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gitea/vendor/github.com/pingcap/go-hbase/proto/LoadBalancer.pb.go
Thomas Boerger b6a95a8cb3 Integrate public as bindata optionally (#293)
* Dropped unused codekit config

* Integrated dynamic and static bindata for public

* Ignore public bindata

* Add a general generate make task

* Integrated flexible public assets into web command

* Updated vendoring, added all missiong govendor deps

* Made the linter happy with the bindata and dynamic code

* Moved public bindata definition to modules directory

* Ignoring the new bindata path now

* Updated to the new public modules import path

* Updated public bindata command and drop the new prefix
2016-11-30 00:26:36 +08:00

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800 B
Go

// Code generated by protoc-gen-go.
// source: LoadBalancer.proto
// DO NOT EDIT!
package proto
import proto1 "github.com/golang/protobuf/proto"
import math "math"
// Reference imports to suppress errors if they are not otherwise used.
var _ = proto1.Marshal
var _ = math.Inf
type LoadBalancerState struct {
BalancerOn *bool `protobuf:"varint,1,opt,name=balancer_on" json:"balancer_on,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *LoadBalancerState) Reset() { *m = LoadBalancerState{} }
func (m *LoadBalancerState) String() string { return proto1.CompactTextString(m) }
func (*LoadBalancerState) ProtoMessage() {}
func (m *LoadBalancerState) GetBalancerOn() bool {
if m != nil && m.BalancerOn != nil {
return *m.BalancerOn
}
return false
}
func init() {
}