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nbsdgames/config.h

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//for easier access
//the default scorefiles
#ifdef Plan9
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#define SCORES_DIR "/sys/lib/games/"
#else
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#define SCORES_DIR "/var/games/"
/* #define PP_SCORES "/usr/games/pp_scores"
#define JW_SCORES "/usr/games/jw_scores"
#define FSH_SCORES "/usr/games/fsh_scores"
#define MNCH_SCORES "/usr/games/mnch_scores"
#define MT_SCORES "/usr/games/mt_scores"
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#define DRT_SCORES "/usr/games/drt_scores"*/
#endif
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#ifdef Plan9
#define NO_VLA
//Many ancient compilers don't have VLA support, including the Plan9 compiler
//thought it would be nicer if it had its own flag instead of Plan9.
#endif
//#define NO_MOUSE
//it seems there wasn't mouse support in original curses, and the variants
//developed it indepedently, use if mouse doesn't work in your variant (e.g. BSD curses)
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#include <stdlib.h>
#include <unistd.h>
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#ifdef __unix__
#define rand() random()
#define srand(x) srandom(x)
//At the time of writing, NetBSD's rand() is damn stupid.
//rand()%4 constantly gives 0 1 2 3 0 1 2 3 0 1 2 3 0 1 2 3.
#endif
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// It seems usleep is obsoleted in favor of nanosleep,
// and some POSIX implementations lack it. but i refuse
// to end using it! what the hell, filling a struct for
// something as trivial as sleeping 0.1 seconds??
// the function is written by Jens Staal for Plan9
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#ifdef Plan9
int microsleep(long usec){
int second = usec/1000000;
long nano = usec*1000 - second*1000000;
struct timespec sleepy = {0};
sleepy.tv_sec = second;
sleepy.tv_nsec = nano;
nanosleep(&sleepy, (struct timespec *) NULL);
return 0;
}
#define usleep(x) microsleep(x)
#endif