\C{64bit} Writing 64-bit Code (Unix, Win64) This chapter attempts to cover some of the common issues involved when writing 64-bit code, to run under \i{Win64} or Unix. It covers how to write assembly code to interface with 64-bit C routines, and how to write position-independent code for shared libraries. All 64-bit code uses a flat memory model, since segmentation is not available in 64-bit mode. The one exception is the \c{FS} and \c{GS} registers, which still add their bases. Position independence in 64-bit mode is significantly simpler, since the processor supports \c{RIP}-relative addressing directly; see the \c{REL} keyword (\k{effaddr}). On most 64-bit platforms, it is probably desirable to make that the default, using the directive \c{DEFAULT REL} (\k{default}). \c{DEFAULT REL} is likely to become the default in a future version of NASM. 64-bit programming is relatively similar to 32-bit programming, but of course pointers are 64 bits long; additionally, all existing platforms pass arguments in registers rather than on the stack. Furthermore, 64-bit platforms use SSE2 by default for floating point. Please see the ABI documentation for your platform. 64-bit platforms differ in the sizes of the C/C++ fundamental datatypes, not just from 32-bit platforms but from each other. If a specific size data type is desired, it is probably best to use the types defined in the standard C header \c{}. All known 64-bit platforms except some embedded platforms require that the stack is 16-byte aligned at the entry to a function. Specifically, the stack pointer (\c{RSP}) needs to be 16-byte aligned just before the \c{CALL} instruction. In 64-bit mode, the default instruction size is still 32 bits. When loading a value into a 32-bit register (but not an 8- or 16-bit register), the upper 32 bits of the corresponding 64-bit register are set to zero. \H{reg64} Register Names in 64-bit Mode NASM uses the following names for general-purpose registers in 64-bit mode, for 8-, 16-, 32- and 64-bit references, respectively: \c AL/AH, CL/CH, DL/DH, BL/BH, SPL, BPL, SIL, DIL, R8B-R15B \c AX, CX, DX, BX, SP, BP, SI, DI, R8W-R15W \c EAX, ECX, EDX, EBX, ESP, EBP, ESI, EDI, R8D-R15D \c RAX, RCX, RDX, RBX, RSP, RBP, RSI, RDI, R8-R15 This is consistent with the AMD documentation and most other assemblers. The Intel documentation, however, uses the names \c{R8L-R15L} for 8-bit references to the higher registers. It is possible to use those names by defining them as macros; similarly, if one wants to use numeric names for the low 8 registers, define them as macros. The standard macro package \c{altreg} (see \k{pkg_altreg}) can be used for this purpose. \H{id64} Immediates and Displacements in 64-bit Mode In 64-bit mode, immediates and displacements are generally only 32 bits wide. NASM will therefore truncate most displacements and immediates to 32 bits. \S{id64imm} Immediate 64-bit Operands The only instruction which takes a full \i{64-bit immediate} is: \c MOV reg64,imm64 NASM will produce this instruction whenever the programmer uses \c{MOV} with an immediate into a 64-bit register. If this is not desirable, simply specify the equivalent 32-bit register, which will be automatically zero-extended by the processor, or specify the immediate as \c{DWORD}: \c mov rax,foo ; 64-bit immediate \c mov rax,qword foo ; (identical) \c mov eax,foo ; 32-bit immediate, zero-extended \c mov rax,dword foo ; 32-bit immediate, sign-extended The length of these instructions are 10, 5 and 7 bytes, respectively. If optimization is enabled and NASM can determine at assembly time that a shorter instruction will suffice, the shorter instruction will be emitted unless of course \c{STRICT QWORD} or \c{STRICT DWORD} is specified (see \k{strict}): \c mov rax,1 ; Assembles as "mov eax,1" (5 bytes) \c mov rax,strict qword 1 ; Full 10-byte instruction \c mov rax,strict dword 1 ; 7-byte instruction \c mov rax,symbol ; 10 bytes, not known at assembly time \c lea rax,[rel symbol] ; 7 bytes, usually preferred by the ABI Note that \c{lea rax,[rel symbol]} is position-independent, whereas \c{mov rax,symbol} is not. Most ABIs prefer or even require position-independent code in 64-bit mode. However, the \c{MOV} instruction is able to reference a symbol anywhere in the 64-bit address space, whereas \c{LEA} is only able to access a symbol within within 2 GB of the instruction itself (see below). \S{id64disp} 64-bit Displacements The only instructions which take a full \I{64-bit displacement}64-bit \e{displacement} is loading or storing, using \c{MOV}, \c{AL}, \c{AX}, \c{EAX} or \c{RAX} (but no other registers) to an absolute 64-bit address. Since this is a relatively rarely used instruction (64-bit code generally uses relative addressing), the programmer has to explicitly declare the displacement size as \c{ABS QWORD}: \c default abs \c \c mov eax,[foo] ; 32-bit absolute disp, sign-extended \c mov eax,[a32 foo] ; 32-bit absolute disp, zero-extended \c mov eax,[qword foo] ; 64-bit absolute disp \c \c default rel \c \c mov eax,[foo] ; 32-bit relative disp \c mov eax,[a32 foo] ; d:o, address truncated to 32 bits(!) \c mov eax,[qword foo] ; error \c mov eax,[abs qword foo] ; 64-bit absolute disp A sign-extended absolute displacement can access from -2 GB to +2 GB; a zero-extended absolute displacement can access from 0 to 4 GB. \H{unix64} Interfacing to 64-bit C Programs (Unix) On Unix, the 64-bit ABI as well as the x32 ABI (32-bit ABI with the CPU in 64-bit mode) is defined by the documents at: \W{https://www.nasm.us/abi/unix64}\c{https://www.nasm.us/abi/unix64} Although written for AT&T-syntax assembly, the concepts apply equally well for NASM-style assembly. What follows is a simplified summary. The first six integer arguments (from the left) are passed in \c{RDI}, \c{RSI}, \c{RDX}, \c{RCX}, \c{R8}, and \c{R9}, in that order. Additional integer arguments are passed on the stack. These registers, plus \c{RAX}, \c{R10} and \c{R11} are destroyed by function calls, and thus are available for use by the function without saving. Integer return values are passed in \c{RAX} and \c{RDX}, in that order. Floating point is done using SSE registers, except for \c{long double}, which is 80 bits (\c{TWORD}) on most platforms (Android is one exception; there \c{long double} is 64 bits and treated the same as \c{double}.) Floating-point arguments are passed in \c{XMM0} to \c{XMM7}; return is \c{XMM0} and \c{XMM1}. \c{long double} are passed on the stack, and returned in \c{ST0} and \c{ST1}. All SSE and x87 registers are destroyed by function calls. On 64-bit Unix, \c{long} is 64 bits. Integer and SSE register arguments are counted separately, so for the case of \c void foo(long a, double b, int c) \c{a} is passed in \c{RDI}, \c{b} in \c{XMM0}, and \c{c} in \c{ESI}. \H{win64} Interfacing to 64-bit C Programs (Win64) The Win64 ABI is described by the document at: \W{https://www.nasm.us/abi/win64}\c{https://www.nasm.us/abi/win64} What follows is a simplified summary. The first four integer arguments are passed in \c{RCX}, \c{RDX}, \c{R8} and \c{R9}, in that order. Additional integer arguments are passed on the stack. These registers, plus \c{RAX}, \c{R10} and \c{R11} are destroyed by function calls, and thus are available for use by the function without saving. Integer return values are passed in \c{RAX} only. Floating point is done using SSE registers, except for \c{long double}. Floating-point arguments are passed in \c{XMM0} to \c{XMM3}; return is \c{XMM0} only. On Win64, \c{long} is 32 bits; \c{long long} or \c{_int64} is 64 bits. Integer and SSE register arguments are counted together, so for the case of \c void foo(long long a, double b, int c) \c{a} is passed in \c{RCX}, \c{b} in \c{XMM1}, and \c{c} in \c{R8D}. There is a requirement for functions to allocate a "shadow space" for callees, prior to calling them, that is owned by the callee. This is for the callee to (optionally) store the arguments that are passed in via registers (e.g. for debugging purposes), or in fact any other desired values. This 32-byte shadow space must be allocated just before the stack space used for non-register arguments (5th and beyond, if any). Before a function call, 16-byte stack alignment is required. Regarding shadow space and stack alignment, an exception is made for leaf functions, which in Win64 terms means no modification to \c{RSP} at all (not just having no function calls).