diff --git a/man/battleship.6 b/man/battleship.6 new file mode 100644 index 0000000..88adaf5 --- /dev/null +++ b/man/battleship.6 @@ -0,0 +1,23 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "BATTLESHIP" "" "May 2021" "" "" +.SH "NAME" +\fBbattleship\fR +.SH "CONTROLS" +RETURN/ENTER : Shoot +.TP +R : Rotate +.TP +hjkl/ARROW KEYS : Move cursor +.TP +q : Quit +.TP +F1 & F2 : Help on controls & gameplay +.TP +YOU CAN ALSO USE THE MOUSE! +.SH "GAMEPLAY" +Guess the location of your opponent\'s +.TP +ships and sink them! The player +.TP +who sinks all the opponent\'s ships wins\. diff --git a/man/battleship.6.gz b/man/battleship.6.gz deleted file mode 100644 index 04d6388..0000000 Binary files a/man/battleship.6.gz and /dev/null differ diff --git a/man/checkers.6 b/man/checkers.6 new file mode 100644 index 0000000..a00ed9f --- /dev/null +++ b/man/checkers.6 @@ -0,0 +1,39 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "CHECKERS" "" "May 2021" "" "" +.SH "NAME" +\fBcheckers\fR +.SH "CONTROLS" +RETURN/ENTER : Select or move the piece +.P +hjkl/ARROW KEYS : Move cursor +.P +q : quit +.P +F1 & F2 : Help on controls & gameplay +.P +YOU CAN ALSO USE THE MOUSE! +.SH "GAMEPLAY" +1) The game starts with each player having 12 men; +.P +men can only diagonally move forwards +.P +(toward the opponet\'s side)\. +.P +2) Men can become kings by reaching the opponet\'s +.P +first rank; kings can diagonally move both forwards +.P +and backwards\. +.P +3) Pieces can capture opponet\'s pieces by jumping over them +.P +also they can capture several pieces at once by doing a +.P +chain of jumps\. +.P +4) You have to do a jump if you can\. +.P +5) A player wins when the opponet can\'t do a move e\. g\. +.P +all of their pieces are captured\. diff --git a/man/checkers.6.gz b/man/checkers.6.gz deleted file mode 100644 index 7ebca03..0000000 Binary files a/man/checkers.6.gz and /dev/null differ diff --git a/man/darrt.6 b/man/darrt.6 new file mode 100644 index 0000000..0e70db7 --- /dev/null +++ b/man/darrt.6 @@ -0,0 +1,11 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "DARRT" "" "May 2021" "" "" +.SH "NAME" +\fBdarrt\fR +.SH "GAMEPLAY" +If you hit a letter on keyboard, the letter on the +.P +screen will soon stop\. You have to aim for the +.P +center of the target using the moving letters\. diff --git a/man/darrt.6.gz b/man/darrt.6.gz deleted file mode 100644 index df957b9..0000000 Binary files a/man/darrt.6.gz and /dev/null differ diff --git a/man/fifteen.6 b/man/fifteen.6 new file mode 100644 index 0000000..4fb66dc --- /dev/null +++ b/man/fifteen.6 @@ -0,0 +1,19 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "FIFTEEN" "" "May 2021" "" "" +.SH "NAME" +\fBfifteen\fR +.SH "CONTROLS" +RETURN/ENTER : Slide +.P +hjkl/ARROW KEYS : Move cursor +.P +q : Quit +.P +F1 & F2 : Help on controls & gameplay +.P +YOU CAN ALSO USE THE MOUSE! +.SH "GAMEPLAY" +Slide the tiles until the numbers and characters are +.P +in the right order\. diff --git a/man/fifteen.6.gz b/man/fifteen.6.gz deleted file mode 100644 index c891845..0000000 Binary files a/man/fifteen.6.gz and /dev/null differ diff --git a/man/fisher.6 b/man/fisher.6 new file mode 100644 index 0000000..b742c7c --- /dev/null +++ b/man/fisher.6 @@ -0,0 +1,21 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "FISHER" "" "May 2021" "" "" +.SH "NAME" +\fBfisher\fR +.SH "CONTROLS" +UP & DOWN: Control the hook +.P +q: Quit +.P +This is a port of "Deep Sea Fisher", a MikeOS game\. +.SH "GAMEPLAY" +Catch a fish and reel it in for points +.P +The deeper the fish, the more points it is worth\. +.P +If a fish hits your line, you lose a hook\. +.P +When you run out of hooks, the game is over! +.P +This is a port of "Deep Sea Fisher", a MikeOS game\. diff --git a/man/fisher.6.gz b/man/fisher.6.gz deleted file mode 100644 index 72b5322..0000000 Binary files a/man/fisher.6.gz and /dev/null differ diff --git a/man/jewels.6 b/man/jewels.6 new file mode 100644 index 0000000..5b22b82 --- /dev/null +++ b/man/jewels.6 @@ -0,0 +1,7 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "JEWELS" "" "May 2021" "" "" +.SH "NAME" +\fBjewels\fR +.P +j,l\-Move k\-Rotate p\-Pause q\-Quit diff --git a/man/jewels.6.gz b/man/jewels.6.gz deleted file mode 100644 index af2084a..0000000 Binary files a/man/jewels.6.gz and /dev/null differ diff --git a/man/memoblocks.6 b/man/memoblocks.6 new file mode 100644 index 0000000..8f32ce0 --- /dev/null +++ b/man/memoblocks.6 @@ -0,0 +1,25 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "MEMOBLOCKS" "" "May 2021" "" "" +.SH "NAME" +\fBmemoblocks\fR +.SH "CONTROLS" +RETURN/ENTER : Reveal +.P +hjkl/ARROW KEYS : Move cursor +.P +q : Quit +.P +F1 & F2 : Help on controls & gameplay +.P +YOU CAN ALSO USE THE MOUSE! +.SH "GAMEPLAY" +Click on a tile to see the glyph it contains, +.P +then try to find a matching glyph the same way\. +.P +They form a pair only when you click a tile +.P +directly after the match\. The game ends when +.P +you have found all the matching pairs\. diff --git a/man/memoblocks.6.gz b/man/memoblocks.6.gz deleted file mode 100644 index 5282953..0000000 Binary files a/man/memoblocks.6.gz and /dev/null differ diff --git a/man/miketron.6 b/man/miketron.6 new file mode 100644 index 0000000..ed2af0a --- /dev/null +++ b/man/miketron.6 @@ -0,0 +1,19 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "MIKETRON" "" "May 2021" "" "" +.SH "NAME" +\fBmiketron\fR +.SH "CONTROLS" +hjkl/ARROW KEYS : Change direction +.P +q : Quit +.P +F1 & F2: Help on controls & gameplay +.SH "GAMEPLAY" +You are controlling a strange vechile which can +.P +survive explosions but cannot cross the trail it has +.P +left behind\. Keep it running as much as you can\. +.P +Plagiarized from MikeOS diff --git a/man/miketron.6.gz b/man/miketron.6.gz deleted file mode 100644 index cec2a27..0000000 Binary files a/man/miketron.6.gz and /dev/null differ diff --git a/man/mines.6 b/man/mines.6 new file mode 100644 index 0000000..85e6c0b --- /dev/null +++ b/man/mines.6 @@ -0,0 +1,35 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "MINES" "" "May 2021" "" "" +.SH "NAME" +\fBmines\fR +.SH "CONTROLS" +RETURN/ENTER : Examine for bombs +.P +SPACE : Flag/Unflag +.P +hjkl/ARROW KEYS : Move cursor +.P +q : Quit +.P +F1 & F2 : Help on controls & gameplay +.P +PgDn,PgUp,\fI,\fR : Scroll +.P +YOU CAN ALSO USE THE MOUSE! +.SH "GAMEPLAY" +Try to find the landmines in the field +.P +with logical reasoning: When you click +.P +on a tile ( a \'\.\' here), numbers may show +.P +up that indicate the number of landmines +.P +in adjacent tiles; you should find and +.P +avoid the landmines based on them; and +.P +clicking on a landmine would make you +.P +lose the game\. diff --git a/man/mines.6.gz b/man/mines.6.gz deleted file mode 100644 index bcf53c2..0000000 Binary files a/man/mines.6.gz and /dev/null differ diff --git a/man/muncher.6 b/man/muncher.6 new file mode 100644 index 0000000..c1ca558 --- /dev/null +++ b/man/muncher.6 @@ -0,0 +1,13 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "MUNCHER" "" "May 2021" "" "" +.SH "NAME" +\fBmuncher\fR +.SH "CONTROLS" +hjkl/ARROW KEYS : Change direction +.P +q : Quit +.P +F1 & F2: Help on controls & gameplay +.SH "GAMEPLAY" +Eat the food and avoid the traps\. diff --git a/man/muncher.6.gz b/man/muncher.6.gz deleted file mode 100644 index 565380e..0000000 Binary files a/man/muncher.6.gz and /dev/null differ diff --git a/man/pipes.6 b/man/pipes.6 new file mode 100644 index 0000000..cf71cde --- /dev/null +++ b/man/pipes.6 @@ -0,0 +1,23 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "PIPES" "" "May 2021" "" "" +.SH "NAME" +\fBpipes\fR +.SH "CONTROLS" +RETURN/ENTER : Place/Replace a pipe +.P +hjkl/ARROW KEYS : Move cursor +.P +p : Pause +.P +q : Quit +.P +f : Toggle fast flow +.P +F1 & F2 : Help on controls & gameplay +.P +YOU CAN ALSO USE THE MOUSE! +.SH "GAMEPLAY" +Keep maintaining the pipeline and +.P +don\'t let the sewage leak\. diff --git a/man/pipes.6.gz b/man/pipes.6.gz deleted file mode 100644 index 4637bf6..0000000 Binary files a/man/pipes.6.gz and /dev/null differ diff --git a/man/rabbithole.6 b/man/rabbithole.6 new file mode 100644 index 0000000..eca5150 --- /dev/null +++ b/man/rabbithole.6 @@ -0,0 +1,21 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "RABBITHOLE" "" "May 2021" "" "" +.SH "NAME" +\fBrabbithole\fR +.SH "CONTROLS" +hjkl/ARROW KEYS : Move cursor +.P +q : Quit +.P +F1 & F2: Help on controls & gameplay (viewing these pages doesn\'t pause the timer!) +.P +PgDn,PgUp,\fI,\fR : Scroll +.SH "GAMEPLAY" +Try to gather all the carrots in the maze +.P +in the given time\. The determining factors +.P +are your choice of paths and the speed of +.P +your fingers\. diff --git a/man/rabbithole.6.gz b/man/rabbithole.6.gz deleted file mode 100644 index a9612d9..0000000 Binary files a/man/rabbithole.6.gz and /dev/null differ diff --git a/man/redsquare.6 b/man/redsquare.6 new file mode 100644 index 0000000..4b57975 --- /dev/null +++ b/man/redsquare.6 @@ -0,0 +1,17 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "REDSQUARE" "" "May 2021" "" "" +.SH "NAME" +\fBredsquare\fR +.SH "CONTROLS" +hjkl/ARROW KEYS : Move square +.P +q : Quit +.P +F1 & F2 : Help on controls & gameplay +.SH "GAMEPLAY" +Move the square and catch the X or outnumber the +.P +white cells with those of your own, +.P +in the environment of Conway\'s game of life\. diff --git a/man/redsquare.6.gz b/man/redsquare.6.gz deleted file mode 100644 index 889f5f8..0000000 Binary files a/man/redsquare.6.gz and /dev/null differ diff --git a/man/reversi.6 b/man/reversi.6 new file mode 100644 index 0000000..3d2d120 --- /dev/null +++ b/man/reversi.6 @@ -0,0 +1,33 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "REVERSI" "" "May 2021" "" "" +.SH "NAME" +\fBreversi\fR +.SH "CONTROLS" +RETURN/ENTER : Put the piece +.P +hjkl/ARROW KEYS : Move cursor +.P +q : Quit +.P +F1 & F2 : Help on controls & gameplay +.P +YOU CAN ALSO USE THE MOUSE! +.SH "GAMEPLAY" +Players take turns placing disks on the board: +.P +1) Any pieces of the opponet\'s color that is bounded +.P +in a straight line between the piece just placed and +.P +another piece of the current player\'s color would turn +.P +to the current player\'s color\. +.P +2) You can only put pieces if at least one of your +.P +opponet\'s pieces turns into your color\. +.P +3) The game ends when neither side can do a move and +.P +the player with more pieces wins\. diff --git a/man/reversi.6.gz b/man/reversi.6.gz deleted file mode 100644 index a7dfce5..0000000 Binary files a/man/reversi.6.gz and /dev/null differ diff --git a/man/snakeduel.6 b/man/snakeduel.6 new file mode 100644 index 0000000..e8d4ffb --- /dev/null +++ b/man/snakeduel.6 @@ -0,0 +1,11 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "SNAKEDUEL" "" "May 2021" "" "" +.SH "NAME" +\fBsnakeduel\fR +.SH "CONTROLS" +hjkl/ARROW KEYS : Change direction +.P +q : Quit +.P +F1 & F2: Help on controls & gameplay diff --git a/man/snakeduel.6.gz b/man/snakeduel.6.gz deleted file mode 100644 index 39f79fd..0000000 Binary files a/man/snakeduel.6.gz and /dev/null differ diff --git a/man/sos.6 b/man/sos.6 new file mode 100644 index 0000000..128de62 --- /dev/null +++ b/man/sos.6 @@ -0,0 +1,27 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "SOS" "" "May 2021" "" "" +.SH "NAME" +\fBsos\fR +.SH "CONTROLS" +hjkl/ARROW KEYS : Move cursor +.P +S & O : Write S or O +.P +q : Quit +.P +F1 & F2: Help on controls & gameplay +.P +PgDn,PgUp,\fI,\fR : Scroll +.P +YOU CAN ALSO USE THE MOUSE! +.SH "GAMEPLAY" +The game is similar to Tic Tac Toe: +.P +The players write S and O in the squares +.P +and making the straight connected sequence +.P +S\-O\-S makes you a score; obviously, the +.P +player with a higher score wins\. diff --git a/man/sos.6.gz b/man/sos.6.gz deleted file mode 100644 index 90d0807..0000000 Binary files a/man/sos.6.gz and /dev/null differ diff --git a/man/sudoku.6 b/man/sudoku.6 new file mode 100644 index 0000000..49b37d3 --- /dev/null +++ b/man/sudoku.6 @@ -0,0 +1,35 @@ +.\" generated with Ronn-NG/v0.8.0 +.\" http://github.com/apjanke/ronn-ng/tree/0.8.0 +.TH "SUDOKU" "" "May 2021" "" "" +.SH "NAME" +\fBsudoku\fR +.SH "CONTROLS" +1 \- g : Enter number/character +.P +SPACE : Clear tile +.P +ARROW KEYS : Move cursor +.P +q : Quit +.P +n : New board +.P +r : Restart +.P +? : Hint (not like in other games) +.P +F1 & F2: Help on controls & gameplay +.P +PgDn,PgUp,\fI,\fR : Scroll +.P +YOU CAN ALSO USE THE MOUSE! +.SH "GAMEPLAY" +Fill the table with digits (and characters) +.P +so that all the rows, columns and smaller subregions +.P +contain all of the digits from 1 to 9 and all +.P +the alphabet letters from \'a\' to \'g\'\. +.SH "BUGS" +Doesn\'t guarantee a unique solution\. Attempts to fix that are welcome\. diff --git a/man/sudoku.6.gz b/man/sudoku.6.gz deleted file mode 100644 index 8736174..0000000 Binary files a/man/sudoku.6.gz and /dev/null differ