1
0
mirror of https://github.com/go-gitea/gitea.git synced 2024-11-04 08:17:24 -05:00
gitea/modules/translation/i18n/localestore.go
zeripath bb0ff77e46
Share HTML template renderers and create a watcher framework (#20218)
The recovery, API, Web and package frameworks all create their own HTML
Renderers. This increases the memory requirements of Gitea
unnecessarily with duplicate templates being kept in memory.

Further the reloading framework in dev mode for these involves locking
and recompiling all of the templates on each load. This will potentially
hide concurrency issues and it is inefficient.

This PR stores the templates renderer in the context and stores this
context in the NormalRoutes, it then creates a fsnotify.Watcher
framework to watch files.

The watching framework is then extended to the mailer templates which
were previously not being reloaded in dev.

Then the locales are simplified to a similar structure.

Fix #20210 
Fix #20211
Fix #20217

Signed-off-by: Andrew Thornton <art27@cantab.net>
2022-08-28 10:43:25 +01:00

162 lines
4.1 KiB
Go

// Copyright 2022 The Gitea Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package i18n
import (
"fmt"
"code.gitea.io/gitea/modules/log"
"gopkg.in/ini.v1"
)
// This file implements the static LocaleStore that will not watch for changes
type locale struct {
store *localeStore
langName string
idxToMsgMap map[int]string // the map idx is generated by store's trKeyToIdxMap
}
type localeStore struct {
// After initializing has finished, these fields are read-only.
langNames []string
langDescs []string
localeMap map[string]*locale
trKeyToIdxMap map[string]int
defaultLang string
}
// NewLocaleStore creates a static locale store
func NewLocaleStore() LocaleStore {
return &localeStore{localeMap: make(map[string]*locale), trKeyToIdxMap: make(map[string]int)}
}
// AddLocaleByIni adds locale by ini into the store
// if source is a string, then the file is loaded
// if source is a []byte, then the content is used
func (store *localeStore) AddLocaleByIni(langName, langDesc string, source interface{}) error {
if _, ok := store.localeMap[langName]; ok {
return ErrLocaleAlreadyExist
}
store.langNames = append(store.langNames, langName)
store.langDescs = append(store.langDescs, langDesc)
l := &locale{store: store, langName: langName, idxToMsgMap: make(map[int]string)}
store.localeMap[l.langName] = l
iniFile, err := ini.LoadSources(ini.LoadOptions{
IgnoreInlineComment: true,
UnescapeValueCommentSymbols: true,
}, source)
if err != nil {
return fmt.Errorf("unable to load ini: %w", err)
}
iniFile.BlockMode = false
for _, section := range iniFile.Sections() {
for _, key := range section.Keys() {
var trKey string
if section.Name() == "" || section.Name() == "DEFAULT" {
trKey = key.Name()
} else {
trKey = section.Name() + "." + key.Name()
}
idx, ok := store.trKeyToIdxMap[trKey]
if !ok {
idx = len(store.trKeyToIdxMap)
store.trKeyToIdxMap[trKey] = idx
}
l.idxToMsgMap[idx] = key.Value()
}
}
iniFile = nil
return nil
}
func (store *localeStore) HasLang(langName string) bool {
_, ok := store.localeMap[langName]
return ok
}
func (store *localeStore) ListLangNameDesc() (names, desc []string) {
return store.langNames, store.langDescs
}
// SetDefaultLang sets default language as a fallback
func (store *localeStore) SetDefaultLang(lang string) {
store.defaultLang = lang
}
// Tr translates content to target language. fall back to default language.
func (store *localeStore) Tr(lang, trKey string, trArgs ...interface{}) string {
l, _ := store.Locale(lang)
return l.Tr(trKey, trArgs...)
}
// Has returns whether the given language has a translation for the provided key
func (store *localeStore) Has(lang, trKey string) bool {
l, _ := store.Locale(lang)
return l.Has(trKey)
}
// Locale returns the locale for the lang or the default language
func (store *localeStore) Locale(lang string) (Locale, bool) {
l, found := store.localeMap[lang]
if !found {
var ok bool
l, ok = store.localeMap[store.defaultLang]
if !ok {
// no default - return an empty locale
l = &locale{store: store, idxToMsgMap: make(map[int]string)}
}
}
return l, found
}
// Close implements io.Closer
func (store *localeStore) Close() error {
return nil
}
// Tr translates content to locale language. fall back to default language.
func (l *locale) Tr(trKey string, trArgs ...interface{}) string {
format := trKey
idx, ok := l.store.trKeyToIdxMap[trKey]
if ok {
if msg, ok := l.idxToMsgMap[idx]; ok {
format = msg // use the found translation
} else if def, ok := l.store.localeMap[l.store.defaultLang]; ok {
// try to use default locale's translation
if msg, ok := def.idxToMsgMap[idx]; ok {
format = msg
}
}
}
msg, err := Format(format, trArgs...)
if err != nil {
log.Error("Error whilst formatting %q in %s: %v", trKey, l.langName, err)
}
return msg
}
// Has returns whether a key is present in this locale or not
func (l *locale) Has(trKey string) bool {
idx, ok := l.store.trKeyToIdxMap[trKey]
if !ok {
return false
}
_, ok = l.idxToMsgMap[idx]
return ok
}