n)");
|
||||
do{
|
||||
input=getch();
|
||||
}while((input==KEY_UP||input=='w') || (input==KEY_DOWN||input=='s'));
|
||||
|
Loading…
Reference in New Issue
Block a user