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https://github.com/abakh/nbsdgames.git
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This commit is contained in:
parent
f5d5c68064
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23
man/battleship.6
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23
man/battleship.6
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "BATTLESHIP" "" "May 2021" "" ""
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.SH "NAME"
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\fBbattleship\fR
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.SH "CONTROLS"
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RETURN/ENTER : Shoot
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.TP
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R : Rotate
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.TP
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hjkl/ARROW KEYS : Move cursor
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.TP
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q : Quit
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.TP
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F1 & F2 : Help on controls & gameplay
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.TP
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YOU CAN ALSO USE THE MOUSE!
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.SH "GAMEPLAY"
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Guess the location of your opponent\'s
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.TP
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ships and sink them! The player
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.TP
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who sinks all the opponent\'s ships wins\.
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man/checkers.6
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man/checkers.6
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "CHECKERS" "" "May 2021" "" ""
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.SH "NAME"
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\fBcheckers\fR
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.SH "CONTROLS"
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RETURN/ENTER : Select or move the piece
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.P
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hjkl/ARROW KEYS : Move cursor
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.P
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q : quit
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.P
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F1 & F2 : Help on controls & gameplay
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.P
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YOU CAN ALSO USE THE MOUSE!
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.SH "GAMEPLAY"
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1) The game starts with each player having 12 men;
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.P
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men can only diagonally move forwards
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.P
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(toward the opponet\'s side)\.
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.P
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2) Men can become kings by reaching the opponet\'s
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.P
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first rank; kings can diagonally move both forwards
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.P
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and backwards\.
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.P
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3) Pieces can capture opponet\'s pieces by jumping over them
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.P
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also they can capture several pieces at once by doing a
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.P
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chain of jumps\.
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.P
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4) You have to do a jump if you can\.
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.P
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5) A player wins when the opponet can\'t do a move e\. g\.
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.P
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all of their pieces are captured\.
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11
man/darrt.6
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11
man/darrt.6
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "DARRT" "" "May 2021" "" ""
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.SH "NAME"
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\fBdarrt\fR
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.SH "GAMEPLAY"
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If you hit a letter on keyboard, the letter on the
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.P
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screen will soon stop\. You have to aim for the
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.P
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center of the target using the moving letters\.
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BIN
man/darrt.6.gz
BIN
man/darrt.6.gz
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19
man/fifteen.6
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man/fifteen.6
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "FIFTEEN" "" "May 2021" "" ""
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.SH "NAME"
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\fBfifteen\fR
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.SH "CONTROLS"
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RETURN/ENTER : Slide
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.P
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hjkl/ARROW KEYS : Move cursor
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.P
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q : Quit
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.P
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F1 & F2 : Help on controls & gameplay
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.P
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YOU CAN ALSO USE THE MOUSE!
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.SH "GAMEPLAY"
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Slide the tiles until the numbers and characters are
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.P
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in the right order\.
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BIN
man/fifteen.6.gz
BIN
man/fifteen.6.gz
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21
man/fisher.6
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man/fisher.6
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "FISHER" "" "May 2021" "" ""
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.SH "NAME"
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\fBfisher\fR
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.SH "CONTROLS"
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UP & DOWN: Control the hook
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.P
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q: Quit
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.P
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This is a port of "Deep Sea Fisher", a MikeOS game\.
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.SH "GAMEPLAY"
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Catch a fish and reel it in for points
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.P
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The deeper the fish, the more points it is worth\.
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.P
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If a fish hits your line, you lose a hook\.
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.P
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When you run out of hooks, the game is over!
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.P
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This is a port of "Deep Sea Fisher", a MikeOS game\.
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BIN
man/fisher.6.gz
BIN
man/fisher.6.gz
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7
man/jewels.6
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7
man/jewels.6
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "JEWELS" "" "May 2021" "" ""
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.SH "NAME"
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\fBjewels\fR
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.P
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j,l\-Move k\-Rotate p\-Pause q\-Quit
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BIN
man/jewels.6.gz
BIN
man/jewels.6.gz
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25
man/memoblocks.6
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25
man/memoblocks.6
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "MEMOBLOCKS" "" "May 2021" "" ""
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.SH "NAME"
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\fBmemoblocks\fR
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.SH "CONTROLS"
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RETURN/ENTER : Reveal
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.P
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hjkl/ARROW KEYS : Move cursor
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.P
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q : Quit
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.P
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F1 & F2 : Help on controls & gameplay
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.P
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YOU CAN ALSO USE THE MOUSE!
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.SH "GAMEPLAY"
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Click on a tile to see the glyph it contains,
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.P
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then try to find a matching glyph the same way\.
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.P
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They form a pair only when you click a tile
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.P
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directly after the match\. The game ends when
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.P
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you have found all the matching pairs\.
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19
man/miketron.6
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man/miketron.6
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "MIKETRON" "" "May 2021" "" ""
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.SH "NAME"
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\fBmiketron\fR
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.SH "CONTROLS"
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hjkl/ARROW KEYS : Change direction
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.P
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q : Quit
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.P
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F1 & F2: Help on controls & gameplay
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.SH "GAMEPLAY"
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You are controlling a strange vechile which can
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.P
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survive explosions but cannot cross the trail it has
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.P
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left behind\. Keep it running as much as you can\.
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.P
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Plagiarized from MikeOS
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35
man/mines.6
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man/mines.6
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "MINES" "" "May 2021" "" ""
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.SH "NAME"
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\fBmines\fR
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.SH "CONTROLS"
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RETURN/ENTER : Examine for bombs
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.P
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SPACE : Flag/Unflag
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.P
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hjkl/ARROW KEYS : Move cursor
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.P
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q : Quit
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.P
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F1 & F2 : Help on controls & gameplay
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.P
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PgDn,PgUp,\fI,\fR : Scroll
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.P
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YOU CAN ALSO USE THE MOUSE!
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.SH "GAMEPLAY"
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Try to find the landmines in the field
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.P
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with logical reasoning: When you click
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.P
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on a tile ( a \'\.\' here), numbers may show
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.P
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up that indicate the number of landmines
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.P
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in adjacent tiles; you should find and
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.P
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avoid the landmines based on them; and
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.P
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clicking on a landmine would make you
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.P
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lose the game\.
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BIN
man/mines.6.gz
BIN
man/mines.6.gz
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13
man/muncher.6
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13
man/muncher.6
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "MUNCHER" "" "May 2021" "" ""
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.SH "NAME"
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\fBmuncher\fR
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.SH "CONTROLS"
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hjkl/ARROW KEYS : Change direction
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.P
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q : Quit
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.P
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F1 & F2: Help on controls & gameplay
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.SH "GAMEPLAY"
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Eat the food and avoid the traps\.
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BIN
man/muncher.6.gz
BIN
man/muncher.6.gz
Binary file not shown.
23
man/pipes.6
Normal file
23
man/pipes.6
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "PIPES" "" "May 2021" "" ""
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.SH "NAME"
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\fBpipes\fR
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.SH "CONTROLS"
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RETURN/ENTER : Place/Replace a pipe
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.P
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hjkl/ARROW KEYS : Move cursor
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.P
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p : Pause
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.P
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q : Quit
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.P
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f : Toggle fast flow
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.P
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F1 & F2 : Help on controls & gameplay
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.P
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YOU CAN ALSO USE THE MOUSE!
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.SH "GAMEPLAY"
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Keep maintaining the pipeline and
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.P
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don\'t let the sewage leak\.
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BIN
man/pipes.6.gz
BIN
man/pipes.6.gz
Binary file not shown.
21
man/rabbithole.6
Normal file
21
man/rabbithole.6
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "RABBITHOLE" "" "May 2021" "" ""
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.SH "NAME"
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\fBrabbithole\fR
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.SH "CONTROLS"
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hjkl/ARROW KEYS : Move cursor
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.P
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q : Quit
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.P
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F1 & F2: Help on controls & gameplay (viewing these pages doesn\'t pause the timer!)
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.P
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PgDn,PgUp,\fI,\fR : Scroll
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.SH "GAMEPLAY"
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Try to gather all the carrots in the maze
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.P
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in the given time\. The determining factors
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.P
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are your choice of paths and the speed of
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.P
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your fingers\.
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Binary file not shown.
17
man/redsquare.6
Normal file
17
man/redsquare.6
Normal file
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "REDSQUARE" "" "May 2021" "" ""
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.SH "NAME"
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\fBredsquare\fR
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.SH "CONTROLS"
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hjkl/ARROW KEYS : Move square
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.P
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q : Quit
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.P
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F1 & F2 : Help on controls & gameplay
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.SH "GAMEPLAY"
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Move the square and catch the X or outnumber the
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.P
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white cells with those of your own,
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.P
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in the environment of Conway\'s game of life\.
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Binary file not shown.
33
man/reversi.6
Normal file
33
man/reversi.6
Normal file
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "REVERSI" "" "May 2021" "" ""
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.SH "NAME"
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\fBreversi\fR
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.SH "CONTROLS"
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RETURN/ENTER : Put the piece
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.P
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hjkl/ARROW KEYS : Move cursor
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.P
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q : Quit
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.P
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F1 & F2 : Help on controls & gameplay
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.P
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YOU CAN ALSO USE THE MOUSE!
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.SH "GAMEPLAY"
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Players take turns placing disks on the board:
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.P
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1) Any pieces of the opponet\'s color that is bounded
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.P
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in a straight line between the piece just placed and
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.P
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another piece of the current player\'s color would turn
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.P
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to the current player\'s color\.
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.P
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2) You can only put pieces if at least one of your
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.P
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opponet\'s pieces turns into your color\.
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.P
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3) The game ends when neither side can do a move and
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.P
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the player with more pieces wins\.
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BIN
man/reversi.6.gz
BIN
man/reversi.6.gz
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11
man/snakeduel.6
Normal file
11
man/snakeduel.6
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "SNAKEDUEL" "" "May 2021" "" ""
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.SH "NAME"
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\fBsnakeduel\fR
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.SH "CONTROLS"
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hjkl/ARROW KEYS : Change direction
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.P
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q : Quit
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.P
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F1 & F2: Help on controls & gameplay
|
Binary file not shown.
27
man/sos.6
Normal file
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man/sos.6
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "SOS" "" "May 2021" "" ""
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.SH "NAME"
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\fBsos\fR
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.SH "CONTROLS"
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hjkl/ARROW KEYS : Move cursor
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.P
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S & O : Write S or O
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.P
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q : Quit
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.P
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F1 & F2: Help on controls & gameplay
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.P
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PgDn,PgUp,\fI,\fR : Scroll
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.P
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YOU CAN ALSO USE THE MOUSE!
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.SH "GAMEPLAY"
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The game is similar to Tic Tac Toe:
|
||||
.P
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The players write S and O in the squares
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.P
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and making the straight connected sequence
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.P
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S\-O\-S makes you a score; obviously, the
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.P
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player with a higher score wins\.
|
BIN
man/sos.6.gz
BIN
man/sos.6.gz
Binary file not shown.
35
man/sudoku.6
Normal file
35
man/sudoku.6
Normal file
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.\" generated with Ronn-NG/v0.8.0
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.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
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.TH "SUDOKU" "" "May 2021" "" ""
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.SH "NAME"
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||||
\fBsudoku\fR
|
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.SH "CONTROLS"
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1 \- g : Enter number/character
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||||
.P
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||||
SPACE : Clear tile
|
||||
.P
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||||
ARROW KEYS : Move cursor
|
||||
.P
|
||||
q : Quit
|
||||
.P
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||||
n : New board
|
||||
.P
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r : Restart
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||||
.P
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? : Hint (not like in other games)
|
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.P
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F1 & F2: Help on controls & gameplay
|
||||
.P
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||||
PgDn,PgUp,\fI,\fR : Scroll
|
||||
.P
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||||
YOU CAN ALSO USE THE MOUSE!
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||||
.SH "GAMEPLAY"
|
||||
Fill the table with digits (and characters)
|
||||
.P
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||||
so that all the rows, columns and smaller subregions
|
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.P
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||||
contain all of the digits from 1 to 9 and all
|
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.P
|
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the alphabet letters from \'a\' to \'g\'\.
|
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.SH "BUGS"
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Doesn\'t guarantee a unique solution\. Attempts to fix that are welcome\.
|
BIN
man/sudoku.6.gz
BIN
man/sudoku.6.gz
Binary file not shown.
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