mirror of
https://github.com/abakh/nbsdgames.git
synced 2024-11-02 16:27:18 -04:00
491 lines
10 KiB
C
491 lines
10 KiB
C
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/*
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_
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| '.
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| :
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|.' ARRT
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*/
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#include <stdio.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <time.h>
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#include <signal.h>
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#include <string.h>
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#include <limits.h>
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#include <math.h>
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#include <curses.h>
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#include <unistd.h>
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#include "config.h"
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#define SAVE_TO_NUM 11
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#define LEN 24
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#define HLEN LEN/2
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#define WID 80
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#define HWID WID/2
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#define SHOTS_WHEN_STARTING 10
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#define randint(a,b) ((a)+(rand()%((b+1)-(a))))
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typedef signed char byte;
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#ifdef Plan9
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int usleep(long usec) {
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int second = usec/1000000;
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long nano = usec*1000 - second*1000000;
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struct timespec sleepy = {0};
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sleepy.tv_sec = second;
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sleepy.tv_nsec = nano;
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nanosleep(&sleepy, (struct timespec *) NULL);
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return 0;
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}
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#endif
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// 12 lines of water
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// 80 columns
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chtype colors[3]={0};
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long score=0;
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char error [150]={0};
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FILE* scorefile;
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chtype background[LEN][WID];
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int input;
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typedef struct aim{
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char sign;
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float y,x;
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float angle;
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float v;
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byte brake;
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bool visible;
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}aim;
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aim aims[26];
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aim landed_aims[SHOTS_WHEN_STARTING];//so an aim couldn't pass below one that has already landed, doesn't make sense visually.
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byte shots,aims_to_stop;
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byte digit_count(int num){
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byte ret=0;
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do{
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++ret;
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num/=10;
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}while(num);
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return ret;
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}
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void filled_rect(byte sy,byte sx,byte ey,byte ex){
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byte y,x;
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for(y=sy;y<ey;++y)
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for(x=sx;x<ex;++x)
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mvaddch(y,x,' ');
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}
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void red_border(void){
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byte y,x;
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for(y=0;y<LEN;++y){
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mvaddch(y,WID-1,' '|A_STANDOUT|colors[0]);
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mvaddch(y,0,' '|A_STANDOUT|colors[0]);
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}
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for(x=0;x<WID;++x){
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mvaddch(LEN-1,x,' '|A_STANDOUT|colors[0]);
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mvaddch(0,x,' '|A_STANDOUT|colors[0]);
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}
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}
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void fill_aims(){
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for(byte i=0;i<26;++i){
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aims[i].y= randint(0,HLEN);
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aims[i].x= randint(0,HWID);
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aims[i].angle=randint(0,628)/100;
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aims[i].v=1;
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aims[i].sign='A'+i;
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aims[i].brake=0;
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aims[i].visible=1;
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}
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}
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float center_distance(byte y,byte x){
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//y distance is twice accounted for. visual reasons
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return sqrt( (y-HLEN)*(y-HLEN)+0.25*(x-HWID)*(x-HWID) );
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}
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long calculate_points(aim *a){
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int distance=center_distance((byte)a->y,(byte)a->x);
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long points;
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if(distance>HLEN){
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points=-2*pow(2,distance-HLEN);
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}
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else if((byte) a->y == HLEN && (byte) a->x == HWID){
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points=1000000;
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}
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else{
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points=pow(2,HLEN-distance);
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}
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return points;
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}
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void aim_lands(aim *a){
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landed_aims[SHOTS_WHEN_STARTING-aims_to_stop]=*a;
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--aims_to_stop;
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score+=calculate_points(a);
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a->visible=0;
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}
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void move_aim(aim *a){
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if(a->brake==1){
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return;
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}
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else if(a->brake>0){
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--a->brake;
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}
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bool bounce;
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bounce=0;
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//bounce when hitting the borders, and don't get stuck there
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if(a->x<0 || (int)a->x>=WID-1 || ((int)a->x==13 && a->y<=7 ) ){
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a->angle =M_PI- a->angle;
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bounce=1;
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}
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if(a->y <0 || (int)a->y >= LEN-1 || (a->x<=13 && (int)a->y==7)){
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a->angle =0- a->angle;
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bounce=1;
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}
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if(a->x<0)//these are for getting unstuck
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a->x=1;
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if(a->y<0)
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a->y=1;
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if(a->x>=WID)
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a->x=WID-1;
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if(a->y>=LEN)
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a->y=LEN-1;
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if((int)a->x==13 && a->y<7)
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a->x=14;
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if(a->x<=13 && (int)a->y==7)
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a->y=8;
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while(a->angle<0){//preventing overflow
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a->angle +=M_PI*2;
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}
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//move
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a->x+=cos(a->angle)*a->v;
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a->y+=sin(a->angle)*a->v;
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if(bounce && a->x>=WID-1)//getting unstuck
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a->x=WID-1;
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if(bounce && a->y>=LEN-1)
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a->y=LEN-1;
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if(bounce){//bounce in a slightly different direction than it should be
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a->angle +=randint(-1,1)*0.1;
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}
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if(a->x<13 && a->y<7){// don't go into the logo area
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if(13 - a->x < 7 - a->y){
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a->y=8;
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}
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else{
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a->x=14;
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}
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}
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if(a->brake==1){//the aim has just been stopped
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aim_lands(a);
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}
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}
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void star_line(byte y){
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for(byte x=1;x<WID-1;++x)
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mvaddch(y,x,'.');
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}
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void make_background(){
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float d;
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for(byte y=0;y<LEN;++y){
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for(byte x=0;x<WID;++x){
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d=center_distance(y,x)/(HLEN/4);
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if(d<4){
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if( ((int)d) %2){
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background[y][x]='#';
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}
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else{
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background[y][x]='$'|colors[0];
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}
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}
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else{
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background[y][x]=' ';
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}
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}
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}
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}
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void draw_aim(aim a){
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if(!a.visible)
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return;
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chtype color;
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if(a.brake)
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color=colors[2]|A_BOLD;
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else
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color=colors[2];
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mvaddch((int) a.y,(int)a.x,a.sign|color);
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}
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void logo(){
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mvaddstr(0,0," _ ");
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mvaddstr(1,0,"| '. ");
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mvaddstr(2,0,"| : ");
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mvaddstr(3,0,"|.' ARRT ");
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}
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void draw(){
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for(byte y=0;y<LEN;++y){
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for(byte x=0;x<WID;++x){
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mvaddch(y,x,background[y][x]);
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}
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}
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logo();
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mvprintw(5,0,"Score: %d",score);
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mvprintw(6,0,"Shots: %d",shots);
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for(byte i=0;i<SHOTS_WHEN_STARTING-aims_to_stop;++i){
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draw_aim(landed_aims[i]);
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}
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for(byte i=0;i<26;++i){
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draw_aim(aims[i]);
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}
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}
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void end_animation(){
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for(byte y=0;y<LEN;++y){
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for(byte x=0;x<WID;++x){
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mvaddch(y,x,background[y][x]);
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}
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}
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for(byte i=0;i<26;++i){
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if(aims[i].brake){
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draw_aim(aims[i]);
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}
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}
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refresh();
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long points;
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float distance;
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byte bold=0;
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sleep(2);
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for(byte i=0;i<26;++i){
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if(aims[i].brake){
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distance=(int)center_distance((byte)aims[i].y,(byte)aims[i].x);
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if(distance>HLEN){
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points=-2*pow(2,distance-HLEN);
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}
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else{
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points=pow(2,HLEN-distance);
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}
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score+=points;
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bold=(int)(aims[i].x/4+ i*distance)%2;//so numbers displayed don't mix
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mvprintw(5,0,"Score: %d",score);
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attron(colors[2]|(A_BOLD*bold));
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mvprintw(aims[i].y,aims[i].x,"%d",points);
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attroff(colors[2]|(A_BOLD*bold));
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refresh();
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usleep(500000);
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}
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}
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}
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byte scorewrite(void){// only saves the top 10, returns the place in the chart
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bool deforno;
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if( !getenv("DRT_SCORES") && (scorefile= fopen(DRT_SCORES,"r")) ){
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deforno=1;
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}
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else{
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deforno=0;
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if( !(scorefile = fopen(getenv("DRT_SCORES"),"r")) ){
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sprintf(error,"No accessible score files found. You can make an empty text file in %s or set DRT_SCORES to such a file to solve this.",DRT_SCORES);
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return -1;
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}
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}
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char namebuff[SAVE_TO_NUM][60];
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long scorebuff[SAVE_TO_NUM];
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memset(namebuff,0,SAVE_TO_NUM*60*sizeof(char) );
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memset(scorebuff,0,SAVE_TO_NUM*sizeof(long) );
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long fuckingscore =0;
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char fuckingname[60]={0};
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byte location=0;
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while( fscanf(scorefile,"%59s : %ld\n",fuckingname,&fuckingscore) == 2 && location<SAVE_TO_NUM ){
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strcpy(namebuff[location],fuckingname);
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scorebuff[location] = fuckingscore;
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++location;
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memset(fuckingname,0,60);
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fuckingscore=0;
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}
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if(deforno)
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scorefile = fopen(DRT_SCORES,"w+");//get rid of the previous text first
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else
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scorefile = fopen(getenv("DRT_SCORES"), "w+") ;
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if(!scorefile){
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strcpy(error, "The file cannot be opened in w+. ");
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return -1;
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}
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byte itreached=location;
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byte ret = -1;
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bool wroteit=0;
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for(location=0;location<=itreached && location<SAVE_TO_NUM-wroteit;++location){
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if(!wroteit && score>=scorebuff[location] ){
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fprintf(scorefile,"%s : %ld\n",getenv("USER"),score);
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ret=location;
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wroteit=1;
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}
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if(location<SAVE_TO_NUM-wroteit && location<itreached)
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fprintf(scorefile,"%s : %ld\n",namebuff[location],scorebuff[location]);
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}
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fflush(scorefile);
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return ret;
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}
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void showscores(byte playerrank){
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byte y,x;
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attron(colors[3]);
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filled_rect(0,0,LEN,WID);
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red_border();
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if(*error){
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mvaddstr(1,0,error);
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mvprintw(2,0,"However, your score is %ld.",score);
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refresh();
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return;
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}
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if(playerrank == 0){
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char formername[60]={0};
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long formerscore=0;
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rewind(scorefile);
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fscanf(scorefile,"%*s : %*d");
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if ( fscanf(scorefile,"%s : %ld",formername,&formerscore)==2 && formerscore>0){
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byte a = (LEN-9)/2;
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star_line(1);
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star_line(LEN-2);
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mvaddstr(1,WID/2-8,"CONGRATULATIONS!!");
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mvprintw(a+1,HWID-10," _____ You bet the");
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mvprintw(a+2,HWID-10," .' | previous");
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mvprintw(a+3,HWID-10," .' | record");
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mvprintw(a+4,HWID-10," | .| | of");
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mvprintw(a+5,HWID-10," |.' | |%11ld",formerscore);
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mvprintw(a+6,HWID-10," | | held by");
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mvprintw(a+7,HWID-10," ___| |___%7s!",formername);
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mvprintw(a+8,HWID-10," | |");
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mvprintw(a+9,HWID-10," |____________|");
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mvprintw(LEN-3,HWID-11,"Press a key to continue");
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refresh();
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do{
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input=getch();
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}while(input==KEY_UP || input==KEY_DOWN);
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filled_rect(0,0,LEN,WID);
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red_border();
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}
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}
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//scorefile is still open with w+
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char pname[60] = {0};
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long pscore=0;
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byte rank=0;
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rewind(scorefile);
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mvaddstr(1,WID/2-4,"HIGH SCORES");
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attron(colors[3]);
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while( rank<SAVE_TO_NUM && fscanf(scorefile,"%s : %ld\n",pname,&pscore) == 2){
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star_line(2+2*rank);
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move(2+2*rank,1);
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if(rank == playerrank)
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printw(">>>");
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printw("%s",pname);
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mvprintw(2+2*rank,WID-1-digit_count(pscore),"%d",pscore);
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++rank;
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}
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attroff(colors[3]);
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refresh();
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}
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void help(void){
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nocbreak();
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cbreak();
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attron(colors[3]);
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filled_rect(0,0,LEN,WID);
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red_border();
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mvprintw(1,HWID-4,"GAME PLAY");
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mvprintw(3,1,"If you hit a letter on keyboard, the letter on the");
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mvprintw(4,1,"screen will soon stop. You have to aim for the");
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mvprintw(5,1,"center of the target using the moving letters.");
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attroff(colors[3]);
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refresh();
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getch();
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halfdelay(1);
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}
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void sigint_handler(int x){
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endwin();
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puts("Quit.");
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exit(x);
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}
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int main(void){
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signal(SIGINT,sigint_handler);
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initscr();
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noecho();
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cbreak();
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keypad(stdscr,1);
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srand(time(NULL)%UINT_MAX);
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if(has_colors()){
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start_color();
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init_pair(1,COLOR_RED,COLOR_BLACK);
|
||
|
init_pair(2,COLOR_YELLOW,COLOR_BLACK);
|
||
|
init_pair(3,COLOR_GREEN,COLOR_BLACK);
|
||
|
for(byte b=0;b<3;++b)
|
||
|
colors[b]=COLOR_PAIR(b+1);
|
||
|
}
|
||
|
byte n;
|
||
|
|
||
|
make_background();
|
||
|
Start:
|
||
|
erase();
|
||
|
halfdelay(1);
|
||
|
curs_set(0);
|
||
|
score=0;
|
||
|
aims_to_stop=shots=SHOTS_WHEN_STARTING;
|
||
|
fill_aims();
|
||
|
while(1){
|
||
|
draw();
|
||
|
refresh();
|
||
|
input=getch();
|
||
|
|
||
|
if(input=='?' || input==KEY_F(1))
|
||
|
help();
|
||
|
if(input>='a' && input<='z'){
|
||
|
input=input-'a'+'A';
|
||
|
}
|
||
|
if(input>='A' && input<='Z' && shots){
|
||
|
if(!aims[input-'A'].brake){
|
||
|
aims[input-'A'].brake=15;
|
||
|
--shots;
|
||
|
}
|
||
|
}
|
||
|
if(input!=ERR){
|
||
|
usleep(100000);
|
||
|
flushinp();
|
||
|
}
|
||
|
if(!aims_to_stop){
|
||
|
break;
|
||
|
}
|
||
|
for(int i=0;i<26;++i){
|
||
|
move_aim(aims+i);
|
||
|
}
|
||
|
}
|
||
|
End:
|
||
|
//end_animation();
|
||
|
flushinp();
|
||
|
nocbreak();
|
||
|
cbreak();
|
||
|
curs_set(1);
|
||
|
showscores(scorewrite());
|
||
|
attron(colors[0]|A_STANDOUT);
|
||
|
mvprintw(LEN-1,HWID-11,"Wanna play again? (y/n)");
|
||
|
attroff(colors[0]|A_STANDOUT);
|
||
|
do{
|
||
|
input=getch();
|
||
|
}while(input==KEY_UP || input==KEY_DOWN);
|
||
|
if(input!='q' && input!='n' && input!='N')
|
||
|
goto Start;
|
||
|
endwin();
|
||
|
return 0;
|
||
|
}
|